[X] Plan Bureaucratic Havoc, ICS Edition
[X] Plan Philly, Auroras, Lasers, Liquid T, and Kudzu Tea
[X] Plan Fusion-Powered Industry

One has full ICS and does Liquid Tib so we know WTF it does for us.
Second does Orca's and is close enough on ICS we can probably do it next turn.
 
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[X] Plan Philly, Auroras, Lasers, Liquid T, and Kudzu Tea
[X] Plan Tiberium-Powered Havoc

Liquid T's the one for me, let us hope we set the energy free.
I like look of tarberries but I'm wary of it being left on the vine like spider cotton as people despair at the inefficiency of using Agri for Energy.
 
Eh.

Logi & Cap Goods would be nice as a sort of alternative Simon plan. I'll approval-vote if it goes that way.
Sounds good to me. I'm perfectly happy to get more progress on the ICS and BZHI, my efficiency brain is mildly annoyed by 4 dice on the SMARV fleet when we could reasonably get it with 3, but I suppose if we didn't spend that Tib die on it this turn we'd be pretty likely to have to spend a Mil die on it next turn instead. And Mil dice are comparatively scarcer than Tib right now so I guess I'll take that trade.

Also still approval voting for the other variants, I could go either way on Tiberium-Powered Havoc vs. the new ICS variant.

[X] Plan Fusion-Powered Industry
Infrastructure (5 dice)
-[X] Integrated Cargo System, 5 dice (75 Resources)
Heavy Industry (4 dice)
-[X] Continuous Cycle Fusion Plants (Phase 3), 1 die (20 Resources)
-[X] Blue Zone Heavy Industrial Sectors, 3 dice (75 Resources)
Light and Chemical Industry (4 dice)
-[X] Reykjavik Myomer Macrospinner (Phase 3), 1 die (20 Resources)
-[X] T-Glass Foundries (Stage 1), 3 dice (45 Resources)
Agriculture (3 dice)
-[X] Perennial Aquaponics Bays (Stage 3), 1 die (10 Resources)
-[X] Strategic Food Stockpile Construction (Phase 1), 2 dice (20 Resources)
Tiberium (6 dice)
-[X] Tiberium Processing Refits (Phase 2), 1 die (20 Resources)
-[X] Offshore Tiberium Harvester Stations, 1 die (20 Resources)
-[X] Reclamator S-MARV Fleet Red Zone 7 South, 4 dice (80 Resources)
Orbital (5 dice +2 Free)
-[X] GDSS Philadelphia II (Phase 5), 7 dice (140 Resources)
Services (4 dice)
-[X] Tissue Replacement Therapy Development, 1 die (20 Resources)
-[X] Domestic Animal Programs, 1 die (10 Resources)
-[X] Advanced Electronic Video Assistant Development, 1 die (20 Resources)
-[X] Early Prototype General Artificial Intelligence Development, 1 die (20 Resources)
Military (6 dice +5 Free)
-[X] Reclamator S-MARV Fleet Red Zone 7 South, 2 dice (40 Resources)
-[X] Reclamator Hub Yellow Zone (YZ-6B), 1 die (20 Resources)
-[X] Orca Refit Deployment, 2 dice (30 Resources)
-[X] Aurora Strike Bomber Development, 1 die (15 Resources)
-[X] Orbital Defense Laser Development, 1 die (20 Resources)
-[X] Shell Plants (Phase 4), 3 dice (30 Resources)
-[X] Havoc Scout Deployment (Brest), 1 die (10 Resources)
Bureaucracy (3 dice)
-[X] Rationalize Yellow Zones, 3 dice

[X] Plan Bureaucratic Havoc, ICS Edition
[X] Plan Tiberium-Powered Havoc
 
There's no ablat die in the current draft to turn into an Orca die, I'd agree if it was there but the options for poaching dice in the current draft are the Aurora, the Havoc factory, or orbital lasers. None of which I'm super willing to cut, although I guess lasers could get turned into another Orca die. I'd like lasers available to maybe integrate into the Philly before it gets too far done though, and I think the general thread mood is in favor of laser development.
Nah, I'm with you there. I don't want to cut laser development from the plan. If it were me I'd cut the second Havoc factory, but that's a point where we differ.

Turning apartments into ICS is more feasible, although I do kind of want to be seen working on housing even if it's just a token effort. Dropping Tib power to go back to a SMARV die and upgrading the apartments instead would be fine by me, the other 5R could turn a fusion power die into a BZHIS die too. I guess it depends on whether the thread wants cap goods and logistics more or Tib power more. Anyone have strong opinions either way?
Well, I suggested it, so you know what I think.

