[-] Sinecure
The first possibility, of course, is that you accept the current status quo as a reward for your hard work, rather than a deficiency to be addressed. Belegar will keep finding ways to make use of your talents, and you'll have time and resources enough for your pet projects, as well as still being on hand should something go drastically wrong and need correcting.
Seems less than optimal for Karak Eight Peaks now that the trouble is over, as Mathilda has mentioned.
[ ] Loremaster-at-Large of Karak Eight Peaks
Or you could push Belegar to continue sending you afield. He does want to continue to enhance the stature of Karak Eight Peaks in the Karaz Ankor, and what better way to do that than for you to travel it and solve all their strangest problems? It would also mean getting to see every corner of the Dwarven world and encounter all the strangest phenomenon it would have to offer.
This has potential. I am a bit worried about this leaving KEP without a Loremaster a lot of the time though. Dawi surely have a whole bunch of weird stuff that could use a very trustworthy wizard. They have shown themselves to be willing to hire other Empire wizards though.
[ ] The Waystone Project
Or you could turn to the biggest possible project you could pursue. The Laurelorn Elves have voiced their desire to work with you to unravel as many secrets as possible about the network in the slightly inaccurate belief that you already have some of those secrets. This might be the only chance to pool the knowledge of the Laurelorn, the Empire, and the Karaz Ankor, and for a project that could do wonderful things. Sure, you doubt you'll be able to replicate the combined efforts of the Elves and Dwarves at their heights, but every scrap of understanding of the existing network could make all three peoples better able to protect and make use of the ancient energy streams.
The big one I think. This is simply not possible without us looks like, and is an extremely valuable project. It might also bring Dwarfs and Wood Elves closer together, the Grudge against High Elves from the War of the Beard should not apply here, they are not High Elves and were not a part of it.
[ ] Markgraf of Eastern Stirland
A Markgraf exists to transform troublesome land into a land of productive and obedient tax-payers, usually after said land has been conquered. Historically, it also apparently exists to create rivals to the Elector Count that appointed them, which is probably why the letter made it so clear that no inheritable position would accompany the title of Markgraf. It still remains a position of extreme power, prestige, and influence, second only to the Elector Counts themselves. And it would be quite a feather in your cap if you could one day boast to have pacified Sylvania.
If we want to build a prosperous realm like a CK2 protagonist this seems like our best option, but others could get this done and this seems like a bad fit to Mathilda strengths and more unique abilities. Really happy that the Countess offered us this though, proves that our relationship went very far indeed after that bad start long time ago.
[ ] Count of Sylvania
Or you could go even further with House Weber and turn them - well, turn you - into proper aristocracy. One slice of Sylvania would be significantly easier to pacify than its entirety, and rulership in this corner of the world seems to have worked out quite well for the former Countess of Nachthafen.
Meh. An option if we want to dynasty build I suppose, but why would we. I mean we as players, there are other quests for that. Other than as a form of retirement I don't see this as a good fit for Mathilda.
[ ] Spymaster of Wissenland
Grand Count Konstantin von Liebwitz of Wissenland is known to be quite touchy about his independence, so when you spread word that the Skaven were in a civil war, he lead the forces of his county against the Skaven stronghold of Under-Nuln without any outside assistance except a single Dwarven diplomat. It went rather poorly, as the Civil War had already been decided there and what he had taken for continued fighting was mere squabbling over the spoils. Reading between the lines of the offer, it seems that there may be further consequences for that failed attack, and Wissenland wants your help to avert them.
If we want to go back to being an Intrigue Advisor. Return to our roots. We have outgrown this I think, spymastering seems like an ill fit now, a waste of our current abilities. Our Intrigue ability is more of the personal kind than managing spy networks I think.
[ ] Ambassador-at-Large to the Karaz Ankor
An Ambassador is appointed to a single polity, whereas an Ambassador-at-Large has broader rights for many more places. In this case, for the entire Karaz Ankor. A prestigious and important position, and one that might be a stepping stone into even greater positions within the administrative infrastructure of the Empire. You may not be quite as diplomatic as other candidates might be, but you pride yourself on your understanding of Dwarves and your reputation amongst them is, to put it mildly, rather good.
