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Might want to sticky that at some pointYou can't have Journeymen under you until you become a Magister.
Might want to sticky that at some pointYou can't have Journeymen under you until you become a Magister.
But I'm thinking: to hell with the Grand Theogonist. If he's stopping me from protecting Stirland, then surely he can't be doing the will of Sigmar.
-[ ] He's having a crisis of faith. If he's growing apart from Sigmar, there are other Gods you can suggest. Including one you're quite close to... (write in god)
And finally, there is the most thoroughly and enthusiastically suppressed face of Ranald: Ranald the Protector. He is the God of Freedom, of defending the defenceless, assisting the poor, and standing up for the rights of the common man.
Anyway, @BoneyM our two criminal priest friends, how needed are they to keep their little cult going? Could one be spared to work directly with us?
Stirland is surprisingly deficient in heavy horse, considering it's land-obsessed aristocracy and gentry. I guess there's a lot of freeriders and lancers locked behind the retinues and private levies of the nobles?
[] Order Gustav's staff to spy on him for you during the first few months of his service; if Van Hal is willing to make an appearance while you issue those orders to emphasize that they're his, so much the better. Report what is learned to both your masters.
This sounds wasteful. What about:--[] Assign one to each of the following locations with orders to move in, make friends and "friends", send us reports regularly on recent events with an emphasis on anything unusual or suspicious: Franzen, Halstedt, Marburg, Drebkau, Langwald. Veterans who have already retired into those locations or intend to do so anyway would be ideal.
i was wondering if by any chance we can arrange for the zealot to be kill by the "infiltrators" well that is what the report to the church will sayYeah, the way you're hooked into them is for them to send you news of anything unusual, but so far none of them have picked up on anything - it's the only way to manage things since it's still a one-woman operation. If you had an underling with the ability to manage it, you could set it up so they start sending more mundane news.
You're talking about turning people who have low Intrigue and Learning scores into analysts. While we need analysts, that's a job where you need high Intrigue/Learning, which probably means hiring thieves, nobles, or thieving nobles. We can't rely on the veteran recruitment path for that.This sounds wasteful. What about:
-[] Hire three retired Veterans and a scribe to teach them how to write and read. Order your contacts to send more reports, and have your new minions parse through for suspicious activity and odd patterns, and to generally keep you in the loop.
Then we get a properly sneaky minion or two, we order them to keep expanding the network itself, while the super loyal guys read reports, eventually one for each major region. At least in the short term.
i was wondering if by any chance we can arrange for the zealot to be kill by the "infiltrators" well that is what the report to the church will say
That's... not canon.I think that we should obtain a copy of The Good Cookbook from Ostland and introduce Van Hal to the glory of Esmiralda. Then beat the zealot over the head with the Good Book.
it a gamble but the zealot almost lead to deathsWhile i would like that, the Grand Hat would send another for the position; which have real risk of said person being more capable and just as zealous.
Murder is never the answer if people can claim you did it, evidence or not.
Not necessarily true - profession doesn't always correlate closely with skills. It'd be worth checking out whether any veterans might have useful skills/hidden depths before we hire. I'd suggest checking out the state archer regiments too (since they're presumably more skirmisher/independent-minded) except we apparently don't have any - just huntsmen militia.You're talking about turning people who have low Intrigue and Learning scores into analysts. While we need analysts, that's a job where you need high Intrigue/Learning, which probably means hiring thieves, nobles, or thieving nobles. We can't rely on the veteran recruitment path for that.
As your plan will almost certainly get more traction than mine, but we're not a million miles off, maybe I can persuade you to adjust?Alright here goes:
[X] Plan Solid Core
-[X] As Per Orders: Perform your current assignment. Choose ONE to have Van Hal's assistance with.
--[X] Examine and interrogate the imprisoned infiltrator.
---[X] Van Halp
--[X] Trace their actions inside the castle, investigate every facet of what they did and see if there's a way they somehow could have sabotaged something.
--[X] Walk back their movements, see whether they left the castle and if so, what they were doing.
--[X] Go out to the nearby villages and confirm the details of every single servant claiming to be from there.
