Definitely going to be a heavy space and military focus this plan. I'm tempted to vote for a high space option just force future votes to include more space stations.

We've historically sidelined space for other project, and this is likely to the plan where we sideline other projects for space.
 
I'm not sure if we can actually fulfill this demand. 6000 points is 375 a Turn on average. Even with bonuses, that's a lot of Free Dice investment we may not actually be able to afford, especially if we get a 4th Tiberium War going this Plan that means we need to pivot hard into Military.

Also, the Consumer Goods goals have been changed, since previously they were the old ones from the 2nd 4YP.
We can hit stations- Enterprise and Philly 4 and 5 get us to a bit over 4000, finishing the Columbia phases will knock us over 6000. Easily doable over 4 turns more so if we rush philly 5 to pick up a 4th dice in orbital (and another free dice) and another +7 to each dice. And Seo has +5 to station dice so it adds up quick.

Hmmm, 100 starts hitting some party goals for cons goods.

@Ithillid do any of the Mil projects count towards station points? since ASAT is described as stations for the new phases
 
Last edited:
Having done a bit of mathing, if we want to go minimalist, we can go for Strong+Weak supporters from the Market Socialists and Developmentalists, and the Strong Supporters from the Militarists, and get 906 seats.

To do that, we can do:
[ ] Increase GDI processing limit by at least 1200
[ ] Increase GDI income by at least 700 points
[ ] Increase GDI income by at least 800 points
[ ] Take 70 points of Capital Goods
[ ] Take 90 points of Capital Goods
[ ] Take three of the following projects (Development projects)
[ ] Take six of the following projects (Development projects)
[ ] Complete the North Boston Chip Fabricator
[ ] Complete GDSS Philadelphia
[ ] Complete GDSS Enterprise

Just for a baseline.
 
We can hit stations- Enterprise and Philly 4 and 5 get us to a bit over 4000, finishing the Columbia phases will knock us over 6000
Sure, but that requires us to actually have the dice available to do so. Which I'm worried that we might not if we need to pivot our focus into military to handle a major war with NOD.

4,000 points of Station Progress is much easier to manage, and if it turns out we have more flexibility, we can still commit whatever spare capacity we have to space.
 
I had a pretty good laugh when I saw Initiative First's demands. So thanks for that.
  • Dominion‌ ‌Party‌ ‌(1‌ ‌seat:‌ ‌Strong‌ ‌Opposition)‌ ‌
    • [ ] Complete Salt Lake Planned City ‌
A good laugh with this one too. This is the crazy religious guy who wants to implement a theocracy right? Is Salt Lake Planned City even a real project or is it just all in his head?
 
Ah, remember everyone that the vote tally software clobbers together identical lines. So when you format a plan, please make sure to edit each line so you don't have any duplicates.
 
Sure, but that requires us to actually have the dice available to do so. Which I'm worried that we might not if we need to pivot our focus into military to handle a major war with NOD.

4,000 points of Station Progress is much easier to manage, and if it turns out we have more flexibility, we can still commit whatever spare capacity we have to space.
Except that is fairly easy to hit without much in the way of free dice, more so as I mention Philly 2 makes hitting the goal even easier. As is I see a decent chance of finishing 3 stations and being well into the 4th by plan end even with free dice into mil.

+14 to stations Q1, +22 Q4 on. Than add +3 from philly phase 4 and +4 from philly phase 5 plus a 4th orbital dice. Before philly phase 3 is done- 3d100+66, 3d100+72 with phase 4, 4d100+116 with phase 5.

Go off average and we have 216, 222 and 316 per quarter depending on how far we are in philly- and this is with 0 free dice. 216 already puts it needing only a few free dice to hit the target. We can finish Philly phase 4 in year 2 and phase 5 early year 3 with no free dice, any free dice we can throw speeds that up (not to mention gaining more progress on all other projects and adding more dice to activate). Station goal is easy to hit.

Ah, remember everyone that the vote tally software clobbers together identical lines. So when you format a plan, please make sure to edit each line so you don't have any duplicates.
Yeah why I add (Soc) and such after duplicate promises

[ ] Complete the North Boston Chip Fabricator
This one though we might never hit in this plan, we have other cap good sources in HI (plus power rollout) and we want to spread our sources not put everything into one basket
 
Last edited:
Ok here's my shot at putting together a mostly reasonable set of targets that still has a massive amount of parliamentary support. It doesn't spend any of our starting PS so we can save it for doing politics/mad science instead. In fact it actually gets us +5 PS but that's an incidental benefit, I'm just trying to get a reasonable set of targets resoundingly approved by Parliament, not overpromise to score PS.

