Isn't there already an Ortrud in our family? It said so in the last interlude
Ah, you showed up late. QM named Sabine's new kid Ortrud in that interlude, one person voiced 'I AM confused'. QM said 'name change'. New someone else said 'I like the name Ortrud, is logical choice, one person speak for all without all speaking, is bad'. QM then said 'let there be vote', and added it onto this turn as a choice.

Edit: Serhild and Arthur have a daughter named Ortrud. Sabine has a second daughter potentially named Ortrud. Name duplicate blown into a mess of choice is the issue. The other choice is Freya, but Ortrud feels like something Sabine would choose.
 
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@torroar The name of Sabine's daughter do you want it in the plan vote, or do you accept it seperate?

Edit: For personal actions in my plan I'm changing the 3 year gun modification for correspondence with Alexandra. We can afford it, I just realized that it may be a good idea to keep in contact with Alexandra. Kislev is cold.
 
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Personally I like a Freya. Just played God of War and I want to move away from having the same unnamed characters a bit.

Plus Freya sounds like a nice name :)
 
Personally I like a Freya. Just played God of War and I want to move away from having the same unnamed characters a bit.

Plus Freya sounds like a nice name :)
I'm conflicted, Ortrud feels like a name Sabine would choose to honor Serhild. Freya, that feels like a very roundabout maybe Sabine would choose it. But Sigmar's girlfriend's name....

Edit: Anyone have a logic train for why Sabine would choose the name Freya?

Edit 2: Removed irrelevant acknowledgment of a seperate quest.
 
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[X] Plan Massgamer
-[X] Light Maintenance
-[X] Wolf Focus
-[X] The Greatest Offense, Part 3
-[X] Attracting Amber
-[X] Bloody Money
-[X] The Wonders of Goats
-[X] Slope Farming Major
-[X] Mountain Irrigation
-[X] Flying Fighters
-[X] Ogres Of The Wild
-[X] Feeling Out The Shadows
-[X] Work By Correspondence
-[X] Further Engineering Studies
-[X] Ortrud
 
Nah, i still have it in my mind pretty clear, i'm still stuck on the modalities, which you basically gave me now!
So, pugilism, wrestling (specially because of the Ogres) and non-lethal melee?

Er, yeah. Um, depending on how the actual option goes in terms of rolls, things might change though...

In terms of, like, organization, members, rules, etc.

So, really, you might want to hold off for a bit before it completes. Or not, you could do a bit on non-permanent fighting pits, forming and then dissolving over time, as a sort of precursor to the thing that is currently being built. If you want, you can go full lethal, as a reason for the fighting pit group to deplete itself as a matter of course, with some survivors hearing about noise being made of 'going legit' or what have you. Depending on the vote, of course, in terms of canonicity or whatever.
 
[X] Plan Massgamer
-[X] Light Maintenance
-[X] Wolf Focus
-[X] The Greatest Offense, Part 3
-[X] Attracting Amber
-[X] Bloody Money
-[X] The Wonders of Goats
-[X] Slope Farming Major
-[X] Mountain Irrigation
-[X] Flying Fighters
-[X] Ogres Of The Wild
-[X] Feeling Out The Shadows
-[X] Work By Correspondence
-[X] Further Engineering Studies
-[X] Ortrud


Sure, works for me.
 
Sigh, I'm not seeing much possible variation in plans with our current budget. Okay, to avoid the whole 1 action difference among the whole 5 plans issue of Freya vs Ortrud, and so some people have a chance to choose names. I'm going to switch Ortrud out with Freya in my plan.
 
Next year we definitely want to do the horse breeding option. A reliable supply of warhorses and draft horses is incredibly valuable, and I'm not sure how many other areas the Empire has that it can actually dedicate to raising horses.

As for the bikes, it's a shame there's nothing to make decent tires from, what with rubber plants growing precisely nowhere we can reach.

