Blood, Sweat, and Tears (WH40k Design Bureau)

Not a good idea, no. A real blobby version of a Heavy Frigate would look entirely different on the inside.
I kinda want to make a Catamaran design now. Not by merging hulls together, but, like, an actual Catamaran type proper full up design.
Wait, so where does the PD go?
Either a combination design or a add on to one of the defense slots, probably?

That is one of the reasons I did the Mace with three defense slots though.

Even civilian hulls have a sort of base level of self protection, even if it doesn't do much. As Cobras aren't a screen element, and are slightly smaller than a Sword or Claymore, I didn't see a reason that it would have comparable levels of point defense.
Tabletop wise, the Cobra does only have one turret, like the Imperial Transport, verses the two turrets both the Sword and the Firestorm have, so makes sense.


Anyway, like I've said before, I don't want to give up the Sabre's two utility slots because the Cargo Hold is how we've been bringing home loot, so I'm not going to switch over to a plan that has the Sabre Reinforcement in it.
 
I kinda want to make a Catamaran design now. Not by merging hulls together, but, like, an actual Catamaran type proper full up design.
How would that work in a void warship, actually? I mean, you could design a blue navy "Army" to support ground forces or even add somewhat to the orbital battle, but starships with multiple keels are risky.
 
Well, last time one of those got suggested in a space game, one 'hull' was supposed a giant spinal gun mount and then the other hull had all the other stuff like 'places for people to live' and 'smaller guns' on it, but yes, there's good reasons why that kind of thing isn't normally done.

Sadly.

Because it'd look really cool.

I do admit it wouldn't fit the general imperial look though. Maybe I'll get lucky and some Xeno race will try it.
 
[X] Plan the War of Hangers

We should also start thinking of innovating new technology to give ourselves a leg up over the others. Warhammer have stealth capabilities right? Do we have access to something that can turn invisible that can be scalled up to an Invisible bomber? Not asking for complete invisibility, just having it become distorted with the background that trying to spot it is next to impossible unless there is something to make the distortions clear.
 
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Can we also start on the path of Explosive reactive armour? It should be a fairly long process and yield good results against typical flak weapons and warheads that orks use.
 
We should also start thinking of innovating new technology to give ourselves a leg up over the others. Warhammer have stealth capabilities right? Do we have access to something that can turn invisible that can be scalled up to an Invisible bomber? Not asking for complete invisibility, just having it become distorted with the background that trying to spot it is next to impossible unless there is something to make the distortions clear.
Only things that come to mind with regards to human tech are Reflex shields, which are Void shields configured to magic away the ship's emissions and sensor signature instead of incoming fire (Raven Guard exclusive) and the Blind Field generators in Stalwart-class System Escorts, which are basically smoke canisters in space that are completely impenetrable to all sensors and scanners.
 
Only things that come to mind with regards to human tech are Reflex shields, which are Void shields configured to magic away the ship's emissions and sensor signature instead of incoming fire (Raven Guard exclusive) and the Blind Field generators in Stalwart-class System Escorts, which are basically smoke canisters in space that are completely impenetrable to all sensors and scanners.
Then there is more conventional passive stealth, such as internal heat sinks.

But yeah, Reflex shields are inverted Void shields that treat the emissions of a ship as the Stuff to shunt into the Warp. The limited use it sees is likely indicative of some difficulty in doing so, although even in such a case some Cult Mechanicus warships and Inquisition vessels should have access to them.
 
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Sure, multilasers are a thing. The question is why would you want to do that? Would probably be easier to make the lascannon beam oscillating pulse, or just make Lightning Cannons.
I'm talking about Lascannons in Gatling gun format, a Lascannon version of the Vulcan Cannon used in A10s. Multilasers doesn't have the punch. I have no idea if making Lascannon into oscillating pulse would increase RoF as I only have the Space Marine Lascannon as a reference. Lightning gun is Great Crusade era tech so I doubt we can get access to make our own.
 
I'm talking about Lascannons in Gatling gun format, a Lascannon version of the Vulcan Cannon used in A10s.
The fundamental issue with multi-barrel laser weapons is that the multi-barrel format allows for a higher rate of fire because it spreads the heat out among multiple different places, reducing cooling issues. But while the barrel is the part that heats up for a ballistic weapon, the actual laser assembly is the part that heats up for the laser weapon, so there's no point.
 
But yeah, Reflex shields are inverted Void shields that treat the emissions of a ship as the Stuff to shunt into the Warp. The limited use it sees is likely indicative of some difficulty in doing so, although even in such a case some Cult Mechanicus warships and Inquisition vessels should have access to them.
I suspect you can only have reflex or void shieds and reflex shields do not stop incomming attacks so if you do something that gets you detected you have no shields to protect you.
 
I suspect you can only have reflex or void shieds and reflex shields do not stop incomming attacks so if you do something that gets you detected you have no shields to protect you.
Actually, not the case! Reflex Shield systems have the ability to switch between their Reflex mode and a conventional Void Shield mode. However, this isn't instantaneous, so if a Reflex Shielded ship gets detected and shot at then yeah it has no protective shields, even if it gains them after a few minutes of work.
 
I like 'War of Hangers' except for the Lance. Attempting to use Ork tech as the basis for anything never ends well.

How's this for an alternate idea?

Firestorm Light Lance: While the technology behind Lances i well understood, mounting them on escorts presents two challenges. First is that advanced plasma reactors are needed to charge the capacitors in an acceptable time frame and the weapon can be 'overkill' against lighter targets. The Firestorm borrows from adjustable setting lasgun patterns by giving the weapons crew the option of either firing a full strength blast (draining the capacitors) or multiple weaker, shorter ranged shots.
Basically the idea is that the ship can fire a 100% charge shot that does the normal Lance effects or say four 25% shots that only take 1/4 charge time while only being medium range and less damage etc.
 
Actually, not the case! Reflex Shield systems have the ability to switch between their Reflex mode and a conventional Void Shield mode. However, this isn't instantaneous, so if a Reflex Shielded ship gets detected and shot at then yeah it has no protective shields, even if it gains them after a few minutes of work.
Pretty sure the only part that only takes a few minutes is reconfiguring the shields, they still have to cycle before they're online I think.
 
Basically the idea is that the ship can fire a 100% charge shot that does the normal Lance effects or say four 25% shots that only take 1/4 charge time while only being medium range and less damage etc.
I like the idea, although I'm not sure I'd call it the Firestorm if only because that creates confusion with the Lance-boat Escort class.
Pretty sure the only part that only takes a few minutes is reconfiguring the shields, they still have to cycle before they're online I think.
Yeah that doesn't help, no, but the primary point stands.
 
I like the idea, although I'm not sure I'd call it the Firestorm if only because that creates confusion with the Lance-boat Escort class.
Name change is easy. Part of the reason I suggested it was that the Firestorm-class Frigate canonically needs a lot of reworking from the Sword to be able to power the lance.

And we aren't working with Imperial Navy grade tech (including power production). We're working with revamped merchant designs o any Lance we install would charge even slower then on IN ships.
 
How's this for an alternate idea?


Basically the idea is that the ship can fire a 100% charge shot that does the normal Lance effects or say four 25% shots that only take 1/4 charge time while only being medium range and less damage etc.
il be fine switching to this lance research design if everyone else is fine with it.
 
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