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The part that baffles me the most about damsels is that we're treating them like your average mercenaries who we can hire for a task. Everybody else we recruit is in a group we have at least some connection or standing with. Even the ice witches have geographical expediency and a strategic skillset going for them. Acting on Carcassonne isn't a good argument because we don't have a way of knowing that IC.
 
Where do you know that from? What novel or rpg source book?
Do you know where that's specified? I know they sometimes marry Grail Knights, who are also at least very long lived, if not themselves unaging, and don't seem to predecease them.
Warhammer Fantasy Roleplay, 2nd Edition, Knights of the Grail, page 38-39. Granted, it is left somewhat ambiguous and it just says that most assume they die there. Since they're not seen again after they return to the forest of Loren, it seems a reasonable conclusion.
 
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Well, I like to keep the distinctions because how it actually operates does matter those kind of details come into play but I agree for communicating the basic idea you had it works but if we're doing it in the tower of neutrality which most of our experiments should be unless there's an explosion risk that distinction matters a lot.
Being able to bring a reservoir of a wind into the windless room does seem like it would be a way to expedite the research process.
If we find survivora, what kind of transport do we have for them? More broadly, what is *the plan* if we find survivors?
Get them to the steam trains and drive away, I would imagine.
 
Warhammer Fantasy Roleplay, 2nd Edition, Knights of the Grail, page 38-39. Granted, it is left somewhat ambiguous and it just says that most assume they die there. Since they're not seen again after they return to the forest of Loren, it seems a reasonable conclusion.
So the answer is, no, we don't know. :thonk:
Them being immortal, or atleast having lifespans of centuries if not millenia, is not really impossible considering the powers we are talking about.
 
Warhammer Fantasy Roleplay, 2nd Edition, Knights of the Grail, page 38-39. Granted, it is left somewhat ambiguous and it just says that most assume they die there. Since they're not seen again after they return to the forest of Loren, it seems a reasonable conclusion.

She could send them back out wearing different faces for all we know. Or it could be to allow them to go in long term sabbatical to mentally recover. Or it's the equivalent of becoming Magister Grey, when they've made too many enemies to operate openly.

Or it's when she teaches them to fully embrace using Ulgu, after which they become secret agents rather than public ones. Their mist based strategic teleportation spell is rather suspicious for casters allegedly restricted to Ghyran, Ghur, and Azyr.

Or she eats them.

We just don't know.
 
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As the meeting breaks up, you take Hubert aside and show him your shrine. You've got no desire to steal him away from Ulric, but you did steal Wolf away from the Wolf God, so it's only fair to give Hubert a chance at the crows that call your shrine home. At this time of year there's only a handful of the choughs visiting to drink and bathe in the shallow pools, but come Spring the many nooks will be filled with nests and eggs and with a bit of luck, a hatchling will prove suitable for Hubert. The choughs live up high where Azyr dominates, and it would be nice for him to have a familiar that could fly with him.

@BoneyM I thought that passage implied that we already helped Hubert find a familiar. Did he end up not finding a suitable one?
 
Another potential benefit of even trying to recruit Damsels is that even failing may tell us something. After all, they're a divinely guided priesthood whose senior members use Azyr and and so know for it that they're called Prophetesses. Their reaction may give us some hints of the potential futures of the expedition.
There's probably a whole lot more room in the wagons than what's being used on the way there, so they can fit everyone on the way back.

There'll be a lot of space that was carrying the food, water, and fuel used on the way there.
 
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I mean, if there isn't an honorable doom for them, some of them are coming back.

You aren't allowed to just die silly nilly, they gotta die hard.

That deep in the Wastes is I suspect an opportunity rich environment.

Have we talked about whether Slayers going to an inevitable doom might be prepared to use Umgi magic in their final battle.

Imagine what a unit of Slayers with Mindrazor, Speed of Light, and Briona's Timewarp cast on them would be like! Sure, they might turn to stone if they survive, but if thrown at a Chaos warrior army they'd die first anyway, but boy would they reap an extraordinary toll on their foes first.
 
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