Voted best in category in the Users' Choice awards.
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Those items seem quite redundant now so I'm not in favor of either. I do think buying one of these picks would be a fine purchase though, iirc as we learn a low roll might ruin the material so it depends on how much risk people felt like.

Yes. 2 for wood, 5 for properly-prepared metal from the Gold Order, 10 for rolling the dice on more exotic stuff. But it would quite likely take some trial and error to actually make the staff.
 
We're not in charge of the Undumgi, and we voted against having any economic influence through the EIC.

It's not our department.

I think this is pretty far from economic? Unless you consider all non-war/magic activities economics by default. It's also not the sort of thing I can see any of the other power-holders in K8P doing anything besides wondering about it. That's kinda the same rationale we use for scouting.

Needs doing, no one else is stepping up or even aware there is a problem, really.

Yeah... number two is never really going to be a thing in late feudal society. There's just not enough books, not enough people who can teach, and not enough need for the ability to read and write.

Number three I don't see to much of a problem with for the most part with the Dwarven focus on protecting women. As for one... what do you mean? I assume you're not saying "encourage the production of daughters"?

I mean, how many late feudal societies are de facto run by wizards? And so we can push things to be different and better here. Mathilde certainly has vivid memories, I'm sure, of when books and cats were her only real friends, and so I think she'd push schooling.

Number three... First off, protecting and defending =/= treating well, and it's the second one that matters. Also needs to be imported from the dwarves as a value, we'll see if it transfers organically. It might. And as far as production of more daughters, I'm running off of the in-thread commentary that pointed to dwarves having a duty-based number of children: heir, spare, warrior, daughter. So the idea that having a second daughter is there best way the average dwarf can restore the glory days - that idea just bring out there and given support at the highest levels will cause people to take it upon themselves to see it through.
 
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I think this is pretty far from economic? Unless you consider all non-war/magic activities economics by default. It's also not the sort of thing I can see any of the other power-holders in K8P doing anything besides wondering about it. That's kinda the same rationale we use for scouting.

Needs doing, no one else is stepping up or even aware there is a problem, really.



I mean, how many late feudal societies are de facto run by wizards? And so we can push things to be different and better here. Mathilde certainly has vivid memories, I'm sure, of when books and cats were her only real friends, and so I think she'd push schooling.

Number three needs to be imported from the dwarves as a value, we'll see if it transfers organically. It might. And as far as production of more daughters, I'm running off of the in-thread commentary that pointed to dwarves having a duty-based number of children: heir, spare, warrior, daughter. So the idea that having a second daughter is there best way the average dwarf can restore the glory days - that idea just bring out there and given support at the highest levels will cause people to take it upon themselves to see it through.
So something I'm not clear on, are you trying to push for meddling in the Undumgi through the EIC? If yes I don't think we have the time even just using the EIC action, and that it should sit below shorter term priorities like figuring out if Vitae can be used with Anvils of Doom as fuel, since that can help deal with the greatest threats we face, and scoping out those threats. I also expect any task of social engineering to be extremely difficult due to scale and people being people with a sea of differing opinions. See how our last attempt at putting Ranald into the Watch went.

As an aside as the de facto and de jure leader I also expect a lot of these complaints are landing on Francesco's desk, and he's already thinking about how to deal with it. So, I see little reason to meddle.

If you're not trying to push for meddling, what are you trying to do?
 
I think this is pretty far from economic?
It's various things that would need to be funded and organized. If it was going to go to anyone, it would be the Steward. Our job is magical weird shit.

As the Undumgi will soon be a vassal rather than direct subjects, it will be Francesco's problem. Or his Steward's.

We voted to limit our influence in the EIC to intelligence gathering.
 
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Given the lack of (known) Pestilens in Eight Peaks, I guess gas will be mostly the province of Skryre then. IIRC they're the ones under the dragon, right? I wonder if they have any weapons, gas or otherwise, which they've been planning to use against the dragon just in case. Might be useful to take a looksee.
I'd be very surprised if Skryre HADN'T been building some sort of device which may lead to Karak Seven Peaks. Whether they have any success in the present situation of holdiing only one under-peak with limited access to Warpstone and isolated from trade networks by Eshin/Mors is another matter.
Doesn't that kind of mean that it would theoretically only take a single gold wizard who knows anything about dwarf copyright going mad (and/or falling to chaos) to completely scupper dwarf-human relations for good?

