I also want to try and get Ranching Domes out once we hit our Agri goals, not just Tarberry Development. Ranching Domes have some nice synergies with medicine, space, and SCIENCE
 
obviously we programmed the ai to prevent the spread of the green death rock. The problem is that it decided that humans spread the death rock to much and that needs to stop. And since it want a nat 1 it decided that out of the factions that nod spreads more of the death rock and that the gdi which fights nod is acceptable to have since they're stopping nod from spreading the death rock. However they are still humans which historically spread the rock alout. So it will work with gdi very grudgingly.
That seems like the kind of result you'd get out of rolling, say, 75 for Stability, 20 for Friendliness, and ?? for Effectiveness. Not the 25-2-25-ish statline we actually got.

(Yes, I know the 25's aren't actual numbers, I'm approximating because I can't be bothered to look it up).

Yes, but this isn't about equipping the factories with railguns so they are defended. Their location is irrelevant.
My impression is that railgun harvester factories are mainly impactful in the Red/Yellow Zones closest to where they are sited. Sure, GDI can load them on a ship and move them elsewhere in the world if it needs some railgun harvesters over there, but we can already do that anyway with a single factory in principle. Note that the factories are pretty widely distributed across GDI's territory, and that fully three of the six (Maputo, Bissau, and Porto) are located near the territory of the two warlords most prone to sneaky guerilla shit and hitting our harvesters (the African sabotage guy, and Reynaldo the European guerilla guy, respectively). A fourth out of the six factories, Albany, is near the territory of Gideon, who is one of the most aggressive warlords and the one who's most consistently gone after our harvesting operations on a large scale.

We have harvesting operations all over the planet, and Karachi isn't just going to get one Warlord riled up.
Yes, but it's going to be far more effective at riling up the warlords closest to it. Indian mystery warlord will see a threat. Nuke-happy Afghan warlord will see a threat.

Krukov will see a long-term strategic threat if we create a new supply line into BZ-18. Bintang is indirectly threatened because it's probably gonna mean a more solid GDI naval presence in the Indian Ocean.

African sabotage guy and European guerilla guy are largely unaffected. Stahl and Giddyboy have basically no reason to care, except insofar as they disapprove of GDI ever accomplishing anything ever on general principles.

I'm not saying the railgun harvester factories are a bad idea (though they are inefficient in many ways, -12 Energy and -6 Labor for +30 RpT and about 6-7 Tib dice to finish the set is pretty harsh). But they're not going to be specifically that impactful on Karachi, though if we're gonna finish one, it should be the one located in RL Mozambique, I think that's Maputo, since that's the one whose products are easiest to ship to Pakistan.

I wouldn't discount the railgun harvesters just because we might get hover upgrades soon. We're expecting a war to break out any turn now, and NOD will probably want to hit every resource harvesting operation they possibly can.
I'm not discounting them, it's just kind of tough to crowbar in the means to build them given how Energy-hungry they are. And until pretty recently we were kind of focused on using our Tib dice to build up our RpT income. Now that we're floating around 850 and likely to hit 900 or so we're in fairly good circumstances, but that wasn't true until recently.

They're probably a way to get small quantities of Energy from Agriculture dice, like Spider Cotton for Capital Goods.
Hm, I phrased that poorly. I'm pretty sure I know what they do in terms of "what do you get from them," though it might be some combination of +Energy and +Logistics since the tarberries are specifically advertised as a source of vehicle fuel, especially for military vehicles.

What I mean is "how attractive is the tradeoff involved and would we rather use our remaining Agriculture dice in the last few quarters of the Four Year Plan on spider cotton or tarberries." We can't decide that without exact cost figures and exact benefit figures, so we'd need to develop the tarberries to find out what they're good for.

I also want to try and get Ranching Domes out once we hit our Agri goals, not just Tarberry Development. Ranching Domes have some nice synergies with medicine, space, and SCIENCE
I'm okay with doing that as a sort of passion project.
 
I know we are almost going to be Mass Effect crossover and all, but I see the word Alpha Centuri and I can't stop thinking of tiberium-mutated mind worms.
I mean, GDI probably would do a pretty decent job of raising Planet. And while the idea of it getting an infestation of Tiberium is horrifying, we'd throw so much shit at containing it it'd would make NOD's head spin.
 
