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Ok, how have this super fertile and extremely healthy people not taken over the steppes yet?

Also, this does not sound like Khorne in any depiction i have ever read or heard.
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That said, Khorne the Chaos God of childbirth is kinda funny idea.
Everyone enters the world screaming angrily and covered in someone else's blood, Khorne is the god for people who mean to continue doing so.
 
Ok, how have this super fertile and extremely healthy people not taken over the steppes yet?

Also, this does not sound like Khorne in any depiction i have ever read or heard.
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That said, Khorne the Chaos God of childbirth is kinda funny idea.

While I mostly agree with the fact that those people are reasonably rational, the thing is, in a hypothetical world when they are super fertile (not necessarilly via Khorne, since that is shot down by WQM, and not necessarilly in this quest, just for argument's sake), them being reckless enough to be in a "how are they not extinct" situation and them being fertile enough to be in a "how have they not conquered the steppes" situation would cancel each other out .

People aren't saying that those people are irrational, but rather, that facts of life may be so different from them than for most humans as to redefine rational behaviour, and that, without extensive research, we have no way of determining what those facts are and how they have redefined rationality.
 
Mammoths are hardly stealthy. We'd see them coming, turn around, and kite them while shooting at them with cannons and magic until they give up or die.

Or they wait until we have to pass through unfavourable terrain, so that option is unavailable. Or they use their own battle mages to give them cover, or they simply attack at night.
Everyone enters the world screaming angrily and covered in someone else's blood, Khorne is the god for people who mean to continue doing so.

Khorne cares not from whom the blood flows, just that it does, so is probably a god of periods and childbirth as well as everything else.
 
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I kinda feel like some people here are severely overestimating the threat level of Iron Wolves to us. Thing is, they are steppe nomads. Their troops are going to be lightly/unarmored horse archers armed with shortbows. Now, normally horse archers are pretty good as troops go, however, they are basically hard-countered by what we're bringing to the table. The wagons are practically invincible to bows, and to a large extent so are the knights - the heavy armor of the knights and their steeds are practically impenetrable for them, as are Deathfang's scales, I imagine. Further, such horse archers shoot at a fairly close range, which sucks for them because the demigryphs are faster. And that's not even counting the wizards, which I'm sure they'll bring some, but I strongly suspect we'd have a significant advantage in numbers and training. In a battle, our casualty rate exchange is going to be off the charts.

Are these low-population density horse nomads really going to muster the... probably ten thousand suicidally brave (because they'll need to be to keep attacking after attacking after seeing their comrades torn to shreds by cannon, demigryphs, a dragon, and all sorts of magic BS, not to mention having their leaders inevitably sniped or assassinated) troops needed to brings us down in the time they have? Way I see it, such a large mustering, and such a great risk of manpower, is going to take quite a bit of time and leave them much weaker against their rivals.
Canon pictures of Kurgan from the Fandom wiki, apparently sourced from the Liber Chaotica:
Note the lack of bows or similar accoutrements, and the primacy of melee weapons.

TL DR
Kurgan are not horse archers.
At the very least, they are not only horse archers.
 
Melee cavalry with no ranged or infantry support? Awesome, they are so dead.

Thing is, so far the only trouble we have found, is the one we went of to search for.
I don't expect it to change until we get past the steppes and into the wastes proper.
Near Dum, yeah, we might find people who see a large group of people clearly prepared to end someone, and go "Cool, come at me bro" before yoloing at our defenses, but it is unlikely to be Kurgans.
 
Talking of Kurgan military capabilities, one of the things they apparently regularly do with their slaves is make what they call darksouls from them, which are basically surviving daemonhosts, people who've had a daemon summoned and bound into them. The daemon devours part of their mind and soul, and is then allowed to depart, leaving the warped, inhuman remnants behind to serve the shaman that created them.

These aren't just regular steppe horsemen.
 
(Also can someone please tell me how to quote a message without pinging one who wrote it to avoid annoying Boney needlessly?)
I doubt any writer on any forum site doesn't disable quote notifications, but you can avoid it by erasing the metada on the quote tag. Maybe erasing member ids only if you see when you have BB code enabled in the toggle in this entry form. I think. Might be able to link to the post with the post part remaining, not sure.
 
Or they wait until we have to pass through unfavourable terrain, so that option is unavailable. Or they use their own battle mages to give them cover, or they simply attack at night.
First of all, what unfavorable terrain? We have Rite of Way. Unfavorable terrain is actually worse for them than for us.

Second, successfully attacking us at night requires them to sneak up on us past our scouts somehow (and I remind you that mammoths are not stealthy). Strategically, war mammoths are going to be way slower than the expeditio

Third, they'd have to bring really lotsa mages to contend with the amount of mages we have, especially seeing as their mages will have to contend with cannonfire, while ours will not. If they have enough mages that they still have an advantage at that point, we're kinda screwed, but pretty much no amount of preparation will help against that. If they can just gather enough mages to overwhelm us, this expedition is doomed regardless. I strongly suspect they cannot bring that many mages, if they have that many to begin with.

