- Location
- Toronto, Ontario(occasionally)
Have you considered expanding that to six and planting one in the city that stonewalled us?
Have you considered expanding that to six and planting one in the city that stonewalled us?
We have 3 villages and 1 town we have notable networks in. These are particularly cheap informants mind you.Hmm. Which towns? The original plan called for 14.... Even with four towns, unless the QM agrees they can do more, I still think pub gossip is of limited value for 40g of our 150g(-35g) income.
@veekie, I don't think that your plan for Kasmir is actually going to work. If you look in the update, Van Hal says "...the Grand Theogonist is unlikely to take it well if I oust Kasmir, even with cause." That means that we can go to all the work of putting together a council, setting Kasmir up, or otherwise getting him to be obviously incompetent and/or outright criminal... and the Grand Theogonist's reaction will be "I don't care; he stays on the council." As far as Van Hal is concerned he already has adequate reason to fire Kasmir, so doing a bunch of stuff to give him even more reason to oust him won't actually do anything useful- Van Hal still wants to fire him and the Grand Theogonist still wants him to stay, no matter what happens.
Or is your suggestion built around the idea that it doesn't matter what the Grand Theogonist thinks, and what really matters is the opinion of the Sigmarite masses and/or the non-Sigmar religions of Stirland? Either of your proposals is set up to smear Kasmir, and by extension the Grand Theogonist and/or the church of Sigmar as a whole, in front of those groups- and I'm not sure that's beneficial for Stirland either.
Uh, no, I'm putting them to where they can take over existing networks. Currently we're managing a shitload of villages, more or less by dint of riding out to them and having a beer with the relevant headmen. This is a barebones intelligence apparatus.Aside from that, I am puzzled as to why you're proposing adding agents to towns where we already have better agents (the village leaders) reporting to us. The point of the proposal to spam those was to get eyes on new locations worth watching, not to double-down on old locations. That's why the towns I picked out in mine were significant administrative centers or on the Sylvania border.
Have you considered expanding that to six and planting one in the city that stonewalled us?
I thought the village headmen were already sending us the local news and gossip, and it's been 'nothing of note' so far.We have 3 villages and 1 town we have notable networks in. These are particularly cheap informants mind you.
And do not underestimate the pub gossip. The current problem is that Van Hal has no idea whats actually going on in the country.
Thats why we put cheap informants on cheap tasks, the guards are LOYAL, which is basically the only qualification you need to coordinate information reports.
The pub gossip gives you a feel for things like:
-Rise or drop in banditry usually indicates deeper problems, like cults, or undead moving in the countryside.
-Rabble rousing, like say, peasants angry at their gods being disrespected, or cultists recruiting.
-Beastmen, undead or other things moving in the background will be spotted because theres too many eyes. Now, a fair bit of these are just phobia or alcohol induced, but if you sum up the reports across a district you can find the spikes which highlight whether there IS a problem.
-Disappearances. The farmer's son disappearing is often just a runaway, but a spike in disappearances are individually unimportant, but together shows a problem.
For all that you need coverage.
And really, 10g a turn is cheap because they'd be spending their own actions widening the network, even if it's 'just' tavern gossip.
The suggestion is that it doesn't matter what Kasmir thinks, if we get the sub-council of priests set up, Kasmir has no excuse not to do his job, and we could basically marginalize him by giving him the TITLE, but actually just going straight to the sub-council.
Or if we frame him and purge him. Which gives us time to set up an alternative whatever the GT wants. But it's not recommended. Just mentioned because we should be giving our boss OPTIONS, not dictating how he can think for him.
Uh, no, I'm putting them to where they can take over existing networks. Currently we're managing a shitload of villages, more or less by dint of riding out to them and having a beer with the relevant headmen. This is a barebones intelligence apparatus.
As per Van Hal's instructions, we're better served building a dense network close to our castle, and then spreading that outwards, than spreading a thin network across the whole country. We just lack the budget for that.
I hadn't considered that, especially considering that the soldiers are explicitly stated to be terrible at espionage, but are we sure that Julbach is really part of our network?Going to be next turn. Need better informants than ex soldiers if we want to START a network, though they can hook into the existing networks that don't require much finesse.