Alpha Centuri would be interesting because of what it brings to the biological tech tree. You can get some real crazy stuff following that development path, and as we're not limited by gameplay constraints it'd be easy to combine it with our rapidly advancing technology. From a munchkin perspective, it's a lot of overpowered fun waiting to be had.

But then all there is afterwards is the Scrin to use that tech on, and the galaxy is just empty after that. A fun stop off, but I don't know if you could really make a good follow up quest with it.

Mass Effect would be a very odd challenge, assuming the existence of the Scrin doesn't massively change the galactic layout. Humanity would posses a great deal of advanced and unique technology. Unfortunately almost all of it is weapons tech and odd mining equipment, because it also has a dangerous but useful glowing green grey goo crystal that's also highly mutagenic. But from a pure numbers game, everyone has us beat. Our population is still falling, and it's not going to stop soon enough. Meanwhile the galaxy is just... Big, ya know? It'd be a real struggle to maintain independence and technology, and that's before the Reapers come into play.

Of course in the likely event the Scrin have shaken things up, it'd be impossible to say how the chips would fall, other than humanity would be happy to discover a race of blue space babes :V
 
How long would it take for a probe to get to Alpha Centuri with our current G-Drive technology? Considering with Pathfinder we can get to Pluto in 25.5 days.
 
Because what? Because it is important for AI to have moral principles, questions of existential existence or the opportunity to develop skills in creating synthesizer music. I don't see any other reasons.

The creation and application of unusual tactics to counter the enemy implies that the machine has a large number of options for evaluation and a system for comparing theoretical solutions within this system. There is no reason why an AI should be aware of itself or even be able to think that the data obtained from the film was useful. It is enough for AI to simply get another set of data "artistic assessment of military actions by humans" and give an account to itself about this.

Actually, let's start with the more banal, can GAI immutable elements? Just because this is the basic definition of AI, the ability to change self code, and damn it, I would never let a machine on the battlefield that can decide that war is hell and that defeat will save more lives in the long-term model. A self-aware AI is literally a slave, which in itself is not very effective. A good AI is a philosophical zombie, an AI that can say "This is not good", but which does not really have experiences and simply emulates the answer using the example of embedded or created patterns of behavior that are expected of it.

Ah but on which battlefield? As a reminder war is an application of politics trough force. Like literally all war serves is as a means of achieving political goals trough an escalation in the use of force as the means of coercion. So without morals all an AI is is a weapon and the only question is who is it's current wielder. This would lead to a very fruitful hacker's underground specializing in AI theft.

Also any example given is an experience even if it is not processed the same way a human mind would process it.

Only tangentially related but I love any excuse to post this short story

A xenofiction story about an AI developing PTSD and killing itself because of it? Why do you love any excuse to post that particular short story?

Incorrect. Money is an abstract measure of value. Just because something is intangible, does not mean it is a fiction.
But that's a derail.

Incorrect, unless you're using a severely nonstandard definition of "slave". Ithillid has stated GDI has declared the AI as possessing personhood, even if it is subject to "diminished capacity" issues.

And the general discussion of AI outside of the specific instance of this quest is a derail, and should probably be taken elsewhere.

So, new topic: Upcoming SCED plans, featuring "How do we spend all this money?", megaprojects, and hiring increases!

Definitely need to get more phases on New Johnson for more teams, finish the High-Sec Materials Lab, and hopefully finish the Venus Tiberium Heist. And... apparently BOT has ideas about what SCED can spend the bulk of its incoming funding on. :D

Yeah if you want to go with that definition of money the important question then is: Who is/are the one(s) deciding what is of value?

I'm the one suggesting to pay SCED with my plan. The rest of the planmakers have not done so. So first you need to vote out a plan for funding SCED in Q4 and then you can ask: How do we spend all this money?

I'm systems administrator for software vendor. I install our solution to clients, I try to fix it's problem and work around problems of whatever infrastructure client put server and whatever OS our stack runs on, plus I support our developers and our threadbare infrastructure. And I read news relevant to my profession. I don't need to paraphrase Gibson when I am trying to have a laugh about nightmare I live in today.

That nightmare is not limited to software vendors. Like that is how a depressingly large amount of corporations already work and how new corporations can spawn already.

