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Tagging @Redshirt Army, @LightLan, @Abhorsen, and @Lupercal as people I remember off the top of my head having made plans.
Mine already notes an action as overwork.

[X] PLAN WOLF, v2
-[X] JOHANN: Study an artefact: Study an artefact: Breathing apparatus, stolen from Clan Skryre
-[X] MAX: Receive dictation: Queekish-Khazalid Dictionary
-[X] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
-[X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
-[X] TOWER: Have a gyrocopter landing pad built into your balcony.
-[X] SERENITY: Queekish-Reikspiel Dictionary, part 1/2
-[X] P1: Dictate papers: Queekish-Khazalid Dictionary
-[X] P2: Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
-[X] P3: Travel to the Grey College and attend lessons there: Waystone Class
-[X] P4: AV: Investigate the exact circumstances required to induce a transformation.
--[X] The Gambler
-[X] OVERWORK: Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
-[X] COIN: The Gambler
 
@Lupercal @LightLan @Jyn Ryvia & anyone else voting for a spoken Queekish Variant.

Whilst I don't prefer spoken queekish, can I convince you to switch the Penthouse action away from Gyrocopters and to rebuilding our dungeon with an unreasonable amount of Paranoia or improving our penthouse security?

If we're doing spoken queekish we have to guess that sooner or later an attempt will be made (probably by Eshin) to figure out where we learned it. At which point the best defences possible are very much desirable.
Really unnecessary, imo. We already have our penthouse fortified against surreptitious entry; even Mathilde couldn't sneak in without going loud, so fortifying against attacks is redundant when dealing with Eshin. And securing the dungeon is a precaution against breakouts.
 
[X] PLAN WOLF, v2
-[X] JOHANN: Study an artefact: Study an artefact: Breathing apparatus, stolen from Clan Skryre
-[X] MAX: Receive dictation: Queekish-Khazalid Dictionary
-[X] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
-[X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
-[X] TOWER: Have a gyrocopter landing pad built into your balcony.
-[X] SERENITY: Queekish-Reikspiel Dictionary, part 1/2
-[X] P1: Dictate papers: Queekish-Khazalid Dictionary
-[X] P2: Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
-[X] P3: Travel to the Grey College and attend lessons there: Waystone Class
-[X] P4: AV: Investigate the exact circumstances required to induce a transformation.
--[X] The Gambler
-[X] OVERWORK: Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
-[X] COIN: The Gambler
 
[X] PLAN WOLF, v2
-[X] JOHANN: Study an artefact: Study an artefact: Breathing apparatus, stolen from Clan Skryre
-[X] MAX: Receive dictation: Queekish-Khazalid Dictionary
-[X] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
-[X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
-[X] TOWER: Have a gyrocopter landing pad built into your balcony.
-[X] SERENITY: Queekish-Reikspiel Dictionary, part 1/2
-[X] P1: Dictate papers: Queekish-Khazalid Dictionary
-[X] P2: Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
-[X] P3: Travel to the Grey College and attend lessons there: Waystone Class
-[X] P4: AV: Investigate the exact circumstances required to induce a transformation.
--[X] The Gambler
-[X] OVERWORK: Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
-[X] COIN: The Gambler

Right, this was the one I wanted. It has a little more of what I would prefer, though the lack of complete Reikspiel dictionary is somewhat disappointing.
EDIT: Also, approval voting just in case.

[X] Plan Dictionaries now, powerstones for AV stuff and jazz
 
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[X] PLAN WOLF, v2

[X] Plan Dictionaries now, powerstones for AV stuff and jazz
[X] Plan: Spoken Queekish with better gambits
 
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Admittedly, I imagine AV enthusiasm isn't as high is because we aren't getting appreciable benefits at a time where we have lots to do.

I imagine that might change once we start doing runic work on it (and we really should pay to get Kragg or Thorek, not just hope he's willing) or know how to make powerstones.

[ ] Investigate the possibility of using one Wind to directly manipulate another

Not sure if Windherder would help here, given the trait is based on someone else manipulating the other Wind.
 
So, the dragon really doesn't like the Dark Elves. Which probably shouldn't be surprising, I don't think any dragon likes the Drucchi, even the ones they corrupted.
Do you think the dragon would be interested in coming along when we visit Ulthuan?
And can we cast take no heed on it?
To create surprise dragon out of nowhere ambushes.

I'm imagining the hilarity of Mathilde's response to being invited to participate in a shadow war being bringing a dragon along.

@BoneyM is this doable?
 
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[X] PLAN WOLF, v2

Breathing apparatus is the key to unlocking murder blender poison gas bomb date night raids through the underways with Johann, so on it goes!
 
[X] Plan: Save the History! also AV and Job I guess...
-[X] OVERWORK
-[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
-[X][JOHANN] Study an artefact: Breathing apparatus, stolen from Clan Skryre
-[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
-[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
-[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
-[X] Try to convince him outright to teach you spoken Queekish.
--[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
-[X] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
-[X] Investigate the exact circumstances required to induce a transformation.
-[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
-[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
-[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
-[X][COIN] The Deceiver: Skaven Gambit

[X] Plan: Save the History! also AV and Job I guess... V2
-[X] OVERWORK
-[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
-[X][JOHANN] Study an artefact: Breathing apparatus, stolen from Clan Skryre
-[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
-[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
-[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
-[X] Try to convince him outright to teach you spoken Queekish.
--[X] Deceiver: "My efforts in destroying Mors should have won me a great position and much prestige, unfortunately due to bypassing them the people who should be teaching me to speak the language (a prerequisite for the position I deserve.) are stonewalling me. They can't afford to do so forever but every day the luster of my victory fades. If I could go over their heads and speak it on my own though..."
-[X] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
-[X] Investigate the exact circumstances required to induce a transformation.
-[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
-[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
-[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
-[X][COIN] The Deceiver: Skaven Gambit

and Approval Voting:

[X] Plan: Spoken Queekish v4

[X] Plan: Spoken Queekish and AV preliminary research done. V3
 
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Plan that contains two Rat action, one spider action, one snake action, and one Wolf action.
Tries for spoken Queekish while also building rapport.
Studies how the We communicate.
Aethyric Vitae research.
The teach wolf action.

[X] Plan: Rat Spider Snake and Wolf
-[X] OVERWORK
-[X] MAX: Study an artefact: Unknown black gem.
-[X] JOHANN: Study an artefact: Breathing apparatus.
-[X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
-[X] Start hiring handlers who can then start hiring informers and begin to collect non-public information.
-[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
-[X] Try to convince him outright to teach you spoken Queekish.
-[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
-[X] Other: Convince Qrech the Queekish faction in the colleges can teach familiars spoken Queekish, except that it results in compromising the familiars to that faction. Ask him to teach wolf, and by extension you, spoken Queekish.
-[X] Investigate how the We communicates with... itself?
-[X] Investigate the exact circumstances required to induce a transformation.
-[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
-[X] Write a paper: Translated Eshin correspondence on the Skaven Civil War.
-[X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X] The Deceiver: The Queekish faction in the colleges can teach familiars spoken Queekish, except that it results in compromising those familiars to that faction.
 
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Do you think the dragon would be interested in coming along when we visit Ulthuan?
And can we cast take no heed on it?
To create surprise dragon our of nowhere situations.

I'm imagining the hilarity of Mathilde's response to being invited to participate in a shadow war being bringing a dragon along.

@BoneyM is this doable?
I imagine that a fucking Emperor Dragon with magic is going to have the final say on whether we can cast magic on it.

And I imagine if he was interested, he would have gone there already seeing as he can fly.
 
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