I wasn't think of the shuttles actually entering space, just to be clear, just that a system could be developed to take cargo from suborbital shuttles into space or vice versa easier than it would be to get cargo from Earth's surface to space. Kind of like how planes refuel midair, for example.
It's called 'use a single stage to orbit fusion shuttle, it hauls near enough 200 tons at a time'. GDI is not lacking in lift capacity for its purposes, and if we seriously need more lift capacity we will start seeing 'build new orbital shuttle construction facilities' projects.
Either way, it seems like the shuttles would be a foot in the door to a way better logistical system to me. Rail is harder to defend and useless from ferrying things to and from space, and our other option has the opposite problems. The shuttles seem like a nice in-between for me.
Sub orbital shuttles would be a partial replacement to the current use of air transport for shipping. Fast, but very expensive for the amount of weight carried. GDI uses ships for most of its shipping for a reason, and trains for high capacity over land routes because trains are really good at it for little comparative cost.
The suborbital shuttles option is probably just going to be our Leopard-class orbital shuttles that we've had for years getting pressed into service on launch profiles that emphasizes the "plane" part of their space plane design. Like I doubt we'll even modify them that much, it's just taking an orbital shuttle and burning less hard, the expensive part is going to be the spaceport facilities at either end of the route not the shuttle itself. The flavor text says the idea is being proposed as a way to use up all the extra fusion lifters we have just sitting around not being flown as much as they theoretically can be, it's literally just our fusion rockets but they turn the engine down a little bit and aim for Vancouver instead of the Moon.
I don't think it's hubris. I think that while it'd be worth doing basic tests on the sample in Venus orbit to make sure we can contain it, where it's convenient to throw the sample back where it came from if the answer turns out to be "no..."
Well, I am fairly confident in us being able to return a tiny chip of tiberium, or to destroy that chip of tiberium if it gets out of control.
Given as the existence of Tib Inhibitors demonstrates that Tib both communicates with each other and listens to environmental RF transmissions, I'd ordinarily be very reluctant to bring ET Tib back to Earth.
But seemingly the QM has okayed it, and Ithillid does not just screw people over.
I thought they were talking about building a supply line through Pakistan to the Arabian Sea? It would provide water access and would be right next to the Oman Blue Zone. It would only be about 2.3 kilometers (ignore geological boundaries) and might be a good start to reclaiming the tip of India.
I don't see how that is less feasible than connecting the Eastern and Western North America through the Canadian wilderness.
However, right now our current supply lines to the Himalayas run east through the Chinese RZ to Korea or west through the Urals to Europe. They're overlong, exposed and expensive, and have been interrupted by Nod before.
Doing Karachi and Pakistan cuts the distance by 75-80%.
My point is that we should already have rail and road links between East and West North America.
Because it is easier, cheaper and less risky than the road and rail links we have built and are operating in Central Asia to supply the Himalayas.
1) It might well be that only a single tiberium fragment large enough to resume replication after crashing down on Venus actually wound up ejected from Earth's gravity well by the Temple Prime explosion, then hit Venus, then survived re-entry in the very dense Venusian atmosphere.
2) Other fragments from the Temple Prime explosion might have failed to thrive and reproduce on the Moon or Mars, due to tiberium actually needing an atmosphere or something.
3) The tiberium on Venus might have been seeded by some galaxy-brained investor like Elon Musk doing a private rocket launch in, say, the early 2000s in-setting without us finding out at the time, figuring that later he'd be able to take credit for turning Venus into a giant tiberium mine. This is very similar to suggestions people have made in thread, so it would hardly be a surprise if someone tried it in real life. So it might be younger than the deposit on Earth, but predate the Temple Prime explosion.
1)Theoretically possible. Still very unlikely IMO.
Plus there's the whole problem of an unaimed chunk of vore rock escaping the Earth-Moon gravity system, then travelling four to twenty two light minutes in less than ten years to impact Venus.
That seems to me very much in the God hates you personally and wants you to die realm of probability.
