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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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I never really liked the gronti to begin with, seemed like hubris.

I'd be all in favor of an adamant terminator, as long as it isn't literally meant to symbolize a god in an attempt to steer an entire cult.
 
The quest's best plan makers are all invested in the idea of completing Snorri's personal battlegear set. So for someone like me, who enjoys the quest greatly but isn't well versed in the many details of rune combinations, I cannot make a rune combination for the Gronti like you can. I just haven't been in the hundreds of pages of discussion necessary. There isn't any option but to vote to have our QM decide those runes and rune ingredients for us... and while I know that goes against those who enjoy crafting rune combinations, I still trust that Snorri will create a worthy combo on his own.
Hang on, I'm not sure if it was meant as an accusation, so if it wasn't feel free to ignore the rest of it.

However lets be clear, the reason we don't have a combo isn't that plan makers haven't tried yet.
It hasn't happened because MWaking is an extremely difficult rune to combo. The plan makers have all discussed and offered possibilities. Even during the great heart debate, I'm pretty sure it was Bungies proposed runes used by armoured titan plan. In general this threads planners do a fantastic job of not being partisan.
 
After sleeping on it and reading the posts I think the Gronti is the better idea. Switching Vote

[X] Plan We Have a Fulcrum, Let's Make the Grimnir Gronti.
 
The combo system being frustratingly obtuse is a feature, not a bug, because even runelords don't know how the fuck they work.

Durin's Consternation is a bitch.

So yeah, everything we do is essentially educated guesswork, extrapolating and bouncing ideas off one another with what information and precedent we have available. In the case of Kholek's brain, it doesn't even change that much, because we (and Snorri) would be doing mostly guesswork (with slightly more focused and in-depth information) anyway, since we can't actually use the thing and test its exact effect on specific runes.
 
There is a very good chance that the Set bonus manifests as a boost to all our equipped items, since the talisman is meant to draw on magic and distribute it to surrounding Rune(smith)s. The bonus to our own equipment would have substantial effect, since not only are our major combat capabilities, but also many of our crafting boni tied up in Barak Azamar and Zharrgal. Any boost to these items is massive boost to our overall performance, including the crafting of other items
I asked soulcake earlier, 3 items isn't the limit to how many can get the set bonus if we make more stuff in theme, just how many we need to activate the bonus. And I personally think the cloak is more in theme than the talisman. If we can get a good primordial world themed anti magic talisman later down the line I'm game for voting for that then.
 
[X] [Specialty:] Productivity (Mastered+) > Productivity (Savant)
[X] [Specialty:] Odd and Esoteric Runes (Exceptional) > Odd and Esoteric Runes (Mastered)
[X] Plan We Have a Fulcrum, Let's Make the Grimnir Gronti.
 
While using the brain in the cloak without research is a bit rushed (though not so much now with the research on other dragon ogre brains), the gronti plan feels incredibly half baked and more like people want it done for the sake of having it done + already being committed rather than people wanting it done because it's genuinely the best option here.
 
Just wanna expand on my argument for the Grimnir Gronti a bit more: Snorri is massively powerful in combat currently. He's extremely tough and can hammer his enemies with extremely power. But he can only be in one place at a time. No matter how much we buff him personally, he can only be fighting at one point in one battle at a time, and even then outside of major events he spends most of his time doing (important) runesmithing rather than fighting and defending others. A gronti solves this problem: It can fight tirelessly and be dedicated to fighting. A Grimnir Gronti like the one we could make might well match if not exceed Snorri's personal combat ability. To give the most benefit to the most dwarves in the upcoming war it is by far the best choice, simply because it can be where Snorri is not.

But on a thematic level, it's also the culmination of Snorri's art. He has spent centuries carefully studying Grontis. He just had a training montage from his Master. He has dedicated himself not to merely mastering his craft, but to creating lasting things to help others. As far as Snorri knows, this might be his one and only chance to create this idea. And on the eve of the first war without Grimnir's presence, what better gift could he give than Grimnir's visage, to remind them of honor and defend them from the upcoming chaos?

