[] Plan Aurora, Logistics and Growing
Infra 5/5 75R +27
-[] Rail Network Construction Campaigns (Phase 2) 15/275 3 dice 45R 41%
-[] Integrated Cargo System 0/800 2 dice 30R 0%
Again, I'm not a fan of splitting dice between railroads (which likely won't finish in Q2 anyway) and ICS (which will not feasibly be finished in Q3 if dice-starved in Q2, either).
LCI 4/4 70R +17
-[] Reykjavik Myomer Macrospinner (Phase 3) 260/320 2 dice 40R 99%
-[] T-Glass Foundries (Stage 1) 0/350 2 dice 30R 0%
by contrast, I like this, and will be integrating it into my own Light Industry planning. A brief slowdown in
Reykjavik Phase 4 to get T-Glass production up and running is not a bad thing.
Agri 3/3 20R +17
-[] Perennial Aquaponics Bays (Stage 3) 163/350 2 dice 20R 20%
-[] Extra Large Food Stockpiles 1 die auto
I would rather clear the
Perennials action and start work on freeze-drying
before doing this.
TENTATIVE 2059Q2 BUDGET:
760 R, 7 Free dice
755/760 Resources spent
7/7 Free Dice allocated
...
[] Plan Auroras, Orbital Lasers, Liquid T, and Kudzu Tea
Infrastructure 5/5 Dice 75 R
-[] Integrated Cargo System 0/800 (5 Dice, 75 R) (5/10.25 median)
Heavy Industry 4/4 Dice 95 R
-[] Continuous Cycle Fusion Plant (Phase 3) 199/300 (1 Die, 20 R) (37% chance)
-[] Blue Zone Heavy Industrial Sectors 146/500 (3 Dice, 75 R) (0.4% chance, 3/5 median)
Light and Chemical Industry 4/4 Dice 70 R
-[] Reykjavik Myomer Macrospinner (Phase 3) 260/320 (2 Dice, 40 R) (99% chance)
-[] T-Glass Foundries (Stage 1) 0/350 (2 Dice, 30R) (2/5 median)
Agriculture 2/3 Dice 30 R
-[] Perennial Aquaponics Bays (Stage 3) 163/350 (1 Die, 10 R) (1/2.5 median)
-[] Wadmalaw Kudzu Development 0/40 (1 Die, 20R) (98% chance)
Tiberium 6/6 Dice 130 R
-[] Liquid Tiberium Power Cell Development 0/50 (1 Die, 30 R) (100% chance)
-[] Offshore Tiberium Harvester Stations 148/200 (1 Die, 20 R, -5 PS) (94% chance)
-[] RZ-7S MARV Fleet (Mobile Bay + Savannah) 0/210 (4 Dice, 80 R) (see Military)
Orbital 5/5 Dice + 4 Free Dice 180 R
-[] GDSS Philadelphia II (Phase 5) 474/1425 (9 dice, 180 R) (9/13 median)
Services 2/4 Dice 40 R
-[] Tissue Replacement Therapy Development 42/60 (1 Die, 20 R) (100% chance)
-[] Advanced Electronic Video Assistant Development 33/60 (1 Die, 20 R) (100% chance)
Military 6/6 Dice + 3 Free Dice 110 R
-[] Shell Plants (Phase 4) 128/300 (3 Dice, 30 R) (84% chance)
-[] Orbital Defense Laser Development 0/40 (1 Die, 20R) (100% chance)
-[] Aurora Strike Bomber Development 0/40 (1 Die, 15R) (100% chance)
-[] Havoc Scout Deployment (Brest) 77/110 (1 Die, 10 R) (100% chance)
-[] RZ-7S MARV Fleet (Mobile Bay + Savannah) 0/210 (2 Dice, 40 R) (4 Tib dice. Completes; 78% chance for next fleet.)
-[] Reclamator Hub YZ-6a (Savannah), 84/125 (1 Die, 20 R) (91% chance)
Bureaucracy 3/3 Dice
-[] Rationalize Yellow Zones (New) (99% chance of hitting DC 90)