2)We presumably have tested Earth variant Tiberium under lab conditions. Simulated gravities, different atmospheres and pressures as well as a lack of them, environmental radiation levels, et cetera. If we are still worried about people taking it off Earth, then its probable we've established it will flourish under a wide variety of environmental conditions.
3) I dont personally see a human businessman throwing Tib at Venus when the Moon was right there, much closer and more exploitable, at least compared to the planet with an atmosphere of boiling sulfuric acid. Not to mention that by the 2000s GDI was probably in "reseed it and we shoot you" mode.
Anyway, we should have a record of interplanetary missions, so that should be easy to rule out.
-[]Orbital Industry 5/5 + 2 140R
--[] GDSS Philadelphia II (Phase 5) 475/1425 7 dice 140R (median 7/15)
-[]Services 4/4 70R
--[] Tissue Replacement Therapy Development 0/60 1 die 20R 100%
--[] Advanced Electronic Video Assistant Development 0/60 1 die 20R 100%
--[] Early Prototype General Artificial Intelligence Development 66/120 1 die 20R 83%
--[] Professional Sports Programs 0/250 1 die 10R (median 1/4)
-[]Bureaucracy 3/3 + 1
--[] Conduct Population Census DC 90/120/150/180 4 dice 96%
755/755R, 7/7 Free Dice
This started as the Retrench plan with improvements pinched from elsewhere, but snowballed a little bit into it's own plan.
Notable changes: all infrastructure dice on ICS; YZ Purification and Freeze Dried Food Plants; Tiberium dice on MARVs; second Reclaimator Hub on overflow.
A Shocking Discovery
The Pardus missions continue, having become routine by now and an important feature of SCED astronaut training. On two different places on the moon, the astronauts find trace amounts of fissile materials this quarter. Since the moon was created out of the earth after a devastating impact billions of years ago, both share a similar distribution of elements, which includes high atomic number ones.
The Venus mission has caused quite a stir internally. Transmissions from Pathfinder to Earth were quickly cut off after Mission Control had a suspicion about the pictures they were receiving and only continued sending after Mission Control had set up their long range network to utilize GDIs highest military encryption standard. Operations were temporarily suspended that day as calls were made, pictures and emission datasets were analysed and Kane was cursed, but as more data came in the truth became immutable.
Tiberium was on Venus. A colossal field covered the southern continent covering 16% of the surface in a massive continuous mass, the single largest tiberium deposit in the solar system, dominating Venus surface like a massive yellow-green rash. The Asteroid scanning mission took a backseat in this quarter, despite the bountiful finds they made.
New Johnson Training Center (Stage 3) 212/400
Expansion of the training courses and facilities have run into a few issues the remaining quarter. While construction of the facilities themselves has gone ahead according to schedule, the nearing completion of Philadelphia II and the discovery of Venerean Tiberium have led to an increase in security regulations for Space Command and the SCED specifically. GDI Military Police in cooperation with InOps interviewed and reviewed almost the entire staff, which slowed down administrative operations and led to the dismissal of a handful of civilian hires. Work should resume as usual next quarter.
Advanced Lunar Base Stage II 281/400
Theoretical work on the advanced lunar base continues. Contrary to the previous stage, stage II is planned to be constructable largely out of locally processed materials. Stage II consists of a large dome like scaffolding built over a cylindrical hole in the lunar bedrock. The scaffold is covered by pressed regolith plates, which are then covered by layers of lunarcrete, heated up and liquified regolith. The dome-like structure of the scaffolding and low lunar gravity means lunarcrete can be layered in almost arbitrary thick coatings atop the dome, to meet whatever radiation- and meteor-protection is required. The dome itself is air-tight, enabling the inner space to be used in whatever manner needed once any remaining regolith has been removed.