The currently leading plan feels inappropriate to me. As an attempt to complete Snorri's personal gear for a rune combo... what is it actually aiming for? To be as powerful as possible? To be maximally useful in combat? Barak Azamar was created not just as a set of armor, but as a way to solve Snorri's exhaustion problem when he pushes himself to greater heights of productivity. Zharrgal is not just a weapon to strike foes, but a tool to forge runic items and boost Snorri's craft. But this new cloak does nothing to help Snorri's personal advancement as a runesmith. It is only useful in combat. It feels like Snorri is grasping at personal power simply because it's here, rather than seeking to forge something to selflessly help others. It feels like trying to complete the combo for the completely wrong reasons, and I seriously don't like it because of that.
To me it sounds like "giant gronti is cool but i don't want to put enough effort into rune combo to make best educated guesses possible".
My point is that I (and many other voters) can't "put enough effort" into it. If I spent hours of effort today combing through the quest and trying to make a good rune combo, I wouldn't end up with something comparable to the plans from those who've spent much more time than that discussing and analyzing the quest's rune system. Even though I've been reading and participating in this quest since the second update. All i can do is vote for other people's rune plans, and failing that, vote for a plan that asks Snorri to figure out a rune combination on his own.
 
Just to elaborate on how we plan combos we've got two strategies for attempting to combo that we use however we don't know to what extent either is valid:
A) Runes are effects: Attach effects together until they make the result we want. Combos are caused by great synergy of effect. Troll Slayer would be my go to example of this.
B) Runes are words: Try and join them together to make a sentence that encapsulates what we want. Combos are caused by words working together to make sentence good? Barak Azamar would be the ideal example of this.

these can seem pretty similar however they do have their pros and cons
EffectWord
+ Very straightforward to plan.
+ Even if it fails to combo we should be left with an item that should have synergising runes.
- Not explanative of how runes work or how to get effects that aren't do thing better.
+ Probably more aligned with meta knowledge of how the warp and the winds work.
+ More explanative of how to create more esoteric and unique effects.
+ Super easy to sell people on the vision of the item. ;)
- Very easy to overthink and fall into the trap that runes do not like abstracts.
- Rune names come after they are developed. Its possible to attribute things that aren't intended because the name of the rune is related to things the effect doesn't cover.

However there is overlap between these two methods and ideally a good plan should use both.
 
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As far as Snorri knows, this might be his one and only chance to create this idea.
The storm is a bonus to whatever we make, not a requirement. There's no reason we can't make it even without another storm. Also there's zero reason the Gronti can't be made during another storm (which we know OOC is going to come) at a time when we actually have fitting materials for it (and probably more Movement of Things research done to boot) rather than something cobbled together just because.
 
The storm is a bonus to whatever we make, not a requirement. There's no reason we can't make it even without another storm. Also there's zero reason the Gronti can't be made during another storm (which we know OOC is going to come) at a time when we actually have fitting materials for it (and probably more Movement of Things research done to boot) rather than something cobbled together just because.
The same thing can be said about making Snorri's Banner-Cloak. The storm is a bonus to it, nor a requirement; we can make it later after doing more research like investigating Kholek's Brain.

What's important to me is that it just isn't the same narrative if we make the Gronti at some later point in time, rather than here at the turn of history as the Dawi march to war. The story I want to read is one where Snorri makes the Grimnir Gronti here and now. Creating the cloak on this turn is attempting to gain the greatest mechanical bonus possible, but I'd much rather try to seize the moment of the story and how it fits IC with Snorri's actions and decisions up to this point.
 
The same thing can be said about making Snorri's Banner-Cloak. The storm is a bonus to it, nor a requirement; we can make it later after doing more research like investigating Kholek's Brain.

What's important to me is that it just isn't the same narrative if we make the Gronti at some later point in time, rather than here at the turn of history as the Dawi march to war. The story I want to read is one where Snorri makes the Grimnir Gronti here and now. Creating the cloak on this turn is attempting to gain the greatest mechanical bonus possible, but I'd much rather try to seize the moment of the story and how it fits IC with Snorri's actions and decisions up to this point.

