I like the suggestion that we complete all the airforce upgrades that might affect the Aurora at the same time as we do the Aurora deployment. What would that involve? Would the wingman drone help them? Is it JUST the wingman drone that supports them?
Wingman drones based on the Apollo chassis might help a strike force fight its way through air defense to the target, but I suspect that actual deployment of wingman drones is its own whole thing that won't be done in time to matter for the strike.

So what I'm hearing is, we should pivot into Heavy Metal Mines immediately after Philadelphia, not at the end of the Plan like @Simon_Jester was thinking.
If we can arrange, somehow, for our moon mining income to be protected from reallocation, then it matters a lot less when we do it, and we might as well try to do Enterprise first to see if it shakes loose some benefits for moon mining (say, a 'bay' option at the end of Phase 4 that helps with it somehow).

If we can't arrange for moon mining to be protected income, then there definitely is an argument for doing it ASAP in hopes of getting some actual benefit from the project before we lose 70% of the already relatively thin income stream from it.

I think it's worth it to try in the near future to arrange for moon mining to be protected income somehow, because that is a law that was already placed on the books once and can be done again if there's political willingness.

With that said, I think we should do the Rare Metals Mines first, because two phases of that may well lower the cost of everything else by more than Heavy Metals Mines lower the cost of the former.

If that is the case you are right in that if we want to go for Heavy Metal Mines we should do it before Enterprise. There is an argument to be made that we should do the mines before Enterprise in any event as the main benefits are metal processing (which is less a priority if light/heavy metals can stockpile) and Station cost reduction (we would want to finish our other Orbital commitments prior to doing any additional stations anyway).
@Ithillid , would you care to comment on the process by which we can turn Heavy Metals and Light Metals from lunar mining into actual RpT income? And on stockpiling, where plausibly the ore could just pile up on the lunar surface for a while in theory?

Because I'm not sure we have a clear understanding of how, game-mechanically, that's supposed to work... but in real life these are projects we're talking about doing in the next 2-3 years of game time and I'm pretty sure that in-character the people in Treasury have a fairly clear idea of what their options are for refining the metals they would extract from the lunar mines they specifically plan to invest billions of dollars into in the near future.
 
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Our Orbital dice are so heavily overstrained right now that we're basically committed to spending Free dice on orbital anyway for practically every turn until the end of the Plan.

The way we use Orbital dice to contribute to Military projects is by spending the Orbital dice on Orbital projects, freeing up Free dice that we don't have to spend as quasi-mandatory 'extras' to finish our space project commitments at the end of the Plan.
I very much doubt that for the entire rest of the plan that we will always have a free die on orbital, ORSCT is a orbital project, ASAT again orbital project it just doeasn't make sense why we wouldn't have the option to use orbital die in some form on orbital military project. We have the same thing for mil die and tib die with marvs why wouldn't it be the same with orbital. Also it would def help if we were able to add orbital dice onto it that would help in quickly get it over with then move those die and them some more back onto orbital which would more than make up for it
 
Didn't the Starbound party already get a law enacted that prevents lunar mining from being reallocated?
Yes, but it was a one-time-only protection for the 2058 reallocation. At any rate, I figure that it's unlikely to get that favorable of a deal to protect the space mining from being reallocated. Everyone in GDI wants a bigger slice of the resources available since the more resources available to them means better outcomes for whatever pet projects they're working on.

The military wants more R's for more Noddies go Boom. Starbound wants R's to further fund space projects under their purview (but not necessarily the Treasury's, such as SCED, or Spaceforce). The Developmentalists, Socialists, and general public all want R's to further improve their quality of life in this shitty world. And so on. Choose any group, they want money for something. Point is, the Treasury is a big fish with a huge claim to the resource pile because of what it does, but it doesn't have the only claim. If going for any kind of protection from reallocation scheme, expect the political favors to start at 'extreme', and go up from there.
 
I very much doubt that for the entire rest of the plan that we will always have a free die on orbital...
No, but we're overwhelmingly likely to have an average of one Free die on Orbital per turn, and we will certainly not be able to afford to spend existing Orbital dice as ersatz Free dice for another category.