Lunar Regolith Agricultural Experiments 55/200
The testing bays have been completed and filled with regolith retrieved from the Moon. We have planted the first seeds in them, now we wait
Mission: Research Base Mars 169/300
The initial planning stages are going well, but the progress so far is in ruling out options, not setting anything definite
Mission: Orbital Scan Jupiter
Jupiter is the fifth planet from the Sun and the largest in the Solar System. It is a gas giant with a mass more than two and a half times that of all the other planets in the Solar System combined, but slightly less than one-thousandth the mass of the Sun. Jupiter is the third-brightest natural object in the Earth's night sky after the Moon and Venus. It has been observed since prehistoric times and is named after the Roman god Jupiter, the king of the gods, because of its observed size.
Jupiter is primarily composed of hydrogen, but helium constitutes one quarter of its mass and one tenth of its volume. It likely has a rocky core of heavier elements, but like the other giant planets, Jupiter lacks a well-defined solid surface. The on-going contraction of its interior generates more energy than it receives from the Sun. Because of its rapid rotation, the planet's shape is that of an oblate spheroid; it has a slight but noticeable bulge around the equator. The outer atmosphere is visibly segregated into several bands at different latitudes, with turbulence and storms along their interacting boundaries. A prominent result of this is the Great Red Spot, a giant storm that is known to have existed since at least the 17th century, when it was first seen by telescope.
Jupiter itself does not really have a surface to explore. As such a number of permanent satellites will be placed in varying orbits to gather data on its atmospheric layers and magnetic field compositions.
Mission: Orbital Scan Io
Io, or Jupiter-a, is the innermost and third-largest of the four Galilean moons of the planet Jupiter. Slightly larger than the Moon, Io is the fourth-largest moon in the Solar System, has the highest density of any moon, and has the lowest amount of water of any known astronomical object in the Solar System. It was discovered in 1610 by Galileo Galilei and was named after the mythological character Io, a priestess of Hera who became one of Zeus's lovers.
With over 400 active volcanoes, Io is the most geologically active object in the Solar System. This extreme geologic activity is the result of tidal heating from friction generated within Io's interior as it is pulled between Jupiter and the other Galilean moons—Europa, Ganymede and Callisto. Several volcanoes produce plumes of sulfur and sulfur dioxide that climb as high as 500 km above the surface. Io's surface is also dotted with more than 100 mountains that have been uplifted by extensive compression at the base of Io's silicate crust. Some of these peaks are taller than Mount Everest, the highest point on Earth's surface. Unlike most moons in the outer Solar System, which are mostly composed of water ice, Io is primarily composed of silicate rock surrounding a molten iron or iron sulfide core. Most of Io's surface is composed of extensive plains with a frosty coating of sulfur and sulfur dioxide.
In terms of available resources, Io could either be a treasure chest or a dissapointment. It has the highest average density of the Galilean moons and could as such be a treasure trove of some half-metals and metals found rarely so far away from the inner system. As such it is of higher interest to the SCED.
SCEDQuest Q1 2059
This Side Quest was allowed by Ithillid and is supposed to be fun. Things happening in SCEDQuest will be affected by the main one, but unless Ithillid says otherwise it is only semi-canon.
Budget: 125 Capital + 118 Capital Reserve
Industry Points: 80 IP
Earth Orbit Launch Capacity: 80 per Turn
Pathfinder Time: 90 Days
Astronaut Teams: 2 (+1 per Plan)
Astrotech Teams: 5 (+1 per Year)
Earth-Luna:
Earthside Facilities (Unlimited Dice)
Earth-Industry Points: 80 IP
Earth-Launch Capacity: 80 per Turn
[]Tanegashima Space Center (Stage 4)
With nearly all basic manufacturing needs of the SCED taken care of, it is time to think bigger. The next stage of manufacturing will generally expand manufacturing of common elements in the common part strategy, such as nuts, bolts, microcomputers and reaction control sensors.