Well if you want to read that story, make plan compelling enough to persuade enough people. Seems simple, untill it loops back to "have to put effort into plan to make it compelling"
 
but I'd much rather try to seize the moment of the story and how it fits IC with Snorri's actions and decisions up to this point.
I'm fairly certain we're going to march to war soon at some point, so making sure we have a new useful item that gives wide range support for others on the battlefield is plenty in character. And on the "influence the cult" side of things for gronti it's both incredibly pretentious and fairly meta. Snorri wouldn't even think about trying to sway his own cult he's part of to that degree let alone another one, and while he's peripherally aware there's stuff going on there the "avoid Slayers" thing people keep pushing the gronti for is entirely based off OOC knowledge. Also similar to what @Aigloss said; the gronti plan as is has little compelling about the rune combo and doesn't even have any decent reagents to use.
 
The currently leading plan feels inappropriate to me. As an attempt to complete Snorri's personal gear for a rune combo... what is it actually aiming for? To be as powerful as possible? To be maximally useful in combat? Barak Azamar was created not just as a set of armor, but as a way to solve Snorri's exhaustion problem when he pushes himself to greater heights of productivity. Zharrgal is not just a weapon to strike foes, but a tool to forge runic items and boost Snorri's craft. But this new cloak does nothing to help Snorri's personal advancement as a runesmith. It is only useful in combat. It feels like Snorri is grasping at personal power simply because it's here, rather than seeking to forge something to selflessly help others. It feels like trying to complete the combo for the completely wrong reasons, and I seriously don't like it because of that.

I think you're completely missing the point of the cloak. Snorri is an incredibly potent combatant by himself, yes, but his options for providing support to others beyond simply applying hammer repeatedly are few and far between - to say a cloak designed primarily for the protection of and synergy with others is 'grasping at personal power' is completely, utterly wrong. It's there to help others, fulfilling a niche that is completely absent at the moment, and has been a noted point of frustration for Snorri every time he engages in battle. Furthermore, to finally complete the set combo initiated by Barak Azamar, tapping into the selfsame visions witnessed during the forging process is absolutely advancing Snorri's capabilities as a runesmith, finally rounding off his greatest feat to date and entering his second millennium with that achievement under his belt. This argument is spurious at best and disingenuous at worst.
 
The reason I put the gronti as a theme write in is straight up because we've not had success with writing in a combo for MWaking yet. There have been a lot of discussions about what runes to use on it with most of the consensus being MWaking/grimnir/something with the third rune basically being a guess at best as to what will get us a combo. So I went with a theme instead since we have had good success with that before.

Snorri's hammer was a theme writein when we got stuck trying to figure out how to link deep magic to a crafting and single target weapon and look how that turned out.

I think you're completely missing the point of the cloak. Snorri is an incredibly potent combatant by himself, yes, but his options for providing support to others beyond simply applying hammer repeatedly are few and far between - to say a cloak designed primarily for the protection of and synergy with others is 'grasping at personal power' is completely, utterly wrong. It's there to help others, fulfilling a niche that is completely absent at the moment, and has been a noted point of frustration for Snorri every time he engages in battle. Furthermore, to finally complete the set combo initiated by Barak Azamar, tapping into the selfsame visions witnessed during the forging process is absolutely advancing Snorri's capabilities as a runesmith, finally rounding off his greatest feat to date and entering his second millennium with that achievement under his belt. This argument is spurious at best and disingenuous at worst.
Between the ancestral aegis banner that always goes with the throng and the brana storm that also always follows the throng there's enough overlap with this proposed banner that it feels slightly redundant at best.
 
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Between the ancestral aegis banner that always goes with the throng and the brana storm that also always follows the throng there's enough overlap with this propesed banner that it feels slightly redundant at best
Ancestral aegis is pure anti magic/demon barrier, it does nothing for Physical ammo.

And as @Cursix said, the cloak was made to both fit into Primordial world combo and synergise with Brana storm. Both to channel its power and to boost the storm itself. Basically it is geared toward anti air/anti missile effects, speaking in more modern terms. Aka ways enemies can hurt throng before they are too busy with wrecking ball named Snorri
 
Can someone tell me what pages the amulet and cloak plans are at? Im at work ATM so can't search.

Personally I think a bloodthirster sized adamantium gronti is an extreme waste of resources and incredibly unsnorrilike.
 
