I think the amount of AP we can generate via archery is higher than any music arts.
How are you planning to use HC in the tournament that isn't objectively inferior to our archery? What's your action plan over, say, six rounds?How are you planning to use Archery in the tournament that isn't redundant with our music capabilities? Unless/until you can answer that question, I'd rather pick up AS levels, for the passive bonuses to defense if nothing else.
How can our music capabilities do what our archery does?How are you planning to use Archery in the tournament that isn't redundant with our music capabilities? Unless/until you can answer that question, I'd rather pick up AS levels, for the passive bonuses to defense if nothing else.
No Liling is the heiress " Yeah Sun Shao is Liling's grandfather, though she is the heiress. None of Sun Shao's actual children are still alive at this point. ". Regardless of that fact she has cousins who're receiving a lesser amount of support, or rather they probably aren't given a blank check like she is as the heiress whose grandfather dots on.@Alectai Liling is not the heir iirc, but just the eldest of Shao's grandchildren.
@Appraisal: All the plans of mice and men...
Is it just me, or has update speed dropped considerably in these last few turns?
How can our music capabilities do what our archery does?
Now, I may have a controversial opinion here, but I'm going to make the argument that we don't really want to get AM5 for the tournament, or at least it is a much lower priority than anything outside of the Argent Arts.
Honestly, this is a completely fair opinion. We would save enough actions to take a new art or do domain training, in addition to a meridian for that new art. AM is like 4-5 plus meridian. I agree that it's one of our best cuts.Now, I may have a controversial opinion here, but I'm going to make the argument that we don't really want to get AM5 for the tournament, or at least it is a much lower priority than anything outside of the Argent Arts.
AM is our premier perception/spiritual defense art. It allows us to shrug off most anything spiritually offensive, and with our small incremental passives in spiritual defense from other arts, we have a solid counter technique that will significantly deter another attempt to ensnare us via spiritual means, upon their first failure.
That being said, I'm looking at the lineup that we will be trying to beat, and I'm not sure any of our peers actually use spiritual techniques.
All in all, I can think of 1 solid person that AM will help against, and another strong possibility. However, both of those are the monsters and the monsters on our side. With the advancements that SCS will probably give us in the scope of defenses, as well as the incremental increases acquired through passives of AE and FSS's Spring Aria, I'm not sure what advantages 5th level of AM will give us for the cost of at least an action regarding the Head Meridian.
- Ji Rong: He seems pure physical in what he is attempting to do
- Kang Zihao: Tanky taunt character. The taunt might be a spiritual attack, but since Meizhen, as a green, was caught by it, I'm leaning more towards automatic rather than clash based.
- Gan: He is pure physical, no two ways about it.
- Sun Liling: She might have a sneaky spiritual attack hidden somewhere, but I doubt it. From what we have seen, she is pure physical.
- Lady Cai: I have no idea as we haven't been in a spar or in a battle against her, but lasers seem more physical damage than spiritual damage. So, possibly?
- Meizhen: We know that she has spiritual attacks, and Meizhen is the person that I think AM will help the most against.
- Han Jian: Seems more physical. At least his "Strongest" attack we handled with TRF. "Strongest" as he is being downright sneaky with what he shows us at this point.
- Xiulan: Seems pretty physical damage based to me. Whips and lances of fire would be our main concern.
Hard to say. If I was fighting today, maybe something like to start:
Good points; well said.Now, I may have a controversial opinion here, but I'm going to make the argument that we don't really want to get AM5 for the tournament, or at least it is a much lower priority than anything outside of the Argent Arts.
AM is our premier perception/spiritual defense art. It allows us to shrug off most anything spiritually offensive, and with our small incremental passives in spiritual defense from other arts, we have a solid counter technique that will significantly deter another attempt to ensnare us via spiritual means, upon their first failure.
That being said, I'm looking at the lineup that we will be trying to beat, and I'm not sure any of our peers actually use spiritual techniques.
All in all, I can think of 1 solid person that AM will help against, and another strong possibility. However, both of those are the monsters and the monsters on our side. With the advancements that SCS will probably give us in the scope of defenses, as well as the incremental increases acquired through passives of AE and FSS's Spring Aria, I'm not sure what advantages 5th level of AM will give us for the cost of at least an action regarding the Head Meridian.
- Ji Rong: He seems pure physical in what he is attempting to do
- Kang Zihao: Tanky taunt character. The taunt might be a spiritual attack, but since Meizhen, as a green, was caught by it, I'm leaning more towards automatic rather than clash based.
- Gan: He is pure physical, no two ways about it.
- Sun Liling: She might have a sneaky spiritual attack hidden somewhere, but I doubt it. From what we have seen, she is pure physical.
- Lady Cai: I have no idea as we haven't been in a spar or in a battle against her, but lasers seem more physical damage than spiritual damage. So, possibly?