(20 Capital per Die 132/500)(+40 E-IP)
[]Tanegashima Station Module Complex
With the SCED planning to build a lot more orbital stations in the near and mid-term future around Earth and other bodies and expected to be required to do so by Parliament, a dedicated clean-room complex dedicated to producing, assembling and testing station modules that can easily be transported by Pathfinder would ease the load on the rest of the small organisation's industrial capacity.
(25 Capital per Die 0/200)(Waves the E-IP cost for 1 Station-Part per turn)
[]New Johnson Training Center (Stage 3)
With the pool of qualified astronaut candidates thinning, SCED looks at more specialised personnel to bolster their ranks. Qualifications to become an Astrotech are still fairly high and require the right training and preparation facilities.
(25 Capital per Die 212/400)(+1 Astronaut Team per Plan, +1 Astrotech Team per quarter)
[]Harper Spaceport Expansion (Phase 1)
While many of SCED's missions are now solar system wide, they still require launching cargo and materials from Earth into space.
(15 Capital per Die 0/100)(+10 E-Launch Cap)
Earth-Orbit Facilities:
[]Gagarin Station (Stage 3)
Stage III will cover Pathfinder's docking cage with paneling to protect the craft from interstellar radiation, micrometeorites and the sun's light as well as add more comfortable living quarters for the crew and for the first wave of SCED staff transferred to the station.
(3/5 Gagarin Station Parts; 10 E-Launch Cap, 5C and 10 E-IP per Part)(-1 Pathfinder maintenance time, +1 Mission planning die)(-3 Astrotech Teams)
[-]High Security Materials Laboratory Module (Requires Gagarin-Stage 3)
For security's sake, the Martian transuranic samples will need to be analysed and researched in a laboratory isolated from Earth. Such a high security laboratory module is already an expensive construction operation on Earth and will be even more expensive in space, both in terms of items and hardware launched and in the projected cost.
(0/5 HS-Station Parts; 10 E-Launch Cap, 20C and 20 E-IP per Part)(+1 Research Die)(-4 Astrotech Teams)
Lunar Facilities:
[-]Advanced Lunar Base Stage 2
Luna is now a barebones research outpost. It needs to be expanded massively in order to fully transform it into a proper research station, able to test the newest technologies in lunar colonisation and construction.
(0/10 Facilities; 5C, 5 Launch Cap and 5 E-IP per Facility)(-4 Astrotech Teams, +1 Astronaut Teams)(+1 Development dice, +1 Lunar Die)
Assembly
---
Development (5 Dice) +20
[]Lunar Seismic Imaging Array 0/150 (5C/Die+2E-IP/DIe)
Luna is theorized to have extensive underground caverns, leftovers from its volcanic past, that would be excellent places to build underground cities and bases in, protected from meteorites and radiation by meters of lunar soil and rock. Finding these however is the problem and may require the development and deployment of a large scale seismic imaging system all over the moon's surface.
[]Advanced Lunar Base Stage 2 281/400 (5C/Die+2E-IP/Die)
As a technological exercise and as a proof of concept, much of the lunar research outpost will be built from local resources. Doing so however will require researching the technologies required to make it possible: from winning metals and oxygen from regolith to generating oxygen and food from plants. (Required for Advanced Outpost Stage II)
[]Radiation Shimmer Shield Development 0/250 (8C/Die+8E-IP/Die)
The Shimmer shield has opened up interesting new measures to protect against interstellar radiation, which mostly consists of high speed electrons and helium cores, for both spacecraft, stations and stationary bases. Such a shield would very likely not protect against much else, but it would enable Pathfinder's crew to remain longer in Jupiter's and Saturn's radiation belts.
[]Mark II Fusion Engine 0/300 (5C/Die+8E-IP/Die)
By now SCED's engineers have gotten enough data and experience together with advances in fusion-, laser-, superconductor- and material-technology to begin prototyping a more advanced fusion engine. The current iteration has the problem that once it has finished firing it is very difficult to get going again. The engineers have suggested using laser ignited fusion of small deuterium pellets to quickstart the engine cycle as needed, a concept that will need a large amount of work and prototyping before it can be finished.