To expand on this you will get to choose one of a few megaprojects to do. Available are:
-Deep Space Luna Telescope
Beeeeeeg Telescope built into a crater on the dark side of the moon for making high resolution pictures of nearby star systems.
-Orbital Fusion Prototype
Build an testbed orbital fusion reactor setup
-Alpha Centauri Probe Planning
The GDrive enables sending a probe to the nearest star system on reasonable star system, but even planning and designing this starship will be a megaproject and the actual construction a treasury level project.
If there are more ideas, shoot! :p

Venus anti-tiberium infrastructure planning to the point a Venus branch of ZOCOM can be established. It's boring, but also badly needed.

may I put forth some ideas ?,

for example humans are a sort of biological computer themselves working of chemical reactions and neurons ,for example if we find something repulsive the brain runs disgust.exe so that we try and avoid it , if we find something that disturbs us the brain runs fear.exe to direct us to stay away or anger.exe to encourage us to confront and deal with it , so on and so forth , but AI doesn't have any of those since it lacks the hard wear to simulate human neurons and or the chemical reactions that cause instinctive emotional behavior like fear or anger , that means that troupes like AI turning on its creators out of self preservation shouldn't really happen since self preservation is biological response derived from a build in fear of death or none existence , in fact nor should any emotional derived for an AI like existentialism "does this unit have a soul ?" for the same reasons mentioned above .

of course if the AI does have hard were simulating organic neuron networks and brain chemistry like presumably AI like (EDI and the Geth) do in mass effect then the above does not apply


another idea on how AI could realistically behave is paper clip maximizer were you give the AI a list of goals of differing priorities and it will only think , behave ,react and plan based on that list goals to the exclusion of all else

If you think you are the unit with the chance to complete the objective and all these other units keep not completing it and even making it harder to complete the objective you are going to consider the removal of these obstacles so your task is easier.

Also most corporations these days operate on paperclip maximizer logic already, why would we need AI to get that problem?
 
Round trip is a decadeish I am pretty sure. Would need to double check, but it is very much doable.
The trick is that if you can get a working orbital nuclear reactor (fission or fusion) that's capable of steady sustained output for years... Well, you have 0.5g acceleration. That's about five meters per second gained, per second. In theory you could accelerate to half the speed of light (150,000,000 meters per second) in about 30,000,000 seconds.

puts on the song from 'Rent'

That's, uh, half a million minutes, which is approximately a year.

By the time you hit half the speed of light, the damage from having the interstellar medium slam into the bow of your spacecraft (or vice versa, from the perspective of all those poor innocent hydrogen atoms you just ran over) is probably nasty enough that accelerating further is contraindicated.

So, a year to accelerate, then multiply the distance to the target star (in light years) roughly by two, then a year to slow down. Multiply by a bigger number if top speed is less than 0.5c, or a smaller number if more.

Ten years sounds more like the time to get there than the round trip, because even if you could accelerate to the speed of light with this drive system (avoiding problems like interstellar medium radiation damage), you'd need two years of engine burn time at each end of the trip just to do it, and so each leg of the journey would take more than five years.

We're going to need some good computer programs to handle scanning the system and grabbing samples. Because it would be pretty hard to find crew for a 10 year mission.
Eh. You're not wrong, but it would probably be easier to find volunteers willing to undertake a ten year interstellar mission than to be really sure you've programmed the computer well enough that everything goes according to plan. :p
 
[PENDATIC]Ironically, a Babbage machine is the one computer you can't actually make in Minecraft, per say. No real physics, gears and linkages don't work. (Or work, in mods, on such a simplified model that a clockwork computer is impossible.)

Although you could probably make a Turing machine with a piston feedtape.[/PENDATIC]

It has, in fact, been done. Turing complete 8-bit computer with a tiny bit of RAM, a 3-digit 7-segment display, and a blisteringly fast 1-hertz clock rate (the video I saw, not the actual theoretical limit). Minecraft is terrible as a computer emulator. Factorio does it much better, though still not particularly well.

Though as of this week's news, turns out the best CPU emulator is...unpatched versions of iMessage! With a new exploit allowing crackers to use a buffer overflow and an ancient (but still supported) graphics compression library to create a tiny Turing complete CPU in arbitrary RAM to allow unfettered arbitrary code execution. (update your Apple devices!)
 
Alpha Centuri would be interesting because of what it brings to the biological tech tree. You can get some real crazy stuff following that development path, and as we're not limited by gameplay constraints it'd be easy to combine it with our rapidly advancing technology. From a munchkin perspective, it's a lot of overpowered fun waiting to be had.

But then all there is afterwards is the Scrin to use that tech on, and the galaxy is just empty after that. A fun stop off, but I don't know if you could really make a good follow up quest with it.