Can someone tell me what pages the amulet and cloak plans are at? Im at work ATM so can't search.

Personally I think a bloodthirster sized adamantium gronti is an extreme waste of resources and incredibly unsnorrilike.
1826, unless I missed any.
[X] Plan: Once in a Lifetime v. 2
-[X] Waywarding: 1 Retainer Action
-[X] The Throng is Mustered: 2 Retainer Actions
-[X] [Difficult] Write in, The Gift of the Runelord, Pt. 1: 1 Action

It may be the most difficult thing you will ever do, but you refuse to shame her by giving the dawi of Kraka Drakk anything less than your absolute best. It is time to retire the Ruby Cloak, and finish the Runic trinity you can feel in potentia with your armour and hammer. A cloak of deepest ruby red, trimmed with White lion fur, speckled with four-pointed stars of purest gromril, and featuring three adamant stars bearing runes.
--[X] Theme: The Deep power of the Earth flows to the Dawi through you.
-[X] [Difficult] Write in, The Gift of the Runelord, Pt. 2: 3 Actions It may be the most difficult thing you will ever do, but you refuse to shame her by giving the dawi of Kraka Drakk anything less than your absolute best. It is time to retire the Ruby Cloak, and finish the Runic trinity you can feel in potentia with your armour and hammer. A cloak of deepest ruby red, trimmed with White lion fur, speckled with four-pointed stars of gromril, and featuring three adamant stars bearing runes.
--[X] Theme: The Deep power of the Earth flows to the Dawi through you.
---[X] Use suitable upgrade materials
---[X] Forge at the Anvil of the Earth, wear Barak Azamar and use Zharrgal
-[X] ORDER: T3 Oathgold

[X] Plan: Runelord's gift
- [X] [Difficult] Write In Pt. 1: Runelord's Gift - 1 action
-- [X] Runestaff: Master Rune of Snerra Magnasdottir (Adamant) + Thungni (Adamant) + Fortitude (Troll Heart)
- [X] [Difficult] Write In Pt. 2: Runelord's Gift 3 actions - Use BA, Zharrgal & The Anvil of the Earth
-[X] ORDER: T4 Carnosaur heart
- [X] Waywarding 1 retainer action
-[X] Scouting: 1 retainer action
-[X] Render Aid:
-- [X] The Throng is Mustered: 1 retainer actions

[X] Plan We Have a Fulcrum, Let's Make a Magic Killer Amulet.
-[X] Render Aid: [Cost: 1 retainer action]
--[X] The Throng is Mustered: [Cost: 1 retainer action] 2 Retainer Action.
--[X] Waywarding: [Cost: 1 action or retainer action] 1 Retainer Action.
-[X] [Difficult] Write In, (name tbd) MAmplification Amulet, Talisman Pt. 1: [Cost: 1 action] If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. 1 action pt 1, 3 Actions pt 2, Use Barak Azamar, Zharrgal, and the Anvil of the Earth.
--[X] Choose: MSnerra/Amplification (adamant), sanctuary, stone, use best available materials for sanctuary/stone available to Snorri