[]Lunar Regolith Agricultural Experiments 55/200 (2C/Die+1E-IP/Die)
The question of what additives have to be added to lunar regolith to allow for the growth of basic agricultural crops has been unanswered. Doing this research now will simplify starting up lunar agriculture in the future and potentially even gene modification projects to make maximum use of the regolith composition.
[]He3-extraction Experiments 0/100 (2C/Die+1E-IP/Die)
Helium-3 has useful potential applications in fusion technology, as the fusion cycle does not produce free protons instead of neutrons, which can be more easily tapped for energy, reducing radiation while also increasing efficiency. Extracting He-3 from the regolith however will require unique and new approaches.
Space Command Mission Planning (3 Dice) +5
[]Mission: Orbital Scan (Write-in) (for example: Luna, Mars, Ceres, Jupiter) (Requires one Die)(Gas Giants have the main planet, each major moon, and rings+minor moons as locations)
-Charon (Requires one Die)
[]Mission: Research Base (Write-in) 0/300
-Mars 169/300
[]Venus: Tiberium Monitoring Array (Requires one Die)
Monitoring of the size of the Venus Tiberium fields has become of relative importance for long term human presence in the inner system. With Hermes probes unable to gather much data due to their limited available power, the monitoring array will require an undetermined number of high power designs.
[]Venus: Tiberium Sampling 0/200
Parliament wants the SCED to return a sample of Venerian Tiberium back for study. The extreme environment of Venus atmosphere however will require multiple unique solutions for each step of the journey: Collection, retrieval and transport, each of which is an engineering challenge to be overcome.
Missions
Total Pathfinder Time: 90 days
Current Maintenance time: 4 days
Mercury: 9 days
Venus: 9 days
Mars: 10 days
Asteroid Belt: 13 days
Jupiter: 20 days
Saturn: 26 days
Uranus: 36 days
Neptune: 45 days
Pluto: 51 days
Mercury (13 Pathfinder days)
---
Venus (13 Pathfinder days)
---
Luna
[]Pardus Mission-Luna
(Required for activation: 4IP per Location, 2 Capital per Location, 1 Manned Mission)
-[](Write-in Location)(max 2 per Turn)
Mars (14 Pathfinder days)
[]Rover Delivery-Mars
(Required for activation: 4IP per Location, 2 Capital per Location, 1 Launch Cap per Location)
-[](Write-in Location)
Asteroid Belt (17 Pathfinder days)
[]Belt Probing (23/80 Objects probed)((6IP, 3 Capital, 3 Launch Cap) or 5 Pathfinder days per Object probed)
[]Ceres Rover Delivery
(Required for activation: 4IP per Location, 2 Capital per Location, 1 Launch Cap per Location)(0/15 Locations)
Went through the Tiberium Wars wiki unit lists, and found some interesting things I have long forgotten.
GDI
We have a hover AA vehicle, the Slingshot. Quad guns. With the universal rocket system this might be replaced by the expected repulsor MRLS.
I thought that MARVs were like short giant super armored trains with artillery on top, but no they are gigatanks that someone slapped harvesting capability on to for some reason.
ZOCOM has rocket harvesters. This puts railgun ones even lower on my list of priorities.
Weirdly, in 3rd war ZOCOM wasn't using walkers like Steel Talons did and relied on conventional vehicles instead? I thought that ZOCOM preferred hover or mech vehicles because Red Zones.
Wow I completely forgot about RIGs. You know how MCV is a vehicle that deploys into a building? This is it, only instead of a factory it deploys into a small armed base capable of repairing vehicles. Man that must so useful.
For some reason both Steel Talons and ZOCOM didn't use Zone Trooper armor? What? ZOCOM has Zone Raiders, but those are anti infantry and AA not anti tank like railgun equipped Zone Troopers. Gonna ignore that.
There is only a single mech in the general ground forces vehicle pool, and that's the Juggernaut. The artillery. What? Of all the things you could slap legs on, you use it to lug around artillery?