Now that I think of it, maybe a better explanation would be that divination/precognition/postcognition spells don't work on runed items; like, you could divine the location or general circumstances of one, but looking too closely fouls the spell when it interacts with the runes.
Naw, the spell doesn't actually make it that easy, observe Johann banging his head against a brick wall for more than a year now. AND its one of the hardest spells in Chamon below Battle Magic.

The problem is that dwarves don't take "this is a 1% risk, if someone who is educated in all the necessary background looks at it with this spell" as "oh okay", they look at it as an absolutely preventable leakage of secrets if they stop selling anything to humans.
Hasn't boney said in the past that bound spell items' total reliability doesn't extend to battle spells?
More like bound spell items tend to do things differently from just casting the spell, expect side effects, risks or difficult recharge conditions for more powerful items.
Vortex spells are typically fluffed as being absolute instant death for anything that did not manage to dodge.

Such is the nature of the weaponized dimension shift quite a few of the vortex spells are.

In TWW vortex spelss sucks against anything that is not a mass of infantry, but fluff honestly does not support anyone being able to stand under purple sun of xerxes for the full duration of the spell and take only ping damage as a result. Dragon, ballista, warriors of chaos, Tyrion, whatever, vortex spell does not care.
Whats the fluff on a Purple Sun anyways?

We know the Pit of Shades sucks things into a Shadow Realm, where they may or may not escape eventually but probably not survive.
Okay, something's up. There's no way in hell that the leader of the Cult of Sigmar could go that far against his religion's precepts without invoking mass condemnation and mutiny from much of the rank and file of the church - and even if he was Dieter levels of incompetent, his advisors should be able to steer him away from such egregious displays of stupidity.

Based on what Kasmir said, it sounds like much of the top echelons of the church are filled with faithless politicians, which doesn't strike me as the standard state of affairs in a setting where divine intervention is so easily obtained and proven.

We're not the ones to investigate this, obviously - that's more something for Kasmir and Roswita to set their eyes on after Sylvania - but this is something more than rank incompetence. I suspect the Grand Theogonist is either the puppet of hostile powers or actively in league with them.
I'm actually curious how far the problem extends. How many of the rank and file just trust that the higher authorities are genuine, or are just too uninformed to know they want to rock the boat?
Right ok, so I did some cursory research to see if I could provide a better answer.
I have since come to the conclusion that there's no goddamn consistency to exactly how long an Elf lives for on average.

What I said previously holds true, Elves do not appear to have an "old age" as humans would understand the term, they eventually tire of living, lose passion for life and slip away. They are still mortal in this sense, as they do have a lifespan, just not a hard set one.
Exactly what the hell that average lifespan is isn't clear, I've found numbers from 1000 years average to 2500 years average, which is frustrating but lets go with the lower one.
There are seemingly examples of certain Elves lasting long past their expiration date in either case, chief among them the likes of Morathi and Malekith, but Dark Elves can be a bit weird so maybe they don't count.
Ariel is also ludicrously old, but she's weird too so maybe she doesn't count either, maybe.
There's also Alith Anar but apparently that's debatable so who even knows.
Logically speaking though, given how natural death occurs for Elves it should be entirely possible for them to live past their typical lifespan, whether through joy or spite.

Dark Elves are a bit weird specifically because their sorceresses, namely Morathi and Hellebron, sometimes mess about with their Cauldrons of Blood and sacrifices to restore beauty and youth, implying that they do in fact age.
In Hellebron's case she's apparently missing some vital secrets that Morathi hoards for herself so her rejuvenations are less effective, causing her to hide away a withered form for months in order to stock up on days of youth.
This seems specific to Dark Elf sorceresses though, so I think their beauty treatments are meant to enhance their beauty and physical ability, and the unfortunate side effect has left them increasingly dependent on said treatments.
Except for Morathi, who doesn't seem to suffer the drawbacks.
Maybe the Druchii lost some of their blessings for going to the dark side?
They don't help because dwarfs rarely ask to.

"Help dwarves" is literally their second commandement, right after "obey orders". And even before the whole k8p debacle the lack of fucks the hammerpope gave about helping thevstruggle against the forces of old night was enough to induce a crisis of faith in his own hand-picked zealot agent (Kasmir).