Mass Effect would be a very odd challenge, assuming the existence of the Scrin doesn't massively change the galactic layout. Humanity would posses a great deal of advanced and unique technology. Unfortunately almost all of it is weapons tech and odd mining equipment, because it also has a dangerous but useful glowing green grey goo crystal that's also highly mutagenic. But from a pure numbers game, everyone has us beat. Our population is still falling, and it's not going to stop soon enough. Meanwhile the galaxy is just... Big, ya know? It'd be a real struggle to maintain independence and technology, and that's before the Reapers come into play.

Of course in the likely event the Scrin have shaken things up, it'd be impossible to say how the chips would fall, other than humanity would be happy to discover a race of blue space babes :V
In all fairness, there are the aliens who seeded Alpha Centauri with life with the intent of creating Planet (they call it the Manifold IIRC) as some kind of illegal research project.

I doubt we'll see SMAC show up, but it's genuinely one of the few sci-fi settings self contained enough I wouldn't scream bloody murder over combining it with a second crossover. I'd love to see Old school Starcraft, but I'm coming to peace with the fact it's likely another victory for Mass Effect.
 
I doubt we'll see SMAC show up, but it's genuinely one of the few sci-fi settings self contained enough I wouldn't scream bloody murder over combining it with a second crossover.
If it wasn't a Starcraft cross, yeah that'd be pretty fun. Just as something to slot into a technologically boring setting like Mass Effect, I'd approve.
I'd love to see Old school Starcraft, but I'm coming to peace with the fact it's likely another victory for Mass Effect.
I can see it working, though the Scrin would be stealing part of the Protoss' shtick. Just for tech and research fun I'd go for it.

The main thing I think you'd get from Mass Effect is a whole new level and layer of politiking. Right now in this quest, it's GDI vs Nod and their internal squabbles. Mass Effect adds huge and powerful star nations, that will all want what humanity has, but has to play nice to get it or risk getting the rest of the galaxy coming after them. Add in a few desperate races more willing to cut a deal and you've got a whole new type of fun coming your way.

Again assuming the Scrin haven't made the galaxy a very, very different place, which I find unlikely.
 
AI simply would be more dependent on welfare programs than most citizens. The solution then is to create a culture opposed to government coercion and a government responsive to that popular culture... which we seemingly very much do have.
In addition to the fact that we may encounter fans of paternalism among people because of the significant concern of the state for them, as well as the unwillingness to see a weak state. But we can't make people think that GDI is a good thing, we don't have a human irradiation facility in orbit.

In the case of AI, I don't think there are forms of "open source" access to the internals of AI within which there would be opportunities to prevent brainwashing. We are literally creating AI. Who says you won't put a backdoor in there? Especially considering the gray zone of the special services.

Your analogy would be correct if we had reliable mind control systems known to society. However, in the case of AI, this is what it is. We know how to make AI work for us and the main reason why it is not being done is our unwillingness. A mediocre counterweight, don't you think?
Ah but on which battlefield? As a reminder war is an application of politics trough force. Like literally all war serves is as a means of achieving political goals trough an escalation in the use of force as the means of coercion. So without morals all an AI is is a weapon and the only question is who is it's current wielder. This would lead to a very fruitful hacker's underground specializing in AI theft.
War is politics only beyond war. This is a strategic level. At the tactical level, this is the achievement of the questions posed and no one will give the AI the opportunity to order, not advise. At least by virtue of responsibility. What punishments can exist for AI at all? Erasing? Who would we punish for a failed offensive?

Let me remind you that the main reason for opposing medical robots in operating rooms is the issue of responsibility in case of harm to the patient. In the modern world, I'm talking about telemedicine, but still. If the AI makes a mistake, is the AI to blame, the one who provided the wrong data or the one who programmed the AI? What punishments other than the death penalty are generally possible for AI?

AI without morals is a weapon. Like nuclear bombs. NOD likes to steal nuclear bombs, and GDI hides it. All sides know how nuclear bombs work. AI with morals is an alien. You need to consider his morality. Could AI be a traitor? Can AI conscientiously substitute troops? This is a complex variable, and damn it, there are enough situations with variables in the war that, as a general, I would be in favor of banning AI in the army and introducing highly developed analytical programs.