GDI hovertech got phased out because high maintenance and because it stopped working in ion storms. And despite that Slingshot and the Shatterer are hovercraft? They are noted as more resistant to ion storms, but that's not immune and ZOCOM uses them...
We don't have an IFV, but given that infantry can freely fight from inside of our APC (don't think about it) we probably don't need one.
Our APC is not well suited to transport power armored soldiers so we should probably design the new one before or while building factories for ground forces Zone Armors.
Huh, our Hammerhead heli gunship can transport a unit of infantry and it can effectively fire from it like with the APC above. Interesting.
Firehawks use incendiary bombs. That research action with inferno gel could boost those. Good to have a use for the stuff that isn't flamethrowers. Not like we need or want those, we have grenades.
Those supersonic fighters of ours, Apollo's I think? They look like flying triangles.
Strangely bar the MCV in the 2nd Tib war all of GDIs vehicles were hovercraft, walkers, or an amphibious APC. Interesting.
Nod
Huh. Nod basically doesn't have non-elite infantry that aren't militants. That's a considerable weakness, to put it lightly, militants are conscripts or perhaps at best militia. Irregulars in any case. When we give all of our infantry power armor Nod will be in major trouble, because militants just can't compare to that, not to mention our drain on their manpower with our housing projects and open borders,
Scorpion tank puts all of its armor to the front, and none behind. Flank it and it dies. Havocs will be a nasty surprise (Hey, this rhymes!).
You know for a hit and run doctrine military that operates mostly in Yellow and even Red Zones, they don't actually have any mechs or hovercraft other than those giant Avatar and Redeemer warmechs? This will bite them in the ass when fighting ZOCOM, and I am very much looking forward to our eggheads cracking repulsor tech.
Stealth Tanks look ludicrously fragile. They aren't tanks at all really, think of them as surprisingly durable (half Predators HP, somehow) stealth MRLS vehicles or something.
Nod does not appear to have an AA vehicle heavier than an attack bike or a buggy that isn't the Stealth Tank. Their AA should be weak, which is weird because GDI should have air superiority more often than not.
Predators aside the only heavy metal Nod has is the Avatar warmech, which I want to call a high tech overengineered boondoggle but somehow it costs about as much as the Mammoth tank and has the same durability (just takes a third more damage from rockets than Mammoth). Somehow. I might chalk that up to game mechanics, because what?
Nod APC does not allow infantry within to fire, but can deploy into a stationary bunker from which they can. This seems entirely backwards given their doctrine? Seems more like something GDI would make.
Why the ever loving **** is the Nod MCV a walker? For what Kane forsaken reason would you put a massive mobile factory on legs, and none of your other units except for Avatars and Redeemers? Also I really want to know what material those legs are made of, because whoa I want to build tanks out of it.
Specters are nasty, nasty weapons and I want them. Stealth artillery. How do you protect against harassment and ambushes from that?
Venoms are weird. They are small patrol aircraft/gunships basically, mounting just a minigun or laser, but they have the ability to multiply their signature or radars after an upgrade for some reason making them appear much more numerous and most interestingly mount a mirror to reflect allied lasers shots with, granting them more range and ability to bypass obstacles. Once we get Nod modern lasers we might want to look into adding this to Orcas, because direct fire weapons have some considerable weaknesses compared to ballistic ones that this would help with. In the game they were also used for air superiority which is? Its a light patrol gunship! No missiles even! Though Nod does not appear to have had anything else to use for that role with the other aircraft being a stealth bomber and a transport, which is very strange. Given that the Tib War 4 Venom use rocket pods instead I will headcannon that air superiority Venom variant uses those.
I thought that MARVs were like short giant super armored trains with artillery on top, but no they are gigatanks that someone slapped harvesting capability on to for some reason.
ZOCOM went 'we need something that is tough and can scrape a surface clean of tib', so they designed a big harvester, and to make it more efficient they shoved in some pre processing equipment too.