The point is that the Orbital dice are busy because we have huge Plan commitments in that specific category that cannot be met by any other means. So regardless of whether it would help in the abstract, realistically if we had that option we wouldn't take it. We'd just shift the balance of Free dice spending between Orbital and Military, which are the two big attractors for those kinds of dice in the current Plan.

Yes, but it was a one-time-only protection for the 2058 reallocation. At any rate, I figure that it's unlikely to get that favorable of a deal to protect the space mining from being reallocated. Everyone in GDI wants a bigger slice of the resources available since the more resources available to them means better outcomes for whatever pet projects they're working on.
You're right. On the other hand:

1) We're also shoveling enormous mountains of tiberium resource income into GDI's overall economy. The pie is going to grow rapidly and there will be plenty of budget growth to throw around for the 2062 reapportionment.

2) The space mining income is still low enough that in practice all it's doing is funding continued space expansion and making space pay for itself. The Development-Starbound coalition probably likes the sound of that.

I can totally imagine a situation where if we promised to put out another +60 or +80 RpT of tiberium income here on Earth that would be given over to the usual claimants, and possibly if we promised to do a few more Space things, that we could get 60 or 80 RpT of moon mining income protected from reallocation.

And it would totally be worth it.
 
If we want to cut deals with Parliament I think it should wait until the turn after the election not the turn before. Any deals made now have zero guarantee that the people we're shaking hands with will still be politically relevant or even have a job come next year. I'd like to investigate the option and see what we can get, it's looking like there's some wiggle room in the back half of the Plan that we can afford to sell off to the highest bidder. But this year isn't the right tactical moment IMO.
 
Now is the moment when a politician would make a deal though. Anything to get an edge. Now is the moment when they are looking for deals. Its a seller's market, and we are the only game in town.
 
Nice meme plan. Too bad it doesn't include the next turn rollout of Aurora Bomber, else some people might actually vote for it:p. I now kinda want to see a Air Force based Meme Plan now through.

Roll out the Aurora and Orca Refit in a single turn, maybe also the Wingman Drones, Phase 2 Sensor System Deployment and Prototype Plasma Weapons Development, just to make absolutely sure that by 2060, our aircraft will reduce any Noddie unit within range of an airbase to scrap.🎇🔥

Hm. I can get you Orca Refit and Aurora Factories in a single turn on top of what else I'm doing. New preliminary plan below.

...Maybe we shouldn't ask the political parties for favors on the eve of an election? There's only so much we can do in one turn, and the parties we make promises to might not be nearly as strong after the election. Plus it might seem a bit mercenary, going to them immediately the turn before things kick off. We could also do [] Interdepartmental Favors next turn, to get a look at what other parts of the GDI government want and try to find good deals there.

We have a monopsony on certain political actions like Infrastructure construction and heavy industry development. We're the only game in town for them to sell their political work to.

Now is the moment when a politician would make a deal though. Anything to get an edge. Now is the moment when they are looking for deals. Its a seller's market, and we are the only game in town.

It's a buyer's market actually as we will be buying political favors for them in exchange for our Resources per Turn being diverted in a specific direction.

Anyways new preliminary plan:

Political‌ ‌Support:‌ 70
SCIENCE Meter: 4/4
Free‌ ‌Dice:‌ ‌7
Housing:‌ +31 (16 Low Quality)
Energy:‌ +6 (+4 Reserve)
Logistics:‌ +7
Food:‌ +21 ‌(+8 Reserve)‌ ‌
Health:‌ +11 (3 Consumed) ‌
Capital‌ ‌Goods:‌ +5
Stable Transuranics: +13
Consumer‌ ‌Goods:‌ +43
Labor:‌ +38
Tiberium‌ ‌Processing‌ ‌Capacity‌ ‌(1770/2370)‌ ‌

Green ‌Zone‌:

Water:‌ +6
Abatement: 83

Red Zone:

Abatement: 70

Infrastructure: +28
Heavy Industry: +23
Light and Chemical Industry: +18
Agriculture: +18
Tiberium: +31
Orbital Industry: +18
Services: +23
Military: +20
Bureaucracy: +18