I don't need fucking psychiatrists for AI, I need cybernetic warfare specialists at headquarters. Simply by virtue of the fact that the weapon must shoot at the enemy, a nuclear bomb should not think that it will be worth its explosion to the city under the bomb. At least because in this case psychological warfare would work against the bomb.
 
On Agriculture, I think we've run out of time to do Perrenials/Kuzdu. We're anticipating a war soon and all, so more food in reserve is a high priority. Even if Kudzu Phase 3 is a very nice benefit, we really don't want egg in our face if we have territory that ends up running out of food in reserve while we were busy making large supplies of tea.

It's unfortunate that Freeze Dried Food Plants costs 20R/die, but the sooner we manage to fund it, the safer we'll be to fill out all the phases of Kudzu or build the Ranching Domes.
 
In addition to the fact that we may encounter fans of paternalism among people because of the significant concern of the state for them, as well as the unwillingness to see a weak state. But we can't make people think that GDI is a good thing, we don't have a human irradiation facility in orbit.

In the case of AI, I don't think there are forms of "open source" access to the internals of AI within which there would be opportunities to prevent brainwashing. We are literally creating AI. Who says you won't put a backdoor in there? Especially considering the gray zone of the special services.

Your analogy would be correct if we had reliable mind control systems known to society. However, in the case of AI, this is what it is. We know how to make AI work for us and the main reason why it is not being done is our unwillingness. A mediocre counterweight, don't you think?

? That is a very absolutist argument for creating sentient beings. There are other reasons to make AI than just to make servants to the state/company/person.

War is politics only beyond war. This is a strategic level. At the tactical level, this is the achievement of the questions posed and no one will give the AI the opportunity to order, not advise. At least by virtue of responsibility. What punishments can exist for AI at all? Erasing? Who would we punish for a failed offensive?

Let me remind you that the main reason for opposing medical robots in operating rooms is the issue of responsibility in case of harm to the patient. In the modern world, I'm talking about telemedicine, but still. If the AI makes a mistake, is the AI to blame, the one who provided the wrong data or the one who programmed the AI? What punishments other than the death penalty are generally possible for AI?

AI without morals is a weapon. Like nuclear bombs. NOD likes to steal nuclear bombs, and GDI hides it. All sides know how nuclear bombs work. AI with morals is an alien. You need to consider his morality. Could AI be a traitor? Can AI conscientiously substitute troops? This is a complex variable, and damn it, there are enough situations with variables in the war that, as a general, I would be in favor of banning AI in the army and introducing highly developed analytical programs.

I don't need fucking psychiatrists for AI, I need cybernetic warfare specialists at headquarters. Simply by virtue of the fact that the weapon must shoot at the enemy, a nuclear bomb should not think that it will be worth its explosion to the city under the bomb. At least because in this case psychological warfare would work against the bomb.

And now you move onto a penal argument. In the case of telemedicine most doctors have not crosstrained in informatics as well as medicine so they could take full responsibility for their successes and their failures and on top of that the field of telemedicine doesn't yet have delineated supply chains like say pharmaceutical industries do so that the weight of responsibility is crystal clear in each case.

If you are not willing to deal with complex variables and instead would like to just press buttons to launch bullets, bombs and missiles you have no place on the battlefield and will find yourself outplayed by everyone.

The military needs fucking psychiatrists for regular soldiers so they don't go off committing crimes against themselves and/or others. You can't remove minds from the battlefield because even if you roboticize the entire army, the builders/designers of the robotic armies have to have minds of some sort and those minds will remain just as valid targets on the battlefield as any piece of ordinance.

Also by the virtue of a weapon being shot the shooter of the weapon must contemplate their/its aim.

On Agriculture, I think we've run out of time to do Perrenials/Kuzdu. We're anticipating a war soon and all, so more food in reserve is a high priority. Even if Kudzu Phase 3 is a very nice benefit, we really don't want egg in our face if we have territory that ends up running out of food in reserve while we were busy making large supplies of tea.

It's unfortunate that Freeze Dried Food Plants costs 20R/die, but the sooner we manage to fund it, the safer we'll be to fill out all the phases of Kudzu or build the Ranching Domes.