Canon pictures of Kurgan from the Fandom wiki, apparently sourced from the Liber Chaotica:

Note the lack of bows or similar accoutrements, and the primacy of melee weapons.

TL DR
Kurgan are not horse archers.
At the very least, they are not only horse archers.
Those images don't open for me.
However, having browsed the wiki for myself... it states that Kurgan warriors hunt in the steppes when not fighting, which means that they are capable of being horse archers.

Now, some of them may fight as decently armored melee horsemen, which makes them somewhat better at surviving melee with our Knights, of course... the issue here, then, that their horses are not warhorses, and they can't be that armored, so that doesn't change the calculation all that much.
 
I think people are underestimating how Chaosy the Kurgen are. Yes they are horsemen but they also have magic. And chaos gods with demon hosts and blackjack.
 
Well, i guess Kurgans could do chase hunting where they just keep running after prey until it dies of exhaustion.
But i think it's likelier that at somepoint they discovered the wonderful world of ranged weaponry.
 
I think people are underestimating how Chaosy the Kurgen are. Yes they are horsemen but they also have magic. And chaos gods with demon hosts and blackjack.
From what Boney has repeatedly told us, they are basically normal people who happen to worship the Choas gods. For the most part, this can be taken to mean that they will behave, and will have the capabilities of, normal people. Sure, they have mages, but they aren't going to have formal schooling like the Empire mages do, so it's practically a certainty they have very few of those.
 
New idea: how viable is it to have the gun apply Invisibility or some form of harder-to-notice-ness to the bullets that leave it? Pretty hard?

Would it be better/easier/whatever to enchant bullets with activatable Invisibility spells on them instead?

Or maybe something like "a box that can hold up to X bullets, and can be activated to cast Invisibility on the bullet."

Dunno which type of enchantment effect is easier to achieve in this quest. I just want invisible bullets though. What're the best ways to achieve that? Enchant a gun? Enchant individual bullets? Enchant an ammo box, with cooldown and recharge issues but the ability to have a few invisible bullets when the need comes?
To be fair .... it's actually pretty good for the whole killing people thing.

If the spell activates on someone succesfully .... best case scenario, the bullet kills them. Second best case scenario, no one realizes their still alive and there's no magic user to dispel the spell, so they just die slowly.

Even if neither of those happen ... it still makes them helpless until a magic user can swing by and save them, giving us all the time in the world to kill them for real.

This is basically a paralysis spell but better right? The causes the target to act dead thing means they can't move no matter how much they want to?

It's honestly a solid enchantment in my opinion. A lot of things in Warhammer can get hit by a bullet but not get wounded, this would take them right out of the fight and let us stroll up and chop their head off.
Yep, that was what I had in mind for the Mockery of Death bullet!

If you want better chances of actually leaving somebody alive you'd probably use a dart enchanted with that or something. (Well actually you'd probably use other methods, but details.)

But the bullet makes everybody go 'Oh shit, that guy died!' And then it's easier to do... whatever, I guess. Or it gives an improved chance the bullet takes a person out; either by death, injury, or instant KO.

(... If they fail the save against the spell, that is. The two times we've used Mockery of Death, it was on an unconscious (and thus unable to resist) Druchii, and on a willing target, Qrech.)

Anybody else have any responses or thoughts about the gun and bullet ideas as I figured some of them might be neat. (Polish, Clean and Gleam isn't my own idea; Enchant Item is an old idea, just one that is now being applied to a gun; and Illusion is the 'How do we make this silent and give no flash of light when firing?' thing which was figured out a while back. I included those in that post anyway partly for convenience and stuff.) Like the Silence bullet, which makes a person unable to talk. Doesn't prevent them from making any noise at all of course. But does make it harder for them to communicate.

But, overall, I think most of the ones (that enchant mere bullets at least) are of the "Kind of neat, but..." variety rather than all that useful.

The main ones that seem like they might have functionality are Deathsight and Telescope; being very easy spells, and so thus easier to enchant. Put it on goggles or a lens or something and yay. Of course, Telescope being a tool-free enchantment thing, might be something even a stunted magic Ulgu wizard might learn, so who knows. Still kind of neat though. Goggles of Telescope and Being-a-ghostbuster.

Enchant Item would be nice on a gun if it worked. (FC, thus expensive. Also if it affects the brain, well...)

Polish, Clean and Gleam sounded like a cool idea when it was brought up; a simple spell, and effective and useful for powdered weaponry.

Cloak Activity would be another very nice one -- because Cloak Activity could let you disguise the fact that you drew a gun at all. 'course, that might make it more useful for handguns rather than rifles, but, dunno. I'd like to get him a handgun or revolver with Cloak Activity on it; thus giving him the ability to make a stealthy (in the sense of "not-noticed") ability to draw a gun. Whereas the Illusion'd rifle would be "stealthy" in the sense of "no sound or flash of light." Subtle and hard to notice.

And Illusion, is what helps make it silent and remove any flash of light from firing it. The main enchantment for the gun.