Then it turned out this humongous super harvester was a good target for Nod attacks, so they gave a fuck off gun, an adaptable turret to each of the track sections and extra armour, which coincidentally also made it a rather terrifying assault platform.
ZOCOM went 'we need something that is tough and can scrape a surface clean of tib', so they designed a big harvester, and to make it more efficient they shoved in some pre processing equipment too.
Then it turned out this humongous super harvester was a good target for Nod attacks, so they gave a fuck off gun, an adaptable turret to each of the track sections and extra armour, which coincidentally also made it a rather terrifying assault platform.
See, that's the lore and it makes sense, but this:
Is a gigatank. Not a large, armored harvester with a gun, a tank.
Also despite what the turret looks like I dearly hope that those barrels can be raised for indirect fire. Also also, triple barrel? Do you really need to shoot three massive cannon shells at the same target simultaneously? Its not like shooting them one by one should be done, off center barrels like that put a lot of stress on the mounting and these are some huge guns.
Really it looks like someone stuck a Harvester (and refinery) section in front of a strangely wide and long barreled gigatank.
Comparing the places we can spend our capital:
New Johnson Training Center (Stage 3)
Provides teams per year and it is Q1 so we can wait a bit till we upgrade it.
Tanegashima Station Module Complex
Gagarin Station is needed for the lab to study the transurnanics so that gets built.
It cost 25% more per dice than Tanegashima Space Center and parts are about 20IP each so for 50% of the cost we get 50% of the production capability but limited to station parts.
So I am going for the next phase of Tanegashima Space Center, exploring Jupiter and its moons and making plans for the Tiberium on Venus.
The Asteroid Belt gets all remaining resources and pathfinder days
[X] Plan Sunrise
-[X] Earthside Facilities (Unlimited Dice) 160C
--[X]Tanegashima Space Center (Stage 4) 8 dice 160C
(20 Capital per Die 132/500)(+40 E-IP)
-[X] Earth-Orbit Facilities 20LC 10C 20 IP
--[X]Gagarin Station (Stage 3)
(3/5 Gagarin Station Parts; 10 E-Launch Cap, 5C and 10 E-IP per Part)(-1 Pathfinder maintenance time, +1 Mission planning die)(-3 Astrotech Teams)
-[X]Development (5 Dice) +20 25C 28 IP
--[X]Advanced Lunar Base Stage 2 281/400 (5C/Die+2E-IP/Die) 2 dice 10C 4IP
--[X]Mark II Fusion Engine 0/300 (5C/Die+8E-IP/Die) 3 dice 15C 24IP
Get Gagarin up to Stage 3, so we can start work on the Lab module, push the Station Module complex for free IP, finish up the Lunar development stuff to start work on next-gen fusion engines, and get Mission Planning working on the Venus stuff. And since Pathfinder exists, have it poke around in the Asteroid Belt for shinies.
[X] Plan Prepping for the Heist, part 1 Earthside Facilities (Unlimited Dice)
-[X] New Johnson Training Center (Stage 3) (25 Capital per Die 212/400) 4 dice 100C 59.57%
-[X] Tanegashima Station Module Complex (25 Capital per Die 0/200) 2 dice 50C .01% Earth-Orbit Facilities:
-[X] Gagarin Station (Stage 3) (3/5 Gagarin Station Parts; 10 E-Launch Cap, 5C and 10 E-IP per Part) 2 Parts, 20 E-Launch Cap 10C 20 E-IP
-[X] High Security Materials Laboratory Module (Requires Gagarin-Stage 3) (0/5 Station Parts) 2 Parts, 20 E-Launch Cap 40C 40 E-IP Development (5 Dice) +20
-[X] Advanced Lunar Base Stage 2 281/400 (5C/Die+2E-IP/Die) 2 dice 10C 4 E-IP 70%
-[X] Mark II Fusion Engine 0/300 (5C/Die+8E-IP/Die) 1 die 5C 8 E-IP
-[X] Lunar Regolith Agricultural Experiments 55/200 (2C/Die+1E-IP/Die) 2 dice 4C 2 E-IP 46.5% Space Command Mission Planning (3 Dice) +5
-[X] Venus: Tiberium Monitoring Array (Requires one Die)
-[X] Venus: Tiberium Sampling 0/200 2 dice Missions
-[X] Pardus Mission-Luna 4IP 2C 1 Manned Mission Mare Serenitatis
-[X] Belt Probing (23/80 Objects probed) 17 + 70 = 87 Pathfinder days: 14 Objects total
221/243 Capital
78/80 E-IP
40/80 ELC
87/90 Pathfinder Days
That's more or less what I'd expect to see when you make a harvester the size of a Crawler-Transporter and armed for NOD.