The only thing that I think we might have trouble reaching is the +800 income target, but everything else is intentionally on the unambitious end to make sure we can still hit all our targets. +800 income is just barely on the edge of possibility right now, and I'm sure that something will come along over the next 16 turns to make it easier than the numbers look right now. Seo is the mad science guy who's built his career on Tiberium mining, I doubt he'll stay satisfied with glaciers and vein mining forever. We'll get boreholes or a glacier mine 2.0 or some fancy Scrin income tech or something, and even if we don't it's still just about possible on the stuff we have available right now.

The capital goods at 70 are also kind of up there but we can manage that, especially if we're going to have to build a bunch of cap goods for vein mining/factory refits/freeing up labor anyways so we might as well get credit for it.

[] Plan Another Supermajority
-[]Treasury Allocation
--[] 30% (410 Resources per turn)
-[]Capital Goods
--[] 70 points
-[]Consumer Goods
--[] 120 points
-[]Food
--[] 20 points in reserve
-[]Income
--[] 800 points
-[]Stations
--[] 4000 points
-[]Abatement
--[] 40 points
-[]Political Breakdown (1369 votes) (+5 PS)
--[]Free Market Party (30 votes)

---[][FMP] Increase GDI income by at least 700 points
---[][FMP] Increase GDI income by at least 800 points
---[][FMP] Take 70 points of Capital Goods
---[][FMP] Take 100 points of Consumer Goods
---[][FMP] Take 120 points of Consumer Goods
--[]Market Socialists (313 votes)
---[][MS] Increase GDI income by at least 700 points
---[][MS] Increase GDI income by at least 800 points
---[][MS] Take 70 points of Capital Goods
---[][MS] Take 100 points of Consumer Goods
---[][MS] Take 120 points of Consumer Goods
---[][MS] Take 40 points of Abatement
---[][MS] Complete at least three phases of Blue Zone Arcologies
--[]Militarists (223 votes)
---[][MIL] Complete Karachi Planned City
---[]MIL] Take three of the following projects (all 6 development promises)
---[]MIL] Take six of the following projects (all 6 development promises)
---[]MIL] Take three of the following projects (hydrofoils, PD refits, two more phases of URLS)
---[]MIL] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
---[]MIL] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter
--[]Initiative First (0 votes)
---[][IF] A hearty "go fuck yourselves"
--[]United Yellow List (73 votes)
---[][UYL] Complete at least three phases of Blue Zone Arcologies
---[][UYL] Increase GDI processing limit by at least 1200
---[][UYL] Increase GDI income by at least 700 points
---[][UYL] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
--Starbound (155 votes)
---[][SB] Complete GDSS Philadelphia
---[][SB] Complete GDSS Enterprise
---[][SB] Complete at least 6 phases of Lunar Mines
---[][SB] Gain at least 100 RpT from offworld mining
---[][SB] Fund all remaining probe missions
--Socialists (0 votes)
---[][SOC] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
--Developmentalists (570 votes)
---[][DEV] Increase GDI processing limit by at least 1200
---[][DEV] Increase GDI income by at least 700 points
---[][DEV] Increase GDI income by at least 800 points
---[][DEV] Complete GDSS Philadelphia
---[][DEV] Complete GDSS Enterprise
---[][DEV] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
---[][DEV] Take three of the following projects (all 6 development promises)
---[][DEV] Take six of the following projects (all 6 development promises)
--Biodiversity Party (2 votes)
---[][BIO] Complete Ranching Domes
--Homeland Party (3 votes)
---[][HLD] Complete Karachi Planned City
 
Last edited:
Why are you low balling abatement? Only 40 seems rather low to aim for.
Because I've already got 80% of Parliament voting for the plan and don't need to go higher on abatement. Income is the big promise to get everybody on board and I don't want to load up beyond that. I expect we'll shoot right past 40 abatement in reality, but I don't want to PROMISE we'll hit 60 or 80 and then come up 1 point short. Same reason I'm not going higher on food or stations.
 
Last edited:
Because I've already got 80% of Parliament voting for the plan and don't need to go higher on abatement. Income is the big promise to get everybody on board and I don't want to load up beyond that. I expect we'll shoot right past 40 abatement in reality, but I don't want to PROMISE we'll hit 60 or 80 and then come up 1 point short. Same reason I'm not going higher on food or stations.
Yeah but stuff like 120 cons good and picking planned cities seems to be more of an issue with possibly coming up short than abatement (plus we can snag the reclamation party). Income by 800 also seems like it is pushing it a bit, since that means we have to keep on income increases long before swapping over to abatement projects.
 