- Meizhen: We know that she has spiritual attacks, and Meizhen is the person that I think AM will help the most against.
- Han Jian: Seems more physical. At least his "Strongest" attack we handled with TRF. "Strongest" as he is being downright sneaky with what he shows us at this point.
- Xiulan: Seems pretty physical damage based to me. Whips and lances of fire would be our main concern.
Others may have spiritual attacks that we haven't seen as well.Things were growing more hectic as well, Sun Liling's voice snapped out something garbled in a language Ling Qi didn't understand, and bloody mist streamed from her back, solidifying into the tall and willowy form of a beautiful bronze skinned woman in… scant red silk scarves and nothing else, Ling Qi felt qi begin to exude from the the captivating form of the spirit and her mist shimmered, growing warm around the woman as flowers began to bloom at her feet, it was an oddly captivating scene…
Thanks. I'll enter it into my combat simulator spreadsheet as soon as it's finished and see how it performs. The worms will be a little difficult to handle though. I know they're slow but I'm not not sure how movement is handled, so I'm not sure how difficult it would be for an enemy to avoid them. How many worms do you want to summon? I presume you want to pay to insulate them from FVM?Hard to say. If I was fighting today, maybe something like to start:
Turn 1
[Action] Mist of the Vale
[Instant] Dissonance in the Night
[Response] <Context Dependent>
Turn 2
[Action] Springs End Aria
[Instant] Ten Ring Defense
[Response] <Context Dependent>
Turn 3
[Action] Crawling Horror
[Instant] Pressure Crack
[Response] Deepwood Vitality
Turn 4
[Action] Hoarfrost Caress
[Instant] <Context Dependent>
[Response] Thunderous Retort?
~~~~~~~
Two, and yes.How many worms do you want to summon? I presume you want to pay to insulate them from FVM?
How many worms do you want to summon? I presume you want to pay to insulate them from FVM?
On that note what do people think about putting the worms inside our Qi Cards, considering the main limitation of that technique is currently the cost?
That is a good idea, if it works. I want to use the highest level AE we can get, though, and we will have to check whether a Qi card would be potent enough to handle it. Oh, also whether a Qi card can store an effect with "kickers" (since we want to summon >1 worm).On that note what do people think about putting the worms inside our Qi Cards, considering the main limitation of that technique is currently the cost?
Though we might want to wait until we've got AE 3 or 4.
Instead of "just" Qi cards we might want a dedicated AE weapon that has Qi card-like "slots" for minion summons. Hopefully a weapon that also empowers those minions somehow.That is a good idea, if it works. I want to use the highest level AE we can get, though, and we will have to check whether a Qi card would be potent enough to handle it. Oh, also whether a Qi card can store an effect with "kickers" (since we want to summon >1 worm).
Sounds expensively custom...Instead of "just" Qi cards we might want a dedicated AE weapon that has Qi card-like "slots" for minion summons. Hopefully a weapon that also empowers those minions somehow.
Now, I may have a controversial opinion here, but I'm going to make the argument that we don't really want to get AM5 for the tournament, or at least it is a much lower priority than anything outside of the Argent Arts.
AM is our premier perception/spiritual defense art. It allows us to shrug off most anything spiritually offensive, and with our small incremental passives in spiritual defense from other arts, we have a solid counter technique that will significantly deter another attempt to ensnare us via spiritual means, upon their first failure.
That being said, I'm looking at the lineup that we will be trying to beat, and I'm not sure any of our peers actually use spiritual techniques.
All in all, I can think of 1 solid person that AM will help against, and another strong possibility. However, both of those are the monsters and the monsters on our side. With the advancements that SCS will probably give us in the scope of defenses, as well as the incremental increases acquired through passives of AE and FSS's Spring Aria, I'm not sure what advantages 5th level of AM will give us for the cost of at least an action regarding the Head Meridian.
- Ji Rong: He seems pure physical in what he is attempting to do
- Kang Zihao: Tanky taunt character. The taunt might be a spiritual attack, but since Meizhen, as a green, was caught by it, I'm leaning more towards automatic rather than clash based.
- Gan: He is pure physical, no two ways about it.
- Sun Liling: She might have a sneaky spiritual attack hidden somewhere, but I doubt it. From what we have seen, she is pure physical.
- Lady Cai: I have no idea as we haven't been in a spar or in a battle against her, but lasers seem more physical damage than spiritual damage. So, possibly?
- Meizhen: We know that she has spiritual attacks, and Meizhen is the person that I think AM will help the most against.
- Han Jian: Seems more physical. At least his "Strongest" attack we handled with TRF. "Strongest" as he is being downright sneaky with what he shows us at this point.
- Xiulan: Seems pretty physical damage based to me. Whips and lances of fire would be our main concern.
Li Suyin had that jar of spiders she got from her mad scientist inner sect mentor so something similar except worms.