@Simon_Jester Taking your advice on agriculture, services, and military. Of note is that I was overpaying for shells and services previously so I now have a plan that ends up with resources left over without cutting anything. Actually had to add something to services.
[ ] Plan Deploy the Dakka v2
Infrastructure (5 dice, 70R)
-[ ] Blue Zone Arcologies (Stage 3), 2 dice (30 R)
-[ ] Communal Housing Experiments, 1 die (10 R)
-[ ] Integrated Cargo System, 2 dice (30 R)
Heavy Industry (4/4 dice, 85 R)
-[ ] Continuous Cycle Fusion Plant (Phase 3) 125/300 (3 Dice, 60 R) (86% chance)
-[ ] Blue Zone Heavy Industrial Sectors 0/500 (1 Die, 25 R) (1/7.5 median)
Light and Chemical Industry (4/4 dice, 80 R)
-[ ] Reykjavik Myomer Macrospinner (Phase 3), 4 dice (80 R)
Agriculture (3/3 dice, 30)
-[ ] Perennial Aquaponics Bays (Stage 2), 3 dice (30 R, 32%)
Tiberium (6/6 dice 135R)
-[ ] Tiberium Vein Mines (Stage 2) 5/200 (1 Die, 20 R, 0%)
-[ ] Red Zone Containment Lines (Stage 5), 2 dice, 74/180, (50 R)
-[ ] Offshore Tiberium Harvester Stations, 2 dice, 0/200 (40 R)
-[ ] Improved Tiberium Containment Facilities Development, 1 die (25 R)
Orbital (5 dice +2 Free, 140 R)
-[ ] GDSS Philadelphia II (Phase 5), 7 dice (140 R)
Services (4/4 dice, 55R)
-[ ] Green Zone Teacher Colleges, 1 die (5 R)
-[ ] Tissue Replacement Therapy Development, 1 die (20 R, 78%)
-[ ] Advanced Electronic Video Assistant Development, 1 die (20 R, 18%)
-[ ] Domestic Animal Programs 0/200, 1 die (10 R, 0%)
Military (6 dice +5 Free, 115R)
-[ ] Pacifier Mobile Artillery Vehicle Deployment, 1 die (10 R)
-[ ] Universal Rocket Launch System Deployment (Phase 2), 1 die (15 R, 35%)
-[ ] Laser Point Defense Refits, 1 die (15 R)
-[ ] Tube Artillery Deployment, 1 die (15 R)
-[ ] Shell Plants (Phase 4), 6 dice (60 R, 93%)
-[ ] Security Reviews
Bureaucracy (3 dice)
-[ ] Security Reviews - Military, 3 dice
Resources: 710/740
I do have 30 resources left over and no dice to spend...