And hammerpope has been actively surpassing that low. His next move was to not offer even a token support when a dwarf king directly asked for it. Instead, he chose to engage in a conflict asinine enough that a lot of Nordlanders and Middenlanders decided "fuck that shit, we're out" and went on a dwarven crusade. They actually pretty quickly found common ground in hating Al-Ulric and Grand Theogonist, despite being on different sides of the internicine conflict. They just hated their leadership more than the enemy.

And now he managed to top even that by complaining that cannons are being sold to dwarfs actively fighting the enemies of mankind rather then to fuel his dick-measuring contest.

You know, I am not even mad. I am impressed.
I'm guessing in the current period of relative peace, the politicals have been finding much more success in social climbing than the zealous.

Because in times of war the zealous take the front lines, supporting the armies against the foes of humanity and gain much prestige.

In times of peace the zealous have two routes to go:
1) Punt competing faiths out of institutions so they can be properly Sigmarite. This is mainly Ulricans, but Shallyans compete for offering healing services, Verenans compete for literacy, etc. This will give you lots of Church Reputation and thus ensure your promotion

2) Minister to the needy, go into the dark places and bring light. This will...leave you with lots of grateful peasants when you need grateful nobles. The nobles won't even know you exist.
We don't have to worry about diseases because Pestilens is nowhere nearby, and we're not at risk of taking multiple types of poison in a single day. Buying Boon of Hysh would in practice be throwing 2 favour away. Buying literally no practical advantage is not worth 2 favour.
Given Skryre being Skryre I wouldn't be so sure there won't be any exotic effects thrown at us via mad skaven science.

Like, I get theres a genuine point of whether warding off a potential risk of Hax Bullshit or Poison Cocktail is worth 2 more favor(its why I voted both after all), but we aren't really short up on College Favor at all and aid will be distant if luck runs out.
There's always the possibility of a GM call defining things as not the way I thought they were. But on the tabletop where Regrowth comes from it doesn't matter what killed your guy, when Regrowth fires off he pops right back/recovers his Wounds. That includes poisons that Skyre uses. We bought that spell as "the best healing we can get". I am inclined to say that for narrative reasons of not wanting Mathilde to be a Christmas tree of enchanted items for every occasion like a high-level D&D 3.5 character, when we purchase the best healing item around it's actually the best healing item around and not the best except in certain circumstances for which we may wish to stock up with even more enchanted items just in case.

I don't really want Mathilde to have an RPG inventory's worth of magical gadgets casting Heal1, Heal2, Heal3, all the way up to Heal9 and I don't think BoneyM does either. Why would there be rulings which make acquiring such an inventory the optimal play?
I'd note that there are poisons which don't just cause damage. We have a paralytic in the We, and we have a rage-poison in the Black Lotus.

Wouldn't put it past Skryre to have a bunch of poisons which fuck you up without damage.
No, Kasmir never expressed any doubt about the fact the Theogonist sent nothing he was "carefully neutral". His faith was shaken by the failed infiltration, when he realized that his blind dogma had prevented him from seeing a threat.

No, the Meet was called as normal, and although it was going to address Belegar's expedition it didn't because the Empire nearly broke out into civil war. Which is more important.

I was thinking that he's not paying a damn bit of attention to Nuln and only heard of the situation from the guy who actually wanted to buy the cannons. Who probably didn't mention that the Dwarves had bought all of them because he only cared he didn't have them.
I think Kasmir's case was more that he had faith that the Grand Theogonist had a greater plan for not sending Stirland any aid the first time.
The second time he had doubts but surely its for the good of the Empire.
When Sigmar failed to answer him, he had his crisis of faith, but as we've seen while he kept his faith in the god, his piety was definitely hurt.

I suspect he might be a bit pissed off once he hooks back into the Imperial information circuit as an Advisor again.
Metal: Very good at killing armored targets, since metal spells ignore toughness and scale with target's armor. Both Searing Doom and Golden Hounds would be effective against Emperor Dragon (about 3 casts of overcasted Searing Doom should be enough). The only concern is that BoneyM may rule that "natural" armor doesn't count for spells of this Lore (in such a case it becomes useless for dragonslaying).
I assume Metal's armor thing is fluff wise using the target's very much metallic armor against them. Dragon scales are meat.
I don't want a cure for poison, I want an ongoing counter. Poison gas lingers and is drawn to us - if we're in a tunnel with dangerous smoke levels, let alone poison wind, it will just keep hitting us until we run out of cure charges and die. We need something to give us a few minutes or more where we can breath and the junk in the air can't affect us while we bug out. The description of Ill Bane fits that better.
We have an ongoing counter, Smoke and Mirrors teleports us, leaving any vapors behind(they'd start streaming towards us but the range isn't that high on the attraction). The Arcane Mark can be trained to concentrate poison somewhere less harmful. We just need to be able to break the problem.