... I wonder if there's any way to apply Invisibility to bullets that leave the barrel of the gun?


... Of course, if this gun gets stolen, or the guy gets killed and looted or goes rogue, then, well, we've accidentally just made a decent assassination weapon which has now gone missing. >< Hopefully that does not happen. That would be awkward.

Then again, a rifle is probably not the most scary thing a Wizard can enchant. That award goes to shit like Battle Altars and spells of "You See This Hill? Well I Don't Want To" and mountains that can kill armies.
 
Putting these pieces of information together means that despite their long (by human standards) lifespan, there's surprisingly little generational overlap between dwarves. You have your kids starting at more or less age 70. You oldest child (if they aren't a male who never marries) starts having their child more or less at age 70. Most dwarves die at age 150. Some simple math here suggests that most dwarves know their grandparents for a very short amount of time, and that only if they are the eldest child of an eldest child.

Compare to humans where your grandparents might be alive well into your adult life, and knowing one or more of your great-grandparents for a good chunk of your childhood isn't that uncommon.
It's tragic that the ancestor worshipping, long-lived dwarfs have less time with their ancestors than the shoddy humans. That's probably yet another thing that the dwarfs that actually know humans try not to think about.

I kind of wonder if the dwarfs of K8Ps might not start having younger families. The above probably isn't a conscious implus, but seeing the humans (and halflings) having two or more generations before you even have your first child might motivate some. Not to the same degree obviously, but why should you wait another two decades, when in that time your human friends children will be having children. If anything can motivate a dwarf to work quickly, it's competitiveness :V
Of course, it's all idle speculation, because the long-term trends in population won't be coming up for in quest a looong time, if ever.
You say that, but I have it in good authority (Slaanesh's) that Khorne's virility is second only to Slaanesh. :V
The power of the hatefuck is mighty indeed.
 
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From what Boney has repeatedly told us, they are basically normal people who happen to worship the Choas gods. For the most part, this can be taken to mean that they will behave, and will have the capabilities of, normal people. Sure, they have mages, but they aren't going to have formal schooling like the Empire mages do, so it's practically a certainty they have very few of those.
It's really not that hard to create demonhosts if you do not care about human life or summoning demons.
 
From what Boney has repeatedly told us, they are basically normal people who happen to worship the Choas gods. For the most part, this can be taken to mean that they will behave, and will have the capabilities of, normal people. Sure, they have mages, but they aren't going to have formal schooling like the Empire mages do, so it's practically a certainty they have very few of those.

The further north you go, the mutations required to be a mage or spellcasting priest become much more common.

Also, we're talking about sorcerer-shaman of the chaos gods here. They're taught by skilled teachers, it's just that those teachers are daemons whispering in their dreams and on the Winds that blow from the north.
 
I mean the person that lied could well be Ranald. I wasn't joking when I responded to some one earlier saying the source for the information was Ranald. Assuming it is Ranald that is the source of the information chances are he lied and that Mathildes soul is just a normal soul.
Lie is such a harsh word in the Aethyr. If they believe, it becomes truth and if it becomes, it could always have been.

Moreover there is always technicality 'sure it was a chaos-dwarf', says trollnard.

The coin opened a opportunity for Ranald to do shenanigans which aren't usually done. It's not like they can ask the ancestor gods for confirmation.

That said, Khorne the Chaos God of childbirth is kinda funny idea.
Well... blood for the blood god i guess.
 
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[X] Sir Ruprecht Wulfhart the Younger
[X] Citharus, Barbitus, and Timpania
[X] Use Rite of Way to ease the ascent
- Will only be necessary during the roughest patches
[X] Investigate the 'Windfall' with the Light Wizards
- Where the Winds blowing from the north descend to ground level, which is only know to happen in mountainous terrain: here, the Mountains of Mourne, the Goromadny Mountains, and nothern Norsca
 
Khorne is not a fertility god.

Heres my thought process.

Constraints:
Functional steppes society
Uses raids to control population
Influenced by blessings of Chaos
lol!Chaos/"Because Chaos" is unsatisfying
Arguments for this setup being nonviable are being presented in a manner that rubs me the wrong way.

Now, the population control angle is interesting to me because it has a whiff of stilted historicity to it. One of the drivers of the viking age was a population boom driven by agricultural improvements, resulting in a surplus of non inheriting sons who needed to make their fortunes.

Apply something similar to the Kurgan, driven by the gods rather than agriculture, and you could see something similar to what is described by GW without it being a society that only works "Because Chaos" . Since ithe tribe in question is primarily khornate, I threw in some of the blood god's numerology.

As the gm, it's your perogative to decide what world building constraints apply and how they are fulfilled. Even if you decided you wanted to follow the constraints I laid out then there is a large possibility space satisfy them. From what we've seen so far I'm guessing that the role of Kurgan fertility deity is split between Slaanesh and Ghyran (The Abundant? The Fertile?).

TLDR: I thought that Chaos driven population booms in a nomadic society were a neat explanation for GW Kurgan behavior.
 
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