-[X] ORDER: T4 Carnosaur Heart
E: Sorry forgot this somehow
[X] Plan We Have a Fulcrum, Let's Make a Lever
-[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
--[X] The Throng is Mustered: [Cost: 1 retainer action] Can be taken multiple times. Gain Bonus to Throng Rolls against Fimir, additional actions apply bonus to roll. Chance for Casualties/Fatalities. The King of Kraka Drakk calls the Throng to war, lend the might of your Retainers to his cause. You have no real clue as to how developed the Fimir presence is, but given the corpse Rudil dragged back you have a feeling they've been here a while. 1 Retainer Action.
--[X] Scouting: [Cost: 1 retainer action] Gain minor bonus to Waystone rolls. Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. 1 Retainer Action.
--[X] Waywarding: [Cost: 1 action or retainer action] Gain bonus to Waystone rolls and update on status of Waystones. Can be taken multiple times. 1 Retainer Action.
-[X] [Difficult] Write In, Skarrenbakraz, Banner-Cloak Pt. 1: [Cost: 1 action] If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. A deep black-grey length of supple and iron tough Dragon Ogre Shaggoth hide, treated to get rid of that abominable static, and dyed a deep and familiar red like a sunset forms the basis for this long hooded cloak. The hide descends from three larger plates of Adamant, designed to fit to the back of a Dwarfen gorget and shoulder pauldrons so keenly their edges seem to blend together into a beautiful whole, and about its edges are donated Brana feathers that compliment the colors. Upon the plates are carved the stormy sky of the King of the Sky's domain and nestled within those glowering anvil clouds are three great Runes, with the Master Rune of Grungni taking pride of place on the middle plate. Atop the hide of the cloak and woven into it are Adamant scales the size of a thumb with various gems of Kraka Drakk as highlights, a testament to the workman's craftsmanship and sheer strength. Upon these scales are carved images of the people of Kraka Drakk, and as the cloak moves they seem to move as well as they go about their lives, and a trick of keen carving makes the cloak shimmer like it is sparking with lightning that highlights these dwarfs. 1 action pt 1, 3 Actions pt 2, Use Barak Azamar, Zharrgal, and the Anvil of the Earth.
--[X] Choose: Master Rune of Grungni (Oathgold), Rune of Lightning (Kholek's Brain), Rune of Fury (Sky King's Crest Feather)
-[X] ORDER: White Lion corpse
-[X] ORDER 2: T4 Troll Heart
-[X] Kingly Authority: [Cost: 5,10,15, Favour from one Hold depending on tier] +1 Order. You may petition King Glointo flex his political muscle to order something for your use. 15 Kraka Drakk Favor.
 
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Can someone tell me what pages the amulet and cloak plans are at? Im at work ATM so can't search.

Personally I think a bloodthirster sized adamantium gronti is an extreme waste of resources and incredibly unsnorrilike.

Sorry I haven't caught up with the trends of the thread yet, but I've been busy reading the doot and doing things. Like that banner idea up the page but I have something else in mind, which I've talked about quite a bit.

The first ever proper Storm of Magic since the Incursion (the Incursion is kinda the granddaddy Storm of Magic) has begun to blow down from the Chaos Gate to provide a huge enhancement to our Runes. We've also found an Active Arcane Fulcrum which will add another enhancement to that and enable the use of all of these enhancements.

I really want to go fullbore on crafting with this, because it has a powerful narrative resonance; The Runelord through cleverness and wit and the guidance of his Master finds a locus of power and in the turning of his thousandth year during the first Storm of Magic the world has ever seen he takes that power and uses it to forge a Wonder for the Ages.

There's a strong possibility that with the right runes what we make might be a Mythic like Barak Azamar.

So I present an item meant to create a Set with Barak Azamar and Zharrgal which evokes the power of the Primordial World I've discussed previously, seen in Snorri's visions:

Skarrenbakraz
Furious Sky
A deep black-grey length of supple and iron tough Dragon Ogre Shaggoth hide, treated to get rid of that abominable static, and dyed a deep and familiar red like a sunset forms the basis for this long hooded cloak. The hide descends from three larger plates of Adamant, designed to fit to the back of a Dwarfen gorget and shoulder pauldrons so keenly their edges seem to blend together into a beautiful whole, and about its edges are donated Brana feathers that compliment the colors. Upon the plates are carved the stormy sky of the King of the Sky's domain and nestled within those glowering anvil clouds are three great Runes, with the Master Rune of Grungni taking pride of place on the middle plate. Atop the hide of the cloak and woven into it are Adamant scales the size of a thumb, a testament to the workman's craftsmanship and sheer strength. Upon these scales are carved images of the people of Kraka Drakk, and as the cloak moves they seem to move as well as they go about their lives, and a trick of keen carving makes the cloak shimmer like it is sparking with lightning that highlights these dwarfs.

The Runes I had in mind for this were to use the Banner Master Rune of Grungni, the Rune of Lighting, and the Rune of Fury. The purpose of these runes is to create a combo that channels the furious power and damaging energy of a thunderstorm and to tap into the storm imagery seen in some of Snorri's visions.