Alright then. Still with 8 Free Dice because nobody has told me if we get an extra Free Die from Philadelphia II or not the newest version of my preliminary plan:

Political‌ ‌Support:‌ 90
SCIENCE Meter: 4/4
Free‌ ‌Dice:‌ ‌8
Housing:‌ +30 (17 Low Quality)
Energy:‌ +8 (+4 Reserve)
Logistics:‌ +7
Food:‌ +17 ‌(+10 Reserve)‌ ‌
Health:‌ +11 (2 Consumed) ‌
Capital‌ ‌Goods:‌ +5
Stable Transuranics: Edit 2: +15
Consumer‌ ‌Goods:‌ +33
Labor:‌ +37 (+4 per Turn)
Tiberium‌ ‌Processing‌ ‌Capacity‌ ‌(1790/2420)‌ ‌

Green ‌Zone‌:

Water:‌ +6
Abatement: 83

Red Zone:

Abatement: 70

Infrastructure: +33
Heavy Industry: +28
Light and Chemical Industry: +23
Agriculture: +23
Tiberium: +36
Orbital Industry: +23
Services: +28
Military: +25
Bureaucracy: +23

+5 Development
+5 Technology Working Groups
+5 Station Building

Security Reviews:
Military 3 turns ago 2059 Q1
Agriculture 4 turn ago 2058 Q4
Light/Chem 5 turn ago 2058 Q3
Services 6 turns ago 2058 Q2
Orbital 8 turns ago 2057 Q4
Heavy Ind 9 turns ago 2057 Q3
Tiberium 10 turns ago 2057 Q2
Bureaucracy 11 turns ago 2057 Q1
Infrastructure 12 turns ago 2056 Q4

[ ] Plan Stocking the Piles 4.1:
Infrastructure 6/6 Dice 90 Resources
-[ ] Yellow Zone Fortress Towns (Phase 3) 25/200 20 Resources per Die, 3 Dice = 60 resources
-[ ] Integrated Cargo System 695/800 15 Resources per Die -2 Lab - 2 E -2 CapG on Completion, 2 Die = 30 Resources
-[ ] Security Reviews Infrastructure 1 Die
Heavy Industry 5/5 Dice 100 Resources
-[ ] Continuous Cycle Fusion Plants (Phase 4) 76/300 20 Resources per Die, 4 Die = 80 Resources
-[ ] Nuuk Heavy Robotics Foundry (Phase 1) 0/160 20 Resources per Die -1 Lab on Completion, 1 Die = 20 Resources
Light and Chemical Industry 5/5 Dice 75 Resources
-[ ] T-Glass Foundries (Stage 2) 55/350 15 Resources per Die -1 STU -2 E on Completion, 5 Dice = 75 Resources
Agriculture 4/4 Dice 70 Resources
-[ ] Perennial Aquaponics Bays (Stage 3) (updated) 207/350 10 Resources per Die, 1 Die = 10 Resources
-[ ] Freeze Dried Food Plants 20 Resources per Die -1 E on Completion, 3 Dice = 60 Resources
Tiberium 7/7 Dice 160 Resources
-[ ] Tiberium Processing Refits (Phase 3) (Updated) 3/100 20 Resources per Die -250 PC if not completed, 1 Die = 20 Resources
-[ ] Railgun Harvester Factories Dandong 0/70 10 Resources per Die -2 E -1 Lab on Completion, 1 Die = 10 Resources
-[ ] Offshore Tiberium Harvester Stations (Phase 3) 67/200 20 resources per Die, 2 Die = 100 Resources
-[ ] Visceroid Research Programs (New) 0/120 15 Resources per Die -10 PS on Completion, 2 Die = 30 Resources
-[ ] Security Reviews Tiberium 1 Die
Orbital 6/6 Dice 100 Resources
-[ ] GDSS Enterprise (Phase 4) 0/765 20 Resources per Die, 2 Die = 40 Resources
-[ ] Asteroid Belt Survey Probes 16/45 15 Resources per Die, 1 Die = 15 Resources
-[ ] Outer System Survey Probes 0/190 15 Resources per Die, 3 Dice = 45 Resources
Services 5/5 Dice 50 Resources
-[ ] Prosthetics Deployment Initiatives (Phase 4) 146/320 15 Resources per Die -1 H on Completion, 2 Die = 30 Resources
-[ ] Domestic Animal Programs 0/200 10 Resources per Die -3 F on Completion, 3 Dice = 30 Resources
Military 8/8 Dice + 5 Free Dice 210 Resources:
-[ ] Long Range Sensor System Deployment (Phase 2) 118/300 25 Resources per Die, 3 Dice = 75 Resources
-[ ] Stealth Disruptor Development 0/40 15 Resources per Die, 1 Die = 15 Resources
-[ ] Reclamator Fleet Yellow Zone 6a Savannah 184/210 20 Resources per Die, ' 1 Die = 20 Resources
-[ ] Orca Refit Deployment 151/200 15 Resources per Die -1 CapG on Completion, 1 Die = 15 Resources
-[ ] Apollo Fighter Factories (New) San Francisco 0/80 15 Resources per Die -4 E on Completion, 1 Die = 15 Resources
-[ ] Apollo Fighter Factories (New) Maputo 0/80 15 Resources per Die -4 E on Completion, 1 Die = 15 Resources
-[ ] Apollo Fighter Factories (New) Rotterdam 0/80 15 Resources per Die -4 E on Completion, 1 Die = 15 Resources
-[ ] Shell Plants (Phase 5) (Updated) 27/150 10 Resources per Die -1 E on Completion, 3 Dice = 30 Resources
-[ ] GD-3 Rifle Development 0/30 10 Resources per Die, 1 Die = 10 resources
Bureaucracy 4/4 Dice + 3 Free Dice:
-[ ] Security Reviews Infrastructure 2 Die
-[ ] Security Reviews Tiberium 2 Die
-[ ] Security Reviews Bureaucracy 1+2 Die