[] Plan Philly, Auroras, Lasers, Liquid T, and Kudzu Tea
Would really prefer to see one of the Philly dice switched to ICS. All the frontloading arguments for Philly also apply to ICS, and yet this is backloading ICS.
Counterargument: ICS not finishing in 2059Q3 probably won't screw us over as badly as Philly not finishing in 2059Q3. I'd very much rather finish the ICS in 2059Q3, but I don't consider it quite as high a priority as finishing the Philadelphia that quarter.

[] Plan Bureaucratic Havoc, ICS Edition
This is a more people friendly plan, and also helps make the air force happy.
I don't think it's that much more people-friendly. The only way for it to get the ICS done in Q3 would be to not finish that phase of apartments until Q4 (in which case my plan could also have a phase of apartments done then too). And their plan makes less progress on the Caffeine Crisis than mine does, so far as I can tell.

It's not so much people-friendly as military-buildup-friendly.

I really want the Orcas, but this plan has every other wish list item I've been wanting for the past several turns.

On another note, I cannot wait til the Philly is completed and we can use those freed dice to start either pushing forward our economy or military.
Caveat: We're gonna need to keep spending Free dice on space projects for the rest of the plan. The total amount of work that remains to be done is significantly greater than the amount of work that has already been done.

At minimum, first we need to finish Enterprise, which is just as big a project as finishing Philadelphia has been. And then we need to do a bunch of moon mining.

Anything else we might want (building part of Columbia, scouting Mars for weird cool transuranics) is going to require even more Free dice investment.

On the other hand, Philadelphia Phase 5 gives us +1 dice to all categories, which means we can get more done in those categories without needing our Free dice. In a way it's like having anything from 4-8 extra Free dice, depending on how many of the bonus dice we choose to activate- it probably won't be all of them at first, but it'll be some of them!

[] Plan Bureaucratic Havoc, ICS Edition
[] Plan Philly, Auroras, Lasers, Liquid T, and Kudzu Tea

One has full ICS and does Liquid Tib so we know WTF it does for us.
Second does Orca's and is close enough on ICS we can probably do it next turn.
The problem with Bureaucratic Havoc as an ICS plan is that it only puts four dice in, when we're likely to need at least 10 to finish the project and probably more like 12 spent total to be confident of finishing the project. Barring a lucky roll (say, 280 on 4d100), we're likely to struggle to find enough Free dice to spend on ICS in Q3 to get that confidence. Because we might need 2-3 Free dice just for that, easily... And we'll already be needing more Free dice to be sure of finishing Philadelphia next turn anyway, and Heaven knows there's no shortage of things the Military category might want us to spend Free dice on.

So if the needed Free dice don't materialize, under Bureaucratic Havoc we only get to spend at most nine* of our base Infrastructure dice on ICS in the next two quarters. As such, there's a considerable risk of the project rolling over into 2059Q4 under Bureaucratic Havoc.

This risk is lessened (though not absent) with my 'T and Tea' plan, since it will have rolled five dice instead of four on the ICS during Q2, and since the Philadelphia will have advanced far enough that we can be assured of completing the project with at most 1-2 more Free dice in Q3, I think.
_______________

(probably eight, since it's not like we'll be less interested in working on apartments in Q3 when the project's half done)

[] Plan Philly, Auroras, Lasers, Liquid T, and Kudzu Tea
[] Plan Tiberium-Powered Havoc

Liquid T's the one for me, let us hope we set the energy free.
I like look of tarberries but I'm wary of it being left on the vine like spider cotton as people despair at the inefficiency of using Agri for Energy.
Right now, the big reason we're not doing spider cotton plantations is that we have actual Plan goals to fulfill in Agriculture. And getting those out of the way is in many cases cheaper per die than it would be to build the spider cotton plantations, at a time when we're not exactly awash in surplus Resources.

Tarberries might run into the same problem... or they might not.

Sounds good to me. I'm perfectly happy to get more progress on the ICS and BZHI, my efficiency brain is mildly annoyed by 4 dice on the SMARV fleet when we could reasonably get it with 3, but I suppose if we didn't spend that Tib die on it this turn we'd be pretty likely to have to spend a Mil die on it next turn instead. And Mil dice are comparatively scarcer than Tib right now so I guess I'll take that trade.