+5 Development
+5 Technology Working Groups
+5 Station Building

Security Reviews:
Military 2 turns ago 2059 Q1
Agriculture 3 turn ago 2058 Q4
Light/Chem 4 turn ago 2058 Q3
Services 5 turns ago 2058 Q2
Orbital 7 turns ago 2057 Q4
Heavy Ind 8 turns ago 2057 Q3
Tiberium 9 turns ago 2057 Q2
Bureaucracy 10 turns ago 2057 Q1
Infrastructure 11 turns ago 2056 Q4

[ ] Plan Stocking the Piles 3.2:
Infrastructure 5/5 Dice + 2 Free Die 105 Resources
-[ ] Integrated Cargo System 307/800 15 Resources per Die -2 Lab - 2 E -2 CapG on Completion, 7 Dice = 105 Resources
Heavy Industry 4/4 Dice 95 Resources
-[ ] Continuous Cycle Fusion Plants (Phase 3) 258/300 20 Resources per Die, 1 Die = 20 Resources
-[ ] Blue Zone Heavy Industrial Sectors 336/500 25 Resources per Die -4 Lab -8 E on Completion, 3 Dice = 75 Resources
Light and Chemical Industry 4/4 Dice 60 Resources
-[ ] T-Glass Foundries (Stage 1) (New) 117/350 15 Resources per Die -1 STU -2 Energy on Completion, 4 Dice = 60 Resources
Agriculture 3/3 Dice 30 Resources
-[ ] Strategic Food Stockpile Construction (Phase 1) 0/150 10 Resources per Die -4 F on Completion, 3 Dice = 30 Resources
Tiberium 6/6 Dice 145 Resources
-[ ] Red Zone Containment Lines (Stage 6) (Updated) 54/200 25 resources per Die, 5 Dice = 125 Resources
-[ ] Tiberium Processing Refits (Phase 2) (Updated) 20/100 20 Resources per Die -250 PC if not completed, 1 Die = 20 Resources
Orbital 5/5 Dice 95 Resources
-[ ] GDSS Philadelphia II (Phase 5) 1227/1425 20 Resources per Die, 4 Dice = 80 Resources
-[ ] Asteroid Belt Survey Probes 16/45 15 Resources per Die, 1 Die = 15 Resources
Services 4/4 Dice 70 Resources
-[ ] Tissue Replacement Therapy Deployment 0/??? 20? Resources per Die, 1 Die = 20 Resources
-[ ] Domestic Animal Programs 0/200 10 Resources per Die -3 F on Completion, 1 Die = 10 Resources
-[ ] Advanced Electronic Video Assistant Deployment 0/??? 20? Resources per Die, 1 Die = 20 Resources
-[ ] Early Prototype General Artificial Intelligence Development 66/120 20 Resources per Die, 1 Die = 20 Resources
Military 6/6 Dice + 5 Free Dice 205 Resources:
-[ ] Wartime Factory Refits (Phase 3) (Updated) 3/100 20 Resources per Die -4 CapG on Completion, 3 Dice = 60 Resources
-[ ] Stealth Disruptor Development 0/40 15 Resources per Die, 1 Die = 15 Resources
-[ ] Reclamator Hub Blue Zone 2 Richmond 58/125 20 Resources per Die, 1 Die = 20 Resources
-[ ] Reclamator Fleet Yellow Zone 6a Savannah 182/210 20 Resources per Die, 1 Die = 20 Resources
-[ ] Orca Refit Deployment 0/200 15 Resources per Die -1 CapG on Completion, 2 Die + 1 Administrative Die = 45 Resources
-[ ] Aurora Strike Bomber Deployment 0/70? 15? Resources per Die, 3 Dice = 45 Resources
Bureaucracy 3/3 Dice:
-[ ] Administrative Assistance Orca Refit Deployment 2 Die
-[ ] Make Political Promises 1 Die

105+95+60+30+145+95+70+205 = 805/810

-2 Lab -2 E -2 CapG -4 Lab -8 E -1 STU -2 E -4 F -8 CapG -1 CapG means that the minimum for this plan is +36 Labor, -2 Energy, -6 Capital Goods, +12 Stable Transuranics and +17 Food. Let's hope we complete a round of Fusion and the Blue Zone Heavy Industrial Sectors this turn.