For a new agent in a new town we're better off going there to find one ourselves.
For regional supervisors we're better off taking from Anton's list but that takes actions we don't have this turn.
Another good point, I'd still try to send some to the towns we don't have a firm hold over and use others to ride around convincing officals to start sending us reports, as well as using one as a guard/secretary/gofer.I thought the village headmen were already sending us the local news and gossip, and it's been 'nothing of note' so far.
Unless we can shift these guys onto the informant payroll, it's *not going to scale* and will eat up all our discretionary budget.
My thought was that one would ride around collecting reports from the local Watch captains and bring them to us. One guard/gofer, and one keeping an eye on the army on the border. The army will patrol, soldiers will gossip in pubs about what happened.Another good point, I'd still try to send some to the towns we don't have a firm hold over and use others to ride around convincing officals to start sending us reports, as well as using one as a guard/secretary/gofer.
Thats why we want a supervising eye. Not an imaginative one, just someone who has the time to spend weeks crawling their taverns.I hadn't considered that, especially considering that the soldiers are explicitly stated to be terrible at espionage, but are we sure that Julbach is really part of our network?
It could be part of someone else's and we're just getting what they want us to know out of it.
Yep. But we need the Anton action for that. And probably a bigger budget...My thought was that one would ride around collecting reports from the local Watch captains and bring them to us. One guard/gofer, and one keeping an eye on the army on the border. The army will patrol, soldiers will gossip in pubs about what happened.
A regional network of nobles keeping an eye on their sub-territories seems to make sense, perhaps?
Van Hal assists in searching for sabotage/enemy action as his suspicion/paranoia and high Learning should make him very good at that
I'm pretty sure that he's making Intrigue rolls during interrogations the same as anyone else. Do you have a GM quote that he gets some special bonus during those?Explicitly untrue, as we found out. He's great at interrogations but not skilled at any other intrigue.
Using him for non interrogations is a waste
Discretionary income is carried over from year to year, so I'm not too concerned about spending all of it. We're picking up additional ways to spend it as we go along in any case, though your point that the money is there to use and not hoard is well taken. I did want to send out a dozen new agents but opinion in the thread seemed firmly against it.My main interest is that we need to make sure we spend as close to 100% of our discretionary income as possible every year. Money not used in the income is money wasted, or worse, money deducted from next year's budget. We've started embezzling just like any good civil servant of the time, but we haven't made very good use of the money we haven't embezzled. We should be more experimental with it.
Also, is it possible to encourage Van Hall to look up/autopsy the corpse of the infiltrator and the gribblies in the walls? We've done a good job so far and I think he'll actually welcome a chance to go back to his Witch-Hunter roots (and we really can't do that anyway). Plus, he does have high learning.
This isn't true. Our discretionary budget is ours to do with as we wish, within the confines of our duties as spymaster. If we choose to hoard it for some future necessity, that's our prerogative. In fact, that's what we're doing now -- you can see on the character sheet that we have 320 gold stored. As far as state finances are concerned, that money's been spent.My main interest is that we need to make sure we spend as close to 100% of our discretionary income as possible every year. Money not used in the income is money wasted, or worse, money deducted from next year's budget. We've started embezzling just like any good civil servant of the time, but we haven't made very good use of the money we haven't embezzled. We should be more experimental with it.
I'm pretty sure that he's making Intrigue rolls during interrogations the same as anyone else. Do you have a GM quote that he gets some special bonus during those?
Discretionary income is carried over from year to year, so I'm not too concerned about spending all of it. We're picking up additional ways to spend it as we go along in any case, though your point that the money is there to use and not hoard is well taken. I did want to send out a dozen new agents but opinion in the thread seemed firmly against it.
I wouldn't mind kicking Van Hal to the untaken "-[ ] Examine closely the corpse of the slain infiltrator, trying to determine the cause of their abilities." action but then we're not spending time with him, and I have trouble convincing myself to take that action when it doesn't seem likely to lead us to actually finding new infiltrators/plots. It is probably Learning-based so he'd be great at it, though.
