Huh. From earlier comments of yours regarding "Boss" hierarchy and such I thought that you had already created the character(s) that would be that dude's superior(s). If we get to a point where we never will find out in story, will you relay your headcanon as to how Crooked Moon ended up with such a weak leadership and dearth of Big Bosses?
Only the text in the updates are set in stone, if changing things that haven't taken place 'on screen' works better with later events I'll do it. I had a vague idea of the Crooked Moon hierarchy and it would have remained the case with a bit of tweaking if that dice-roll had been anything below a 70 or so. The natural 100 meant 1) he was a Warboss and 2) nobody was able to immediately fill his position.
By the way, is there any narrative difference between two competing rolls that are both low and two that are both high if the difference is the same?
Example: What would have been the difference between the following results:
[Clan Angrund vs Goblins: Martial, 3+20=23 vs 2+10=12.]
and
[Clan Angrund vs Goblins: Martial, 98+20=118 vs 97+10=107.]
?
The former would have had Clan Angrund not being aggressive enough to take full advantage of the disarray and the goblins scattering into the side tunnels to be a possible future headache. The latter would have been the goblins putting aside the question of leadership in the face of a common foe, or possibly one seizing the opportunity by shouting orders loud enough to be heard that had the goblins sort themselves out in a hurry, and it would have been a brutal and bloody battle that ended up just barely favouring Clan Angrund, though it probably would have lead to additional rolls as the battle dragged on.
A good example is the earlier roll between Slayers and Trolls. The Trolls got a crit so there were many more of them than expected, but the Slayers crit even higher so they had a glorious but costly victory. Because Mathilde had left the entrance hall before events with the Trolls had played out, the exact number of Trolls was unknown and as such open to tweaking. If Mathilde had watched events play out fully, or had seen the full extent of the pits underneath the false floor, I would have had to represent those results another way.
All this is part of a larger GM philosophy split I've heard described as 'Cathedral vs Bazaar'. A Cathedral GM has every detail mapped out in advance, and it's huge and beautiful and static. A Bazaar GM only has what's in your immediate line of sight decided, but no matter what direction you want to go in, the GM just needs a minute or two to put up some scaffolding and fabric and extend the bazaar. But to some it feels less 'real', even if the in-game events never visibly reflect it.