Also still approval voting for the other variants, I could go either way on Tiberium-Powered Havoc vs. the new ICS variant.
[grunts in respect]

I'm seriously considering approval-voting for yours, but need some time to think it over.

I really do worry about cutting Free dice from the Philadelphia this turn.
 
[X] Plan Philly, Auroras, Lasers, Liquid T, and Kudzu Tea

Watch as kudzo tea gives us another bureaucracy die or some cool bonus. We might even have some NOD members defect just to get a good drink. :V
 
Staff Notice: Rule 3, Be Civil
I want to be told I'm mistaken, but I still have certain expectations of basic politeness. These are he same expectations I try to live up to myself, when informing others that I think they've made a mistake. I think you deserve to have these expectations too, so I would try to live up to them when talking to you.

I would hope you never end up in the Netherlands in a professional capacity then. If you cannot take being told 'you are wrong and here is why' in a blunt and to the point manner you'd likely not last a day.

One component of basic politeness is to abstain from alleging that others possess permanent negative personal traits that would otherwise imply that those others deserve disrespect or denigration.

It's the difference between saying "Fred, you're making a serious mistake here" and "Fred, you must be reckless or stupid, see the mistake you're making here."

Telling Fred he made a mistake is not an insult. Telling Fred he's reckless or stupid because he made a mistake obviously is an insult.

Now, telling me "my grasp of science is lacking" isn't the same level of obvious extreme provocation as calling me stupid in so many words would be. But I'm sure you can, if you think about it from the other man's point of view, see the similarity.

Actually no. No I cannot.

Because to me 'your grasp of science is lacking' is not an allegation of possession of a permanent negative personal trait, and I am having considerable trouble grasping how it could be. It is a notification of ignorance on a body of knowledge, which is admittedly generally considered a negative trait when that body of knowledge is relevant, but I should've properly defined that body of knowledge in the first place and that is on me.

Likewise, even if a lacking grasp of science was a permanent negative personal trait, a permanent negative personal trait is not grounds to be disrespectful or denigrating to those people who posses that trait. Your implication that because somebody possesses such a trait they deserve and thus should be treated in such a manner is... let us remain polite and call it interesting, yes?
 
Actually no. No I cannot.

Because to me 'your grasp of science is lacking' is not an allegation of possession of a permanent negative personal trait, and I am having considerable trouble grasping how it could be. It is a notification of ignorance on a body of knowledge, which is admittedly generally considered a negative trait when that body of knowledge is relevant, but I should've properly defined that body of knowledge in the first place and that is on me.

Likewise, even if a lacking grasp of science was a permanent negative personal trait, a permanent negative personal trait is not grounds to be disrespectful or denigrating to those people who posses that trait. Your implication that because somebody possesses such a trait they deserve and thus should be treated in such a manner is... let us remain polite and call it interesting, yes?
Hazard, have you considered that 'your grasp of science is lacking' may be taken as 'your grasp of science in general is lacking'? Including whatever field @Simon_Jester has his PhD in?
 
I would hope you never end up in the Netherlands in a professional capacity then. If you cannot take being told 'you are wrong and here is why' in a blunt and to the point manner you'd likely not last a day.



Actually no. No I cannot.

Because to me 'your grasp of science is lacking' is not an allegation of possession of a permanent negative personal trait, and I am having considerable trouble grasping how it could be. It is a notification of ignorance on a body of knowledge, which is admittedly generally considered a negative trait when that body of knowledge is relevant, but I should've properly defined that body of knowledge in the first place and that is on me.

Likewise, even if a lacking grasp of science was a permanent negative personal trait, a permanent negative personal trait is not grounds to be disrespectful or denigrating to those people who posses that trait. Your implication that because somebody possesses such a trait they deserve and thus should be treated in such a manner is... let us remain polite and call it interesting, yes?
Whether a trait is "Permanent" is not an important qualifier to whether or not you are casting aspersion on a person rather than merely an argument or a choice they are making. How things are done in the netherlands is not an important qualifier to how things are done in this thread or on sufficient velocity.

Doubling down sure is though. I'm not a mod, nor am I threatening to alert one, but maybe it would be best to drop it before this whole thing gets reports sent over it?
 
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Nah, I'm with you there. I don't want to cut laser development from the plan. If it were me I'd cut the second Havoc factory, but that's a point where we differ.

Cutting both Havoc factories feels like a bridge too far with regards to the Talons, they're already going to be annoyed that Seoul is coming a year late and I don't want to alienate them TOO bad or Colonel Jackson might walk and take her two Mil dice with her. I figure giving the Talons 1 die this turn is... not necessary but in keeping with best practices. If the Talons give us 2 dice every turn on the condition that we get them some new toys for once, spending 1 die on the in-progress toy factory feels like the least we can do.
 