Well! How interesting. A big position indeed, and Empire would be hard pressed to find someone else that is considered to be an actual dwarf to ambassador for them, but still seem like a bad fit as it would waste our magic, combat ability, etc. Everything but Dawi relations, Diplomacy, and status as Actually a Dwarf. Others might lack that last part but would have better Diplo and more connections on the human side and so not perform much worse in the end I think.
[ ] Bodyguard and Tutor to Prince Mandred
Though the offer came through the Chamberlain of the Imperial House, this has Heidi's fingerprints all over it. You're not sure if the offer is for exactly what it says or as a cover for beings her catspaw as she plays politics, but either way it would be a position extremely close to the levers of power, and one that would let you have a huge amount of influence over the likely future Emperor.
If we want to shape the future emperor. Not a bad option I suppose, but again others could be a good influence on him, we don't need to do this for it do be done well surely. Also wastes a bunch of our abilities and traits I think.
[ ] Governor-General of Swamp Town
This one is an oddity. The others, you can follow the logic as to why it was offered to you, specifically. But why Swamp Town? Are things there so drastic they need a powerful Wizard to get it under control? Is something particularly magical going on there? Has it become a haven for Black Magisters? Whatever the case, if you want mysteries and adventure, there's few places like the New World for encountering both on a regular basis.
The ADVENTURE! option. Also realm building and Lizardman. Likely to utilize all of our abilities except for Dawi relations, . Not my top pick but a good option to have.
[ ] Ranaldian High Priest of Kislev
Another one from Heidi, this one more directly. This is a wheel you set in motion yourself, and perhaps it's suitable that you follow it through to the end, resolve the grudge between Ranald and the Gods of Kislev, and establish the worship of your oldest friend in a new land. You did leave quite a few mysteries behind in and around Kislev that you'd quite like to get to the bottom of, and it would be fun to have the undeniable right to attend future Grand Conclaves.
Fun as the idea seems, I would really rather stay out of politics, much less religious politics. Also coming out as the high priest of a proscribed god (Ranald worship is forbidden officially right?) seems like it would throw quite a few obstacles between us and many things we might seek to accomplish in the future
[ ] Border Princess of the Howling River
With Karak Vlag returned, the only pass through the World's Edge Mountains that is not dominated by an existing Dwarfhold is Mad Dog Pass. It seems that Barak Varr wants to change that. Many have tried to make something useful of the sprawling, anarchic lands known as the Border Princes over the year, and one of the few times it was managed was almost two thousand years ago, when Emperor Sigismund the Conquerer established the province of Lichtenberg. With Dwarven support, perhaps you can follow in his footsteps.
The most hardcore of realm building looks like. Pass. Border Prince realms keep dying to Waaaghs, that land is nearly impossible to secure long term.
[-] Nagarythe
For delivering a Druchii that had been working with Clan Moulder to the Nagarythian Ulthuan Ambassador, you were given a token that will allow you to live and fight alongside them for ninety-nine days. There's no time limit on it except for your lifespan, all you have to do is arrive in Lothern and present the token. You did just complete quite an adventure, but perhaps that whetted your appetite enough for another.
This is a vote to investigate options and there is nothing to investigate here, but it is probably what I would like to do next or it will never get done.
[-] Research Sabbatical
You can't deny that your research projects have been piling up, and it might be nice to take some time off to concentrate on getting through those. But it would mean no immediate challenges to keep you engaged, no employer resources to draw on, and no payroll to keep the Wizards you've gotten used to working with around and focused.
Do we have any research of high enough import and urgency for this? There is that rainbow warp snake blood I forgot the name of but we could do that on the side and it already has a good use found what with recharging Runes so I don't think we should do this.
[X] The Waystone Project
This needs doing, Mathilda is well suited to do it, and if we don't do it it won't get done most likely, so the choice is clear to me.