Ongoing counter would also interfere with the significant number of spells we'd be using throughout an infiltration.
Heartkill, I guess? Wargame doesn't really differentiate between poisons and RPG doesn't have very broad selection.

Methods to deal with the dragon:
1) Diplomacy
2) Assassination in narrative time (only if asleep)
3) Initiative-test Battle Magic
4) Lots of cannons. Everything dies to enough cannons

This dragon shouldn't be underestimated. We all have seen Asarnil's Deathfang and he was very cool. This guy is not on Deathfang level. He is above Deathfang roughly as much as equipped Mathilde is above an ordinary Empire Greatsword. If this dragon (unbuffed) fights against Deathfang (without Asarnil), he will tear him to shreds in 2 rounds, suffering 1-2 wounds in return. If we add Asarnil and his cool trinket it becomes 4 rounds and 5 return wounds (out of 9 total).

I'm thinking of this troubleshooting flow:
1) Assess immediate threat - Is the dragon going to come out any time soon? All we have to go on is the battle intervention roll and we don't know if this is "noise wakes up Dragon", "Skaven has a go at Dragon's warded lootpile while others are distracted" or "Dragon is awake, bored and spying on everything using Hysh X-Ray vision the whole time." We don't need to encounter the dragon to answer this, investigating Zilfin alone would suffice.

2) Assess long term threat - Is the dragon on a grudge list, insane or otherwise unreasonable? If yes, proceed to figure out how to murder it. If no, proceed to figure out how to keep it off the threat list.

3a) Dragon must die.
3a.1) Ring up Asarnil, pull strings for Battle Wizards, invite Dragonslayers, have Kragg put his time into making weapons and armor suited for killing dragons, buy all the dakka and hope it doesn't realize we're trying to murder it before we're ready.
3a.2) One problem solves another. Find whatever nightmare murder engine Skryre has and get them to use it on the dragon. Might end up with Seven and a half peaks however

3b) Dragon doesn't have to die.
3b.1) Establish contact. Get dragon whisperer Asarnil, rouse up suitably grand tribute arrangements. Engage the Gambler.

3c) Dragon is perfectly happy to sleep and swat whoever bothers it directly. Leave it for tomorrow Mathilde.
 
Number three... First off, protecting and defending =/= treating well, and it's the second one that matters. Also needs to be imported from the dwarves as a value, we'll see if it transfers organically. It might. And as far as production of more daughters, I'm running off of the in-thread commentary that pointed to dwarves having a duty-based number of children: heir, spare, warrior, daughter. So the idea that having a second daughter is there best way the average dwarf can restore the glory days - that idea just bring out there and given support at the highest levels will cause people to take it upon themselves to see it through.
A few thing here. One; are you assuming that dwarfs treat their womenfolk poorly? Or the humans treating their womanfolk poorly?

Two; do dwarfs get to decide the gender of a child? If not it's less "make more daughters" and more just "make more children".

I'm not clear what your goal with this is.
 
[X] [TOWER] Complete
[X] FIEF: Leave the current and future money be.

[X][LIBRARY] Skaven - Dwarf Esoteric, Anatomy - Imperial Esoteric, Dragons - Dwarf, Imperial, and Bretonnian Extensive

Sensible library plan.

[X] Plan Present Concerns With Cartography
-[X] PROJECT: Queekish
-[X] PROJECT: Skaven Politics
-[X] PROJECT: Dragon
-[X] PROJECT: Karag Mhonar
-[x] PROJECT: Cartographer

[X] Plan Present Concerns
-[X] PROJECT: Queekish
-[X] PROJECT: Skaven Politics
-[X] PROJECT: Dragon
-[X] PROJECT: Karag Mhonar

I like and prefer having the cartography option, but both of these plans are acceptable to me.

[X][COLLEGE] Item of Boon of Hysh - 5 College Favor
[X][PURCHASE] Firkin of top-quality dwarf ale for LM Olenus (5gc)
[X] [DWARF] No purchase.