We need to start with a general storm concept. The only runes we have that have something to do with wind are Grungni's runes, the Master Rune of Currents (and that only tangentially), and the Master Rune of Blizzards, and the only general storm runes we have are Grungni's runes which is notable on Stormwrath. The Master Rune thus forms the basis for the combo. We don't have any upgrade materials for it, but that's fine since its a Master Rune and already very powerful in its own right, and in the case of the other two runes their ingredients are meant to add conceptual notes and raise them up to fit with the ambition of this project.

For the Rune of Lightning I've chosen to use Kholek's Brain for a couple of reasons. Kholek was a lightning using, magic using entity who directed his powers with his thoughts and will, and his mind witnessed the dark pact of immortality between the Dragon Ogres and the Chaos Gods. Because of this pact they sleep through the ages until lightning fills their brains and bodies and awakens them, filling them with furious energy and vigor.

Because he is a lightning using entity I don't think its going to break the rune, because the elements in question align and regular runes normally have reagents below our level of abstraction and aren't as finicky as Master Runes. I'm hoping that since Dragon Ogre's brains and minds are empowered by lightning they draw in, if we use it in this rune like this it might give us the ability to be empowered by lightning as well which would let Snorri draw power from the Throng-Storm of Kraka Drakk. Or perhaps something to simply direct and coordinate the absurd amount of power going into this, since the Banner-Cloak is being forged with Barak Azamar and Zharrgal as tools.

However, if folks don't want to go that far a Dragon Ogre Shaggoth Heart should work, though the connotations would be different as Soul has explained with Hearts being power cores/produce energy. The standard ingredient of the Master Rune of Thunderbolts is the Tier 3 Dragon Ogre Shaggoth Blood, and a Tier 4 Dragon Ogre Shaggoth Heart is an replacement over their blood, which focuses more on producing energy and putting in another source of power in this set next to Barak Azamar.

As for the Rune of Fury I want to use the Sky King's Feather. The reason for this actually circles around to the Master Rune of Grimnir which I'd bet my left shoe has the Rune of Fury as one of its components and the Master Rune of Grimnir takes tier 2 Griffon Feathers as its ingredient. With the Sky King being such a powerful griffon that should improve the Rune of Fury, and because he is also a magical griffon who rules over storm and thunder I hope to use his Feather to tie the Rune of Fury to his furious storm themes.

Thus my plan below!

[] Plan We Have a Fulcrum, Let's Make a Lever
-[] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
--[] The Throng is Mustered: [Cost: 1 retainer action] Can be taken multiple times. Gain Bonus to Throng Rolls against Fimir, additional actions apply bonus to roll. Chance for Casualties/Fatalities. The King of Kraka Drakk calls the Throng to war, lend the might of your Retainers to his cause. You have no real clue as to how developed the Fimir presence is, but given the corpse Rudil dragged back you have a feeling they've been here a while. 2 Retainer Action.
--[] Waywarding: [Cost: 1 action or retainer action] Gain bonus to Waystone rolls and update on status of Waystones. Can be taken multiple times. 1 Retainer Action.
-[] [Difficult] Write In, Skarrenbakraz, Banner-Cloak Pt. 1: [Cost: 1 action] If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. A deep black-grey length of supple and iron tough Dragon Ogre Shaggoth hide, treated to get rid of that abominable static, and dyed a deep and familiar red like a sunset forms the basis for this long hooded cloak. The hide descends from three larger plates of Adamant, designed to fit to the back of a Dwarfen gorget and shoulder pauldrons so keenly their edges seem to blend together into a beautiful whole, and about its edges are donated Brana feathers that compliment the colors. Upon the plates are carved the stormy sky of the King of the Sky's domain and nestled within those glowering anvil clouds are three great Runes, with the Master Rune of Grungni taking pride of place on the middle plate. Atop the hide of the cloak and woven into it are Adamant scales the size of a thumb, a testament to the workman's craftsmanship and sheer strength. Upon these scales are carved images of the people of Kraka Drakk, and as the cloak moves they seem to move as well as they go about their lives, and a trick of keen carving makes the cloak shimmer like it is sparking with lightning that highlights these dwarfs. 1 action pt 1, 3 Actions pt 2, Use Barak Azamar, Zharrgal, and the Anvil of the Earth.
--[] Choose: Master Rune of Grungni (Oathgold), Rune of Lightning (Kholek's Brain), Rune of Fury (Sky King's Crest Feather)

Unfortunately due to the timing, we have to do a "rush job" on this compared to our usual pace in order to take advantage of the peak power of the Storm and can't do part one now and then part 2 next turn. This means we'll be putting 3 actions into part 2, which will grow into at least 5 actions, which may become as many as eight if the Peerless Production procs max out and so I don't really think we need to worry about the 'rush job' part.