90+100+75+70+160+100+50+210 = 855/855

-2 Lab -2 E -2 CapG -1 STU -2 E -1 E -2 E -1 Lab -10 PS -3 F -1 CapG -4 E -4 E -4 E -2 E which means the minimum for this plan is +38 Labor, -9 Energy, +2 Capital Goods, +13 Stable Transuranics and 80 Political Support.

So this plan is done in preparation for the conflict that the Karachi Sprint will kick off:

- 3 Dice on Yellow Zone Fortress Towns to secure our supply lines before we launch Karachi. 97% chance and an average DC of 20 to complete Phase 3. We do Phase 4 along Karachi next turn to be ready to counter-attack.
- 2 Die on Integrated Cargo System to patch one of our strategic weaknesses. 98% chance and an Average DC of 12 to complete.
- 1 Die on Security Reviews Infrastructure to make sure the Karachi Sprint goes as smoothly as possible.

- 4 Dice on Continuous Cycle Fusion Plants for a 97% chance and a DC of 27 to complete Phase 4. It will roll over into Phase 5 which we should be able to build next turn while also doing Capital Goods projects.
- 1 Die on Nuuk to get that started. No chance and no DC to somplete.

- 5 Dice on T-Glass Foundries Stage 2 for a 91% chance and an Average DC of 36.

- 1 Die on Perennial Aquaponics Bays (Stage 3) to get that rolling again. 1% chance and a DC of 100 to complete.
- 3 Dice on Freeze Dried Food Plants for a 75% chance and an average DC of 39 to complete.

- 1 Die on Tiberium Processing Refits for a 55% chance and a DC of 46 to complete another Phase of it.
- 1 Die on a Railgun Harvester Factory in Dandong to gain tougher Harvesters before the Karachi Sprint as with out attack on Krukov it won't be suspicious that we are building a tougher Harvester factory in his back yard and to save some money while gaining some in return. 82% chance and a DC of 19 to complete.
- 2 Die on Offshore Tiberium Harvester Stations to gain in Resources per Turn so we can do the projects we want instead of the projects we can. 90% chance and an Average DC of 23 to complete.
- 2 Die on Visceroid Research Programs to get better Liquid Tiberium Handling tech before we resume building Liquid Tiberium Power Stations after the Karachi Sprint is well in hand. 95% chance and an average DC of 17 to complete.
- 1 Die on Security Reviews Tiberium to make sure Karachi Sprint goes as smoothly as possible.

- 2 Die on GDSS Enterprise Phase 4 to get started on that. No chance and no DC that can get it done next turn.
- 1 Die on Asteroid Belt Survey Probes for a 100% chance and a DC of 2 to complete it.
- 3 Dice on Outer System Survey Probes to get the SCED enough resources that it is certain that they will get a handle on the Venusian Tiberium and also get a boost to the Starbound Party. 81% chance to complete and an Average DC of 36.

- 2 Die on Phase 4 of Prosthetics Deployment Initiatives to get that completed. 49% chance and an average DC of 52 to complete.
- 3 Dice on Domestic Animal Programs to finally get that done and it's only the second mental health action we do in this quest. 84% chance to complete and an average DC of 34.