This isn't true. Our discretionary budget is ours to do with as we wish, within the confines of our duties as spymaster. If we choose to hoard it for some future necessity, that's our prerogative. In fact, that's what we're doing now -- you can see on the character sheet that we have 320 gold stored. As far as state finances are concerned, that money's been spent.
Do you have a GM quote that he gets some special bonus during those?
Narrows down the type of infiltrator. Maybe figure out a test?I wouldn't mind kicking Van Hal to the untaken "-[ ] Examine closely the corpse of the slain infiltrator, trying to determine the cause of their abilities." action but then we're not spending time with him, and I have trouble convincing myself to take that action when it doesn't seem likely to lead us to actually finding new infiltrators/plots. It is probably Learning-based so he'd be great at it, though.
A thought about our soldiery agents. A lot of them are veterans, right - so why not have them play the roles of mercenaries working the trade routes and townships openly. The Iron Bull Method.
Not really a this turn priority. This turn is pretty much purging the infiltrators before their lead grows stale.Ah, the more you know . I just assumed that the budget not used couldn't be stored, or if it could, it would look like embezzlement.
On the point of the autopsies, I want him to do it without us. As in, he sits in the interrogations with us, and then uses a personal action to do the autopsies. It's admitting a shortcoming, but I think considering how well we've done so far, and how he might enjoy doing something witch-hunter-ish, it would be win-win really.
Hell, it could set us up to do an action of:
-[] Get Van Hall to tutor you on the undead, he's the expert after all, and would likely know more than any textbook or simple priest.
Like @veekie, what's your take on it? Will you be willing to add that into your plan?
It won't distract us, and to be fair, knowing what your infiltrator is might help us root it out. (The typed up option was something for the next turns, not this one)Not really a this turn priority. This turn is pretty much purging the infiltrators before their lead grows stale.
Intellectual curiosity after we don't have assassins in the castle
I wouldn't mind a hypothetical future turn where we take a Sucking Up To The Boss action with a Research Undead action. That's good action synergy.Hell, it could set us up to do an action of:
-[] Get Van Hall to tutor you on the undead, he's the expert after all, and would likely know more than any textbook or simple priest.
--[x] Assign one to each of Drebkau and Langwald with orders to move in, build contacts, and send us reports regularly on recent events with an emphasis on anything unusual or suspicious. Veterans who have already retired into those locations or intend to do so anyway would be ideal.
--[x] Assign one to keep an eye on opinions in the military. Put an emphasis on the new Marshal for now, from his staff if they can manage it.
--[x] Insert one into the new Marshal's staff, with orders to report on his personality and any habits which may be harmful to Stirland's interests.
--[x] Assign one to summing up the Wurtbad Watch's reports and to personally get to know the Watchmen.
--[x] Hire a scribe to ensure that they are literate and numerate enough to send regular legible reports. (-15g discretionary)
I think this is fairly brilliant. Get some use out of theThrows Wilhelmina at Van Hal's crisis of faith in the hopes that an old and trusted friend can help talk him through his problems; we can't let him keep that trait because Crisis of Faith is how elector counts fall to chaos (he wouldn't, but still, bad shit down that road)
I feel like there must be SOME apparatus in place to catch incursions from Sylvania already, and we should focus on the contentious local topics like Flensburg?Puts veterans into the Sylvanian border towns that don't have armies in them; not having any eyes on the Sylvanian border has been awful
This seems a bit risky, since any of these veterans flubbing an Intrigue roll could out himself to Gustav and we have no idea how he feels about that. He might take it with good grace, he might flip out and declare bloodfeud for impugning his honor.Uses veterans to investigate Gustav in order to save on actions; this is unreliable but we should get something and we already have some information to send along should it completely fail
Yes, great choices both.Ranald's Blessing goes to getting a noble lieutenant via Anton; hopefully this will make up for his abysmal Intrigue when selecting candidates and/or give us someone excellent as assistant
Keeps to six actions to avoid exhaustion/worsened critfail risks