All aboard the Get All the Extra Dice Ready and Active in this Quarter Plan and Aurora Deployment in a single turn:

- 7 Dice on Integrated Cargo System to patch one of our strategic weaknesses. 82% chance and an Average DC of 55 to complete.

- 1 Die on Continuous Cycle Fusion Plants for a 97% chance and a DC of 4 to complete Phase 3. We will need Phase 4 next turn.
- 3 Dice on Blue Zone Heavy Industry Sectors for a 92% chance and an Average DC of 27.

- 4 Dice on T-Glass Foundries for a 83% chance and an Average DC of 37.

- 3 Dice on Strategic Food Stockpile Construction (Phase 1) for a 92% chance and an Average DC of 27 to complete and roll over into the next Phase.

- 5 Dice on Red Zone Containment Lines because I want to do both a gain in Red Zone Mitigation and a gain in Resources per Turn so we have enough with Philadelphia II and Wartime Factory Refits finishing. 100% chance and an Average DC of 2 to complete Stage 6, an 88% chance and an Average DC of 36 to complete Stage 7 and an 3% chance and an Average DC of 76 to complete Stage 8.
- 1 Die on Tiberium Processing Refits for a 67% chance and a DC of 34 to complete another Phase of it.

- 4 Dice on GDSS Philadelphia II to get Phase 5 completed. 97% chance and an Average DC of 28 to complete.
- 1 Die on Asteroid Belt Survey Probes for a 100% chance and a DC of 2 to complete. SCED needs funding right now to be able to better expand their action economy. So this instead of Study Novel Materiel (which SCED can do too) as it can wait and as far as I am concerned SCED can not.

- 1 Die on Tissue Replacement Therapy Deployment to take up space for that option.
- 1 Die on Domestic Animal Programs since it doesn't spend Health. 1/3 Median and no DC that can succeed. Probably going to swap it for an extra Die on one of the Deployments or if both Deployments are not Services Projects then boost it to completion.
- 1 Die on Advanced Electronic Video Assistant Deployment if it happens to be needed.
- 1 Die on Early Prototype General Artificial Intelligence Development to complete it. Since it's an Early Prototype there probably won't be a follow up action for quite some time. 90% chance and a DC of 11 to complete.

- 3 Dice on Wartime Factory Refits to complete those this turn alongside completing Blue Zone Heavy Industrial Sectors. 72% chance and an Average DC of 42 to get at least 1 Extra Die in Military.
- 1 Die on Stealth Disruptor Development for a 100% chance and a DC of 2 to complete.
- 1 Die on the Blue Zone Marv Hub we overcompleted towards. 69% Chance and a DC of 32 to complete it and have it act as an investment break.
- 1 Die on Super MARV fleet in Savannah for a 100% chance and a DC of 2 to complete.
- 2 Die and 1 Administrative Die on Orca Refit. It's time it was done. 57% chance and an Average DC of 49 to complete. This is the action where the Administrative Die's lack of completion bonuses will do the least harm while giving the most gain for the risk of using it in the first place. Yes I know this risks not getting Orca done this plan while completing Wartime Factory Refits, but we need those Mil Di(c)e.
- 3 Dice on Aurora Deployment so we can get them all deployed as it was 3 Factories for Apollos and we can be sure we bomb Krukov next turn. It's most likely a 70 progress or less per factory. So a 66% chance and a DC of 35 to complete each individual factory. Orbital Strike Regimental Combat Stations get the Dice that turn out to not be needed for this.

- 2 Bureaucracy Dice to get 1 Administrative Die on the Orca Refit.
- 1 Die on Making Political Promises to get a few things more into the Plan for both moral and political gain.

My Q4 plan will go for NOD Stealth removal by getting both Sensors and Disruptors out alongside OSRC Stations to make sure our Military can be more proactive in this incoming war. If some of the stuff from this plan isn't done in Q3 it will be rolled over of course.

- Our Strategic Needs are to keep the confidence level of all our military branches High and to have enough Resources per Turn to activate all Dice while gaining more Dice.

- Our Strategic Weaknesses currently are a lack of full new generation Tiberium processing (which we can mitigate by building new processing plants, but isn't going away until we do both the retrofit and the new generation of Tiberium storage/silos), not enough consumables (which can be fixed by building up ammo, ablat and sensor stockpiles) and not enough slack in our Logistics system for fighting a war (which we can fix by building up more Logistics projects).

