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This is actually stupendous- either all actions reflect in the Warp and by using the inner truths of the world and Fibonacci's number and Pythagorean's Theorem or whatever Leonardo da Miragliano invoked leylines and the Geometric Web and the Great Vortex and so the Thorned One is trapped in a simulacrum of Caledor's last undying spell like a hermetic ritual, or Miragliano and Mathilde discovered a scaled-down version of some of the principles behind Caledor's prisms and twistings of Warp energies to create the Winds, or High Magic resonates on some level in the unreal aethers and dimensions of the Wrap and the daemons of the Chaos Gods are demonstrably not the inevitable natural state of the Sea of Souls and, at the very least, manipulable into a shape of High Magic like irrigating a river.
Million dollar question is if we CAN drain the magic dry or if the snake dies before that. Questions the entire source of magic and its nature regarding its denizens
 
Watch:
[X] Stirland Guard
[X] Rat-catchers

Public:
[X] Plan The Watched

Private:
[X] Plan Team Mystic

[X] [Orders] Plan Surf 'n' Turf
-[X] If we've got vampire troubles, maybe you should spend some time investigating how to counter vampiric infiltration.
-[X] The Wurtbadian Watch is now your pet. Given more time, you can make it your attack dog.
-[X] Write In: Given the many forms and threats of undead in the region, perhaps it might be useful to have a dedicated unit to track them down and dissect them to learn how to better kill the things, how they might form, and how they might disguise or hide their nature, so as to actually push the undead back permanently. Something like what you did together on the transformed servants, but on a bigger scale.
-[X] Write In: While we're working with the Wurtbad Watch, the theft of the documents has made it clear that Stirland needs Riverwardens. That having been said, we also don't want to further alienate the veterans of the WW by forcing them to ignore Wurtbad in favor of watching the waterways, so we're asking for Van Hal's permission and Gustav's assistance to set up a province-wide network, similar to that of the Road-wardens. Except with boats.
 
Sad thing is, rat catchers report to No One official. They are just there for the pay. We are blind to the (probably) MASSIVE tunnel network right under our feet.
I tentatively agree, in addition to the Skaven, vampires need to get out of the sun during the day, and as such might take refuge in any building or tunnel.
Moreover, as evidenced by our underground palace, cities that gradually sink over the generations tend to build up an under-city of tunnels using the frames and spaces of forgotten buildings to make digging and supports easier. I remember watching something about people using similar tunnels to avoid prohibition.
 
[X] [WatchDuty] Underground: Absorbing the Sewer Jacks and rat-catchers into the Watch will allow you to make the underways of the city as safe as the streets above.
 
[X] Underground: Absorbing the Sewer Jacks and rat-catchers into the Watch will allow you to make the underways of the city as safe as the streets above.

Fuck you Skaven!
 
[X] Underground: Absorbing the Sewer Jacks and rat-catchers into the Watch will allow you to make the underways of the city as safe as the streets above.
 
This on the other hand, is a risky precedent. An army that gets paid by merchants, will owe their loyalty to merchants. It's better for Van Hal to raise taxes and then raise the budget.
Rome learned the lesson: Never let your armies self-finance.
At some point in the far future, I think Stirland is going to be learning a different lesson: Don't let the city guard of the capital answer to the spymaster, this is a recipe for a coup.

[ ] There's definitely evil afoot in Drakenhof. Perhaps there's a way to survive investigating this.
[ ] The disappearance of your predecessor is very concerning, but according to the Stirlandian League he's pulled out of the game with all his ill-gotten gains. If you're not willing to let that go, maybe you could track him down anyway.

We can stop bugging Van Hal about these. He clearly considers them to be low priorities.
I don't think it's "bugging". If he does prioritize them at some point, we want them ready to go. Besides, it seems to me the spymaster should consider the previous spymaster a bit of a priority, even if the Count perhaps doesn't.
 
most basic fact of the Thorned One: it can pass through mirrors. To it, the mirrorcatch box isn't solid, it's a tangle of overlapping portals.