-[X] Influencing Van Hal: You're going to be spending time with him anyway, that's a lot of time to talk. Choose up to ONE. If 'Sucking Up To The Boss' is chosen, choose up to TWO.
--[X] He's seriously considering getting rid of Kasmir. Spend some time with him and suggest a specific approach, or try to talk him out of it. (write in approach and reasons)
---[X] Approach: You'd suggest to avoid doing anything as extreme as to the late Marshal, as that would ensure that the clergy of Stirland and the general Church of Sigmar would go from passive interference to active disruption. Which leaves two ways:
----[X] Provocation: Appoint influential local priests of Morr, Shallya, Rhya, Ulric, and maybe even Handrich, Myrmidia and whatever the halflings follow as Kasmir's advisory council, in addition to a local Sigmarite priest. Either he'd learn to work with the other faiths, achieving the objective without having to cross the Grand Theogonist, or Kasmir would be goaded into doing something unfortunate to his advisory council, in which case you'd be able to fire Kasmir for criminal action. Bonus if you can make sure that said priests come from noble backgrounds so as to make the resultant mess as hard to sweep away as possible.
----[X] Sabotage: You're hesitant to suggest this, but it would be possible to plant evidence in Kasmir's rooms that he's been working with the contents of the East Wing in secret. Which would give Van Hal the justification to execute him if successful. The problem is that given the way such things work, its all too easy for a lie to become reality and you'd really rather not touch any of it yourself.
----[X] You'd recommend the provocation approach, since it SHOULD be useful even if it fails, and theres really nothing stopping the Grand Theogonist from sending endless and increasingly worse lines of zealots as he removes each one.
--[X] Use extra action if an action is needed.
-[X] Backtracking and Side Operations:
--[X] Okay. A report on the new Martial. Follow them around for a while, see what you can find out about them. (NEW)
---[X] Van Hal gets a copy as well.
--[X] Try to tail the messenger who you give the report to. (NEW)
---[X] Ranald's Blessing
-[X] Van Hal can get you veterans of the Army of Stirland - mostly uneducated and suspicious of magic, but unquestionably loyal to Stirland. (no action required, -10g discretionary/turn each) (NEW)
--[X] Assign them to maintaining correspondences with the villages(preferably their home village, where they'd be the ) and collating the City Watch reports.
--[X] Pay for them to be taught literacy, and basic sums if necessary. Check if they have any useful side skills. Assign to other tasks if they do.
-[X] Home Comforts: Your Palace-Shrine is bursting with potential. And also mud.
--[X] Wardrobe Expansion: Start wearing a tunic and breeches under your wizard's robes. (no action required, -personal gold)
--[X] Diggy Diggy Hole, Outsourced: Pay someone to do the digging, then Mindhole them on their way out. (no action required, -personal gold)
--[X] Enchantment: So far you've failed to find suitable equipment (damn Wizard Chic) but you could always try again with local goods. (-personal gold, action required to set up and learn to use equipment, action expenditure can be postponed) (NEW)
---[X] Postpone action. Just buy the stuff first.
-[X] Research:
--[X] That damn Asp has still been quiet, but now you've got a lead. Peruse the book Light And It's Properties, by Leonardo da Miragliano. (NEW)
Personal business shelved while we deal with infiltrators. Van Hal is not good at investigating traces and the like, but he's an expert interrogator, so we should put him on the interrogation.
However, I'd note that close interrogation of every remaining servant is going to be fiddly, we don't HAVE a basis to catch them other than to stress them with terror until they leak(which leaves us shitty servants afterwards)
Basically EVERYTHING shelved in fact. Fortunately our base isn't in the castle(or even publicly known) or everything would be compromised, but like Van Hal said the previous turn, if your admin center is infiltrated, your operations are SHIT.
Assuming Influencing Van Hal doesn't take an action of its own, since its implied to be a freebie.
6-7/6-8 actions
Overall thrust is to get to the bottom of the infiltrators. We CAN'T have HQ be suspect!
My thoughts on the Martial report: Rather than spend an action:[ ] Plan They're coming out of the walls (but hopefully not the mirrors)