Really, the only objectionable bit is the turret--and for me that's more about 'where is the ammo storage for those humongous shells' than the particular design.
See, that's the lore and it makes sense, but this:
Is a gigatank. Not a large, armored harvester with a gun, a tank.
Also despite what the turret looks like I dearly hope that those barrels can be raised for indirect fire. Also also, triple barrel? Do you really need to shoot three massive cannon shells at the same target simultaneously? Its not like shooting them one by one should be done, off center barrels like that put a lot of stress on the mounting and these are some huge guns.
It's actually the most likely tech on the list. Seo gives a +5 to all techs, but there isn't anything higher than 100, which is NOD's modern stealth tech. So any rolls between 95 to 100 will give us that stealth tech, meaning it's a 6% on every NOD tech roll we get. (All other results from 6 to 99 are only 1% likely.) The same applies to the Scrin's portal tech.
I don't think it's IP is our biggest limit right now. It looks like our Astrotech teams are in the shortest supply, given the stations and moon base avaliable need more than we have.
See, that's the lore and it makes sense, but this:
Is a gigatank. Not a large, armored harvester with a gun, a tank.
Also despite what the turret looks like I dearly hope that those barrels can be raised for indirect fire. Also also, triple barrel? Do you really need to shoot three massive cannon shells at the same target simultaneously? Its not like shooting them one by one should be done, off center barrels like that put a lot of stress on the mounting and these are some huge guns.
Really it looks like someone stuck a Harvester (and refinery) section in front of a strangely wide and long barreled gigatank.
It's actually the most likely tech on the list. Seo gives a +5 to all techs, but there isn't anything higher than 100, which is NOD's modern stealth tech. So any rolls between 95 to 100 will give us that stealth tech, meaning it's a 6% on every NOD tech roll we get.
Where did the extra 25 income and +100 Capital Reserve come from?
I don't think it's IP is our biggest limit right now. It looks like our Astrotech teams are in the shortest supply, given the stations and moon base avaliable need more than we have.
@BOTcommander Are we allowed to build the laboratory in the same turn we finish Gagarin Station Stage 3?
I don't think it's IP is our biggest limit right now. It looks like our Astrotech teams are in the shortest supply, given the stations and moon base avaliable need more than we have.
If you want to make it a bit easier you can make the New Johnson Training Center (Stage 3) give one team per quarter instead of 4 per year. It is still the same amount of teams but we get them a bit sooner.
If you want to make it a bit easier you can make the New Johnson Training Center (Stage 3) give one team per quarter instead of 4 per year. It is still the same amount of teams but we get them a bit sooner.
If you want to make it a bit easier you can make the New Johnson Training Center (Stage 3) give one team per quarter instead of 4 per year. It is still the same amount of teams but we get them a bit sooner.
@Lightwhispers given the above, maybe you should flip two dice from the Module Complex to the Training Center? Since we can afford to pay a bit more for station modules but Astrotech teams are in limited supply.
@Lightwhispers given the above, maybe you should flip two dice from the Module Complex to the Training Center? Since we can afford to pay a bit more for station modules but Astrotech teams are in limited supply.