Here's a quick draft for people.
[ ] Plan Chimeraguard Draft
Infrastructure (5 dice)
-[ ] Blue Zone Arcologies (Stage 3), 2 dice (30 Resources)
-[ ] Communal Housing Experiments, 1 die (10 Resources)
-[ ] Suborbital Shuttle Service (Phase 1), 2 dice (60 Resources)
Heavy Industry (4 dice)
-[ ] Continuous Cycle Fusion Plants (Phase 3), 3 dice (60 Resources)
-[ ] Blue Zone Heavy Industrial Sectors, 1 die (25 Resources)
Light and Chemical Industry (4 dice)
-[ ] Reykjavik Myomer Macrospinner (Phase 3), 4 dice (80 Resources)
Agriculture (3 dice)
-[ ] Perennial Aquaponics Bays (Stage 2), 3 dice (30 Resources)
Tiberium (6 dice)
-[ ] Red Zone Containment Lines (Stage 5), 1 die (25 Resources)
-[ ] Railgun Harvester Factory (Vladivostok), 1 die (10 Resources)
-[ ] Railgun Harvester Factory (Maputo), 1 die (10 Resources)
-[ ] Offshore Tiberium Harvester Stations, 2 dice (40 Resources)
-[ ] Improved Tiberium Containment Facilities Development, 1 die (25 Resources)
Orbital (5 dice +2 Free)
-[ ] GDSS Philadelphia II (Phase 5), 7 dice (140 Resources)
Services (4 dice)
-[ ] Green Zone Teacher Colleges, 1 die (5 Resources)
-[ ] Tissue Replacement Therapy Development, 1 die (20 Resources)
-[ ] Domestic Animal Programs, 1 die (10 Resources)
-[ ] Advanced Electronic Video Assistant Development, 1 die (20 Resources)
Military (6 dice +5 Free)
-[ ] Reclamator Hub Red Zone 7 South (Progress 51/105), 2 dice (40 Resources)
-[ ] Pacifier Mobile Artillery Vehicle Deployment, 1 die (10 Resources)
-[ ] Orca Refit Deployment, 2 dice (30 Resources)
-[ ] Laser Point Defense Refits, 1 die (15 Resources)
-[ ] Tube Artillery Deployment, 1 die (15 Resources)
-[ ] Shell Plants (Phase 4), 2 dice (20 Resources)
-[ ] Havoc Scout Mech Deployment, 1 die (10 Resources)
-[ ] Security Review, 1 die
Bureaucracy (3 dice)
-[ ] Security Review (Bureaucracy), 3 dice
Resources Available: 740
Resources Spent: 740
Resources Remaining: 0
Infra continues Arcologies, continues/finishes Communal Housing, and starts up the Shuttle Services.
HI continues the power push so we have enough to do BZ HI Sectors, LCI is all in on Reykjavik, Agri undergoes the Quest For Coffee.
Tiberium 1 die is on RZ Containment for Resources + Abatement, and apparently ZOCOM has enough slack that this isn't a big ask. 2 dice go for Heavy Harvesters, one in the closest option to Jeddah, the other to cover our East/Pacific needs. I'm not sure if we really want any more Harvesters after this though. 2 Dice go onto Offshore Tiberium because it's income that doesn't cost Capital Goods and we have plenty of PS, and 1 die on Improved Containment.
Orbital continues the push for Phase 5 Philadelphia. Services finishes Litvinov's project, and does Tissue Replacement Therapy, Evas, and some work on Domestic Animals because that's a lot of PS for a low cost project and we've got plenty of food.
The big focus is Military. A die on everything we need to finish deploying that didn't last turn, another die for rolling out the Havoc Scout Mech to reassure the Talons that yes, we're now paying attention to them and will keep paying attention to them. 2 dice on the Orca Refit Deployment because that's another thing that's been waiting for too long, and 2 dice on Shell Plants to start rolling out ammo to go with the new tubes and starting work on Consumables in general. 2 dice are on the South NA Red Zone Hub because it may be partially completed, but it's probably degraded some (unless we have word of
@Ithillid that it hasn't, in which case I can spend the die on something else, like maybe starting up OSRCT, or development of either orbital lasers or the Escort Carrier), so 2 dice to make sure if finishes so we can get the fleet out afterwards (hopefully before Gideon attacks.) And a final die on Security Reviews because we've been waiting for that as well.