Blue Zone Residential Construction (Phase 2) 208/200
Rail Link Reconstruction (Phase 1) 184/300 Remaining Progress: 116
Run of River Campaigns 98/200 Remaining Progress: 102
North Boston Chip Fabrication (Phase 2) 454/300
Blue Zone Aquaponics Bays 208/200
Blue Zone Perimeter Redoubts (Phase 2) 245/200
Blue Zone Perimeter Outposts (Phase 2) 150/150
Red Zone Tiberium Harvesting (Phase 3) 132/150 Remaining Progress: 18
Experimental Tiberium Treatment Labs 42/100 Remaining Progress: 58
Expand Orbital Communications Network (Phase 1) 179/150
Yellow Zone Security Services 208/200
Railgun Refits 169/150
Overall pretty successful turn
So, from completed projects, we get:
(- Labor, ++++ Housing)
( ++ Capital Goods - Labor)
(-- Labor ++ Food)
(small additional income trickle [5 Resources]) (5 points of yellow zone mitigation)
(small additional income trickle [5 Resources]) (5 points of Yellow Zone Mitigation)
OCN
United Yellow Zone happiness
Railguns!
Net of -4 Labor, +4 BZ Housing, +2 Capital Goods, +2 Food, +10R, +10 YZ mitigation. And other things we can't directly see.
Next turn:
Rail Links should just need 2 more dice, same with Run of River.
Heavy Industry: Boston Phase 3 should be 154/600, which... we should probably take 2 turns to do, so we can have free dice for other things.
LCI: hopefully 1 die on Toy plants, 2 on Chemical Precursors, if we can afford that.
Agriculture: Maybe Bamboo, because paper is not a bad thing to have, maybe biodomes or luxury aquaponics, lower-priority
1 die for RZ harvesting, and the Tiberium Labs, leaves 4 dice for further BZ/YZ projects.
Maybe start on an Orbital project? Depends on if we do Philly or Orbital Drop Regiments
Services... not sure, so many nice things here.
Military: either OSRCTD, or Field Artiller (possibly plus hydrofoil development)
Bureaucracy: either a security review, or Forgotten Band Outreach.