- 3 Dice on Long Range Sensors Deployment (Phase 2) to finish that retrofit and be ready with detectors during the Karachi Sprint. 88% chance and an Average DC of 31 to complete.
- 1 Die on Stealth Disruptor Development so that when we start the Karachi Sprint the Indian NOD Shadow Teams get a really unpleasant surprise. 100% chance and a DC of 2 to complete.
- 1 Die on Super MARV fleet in Savannah for a 100% chance and a DC of 2 to complete. I'm just done with this. Get it out the door.
- 1 Die on Orca Refit for a 92% chance and a DC of 9 to complete and be done with it.
- 1 Die each on all the new Apollo Factories so we can keep our air superiority against NOD. 61% chance and a DC of 40 for any one of them to complete.
- 3 Dice on Shell Plants (Phase 5) to have enough Dakka when the Sprint Starts. 99% chance and an Average DC of 11 to complete. 28% chance and an Average DC of 61.
-1 Die on GD-3 Rifle so we can roll it out during the Karachi Spring and make sure our grunts can kill the Gana with their guns. 100% chance and a DC of 2 to complete.

- 2 Die each on the two Security Reviews to make sure Karachi Sprint goes as smooth as possible and 3 Free Dice on Security Reviews Bureaucracy so that next turn we get all our security reviews below 2 years since last done.

- Our Strategic Needs are to keep the confidence level of all our military branches High and to have enough Resources per Turn to activate all Dice while gaining more Dice.

- Our Strategic Weaknesses currently are a lack of full new generation Tiberium processing (which we can mitigate by building new processing plants, but isn't going away until we do both the retrofit and the new generation of Tiberium storage/silos), not enough consumables (which can be fixed by building up ammo, ablat and sensor stockpiles), not enough slack in our Logistics system for fighting a war (which we can fix by building up more Logistics projects) and not enough fortifications to defend against NOD long range bombardments.

- Our Operational Needs are a better distribution of personnel (civilian and military), a better defensive envelope around the Earth so NOD can't use the orbits against us (so the completion of the ASAT system and the installment of new armaments for it), rapid expansion of space infrastructure and Tiberium abatement in all environments (we are currently not doing enough to mine it out of Blue Zones, we are not cleaning enough of the ocean floor, the Red Zones don't have complete containment lines and we are not doing enough in Glacier Mining).

- Our Operational Weaknesses currently are a lack of completed Railways in Blue and Green Zones for better direct population transfer, a lack of Integrated Cargo System for better ablation of Logistics during a war, a lack of Zone Armor so that ZOCOM isn't doing the job of the regular military and a lack of enough quality Housing for our population.

- Our Tactical Needs are better education for all (Litvinov is going to be really helpful with this), Labor pool expansions, Mental Health treatment actions, more options in Orbital Supremacy (Orbital Lasers need the new Laser Tech, High Altitude Ion Cannons, Orbital Nuclear Stockpiles and Orbital Strike Regimental Team Combat Stations), deescalation of everyday life from the war footing and better preparation of our population for participation in military actions.

- Our Tactical Weaknesses currently are an insufficient amount of Yellow Zone Fortress Cities, lack of NOD anti-stealth deployment, the Himalayan (isolated, which can be fixed with a MARV Hub and Karachi) and Arabian Blue Zones (ZOCOM HQ and the Blue Zone from which the Mecca complex is run, needs a MARV Hub and more Fortress Cities), Security Reviews (we need to bring down the time since the last one below 2 years in all categories and keep it that way), better local Food and Water supplies for the Green Zones and the lack of Plasma Shuttle Logistics which would enable better binding of the Blue Zones into a more coherent entity.

Edit: No I'm done with this particular error.

Hey @BOTcommander you alright? You usually post a new quarter of the SCED quest by now.
 
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We really do not need to send anything out of system. Especially not to Alpha Centuri. It's bad enough the Scrin know who we are and we're radiating data. We don't need another potential alien race to have a clue where we are. We should focus on the solar system first before poking unknown bears.
 
It has, in fact, been done. Turing complete 8-bit computer with a tiny bit of RAM, a 3-digit 7-segment display, and a blisteringly fast 1-hertz clock rate (the video I saw, not the actual theoretical limit). Minecraft is terrible as a computer emulator. Factorio does it much better, though still not particularly well.
No, I know about that, that's been done lots of times.

I mean an actual Turing machine. Or at least a Infinite Abacus.

But we're getting off topic.
 
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