- Our Operational Needs are a better distribution of personnel (civilian and military), a better defensive envelope around the Earth so NOD can't use the orbits against us (so the completion of the ASAT system and the installment of new armaments for it), rapid expansion of space infrastructure and Tiberium abatement in all environments (we are currently not doing enough to mine it out of Blue Zones, we are maybe not cleaning enough of the ocean floor, the Red Zones don't have complete containment lines and we are not doing enough in Glacier Mining).

- Our Operational Weaknesses currently are a lack of completed Railways in Blue and Green Zones for better direct population transfer, a lack of Integrated Cargo System for better ablation of Logistics during a war, a lack of Zone Armor so that ZOCOM isn't doing the job of the regular military and a lack of enough quality Housing for our population.

- Our Tactical Needs are better education for all (Litvinov is going to be really helpful with this), Labor pool expansions, Mental Health treatment actions, more options in Orbital Supremacy (Orbital Lasers need the new Laser Tech, High Altitude Ion Cannons, Orbital Nuclear Stockpiles and Orbital Strike Regimental Team Combat Stations), deescalation of everyday life from the war footing and better preparation of our population for participation in military actions.

- Our Tactical Weaknesses currently are an insufficient amount of Yellow Zone Fortress Cities, lack of NOD anti-stealth deployment, the Himalayan (isolated, which can be fixed with a MARV Hub and Karachi), South African (too many eggs in one basket, can be mitigated with Reykjavik) and Arabian Blue Zones (ZOCOM HQ and the Blue Zone from which the Mecca complex is run, needs a MARV Hub and more Fortress Cities), Security Reviews (DC is still too high for 1 Die so we need Philadelphia II completed to be able to run two of them at the same time which will mitigate some problems), better local Food and Water supplies for the Green Zones and the lack of Plasma Shuttle Logistics which would enable better binding of the Blue Zones into a more coherent entity.
 
If we want to cut deals with Parliament I think it should wait until the turn after the election not the turn before. Any deals made now have zero guarantee that the people we're shaking hands with will still be politically relevant or even have a job come next year. I'd like to investigate the option and see what we can get, it's looking like there's some wiggle room in the back half of the Plan that we can afford to sell off to the highest bidder. But this year isn't the right tactical moment IMO.
We aren't making deals with individual politicians, we are making deals with party leadership. And the party leadership is going to be very, very interested in making a deal with the treasury that they can use during the election season (1-2 turns before the election) to secure more seats for their party (and reduce the seats of their rivals *cough* initiative first *cough*). Immediatly after the election is over is the least useful time for them to make a deal with us, and thus we can expect that they won't offer as strong of incentives for us to make new commitments.
 
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If we want to cut deals with Parliament I think it should wait until the turn after the election not the turn before. Any deals made now have zero guarantee that the people we're shaking hands with will still be politically relevant or even have a job come next year. I'd like to investigate the option and see what we can get, it's looking like there's some wiggle room in the back half of the Plan that we can afford to sell off to the highest bidder. But this year isn't the right tactical moment IMO.
Real talk, the Developmentalist Party is probably still going to be big news after the election; nothing that's happened would tend to disgrace or undermine them- rather the opposite. The Starbound Party might get a little bigger or smaller but they're ultimately a side-issue; the reason they can get a space bill passed is because they have the ear of the Developmentalists, a much larger and sympathetic but less specialized political party.

But I do see the argument and it does have some merit.

Now is the moment when a politician would make a deal though. Anything to get an edge. Now is the moment when they are looking for deals. Its a seller's market, and we are the only game in town.
This is true too, and personally I think that the parties we want to deal with on this issue are ones that are likely to still be around, maybe even stronger, in the next legislative term (2061-64).

I'm still gonna lobby, specifically next turn, to try and look into an optional write-in text along the lines of:

Request an extension of the law exempting lunar mining income from reallocation, as space-industrial operations have not yet reached a self-funding level. In exchange, propose some combination of
--[] To provide an equivalent amount of tiberium-mining income to be funneled into the reallocation process
--[] To commit to relatively minor (total Progress cost <1000 points) Orbital projects.
--[] Optional other concessions to the Developmentalists.
 