Cause poison ain't nothing to fuck around with, and that bright dude did us a solid.
 
This statement isn't really true. The 3:1 male to female birth ratio isn't what holds dwarf pop down. Because of unequal mortality rates, BoneyM has mentioned that a single woman will marry multiple guys in hopes one survives. By the time it comes to being there for the conception, it has reduced to 1:1 by dwarven mortality. If we fix dwarven mortality such that we here about a lot of single dwarves in canon, then it makes sense to work to alter the birth ratio.

...but by reducing attrition you are moving from a 1:1 effective ratio to one where there are more men than women, which does not increase birth numbers. So I'd argue no, it is dwarven daughter birth rates that are the limiting factor.

Would you agree with the statement that in timeline, dwarves have tended to suffer permanent drops in population at the loss of settlements, but losses of armies have been replaced over time?

As the Undumgi will soon be a vassal rather than direct subjects, it will be Francesco's problem. Or his Steward's.

We voted to limit our influence in the EIC to intelligence gathering.

I'll settle for confirmation that any of them are aware it is a problem, but would prefer that they acknowledge responsibility for it. Workable compromise?

My concern is that we got this info as the result of an EIC intelligence gathering thing which was voted for, and an onscreen prior statement from MC, thinking about the issue and laying out expectations.

I think Francesco is more concerned over logistics and discipline/justice and institution building to have either of those pieces. I also think this is exactly the sort of issue Edda would have overlooked. So I think we are the only ones aware and thinking of the longer term issues around it.
 
I'll settle for confirmation that any of them are aware it is a problem, but would prefer that they acknowledge responsibility for it. Workable compromise?

My concern is that we got this info as the result of an EIC intelligence gathering thing which was voted for, and an onscreen prior statement from MC, thinking about the issue and laying out expectations.

I think Francesco is more concerned over logistics and discipline/justice and institution building to have either of those pieces. I also think this is exactly the sort of issue Edda would have overlooked. So I think we are the only ones aware and thinking of the longer term issues around it.

Clan business until they're old enough for an apprenticeship. The Undumgi might not see education as important and simply raise their children to be future Undumgi pikemen, or they might pool some resources to set up some sort of communal education. The undumgi leader is Tilean and educated, so he could be likely to go for the latter.

Here's a QM quote on the matter, the kids will be educated.
 
Those items seem quite redundant now so I'm not in favor of either. I do think buying one of these picks would be a fine purchase though, iirc as we learn a low roll might ruin the material so it depends on how much risk people felt like.
I mean, I feel like if we're committed to making a staff we have a pretty high amount of mitigation. We get +10 from our enchanting trait, we have high learning, we have the Coin which we should really be using if we're going for a high end staff either way, and the Tower of Dusk and Dawn gives a bonus to enchanting IIRC. That's a +57 without factoring in the Tower's bonus. I think we can afford to go for a sweet staff from the get go.

My only concern is figuring out the magic gem beforehand in case it's worth capping our staff with it for maximum Wizard Chic.
 
A few thing here. One; are you assuming that dwarfs treat their womenfolk poorly? Or the humans treating their womanfolk poorly?

Two; do dwarfs get to decide the gender of a child? If not it's less "make more daughters" and more just "make more children".

I'm not clear what your goal with this is.

No and no.

But as in all things on a population basis, this is not a binary, this is a question of how large the percentages are. Societies vary widely in real life over both time and space, but usually things are bad and worse than admitted publicly.

As far as making more children, it is changing the answer to the question "when should we stop?" to after the second daughter.

And my overall point is that we can leverage one problem (Karag Nar short on women) to try and solve a second (Belebro sad dwarves are dying) via a new possibility (Undumgi are dwarflike enough living close enough long-term that dwarves would absorb some of their culture).

So I thought you and I were arguing plausibility? Not sure what you think the disagreement at hand is.

Here's a QM quote on the matter, the kids will be educated.

Thank you! One down to to go. Ideally most of this just happens in the background like this.
 
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What's the current thread consensus on learning how to make/work with powerstones before we make our staff? What about trying to up our enchantment again?
 
On a meta level, I am kind of resistant to anything that feels like "the quest engaging in large-scale social engineering," because this is a quest about people where we control a character, not a quest about nations where we control a culture. This is also why I dislike anything that smacks of "let's kickstart the Industrial Revolution!" Just not the thing I'm interested in reading.

