Voted best in category in the Users' Choice awards.
Voting is open
[X] [SPIDER] The We can be a welcome addition to the multispecies community of Karak Eight Peaks.
I want spider friends. I hope for halfling cavalry. And they're just really cute and entertaining. (Also, time for a new paper!)

[X] [ARMOUR] It should be reforged into a worthy commemoration of the Karak's rebirth.
In the name of getting

[ ] [RUNE] A rune weapon worth 25 points, whatever Thorek/Kragg think is most suitable for someone who wars on the forces of disorder and their works from the shadows.
I don't much care which flavor of rune weapon we get. Swords are cool. Axes are cool. Hammers are cool (ok, maybe not a hammer).
 
Alright, I'll admit that most of my concerns regarding a spider alliance would be reduced if we got an enchantment of "Talk to Beasts." I still think that the alliance would be tenuous, but any advantage against either the Greenskins or the Skaven should be seriously considered. As long as we can actually communicate reliably with the advantage.
 
Each trait is providing +1 Learning, on top of its narrative benefits.

Oh yes I understand that but after the undead lore comment the word learning is on another line orphaned and i just realised it's not actually orphaned I'm an idiot and the word is wrapping to another line and my brain was just going "GRRR that doesn't look right."

Sorry. -_-
 
Bretonnia swung back and forth between Knights Of The Round Table Only Super French and Everything Is Terrible Forever between editions. For the purposes of this quest, reserve judgement until you're shown evidence as to which is the case here.
 
Yeah, the issue with Soizic is that Brettonians in general are a) pretty dismissive of trade and merchants and b) ruthlessly suppress Ranald worship. She would definitely object to our setting up a quiet shrine, for example.

The merchant-turned-caravan guard, on the other hand, not only knows the rigors of the Silk Road first hand, he also knows what needs to be done to keep the passes safe from long experience.
 
The spiders should absolutely be welcome into the Karak, having them as citizens is the same as taking both "ally against greenskins" and "ally against Skaven", we are sorrounded by enemies and need all the allies we can get, having them here lets them use their existing infrastructure and a safe base for constant, more daring attacks against our enemies.
 
You know what? Spiders can be very useful if integrated to K8P.
Underground security? Post few spiders build series of guardpost (guardwebs?) in each tunnel, the spiders can probably detect something's wrong much more quicker than normal guards.

However that'd require the spiders proving themselves first to everyone, which..kinda plausible since K8P is new and really unorthodox (the fact that some of the people that stayed are people who proven themselves might also help)

Only drawback I can see is prolly malus to Dwarven or even outsider relations since SPIDERS!!!11!
 
[X] [SPIDER] The We can be a powerful military ally against the greenskins.

[X] [UNDUMGI] Francesco Caravello, Tilean ex-merchant
 
I don't suppose there's an option for [][RUNE] whatever leading option doesn't dump the overwhelming majority of our favor on a fancy sword? Just so the sentiment perpetuates so I don't have to check the thread constantly to update my vote for whatever sensible rune plan is leading.
 
On the subject of the Spiders, if they end up sticking around it would probably be a good idea to commission an item that has a bound spell version of the Speak to Animal's spell. Then whomever is in charge of spider communication has that item and is given a rundown of how the spiders think.
I wonder if it'd be possible to do it the other way around, and give the spiders a translation item? They're a communal mind, so it might be possible to give them an item with some sort of shared effect, where all of them get the bonus. It'd probably more difficult and complex than a simple translation item, but if it lets every spider communicate it'd be worth it.
 
It's not voting by plan.

Figures, the one time I invent a plan, and come up with solid reasoning..... Scheisse.

But Bretonnians hate Ranald.

They also think wine is a beverage, so their judgement is insanely fault.

Sorry, I'm unfamiliar with Warhammer. Who is the Lady, and how do we know she's devoted to her? I didn't think there was mention of a god in her writeup.

National diety of Bretonnia, worshipped by nobles only (As per Bretonnian law), basically chivalry and honor and all that fun stuff.

Also responsible for Bretonnian peasants being worked to the bone, their refusal to allow missile weapons, and in general their stagnant nature. Which is just how the Wood Elves like it, can't have their meatshield of a nation actually be a threat to them. That's a insanely brief summary though.
 
[X] [SPIDER] The We can be a welcome addition to the multispecies community of Karak Eight Peaks.

I literally don't care about anything else. I love this. If we investigate the silk we might make quite some good bucks by feeding them greenskins and skaven in exchange of silk.
 
[X] [SPIDER] The We can be a powerful military ally against the greenskins.

[X] [UNDUMGI] Francesco Caravello, Tilean ex-merchant

[X] [ARMOUR] It should be returned to the Hold it was stolen from, to build strong ties among the Karaz Ankor.


Doing anything more than directing the spiders to delicious orks would not go well with the dwarves I don't think. Even the least conservative dwarf would want some history of spiders eating only non-dwarves before not trying to axe one on the spot.

Humans, yeah, kicking ass is all well and good but not what I'm looking for in a leader.

Armour could be useful, but it's a single set and thus best used as a gift. It may block a spear but it won't stop you from getting surrounded after all your friends die from not having gromril armor or helpful reinforcements from your allies.
 
Yeah, he probably never really felt tempted by power for power's sake, and was thoroughly surprised when people would murder him to keep the power to themselves.
Things would have worked out better for him and for Stirland as a whole if he'd just turned himself into a vampire or something.

Backstabs don't work on vampires, at least not with weak noodly necromancer arms.