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Speaking of space, G-drives. If I remember correctly, When first models became operational, the science of G-drive wasn't exactly well understood.

Any news on progress on that front, because I can't remember any substantial news about G-drives for a while.
 
Speaking of space, G-drives. If I remember correctly, When first models became operational, the science of G-drive wasn't exactly well understood.

Any news on progress on that front, because I can't remember any substantial news about G-drives for a while.

We have the next stage of the G-drive ready for Development:

[ ] Conestoga Class Development
With the outer system beginning to be explored, and the Pathfinder already bringing back massive quantities of scientific information, an improved model can be constructed. A revised version of the Pathfinder design, it will be intended for mass production, once sufficient orbital infrastructure exists to build it.
(Progress 0/60: 30 resources per die)

but we lack the Orbital Infrastructure for it. For now.
 
Yes, but it was a one-time-only protection for the 2058 reallocation. At any rate, I figure that it's unlikely to get that favorable of a deal to protect the space mining from being reallocated. Everyone in GDI wants a bigger slice of the resources available since the more resources available to them means better outcomes for whatever pet projects they're working on.

The military wants more R's for more Noddies go Boom. Starbound wants R's to further fund space projects under their purview (but not necessarily the Treasury's, such as SCED, or Spaceforce). The Developmentalists, Socialists, and general public all want R's to further improve their quality of life in this shitty world. And so on. Choose any group, they want money for something. Point is, the Treasury is a big fish with a huge claim to the resource pile because of what it does, but it doesn't have the only claim. If going for any kind of protection from reallocation scheme, expect the political favors to start at 'extreme', and go up from there.
You know, if said reallocation seemed to also benefit us in some way, like having progress made on some of our other projects, based upon the amount of funds reallocated, that honestly would make reallocation something we would be more willing to accept. Right now, reallocation seems to only be throwing the money away without any observable benefit. For example, how many Resources are being invested in the other departments, and does said investments have a chance of increasing the total resources available, because now, it seems that we are the ones carrying all the other departments on our shoulders. Like, for a question, how many resources per turn did we once have that were reallocated to other departments?
 
You know, if said reallocation seemed to also benefit us in some way, like having progress made on some of our other projects, based upon the amount of funds reallocated, that honestly would make reallocation something we would be more willing to accept. Right now, reallocation seems to only be throwing the money away without any observable benefit. For example, how many Resources are being invested in the other departments, and does said investments have a chance of increasing the total resources available, because now, it seems that we are the ones carrying all the other departments on our shoulders. Like, for a question, how many resources per turn did we once have that were reallocated to other departments?
We've actually had that happen a time or two in recent turns--some of our closer projects got pushed over the finish line for us by the relevant departments.

Some transparency on this mechanic would help, of course. Right now it looks like GM's choice.
 
You know, if said reallocation seemed to also benefit us in some way, like having progress made on some of our other projects, based upon the amount of funds reallocated, that honestly would make reallocation something we would be more willing to accept. Right now, reallocation seems to only be throwing the money away without any observable benefit.
That's because we don't observe the full totality of GDI's economy. We barely perceive the health care system, we don't perceive the ongoing operations of the schools or the maintenance of the army, or of the welfare system.

For instance, we don't pay for the ongoing manufacture of artillery shells; we only pay once to build factories to make them. We don't pay teachers, we just build the schools they work in. Of course reallocation disappears funds from the parts of the economy we directly perceive, all we ever do is build more factories!

Our perspective is necessarily limited, and our purpose, which by nature includes "actually mine the tiberium" means that a lot of wealth passes through Treasury's hands that does not, in any normal sense, "belong" to Treasury. I mean hell, it's right there in the name of the department.

...

Personally, I have no conceptual problem whatsoever with reallocation, which very reasonably reflects a very natural process without which the government would rapidly devolve into a state of trying to run all normal government functions on a shoestring budget while we just keep building the factory complexes up to the sky.

I do still want to try to swing as large a portion for ourselves as feasible, but I'm not going to fume and splutter about the temerity of the legislature and the electorate wanting to make sure we don't permanently control a straight majority of national GDP given how many things they need done that we don't do.
 
