@BoneyM So, Boney, what's happened to our reputation now that we just walked into a Peak, did our thing, and turned the ensuing reconquest into a cake-walk?
This point is the one that tipped me over. I get tunnel fighting and scaring the frak out of gobs and rats. Win win!We don't need to kill whatever is occupying this area, we just need to force them to move out of the way, and Mathilde is perfectly equipped to make goblins and skaven fear and flee.
Yeah, if the Chiselwards go south and vomit out some Horrific Thing that might mean that one of the sections of the Vanguard gets cut off from the others since the Wards sit between the Hall of the Moon and everything below.[x] The Chiselwards below.
[X] The Highways, where Karag Lhune joins the rest of the Karak.
Clearing up the urban combat nightmare and securing the weakest front are both good uses of our time - I won't complain about either.
Huh. From earlier comments of yours regarding "Boss" hierarchy and such I thought that you had already created the character(s) that would be that dude's superior(s). If we get to a point where we never will find out in story, will you relay your headcanon as to how Crooked Moon ended up with such a weak leadership and dearth of Big Bosses?
I've got to say, Doppelganger as a spell is completely busted. The shenanigans you can pull off by looking like something else, or even as a generic member of race X, are hilarious."You scout like a Ranger," he comments. "Were you seen at any point?"
"Not as a human. I was either hidden, invisible, or disguised as a Skaven or Goblin the entire time."
"Good." He's silent for about a dozen stairs, thinking. "Were you a Ranger, I'd say that you risked tipping off the enemy. But a Zhufokrul has a different set of tools. I'll trust you knew what you were doing."
More or less, yes. Except approach to the gates had the potential to bleed dorfs pretty bad as well. Ain't fun to be a marching infantry blob getting shot by artillery.
Well, the gatehouse fight was still something of a meatgrinder, but it was far less of one than it could have been since the bolt throwers/spear chukkas were out of commission, the Goblins were eaten, and the Slayers (who want to die) tanked the casualties, and a swiftly resolved meatgrinder at that.ok to make sure I got this right, we in Essene made the approach to the walls a lot less painful, turned the gate hose fight from a meat grinder to a cakewalk, and turned the shrine of the moon from a nasty hard point to an embarrassingly easy mop up. There are a few more strong points to take, but getting inside a fortress without heavy losses is a really great position to be in. There is a lot still to go, but we've saved the dwarves a lot of blood so far.