On the topic of the vote:
[ ] [SPIDER] The We can be a powerful military ally against the greenskins.
[ ] [SPIDER] The We can be a powerful military ally against the Skaven.
The only problem with setting it on the Greenskins is that we won't have Seija and Esbern to course correct and have to trust old conversations, once we arrive at whatever Peak we sent them to. It's easier to see talking-We as not-food, you know?

I'm most inclined to send it after the Skaven, who really do need to stay at infighting for a good, long time.
[ ] [UNDUMGI] Oswald Oswaldson, Imperial veteran
[ ] [UNDUMGI] Francesco Caravello, Tilean ex-merchant
[ ] [UNDUMGI] Soizic, Bretonnian Questing Knight
All of these sound great. I'm leaning slightly towards Francesco, just for the obsession with trade, but then also Oswald Armstrong. The Knight Errant is less exciting for me, although she's probably the most personally powerful. I do appreciate that we voted to hand over the torc to our pick, which is a natural way of saying 'This one is Grey Wizard-endorsed! Vote for her!'
[ ] [ARMOUR] It should be worn by the first Ironbreaker of the reborn Karak Eight Peaks
This feels like how you nudge along a regular Dwarf into a Hero Unit.

[ ] [LIBRARY] Skaven, as close to Esoteric as we can manage, in both Dwarf and Imperial. Dwarflore on Warpstone at least up to Antiquarian. College lore on Daemons is tempting, maybe just 2 Favor for Antiquarian?
 
@BoneyM are you able to go into a little of what the advanced morr lore implies our character has learned, specifically which topics it interacts with most deeply. I'm presuming stuff about the soul but is there anything else?
 
I wonder if it'd be possible to do it the other way around, and give the spiders a translation item? They're a communal mind, so it might be possible to give them an item with some sort of shared effect, where all of them get the bonus. It'd probably more difficult and complex than a simple translation item, but if it lets every spider communicate it'd be worth it.
It's an option, but the Translation item can be a suitable stop gap. Then we can have someone spend time using the item to teach the spiders how to read and write, which they can then use to communicate with those who don't have the translation item.

Also I find it kind of funny that I am saying this while having my avatar pic as Hornet who is a Spider....I think.
 
Here's how it went last time we commissioned a Rune item:
Between Barak Varr's runepriests and the presence of Kragg the Grim, this is the time to commission a runic item if ever there was one. Will you?
[ ] Yes
[ ] No

Also choose how many favours you'll invest, in what sort of item, and in broad strokes what the purpose will be. Even if you vote [ ] No, you can vote on what the item would be should [ ] Yes win. Because of Kragg's presence, there is no maximum amount of favours that can be invested in a single item.
[*] Yes
-[*] Talisman
-[*] 15 Favors
-[*] Protection

Note how simple the description was: Talisman. Protection. That's it. And from that we were given the very, very powerful and unique Belt of the Unshackled Mountain. My recommendation for the Rune vote is to Keep It Simple, Stupid. We've been told that this is only an initial vote, and that we'll get a later vote for more specifics. Including favor expenditure. Therefore, I very much advocate for as simple and straightforward a description as we can get. Something like:

[] [RUNE] Greatsword

Would be sufficient. I myself prefer:

[] [RUNE] Ranger's Greatsword.

Two words, gives both the type of item and the intended use. If you can think of another simple description that would fit, speak up and add it to the conversation. And please keep favor expenditure out of it, so we can choose it in its own vote rather than knife-fighting about it in the middle of all the other votes we have currently. (P.S. Writing this in a hurry so sorry if I messed something up.)
 
Anyways, my recommendation:

[] [RUNE] Ranger's Greatsword.

That's it! Simple, leaves room for voting on Favor cost to a later vote. We very much don't want to get over-descriptive when commissioning this, and "Ranger" is a good enough description for any grumpy Runesmith of Mathilde's sneaky abilities. The Belt is for Mathilde the Wizard, and the Greatsword can be for Mathilde the Ranger.
Hmm...could work, yeah. @Alratan ?
 
I don't suppose there's an option for [][RUNE] whatever leading option doesn't dump the overwhelming majority of our favor on a fancy sword? Just so the sentiment perpetuates so I don't have to check the thread constantly to update my vote for whatever sensible rune plan is leading.

Twenty five out of thirty eight is not the overwhelming majority. Given the way we're going with recovering the dwarven armour, it seems possible that we can earn a lot of that back.

As a mentioned elsewhere, there are some very, very high value targets around. Azorgaron, the dragon who destroyed the dwarven forges that created the Runes of Sorcery and killed the best runesmiths the dwarves had who lived there is the most obvious. Killing him would probably pay off the weapon in one go, and Mathilde is uniquely suited to sneak in and do it one day. However, killing an ancient dragon requires absolutely top tier weapons.

That's only one example. The Warboss of Karak Drazh is another.
 
It's amazing how consistently the quest delivers enormous doses of fuck yeah. Spider friends, and scouting, and Anton, and reading. All pretty sweet
Only drawback I can see is prolly malus to Dwarven or even outsider relations since SPIDERS!!!11!
True, though I imagine dwarfs would appreciate something that considers Skaven and Orks food (and Dwarfs not-food). In a gruff way, of course.

And hey, you can probably make some nice armor using spider silk?
Actually, we should get that for our robes.
 
Greenskins have long histories of enslaving giant spiders and the We refers to them as sometimes food sometimes not. On the other hand it calls Skaven nearly always food, albeit food that sometimes needs avoiding. That suggests to me that they'll do better as auxiliaries in a fight against the Skaven than against Orks even if it's easier to set up long term in the less organised greenskin territory.

The need for amber magic to communicate with them does make a long term relationship with them difficult.
 
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