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The idea that more freedom and agency in a quest is 'a negative' sounds really odd to me as a player.
It has to do with the idea that restriction helps foster creativity. With Court Wizard we will be free to do almost anything we want. So the question becomes what do we do? Choice paralysis is a thing. For some people having to many choices is worse than having less choices.

On the other hand is the future narrative. Court Wizard is about exploring weird stuff. That is cool but steward offers a much more solid long term narrative. We would want to increase income each turn and many people want to build a massive spy network. Both of these things are very concert and are easy for people to visualize. For Court Wizard it can be a lot harder to build that long term narrative in an imagination.
 
To me, the point of taking a position is to provide a plot to follow while we do our research. I see no benefit to taking court wizard over no position at all. The only difference is that we HAVE to help Belegar deal with stuff that comes up, but I think we would all vote to do that anyway.

So some things to mention, as court wizard we'll have a mandate from Belegar to hire assistants to work with us on what ever activities Belegar and we think will help the hold, that includes Rune smiths and other wizards from the orders of magic. Belegar will providing state funds to allow us to achieve this which would mean we could bring wizards to K8P with out actually spending our favour. So that's a big benefit to court wizard over no position.

As part of the council we'll have direct access to new information from the council so again another reason it's better and more importantly it still gives us a decent chunk of free time to work on our own projects whilst dealing with the gribblies of K8P. I think the biggest thing though is that we can continue to change the perception of people regarding wizards. Dwarves as a whole don't trust human magisters, we're in a good place to change that by being the learning adviser to a Dwarven King. The fact that Belegar will have chosen us over a Runesmith is a very powerful statement. The colleges of magic value us doing that kind of work as well, and whilst it wasn't a massive part of the rep gain we had with the colleges it was there as a +2.

Also we honestly need the free time we have a massive back log of research to get through and any other position is going to eat into our action economy very drastically especially as I want to be involved in scouting K8P. We take the stewardship option and we're not going to have the actions to do research, scouting, diplomacy and interesting research that Belegar would throw at his learning adviser.

There's also the really big draw of potentially being able to have Runesmiths working directly with us.
 
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Marrying for love is losing to Marry Them in general, but winning against the leading marriage prospect in specific, so which one is winning depends on how @BoneyM is going to count it.
First is Marry Them vs. Marry You vs. Stay Signle vs. Ahahaha-No-One-Voted-This, and then the various subvotes duke it out if their supercategory won.

EDIT: I just checked, and more people voted to stay out of it than have ever voted to go for Necromancy. This hurts me on a personal level.
 
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@BoneyM

Out of interest, what would the grey give us if we're giving them gourds full of liquefied grey magic? Assuming for instance that we figure out how to separate out the snek juice into liquids of each wind?
 
[X] Marry them...
- [X] Reinhild Gerber
- [X] Wilhelmina
[X] Steward
Adhoc vote count started by DragonParadox on Oct 3, 2019 at 3:17 AM, finished with 1074 posts and 247 votes.
 
It has to do with the idea that restriction helps foster creativity. With Court Wizard we will be free to do almost anything we want. So the question becomes what do we do? Choice paralysis is a thing. For some people having to many choices is worse than having less choices.

On the other hand is the future narrative. Court Wizard is about exploring weird stuff. That is cool but steward offers a much more solid long term narrative. We would want to increase income each turn and many people want to build a massive spy network. Both of these things are very concert and are easy for people to visualize. For Court Wizard it can be a lot harder to build that long term narrative in an imagination.

As someone who is invested more in the research side of things I can think of plenty of narratives, big long term projects, things that could change the face of the world and save thousands of lives and souls, like developing Theurgy. Even without that though King Belegar's council has one big narrative to push, recover the whole of Karag Eight Peaks, show the dwarfs there is still hope.
 
Necromancy does not involve directly wielding Dhar. Mathilde's reasons to stay away from it are purely of the common sense and sanity variety not any sort of metaphysical restriction.

Also there's a GM confirmation that the belt allows one to 'hug a daemon, juggle warpstone and wield Dhar' with no danger of (metaphysical) corruption.

God, that belt is just so fucking stupidly powerful in the hands of a wizard of sufficient conviction and ruthlessness. When we die, we should have it wrapped around our copy of the Liber Mortis and label the resultant wombo combo "In case of existential threat to the Empire." Better yet, do the same but for a tome of Umbramancy or whatever the Ulgu-Dhar equivalent is.
 
As someone who is invested more in the research side of things I can think of plenty of narratives, big long term projects, things that could change the face of the world and save thousands of lives and souls, like developing Theurgy. Even without that though King Belegar's council has one big narrative to push, recover the whole of Karag Eight Peaks, show the dwarfs there is still hope.

Yea if we take the steward position I don't think we're going to have the actions to research and to scout and fight in K8P whilst still putting the two to three actions into stewardship that would be expected each turn.
 
Mathilde's recovery of the Karag Nar hoard means that bringing in income to Karak Eight Peaks is nice to have, but it's not important to the ability to consolidate and grow its holdings.

Belegar has probably already reached the point where the marginal value of extra money is basically zero, as he couldn't spend what he has now for many, many years, and that's assuming he can't get to the remaining major treasuries of old Karak Eight Peaks.

I think people are neglecting that the hold is still surrounded by countless enemies
 
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God, that belt is just so fucking stupidly powerful in the hands of a wizard of sufficient conviction and ruthlessness. When we die, we should have it wrapped around our copy of the Liber Mortis and label the resultant wombo combo "In case of existential threat to the Empire." Better yet, do the same but for a tome of Umbramancy or whatever the Ulgu-Dhar equivalent is.

Ulgu Necromancy is a terrible idea, you can't develop a lore of magic without practicing it.
 
Ulgu Necromancy is a terrible idea, you can't develop a lore of magic without practicing it.
I doubt very much that Ulgu dharmancy would convert to necromancy very well. I suspect it'd be more along the lines of drastically more deadly illusion magic where the illusions have real but toxic and destructive substance to them. like Necromancy is essentially death magic perverted to opposite ends.
 
I'd argue Mathilde has a longer time than most to find someone, as a mage with access to a jade wizard friend.
 
I doubt very much that Ulgu dharmancy would convert to necromancy very well. I suspect it'd be more along the lines of drastically more deadly illusion magic where the illusions have real but toxic and destructive substance to them. like Necromancy is essentially death magic perverted to opposite ends.

Fair point, in either case let's not meddle with Dhar ever, Mathilde may be safe from it the world around her is not.
 
Better yet, do the same but for a tome of Umbramancy or whatever the Ulgu-Dhar equivalent is.
Dhar giving solidity to illusions... wrapped around Apparitions, effectively summoning them into the material world. Their susceptibility to the perceptions of mortals, the power of Dhar, and the belief of observers that a summoner has power over the summoned results in the Warhammer world having their very first dementia summoner.
 
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