That said, I am legitimately surprised that N thousand extremely eligible bachelors have had such difficulty finding brides. I am honestly wondering if there isn't something weird going on.

Also, Glau, please forgive my pedantry, but
I think this is pretty far from economic?
this made me laugh, because the word "economics" literally comes from the Greek for "household management," οἰκονομία, which is an exact description of the thing you are proposing to do.
 
[X] FIEF: Leave the current and future money be.
[X] [TOWER] Complete

[X] Plan Present Concerns
-[X] PROJECT: Queekish
-[X] PROJECT: Skaven Politics
-[X] PROJECT: Dragon
-[X] PROJECT: Karag Mhonar

[X] [LIBRARY] Skaven - Dwarf Esoteric, Anatomy - Imperial Esoteric, Dragons - Dwarf Extensive
[X][COLLEGE] Item of Boon of Hysh - 5 College Favor
[X][PURCHASE] Firkin of top-quality dwarf ale for LM Olenus (5gc)
 
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Like... valuable crystals?
We know what Death Battle Magic Gretel has her eye fixed on, then.
Could be completely useless for all I know. Fluff doesn't say. I imagine it's also even harder to get than regular battle magic, seeing as it's one of the very few spells that kill consistently. There's like 4 in existence.
 
My only concern is figuring out the magic gem beforehand in case it's worth capping our staff with it for maximum Wizard Chic.
Solid-Black Gem
It's not magical; it's the opposite of magical. Possibly some sort of protective charm?
Uh, given the explicit knowledge we have so far of the black gem using it as the capstone of our staff is indeed going to be maximum Wizard Chic - immensely frustrating, unproductive, and leading to a lack of magic being performed.

Are you instead thinking of powerstones?
 
That said, I am legitimately surprised that N thousand extremely eligible bachelors have had such difficulty finding brides. I am honestly wondering if there isn't something weird going on.

It's a tough trip, it also seems debatable how much the average women that might be interested even knows about the opportunity. Maybe you hear some dwarfhold was retaken, but do you know where it is, or that there are a bunch humans staying there? That kind of stuff can get lost or garbled easily enough. The elite would have a better picture but also be less interested in relocating.
 
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Uh, given the explicit knowledge we have so far of the black gem using it as the capstone of our staff is indeed going to be maximum Wizard Chic - immensely frustrating, unproductive, and leading to a lack of magic being performed.

Are you instead thinking of powerstones?
I mean that too, but that's actually practical. I'm almost positive it's a Magic Resist charm, but no point in not figuring out our available components before we roll up our sleeves and do some hardcore enchanting of our own. Furthermore, we can potentially buy the necessary powerstone for 5 favors as needed if we decide we want one in our hypothetically bitchin' staff. I'm not really sure we'd spring for/could make use of more than one considering 4 is enough to warp the image of the sun in the sky and project it elsewhere.
 
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What's the current thread consensus on learning how to make/work with powerstones before we make our staff? What about trying to up our enchantment again?
Staff-carving is a subset of enchantment by Word of Boney, so if we want the best staff possible/best odds of not ruining our materials, we want the highest enchanting skill possible.

Powerstones are unrelated to staves (unless you do something weird like Adela did), but we're probably going to want a class on powerstones anyway, because that's a research path on AV. Which reminds me of a question I have kept meaning to ask: @BoneyM, is the creation of powerstones sufficiently inherently dangerous that Mathilde would do it inside the Room of Oh Dear if she had that Room, or is it just difficult and fiddly? I'm trying to get a sense of what potential activities Mathilde would prefer to do in Tower rooms that make the activity easier (Dawn and Dusk or Neutrality, depending on the activity) vs making it safer (Oh Dear).
 
I mean that too, but that's actually practical. I'm almost positive it's a Magic Resist charm, but no point in not figuring out our available components before we roll up our sleeves and do some hardcore enchanting of our own. Furthermore, we can potentially buy the necessary powerstone for 5 favors as needed if we decide we want one in our hypothetically bitchin' staff. I'm not really sure we'd spring for/could make use of more than one considering 4 is enough to warp the image of the sun in the sky and project it elsewhere.
Just based on what we know so far it seems very unlikely to be usable in a Mega Magic staff, since we want such a thing to attract and channel the Winds and not repel them. So while I think we should study it so it doesn't linger and we can decide what to do with it besides have it sit, it being a staff component would be surprising to me.
 
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