As for dealing with the Norscans, we're probably going to want to take the fight to them. Just burn everything near the water, execute the adult men, and hope that buys us at least a generation before they're a problem again. That would let us methodically sweep the forest and clear out any greenskin or beastman infestation there.

After all that's done, we can start figuring out some sort of automated Skaven-mulcher to scour their tunnels as we find them.
 
Next year we definitely want to do the horse breeding option. A reliable supply of warhorses and draft horses is incredibly valuable, and I'm not sure how many other areas the Empire has that it can actually dedicate to raising horses.
Averland, apparently. Maybe Reikland. We'd definitely be the best spot in the North that's not Kislev if we did it.
 
Averland and Stirland are, I would say, the ones with the best horse-based real estate. The stature and ability of the Reiksguard in Karl Franz's time lends credence to Reiklands own abilities at raising horse flesh. But in the time of the Asoborn and Brigundians i.e. Stirland and Averland's ancestors, those two areas were well known for their charioteers. Both were sparsely forested, though the latter definitely got a better deal in terms of fertility and width of lands...well, no, for a while the Asoborn/Stirland had the Moot too. Regardless, those are the two big ones. Wissenland is a bit too hilly. So yeah, Averland+Stirland.
 
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And here we have the opposite of the Diplomacy issue in that all the choices are great. Though if we get Bayonets there's less need for the Hornfist and vise-versa.
The Hornfist takes less long so it has a greater chance of completing before the next crisis, the bayonets are ten times cheaper but take a year extra(and are not guaranteed to succeed).
I would take Hornfist over Bayonets as it's a far broader upgrade and, most importantly, apparently allows our troops a parry save.
 
On another note the only thing we can afford to DD is attracting Amber wizards which has only 50% chance of success so do people think it's worth it?

We could always go no DD but just curious on thoughts.
 
It's almost like certain options are gateways to other options.
And so, after nearly 30 years of not bothering anybody beyond asking if they wanted to trade or needed something to die, Frederick von Hohenzollern finally sets up spy rings in other provinces.

Inquiring minds wonder: what prompted this sudden and confusing interest in the rest of the Empire?
Was it the daughter in law? Secret orders from the Emperor? Could it have been the territorial dispute in the Middle Mountains? Perhaps it was Sigmar who smacked the anti-social out of him?

Frederick: "Nah, I just ran out of sneaky things to do in Ostland."

----------------
[X] Plan Massgamer

I'm fine with this. A slight concern about Goats finishing in 1 year while costing 500 more than most of the other options potentially straining next turn's budget perhaps(I'd personally go for Logging for the lock-in, the lump sum, the lower price and the synergy with the Piety and Martial actions to protect Ostland against forest-based threats).

Next year we definitely want to do the horse breeding option. A reliable supply of warhorses and draft horses is incredibly valuable, and I'm not sure how many other areas the Empire has that it can actually dedicate to raising horses.

As for the bikes, it's a shame there's nothing to make decent tires from, what with rubber plants growing precisely nowhere we can reach.

As for dealing with the Norscans, we're probably going to want to take the fight to them. Just burn everything near the water, execute the adult men, and hope that buys us at least a generation before they're a problem again. That would let us methodically sweep the forest and clear out any greenskin or beastman infestation there.

After all that's done, we can start figuring out some sort of automated Skaven-mulcher to scour their tunnels as we find them.
The Southern parts of the Empire tend to be less forested and are considered a breadbasket.

As for torching the Norscan coast? That's how you get warlords like Mortkin.
 
I'm fine with this. A slight concern about Goats finishing in 1 year while costing 500 more than most of the other options potentially straining next turn's budget perhaps(I'd personally go for Logging for the lock-in, the lump sum, the lower price and the synergy with the Piety and Martial actions to protect Ostland against forest-based threats).
I understand concern, mainly think we should get slight income boost now and it grows over time. It will be several turns before we benefit from logging action.

On the bright side we have nearly payed off soup tank and should be done doing so by the end of next turn. Also next turn we won't have another port action taking away half of our income in general.
 
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