Yeah but stuff like 120 cons good and picking planned cities seems to be more of an issue with possibly coming up short than abatement (plus we can snag the reclamation party). Income by 800 also seems like it is pushing it a bit, since that means we have to keep on income increases long before swapping over to abatement projects.

120 consumer goods is trivial, the market is going to passively provide a minimum of 80, 5 phases of BZ arcology are going to provide another 20, so that's 100 points locked in without having to do any dedicated consumer production. Assume the kudzu is worth even just ~8 or so points for two full phases and that's still the target basically hit already with us only having to find 12 extra points across the entire plan. Karachi is a strategic necessity and something we have to give the Militarists.

I'm basically entirely sure that +800 income is going to get easier than it looks right now, and it'll be necessary for funding our future projects - stuff only ever gets more expensive in planquests. Even if it ends up being as hard as it looks right now we can still do it, that's why I'm not promising higher in other sectors. 40 abatement is still outspending mutation in all but the worst cases, and we'll probably go higher anyways without having to try super hard.
 
Last edited:
Spoiler: WARNING: CHONKY PLAN
The only disagreement I have with the entire plan is choosing 120 Consumer goods vs choosing 90 Capital goods. Because at least the Capital goods have their uses for other projects, but Consumer goods are essentially just end products that don't contribute to to the build up of economy, not to mention 90 Capital goods counts for 3 points while 120 Consumer goods are only counted by 2 points.

Otherwise the plan is the current best one I've seen, since most other goals are either useful or achievable.
 
The only disagreement I have with the entire plan is choosing 120 Consumer goods vs choosing 90 Capital goods. Because at least the Capital goods have their uses for other projects, but Consumer goods are essentially just end products that don't contribute to to the build up of economy, not to mention 90 Capital goods counts for 3 points while 120 Consumer goods are only counted by 2 points.

Elaborated above, but 120 consumer goods is borderline free based on the stuff promised elsewhere already, it's really not trying hard at all. 90 cap goods would be much harder.
 
I don't know if we want to go for another supermajority again. That's a lot of plan goals to tie ourselves to. I'd rather be a little less ambitious this time around, so we're more free to do things like Mad Science and preparing for the 4th Tiberium War. (Or deal with anything unexpected.)
 
Elaborated above, but 120 consumer goods is borderline free based on the stuff promised elsewhere already, it's really not trying hard at all. 90 cap goods would be much harder.
I see. Then yeah I'd be fully willing to vote for it. I'd even say it's much better plan than the previous 4-year plan, since no more unnecessary promises are made to increase risks without useful gains.
 
120 consumer goods is trivial, the market is going to passively provide 80, 5 phases of BZ arcology are going to provide another 20, so that's 100 points locked in without having to do any dedicated consumer production. Assume the kudzu is worth even just ~8 or so points for two full phases and that's still the target basically hit already. Karachi is a strategic necessity and something we have to give the Militarists.

I'm basically entirely sure that +800 income is going to get easier than it looks right now, and it'll be necessary for funding our future projects - stuff only ever gets more expensive in planquests. Even if it ends up being as hard as it looks right now we can still do it, that's why I'm not promising higher in other sectors. 40 abatement is still outspending mutation in all but the worst cases, and we'll probably go higher anyways without having to try super hard.
5 phases of arcolgoies seems to lock in our infra dice though (even if we might hit that going to 3 means we can drop to other housing if we need to for housing refugees also infra is used for planned cities and logistics). But we get that much passive? Oh my... okay that makes 120 a lot easier to hit.
 

IKR? Super happy that got in. :D
I had a pretty good laugh when I saw Initiative First's demands. So thanks for that.

A good laugh with this one too. This is the crazy religious guy who wants to implement a theocracy right? Is Salt Lake Planned City even a real project or is it just all in his head?

In of itself it's not a bad idea. Expanding our control in north america, more abatement, possibly more refining and so on. But yeah. It is a bit inefficient. We reaally don't need that one vote from the dominionist. The reasons for doing SLC planned city is basically for its own right. That said, another planned city to harvest and refine tib isn't inherently a bad idea when we've got a lot of demands for abatement, income and tiberium refining.

Also, if we've done a planned city for Mecca, representing other religious groups too isn't a bad idea.

tldr: Not as crazy as you're thinking.
 
Back
Top