[X] Plan Bureaucratic Havoc, ICS Edition
[X] Plan Philly, Auroras, Lasers, Liquid T, and Kudzu Tea
[X] Plan The Something Something Strikes Back
 
Hazard, have you considered that 'your grasp of science is lacking' may be taken as 'your grasp of science in general is lacking'? Including whatever field @Simon_Jester has his PhD in?
I did in fact take it that way, with the caveat that I have a master's degree, not a doctorate. It didn't cross my mind that there was another possible interpretation at the time.

If Hazard had said "your grasp of photosynthesis is lacking" or "your grasp of global warming is lacking" or something like that...

...Well, I would still have found the tone offensive, but considerably less so.

...

In my experience, when a person needs a complex explanation to justify why they actually haven't insulted someone, they are usually in the wrong.

I learned very early in life that when I'd hurt someone's feelings and didn't see what the problem was, it was usually because there was a problem and I wasn't understanding it.

Conversely, I learned that the kind of person who assumes by default that they have done nothing wrong and anyone complaining to them is just upset over nothing tends to be an intolerable ass.

If the person who feels insulted is being unreasonable, it is usually obvious to everyone and there is no need to discuss the matter at length. The sort of person who habitually gets mad at others over truly nonexistent insults generally alienates everyone in a hurry anyway.

So I do try, personally, to catch myself before ever saying "well, ack-tually, I haven't done anything wrong and you shouldn't be complaining." This is rarely a good card to play.

Cutting both Havoc factories feels like a bridge too far with regards to the Talons...
Sorry, I was still insufficiently familiar with the differences between your plan and the default @Chimeraguard version of the plan.

You're right, you no longer have a second Havoc factory to cut. I withdraw the suggestion. Sorry.
 
[X] Plan Philly, Auroras, Lasers, Liquid T, and Kudzu Tea

I want to see the Liquid T Power Cell development and then we can all forget about later. The posters above are right. I'd rather we have this option in case of an emergency. Besides that's why we have the PS to spend.
 
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How come no plans include OSRCT like the Space Force wants?
What Ithillid said. There are four factors coming together here:

1) We have a huge backlog of military projects we'd really like to do. Things like "deploy the Super Orcas," "develop the escort carriers," "manufacture more shells and missiles to blow up Noddies," "deploy MARV tank fleets to provide more resources and blow up Noddies," all of these are on the list. And all seem urgent with the upcoming anticipated Great Warlord Dogpile War that GDI's intelligence services have been warning us about.

2) Many of these projects (not all) are cheaper per die than working on OSRCT would be. This is an issue, since overall resource availability is a limiting factor on many of our activities. Our ability to finish any single Number One Priority is dice-limited, but our ability to do everything else is resource-limited once we've decided what the Number One and maybe Number Two priorities are and budgeted for them.

3) Many of these projects at least seem like they could potentially be more impactful than OSRCT would be, at least in terms of die-for-die effect in the sense of "which will do more, four dice spent on shell factories, four dice spent on the Super Orca refits, or four dice spent on OSRCT?"

4) Because of the urgent demand to meet Plan targets involving the construction of huge, high-reward, high-cost space stations, there aren't enough spare Free dice for us to fund the military at an extremely high rate of, say, 10-11 dice per turn. This in turn means that the backlog doesn't clear so fast, and means that we have to prioritize cost-effective projects, or rather projects that seem immediately cost-effective, in the light of our full expectation that we're going to be fighting a war some time in the next six months, maybe twelve months, tops.
 
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Counterargument: ICS not finishing in 2059Q3 probably won't screw us over as badly as Philly not finishing in 2059Q3.
Now, I can clearly picture how ICS stops NOD from disrupting supply lines enough that our economy crashes to a halt.
But what calamity does Philly 5 prevent by being done in Q3? A 1 turn delay on getting our numbers-go-up, which we generally weren't expecting until Q4 (from general thinking at the start of this plan)?
8 dice on Philly still puts it ahead of schedule, as much discussion has agreed upon. You even had a plan draft (or three) that did 6 on ICS and 8 on Philly.
Personally, I'd expected you to say that having the dice in that configuration would have left 5 R unspent.

How come no plans include OSRCT like the Space Force wants?
For the same reason there aren't any plans doing Escort Carriers or Zone Armor Factories. Too much to do. :|
 
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