We've actually had that happen a time or two in recent turns--some of our closer projects got pushed over the finish line for us by the relevant departments.

Some transparency on this mechanic would help, of course. Right now it looks like GM's choice.

It's not that opaque. Each of the narrative branches of GDI have their own Budgets and spend them according to their needs and for lack of a better word "character". In the case of our closer to completion projects currently the ones that will push it over the edge are the various Space Departments and the Steel Talons. In time we will get the other departments pitching in as well, but for now the only ones that might pitch in that haven't already are the Health Department and whichever department is in charge of Schools.

[ ] Plan Stocking the Piles 3.2:

sounds good so far. might need an alt here or there maybe but overall i like it.

What sort of alts? I might incorporate them into my plan for next turn.
 
It's not that opaque. Each of the narrative branches of GDI have their own Budgets and spend them according to their needs and for lack of a better word "character". In the case of our closer to completion projects currently the ones that will push it over the edge are the various Space Departments and the Steel Talons. In time we will get the other departments pitching in as well, but for now the only ones that might pitch in that haven't already are the Health Department and whichever department is in charge of Schools.
Right, but we don't actually see those budgets, so we don't have a really concrete idea of what they're able and willing to cover, or how much more allocation we have to give to have them start covering.

Presumably this is all somewhere under Economic Census.
 
So, part of the problem is that I am only one person. I do my best to try and give you some vision into what other parts of the government are doing, or at least their major expenditure, but I am not willing or particularly able to completely model everything down to the last credit, or even thousand credits.
 
So, part of the problem is that I am only one person. I do my best to try and give you some vision into what other parts of the government are doing, or at least their major expenditure, but I am not willing or particularly able to completely model everything down to the last credit, or even thousand credits.
I don't think you should worry about it.

As a matter of the interests of the bureaucracy we're playing as, we do try to hang onto income and we certainly have many uses for it... But I don't think that a representative member of the questgoing population is stewing and steaming and ranting and bitter over the fact that we do undergo reapportionment and that we can't and don't control 50% or more of GDI's overall gross domestic product even at low ebb, which in practice would just be ridiculous anyway.
 
I don't think you should worry about it.

As a matter of the interests of the bureaucracy we're playing as, we do try to hang onto income and we certainly have many uses for it... But I don't think that a representative member of the questgoing population is stewing and steaming and ranting and bitter over the fact that we do undergo reapportionment and that we can't and don't control 50% or more of GDI's overall gross domestic product even at low ebb, which in practice would just be ridiculous anyway.
I agree that we shouldn't possess control over the entirety of the GDP, but having other branches being able to pitch in to assist in the construction of the buildings we are creating for them would be appreciated greatly. Not even an extra die, but having the departments boosting some of our projects that the have an interest in at a flat rate per turn would make me willing to provide a majority of our resources for them to use.
 
From my perspective, its for the best that there is reallocation of some sort. 'The Treasury is expanding to meet the needs of an expanding Treasury' is a sort of self-fulfilling promise unless there are clear and obvious road blocks to prevent it. Reallocation being the most obvious one. Less obvious ones being needing to fulfill political promises beyond 'numbers go up' and the increasing issues with the Tiberium Department's options all requiring side costs, whether it be energy, logistics, or military support.

From a quest perspective, its a way to prevent a continued snowball of the economy until we have so much cash that the challenges presented are trivialized.

From an IC perspective, reallocation is a check on the Treasury's power and a way to make sure that everything else needing doing to keep society going gets done.

Despite the enormous power of a tiberium based economy, everyone is still scarcity limited above all else. Everyone needs money and resources to function. With that in mind, is it any wonder that the Treasury only gets to hang onto so much of the pie?
 
So, part of the problem is that I am only one person. I do my best to try and give you some vision into what other parts of the government are doing, or at least their major expenditure, but I am not willing or particularly able to completely model everything down to the last credit, or even thousand credits.

This is fair to you. And also there is no reason to fully model this in my opinion.

I think fully modeling is something people think they want. Because they only see one side of it. The potential to plan with other departments to finish a task. They would not appreciate fully modeled inter office politics, rivalries and people running fiefdoms. Like it seems like it's cool until health and human services kills Tiberium infusions. Or we vote to grab college students and the other departments tell us to screw off.
 
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