So, you reason, when it tried to move through one of the mirrors to reach you, it can't have moved more than an inch or so before running into another mirror, and then it would have passed back into the demon realm. And, if the portals possess the same relative location in the Warp as they do in realspace, maybe it passes through a second portal to appear back in the box while it's back half is still in there, and intersects itself. And then add in that the smallest cube within the box is made of mirrors too small for the snake to pass through - or, at least, for all of the snake to pass through...

So parts of it are obliterated as different parts of it's anatomy tries to exist in the same place as other parts of it, and other parts are sliced neatly off by the edges of portals where they meet entirely different portals, and the portals too small for the snake to fit through. But the snake doesn't just die - it's not that fortunate. Half of it is still within the realm of unreality where demons (you theorize, far beyond the limits of your knowledge) cannot die, and the energies of that place are drawn into it to repair the damage done. But before those energies can become snakeflesh, the part of it that was in the warp has passed through the snarl of mirror-portals into reality, and the raw energy, suddenly subjected to the laws of reality instead of the non-laws of the warp... well, apparently it pours out of the box in the form of what you theorize is raw, liquid Qhaysh. Or at least an untainted and balanced combination of every colour of magic at the same time - isn't that what Qhaysh is? Or is there more to so-called 'high magic' than that? You don't know. You're not sure if any human knows.

And it just keeps on happening, because to the snake there is no solid surface in the box. The parts of it in reality are subject to gravity, but can never stop falling because the closest thing to a bottom is a portal into the warp. It is suspended in an eternal free-fall, forever unable to either heal or die. And in that state it constantly drains magical energies into reality
That's thinking with portals!

Alternatively: Ten thousand years...can give you such a cricket in the neck!
 
Watch:
[X] Stirland Guard
[X] Rat-catchers

Public:
[X] Plan The Watched

Private:
[X] Plan Team Mystic

[X] [Orders] Plan Surf 'n' Turf

Once more, you're all gathered around the council table. Anton sits with a look of concentration on his face, trying to think of a new pretence to ask you something just so he can call you Dame Mathilde; you'll tell him to stop it as soon as you get tired of hearing it, which will probably be never.

Well if I didnt know better I'd say Anton is trying to seduce us.
 
Am I the only one who *doesn't* want Mathilde to invest in the trading company?

Of course it's the rationally selfish thing to do. But characterization-wise, it feels like borrowing 1,000 crowns to invest in this trading company is a giant change for her personality-wise. Overall, Mathilde did not seem to be that much the profit-seeking/flashy type, and relatively loyal to the strictures of her order [even if not obeying them to the letter.] Suddenly we're going to toss that aside, borrowing more than our student loans to become a wealthy investor/merchant/trader? This isn't quite something that could be justified to the Gray Order as anything necessary for our position or her status as nobility. [Besides don't we have to give up all our worldly possessions when we go and become a magister?]

There are a ridiculous number of warhammer quests about nobles who are rich and own a lot of property; I kind of liked that this quest was unique in that our character was rather more down-to-earth.
She does have a vow of poverty, once income starts coming in in a manner that exceeds debts we could start funneling it into charities or the discretionary budget.
 
Well we've learnt all of the petty and lesser spells, so we could train greatswroding next turn.
I agree that another turn of great sword training is warranted but after that there are other weapons: daggers, braces of pistols, those grenade launchers the outriders use, that we might want to get some training on edit: Hochland long rifles.
 
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Now join me as I pretend our coat of arms doesn't exist.

Because that thing is hideous.
So? It's not like it's going to be used that much, we run a small plot of land run by people who would literally prefer a heathen magic user who is also a woman over, Ranald forbid, a merchant.

Just pop in so often, make sure all's well, no issues. Plus, if nothing else, good luck slamming doors in our face NOW!
 
We shall call the new watch "Grey Coats". To signify their change in role as well as creating a new uniformed image.

[X][WatchName] Grey Coats
[X] Underground: Absorbing the Sewer Jacks and rat-catchers into the Watch will allow you to make the underwaysof the city as safe as the streets above.

Plucky young protagonist's sewer adventures have a nice ring to it.
 
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Fun fact for everyone since I already voted.

The biggest greatswords, when forged for military use rather than ceremonially, tended not to exceed eight pounds in weight.
 
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