Aside from using Kholek's Brain in the Rune of Lightning the only other thing of particular note is that I have our Retainers spread out between two actions on Throng Mobilization because we need to deal with the Fimir quick like, and Waywarding to keep things secure. Take pressure of the Western Waystones with this set up.

After this fullbore crafting session I'd also like to do Eltharin on turn 45, there's a good number of salient reasons to do it as soon as possible.

I don't really care what folks take for the out of plan options and I'm just going to go for what I want at some point when voting opens. Odd would be interesting is my only recomendation.

E: Adjusted the design to make use of Dragon Ogre Shaggoth hide. And while I don't think we need to specify the split of actions I've done so just in case.
E2: on the suggestion and clarification of others, Thank You!, I added in T3 Oathgold for Master Rune of Grungni.
E3: Apparently T3 Oathgold is impossible in 0 turns so nixed that.

This is the post with Bungie's actual reasoning behind the cloak, with further followup on later pages.
 
Huh. Got a notification that I had a someone quoted me somewhere in here by one @Xepheria but I'm not seeing it. Weird. Anyway:

[X] Plan We Have a Fulcrum, Let's Make a Lever
-[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
--[X] The Throng is Mustered: [Cost: 1 retainer action] Can be taken multiple times. Gain Bonus to Throng Rolls against Fimir, additional actions apply bonus to roll. Chance for Casualties/Fatalities. The King of Kraka Drakk calls the Throng to war, lend the might of your Retainers to his cause. You have no real clue as to how developed the Fimir presence is, but given the corpse Rudil dragged back you have a feeling they've been here a while. 1 Retainer Action.
--[X] Scouting: [Cost: 1 retainer action] Gain minor bonus to Waystone rolls. Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. 1 Retainer Action.
--[X] Waywarding: [Cost: 1 action or retainer action] Gain bonus to Waystone rolls and update on status of Waystones. Can be taken multiple times. 1 Retainer Action.
-[X] [Difficult] Write In, Skarrenbakraz, Banner-Cloak Pt. 1: [Cost: 1 action] If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. A deep black-grey length of supple and iron tough Dragon Ogre Shaggoth hide, treated to get rid of that abominable static, and dyed a deep and familiar red like a sunset forms the basis for this long hooded cloak. The hide descends from three larger plates of Adamant, designed to fit to the back of a Dwarfen gorget and shoulder pauldrons so keenly their edges seem to blend together into a beautiful whole, and about its edges are donated Brana feathers that compliment the colors. Upon the plates are carved the stormy sky of the King of the Sky's domain and nestled within those glowering anvil clouds are three great Runes, with the Master Rune of Grungni taking pride of place on the middle plate. Atop the hide of the cloak and woven into it are Adamant scales the size of a thumb with various gems of Kraka Drakk as highlights, a testament to the workman's craftsmanship and sheer strength. Upon these scales are carved images of the people of Kraka Drakk, and as the cloak moves they seem to move as well as they go about their lives, and a trick of keen carving makes the cloak shimmer like it is sparking with lightning that highlights these dwarfs. 1 action pt 1, 3 Actions pt 2, Use Barak Azamar, Zharrgal, and the Anvil of the Earth.
--[X] Choose: Master Rune of Grungni (Oathgold), Rune of Lightning (Kholek's Brain), Rune of Fury (Sky King's Crest Feather)
-[X] ORDER: White Lion corpse
-[X] ORDER 2: T4 Troll Heart
-[X] Kingly Authority: [Cost: 5,10,15, Favour from one Hold depending on tier] +1 Order. You may petition King Glointo flex his political muscle to order something for your use. 15 Kraka Drakk Favor.
 
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