that is only a drop in the ocean , it was mentioned on discord that we have had close to 10 million people from Node controlled yellow zones switch to the GDI side while that sounds like a big number its not all that when you remember that Node territory has a pop count of over 990 million to the GDI's 510 million and unless we fix the housing crises soon we can expect further defectors numbers to drop drastically as we are simply lacking the capacity to house them adequately
I have mostly been muting discord groups much of the time so I don't have to be set to do not disturb when I don't want to be.

How long ago was that population figure? I was also talking about the higher quality of life while not is being pushed against the red zone.
 
YellowZon3r
Wait, did the Grangers just spend 8 years as Director and Treasury sec to pull a "Build a network of Tiberium abatement satellites, refuse to elaborate, leave." Meme on us?
Dr. James Granger (Treasury)
#YellowZon3r
Not quite. A lot of it is classified to various levels, and there are things even I don't know about the operations besides funding it. Because when it comes to something like this. "I could tell you, but then I would have to kill you" definitely applies.
YellowZon3r
This just in, fascist authoritarian leader part of shadowy deepstate and threatens to kill random citizens. Wait, well, not fascist, they extended the Franchise for voting rights...
:D

FloatingWood
Apparently 'fucking magic' is a valid way of affecting tib from outer space.
Gee, I dunno, ever heard of radio?

FloatingWood
Anyone know if Admiral Carter posts in threads like this? I want to know what he's planning with Pathfinder.
AgathaH
#FloatingWood - Wonderful Things
Awww. :)

The most surprising result was actually for Harrison Carter, who severely underperformed expectations, primarily due to going out of his way to reject the support of the Initiative First party, and went so far as to publicly reject the endorsements of the few who did offer their support. Beyond that, he published multiple direct policy positions that would offer broader support to Yellow Zone populations, including direct evacuation plans that gave the Terminus Cities the same evacuation priorities as Blue Zone assets
Honorable.

With the Governor project nearly finished, and the last of the ships expected to be completed, at the latest by the end of the coming plan, GDI's naval forces have returned to a point where convoys can expect routine escort, and even attempted blockades can be forced, although not without sacrificing other routes. The navy sees the escort carriers (especially with navalized A-16s) as the next major important area to invest in, alongside finishing up existing projects such as the long awaited final hydrofoil yard. Additionally, Point Defense Refits need to be completed before the Navy can possibly engage in large scale offensive operations.
Very this. Especially since from earlier reports, we're not going to be manufacturing any more big superheavy capital ships any time soon. So every time one gets sunk that's a permanent loss in that category. Antimissile defense becomes a Big Deal.

While the pace slowed from the last quarter's breakneck drumbeat, the Tiberium Stabilizers, at 093002.031 Zulu Time, December 17th 2057, in perfect synchronicity began to transmit. At 1030, Doctor Granger spoke to the people, in what would be his last public appearance before his retirement.
"A year ago, GDI scientists announced that Tiberium itself was beginning to change. To alter itself into forms that made our existing methods of control increasingly less effective.
An hour ago, a network of satellites built to stop tiberium's ongoing mutation activated. Today marks the greatest blow struck against Tiberium in all of human history. But I cannot take credit for this. It was the work of millions around the globe, a joint, concerted effort. Not only those few brave men and women who made launch after launch to bring the network online. Not only to those who worked tirelessly to build the satellites. Not only the brave souls in Chicago and Jeddah braving attack time and again to supply the materials for the satellites. But to every working citizen of the Initiative. Whether you grew the crops, refined the Tiberium, or filed the paperwork, the network of lights in the sky is your work, and your sacrifices."
o7

"Ever since humans could look up to the stars in the night sky, we have asked what could be up there. At first much of it was subject of myth and legend, but as human society and science advanced so did our understanding of the cosmos. Little by little, invention by invention, great minds mapped out the solar system and the stars with nothing more than simple instruments and the mathematics of their time. By the late 1960s, as part of the space race between the United States of America and the USSR, mankind put a man on the moon, bringing the stars finally within our reach. These discoveries lead to our imaginations being filled with stories of what could be discovered out there, of interstellar empires, worlds filled with strange life and other wonders, but they also lead to a painful realization. The void between the stars and planets is a cold ocean, dark and hostile to life, with the rare islands separated by unimaginably great distances. And yet we pushed on, our drive for discovery enabling us to send out small ships across this great ocean. We stand on the shoulders of those who have brought us this far. For them, for us and for those that will come after, I can proudly say that we made the ocean between the stars a little smaller today." - Admiral Harrison Carter
[hug]

[ ] Prosthetics Deployment Initiatives (Phase 1)
While deployment of the prosthetics will primarily be the domain of the welfare department, building dedicated factories and clinics focused on the working population will speed deployment and ensure a steady increase in the effectiveness of GDI's workforce.
(Progress: 80/80: 15 resources per die) (- Health, + Labor per turn)
(Progress 160/160: 15 resources per die) (- Health, + Labor per turn)
(Progress 2/160: 15 resources per die) (- Health, + Labor per turn)

Contrary to the fears of large sections of GDI's mobility impaired, deployment of the new advanced prosthetics has been global and rapid.
I regret a few things about how the Q4 plan went down... but I feel good about this.

However, there is a limit to what the existing infrastructure can reach, as many components need maintenance every 1-3 years on average.
Well, we can scale up from here when we have more funding- which will admittedly be a while, especially since Service dice are no longer super-efficient and average more like 60 Progress/turn instead of eighty for the near future.

For the immediate future there are two further steps that can be taken. First, building in additional control redundancy, and second beginning to substantially diversify the network. Current systems are primarily reliant on the Ion Cannon, and for good reason. An Ion Cannon simply does not have to hit. Even a relatively close miss can destroy incoming munitions, or throw them far enough off course that it lacks the DeltaV to make its target. Conversely, the other two legs of the ASAT network are quite secondary. Existing orbital laser systems, while more than marginally effective, are also slow firing, and have a somewhat limited spectrum of targets that they are effective against. Finally, there are kinetic impactor arrays on many orbits, but these have both a time to target problem, and an accuracy problem, as they are some of the oldest pieces of the current system, with some pods dating back to the late 90s.
Hm. We can work on that, yeah- but we should definitely do the laser development first. The Space Marine regiment plan may have some synergy too.

The same facilities and engineering that enable us to rapidly inserting drop troops will also be effective at even more rapidly inserting giant hunks of metal down Nod's chimney.

The Rosyth yard has run into chronic problems. With the project lead falling ill shortly after the deputy retired, the project was left in the hands of lower ranking individuals, many of which were not quite as aware of the whole project as they probably should have been. The total result has been significant misallocation of resources, slowdowns in overall work, and poor coordination between working groups leading to even more slowdowns, and chronic other issues. While some progress has been made, it is far from the finalizing of the project the way it was planned.
Uuuuugh. :(

[/QUOTE]
 
Reallocation 2057
Reallocation 2057

With Granger retiring, and the Developmentalists in the ascendent, it is widely suspected that the demands will be harsh, and extensive. Civilian Spending is the name of the game, while the militarists play for funding. Even with the Tiberium Stabilizers, there is still a titanic coalition demanding significant progress on space projects.

70 Political Support

Treasury Allocation
[-] 20% (275 Resources per turn) - Accepting not only a substantial cut to the budget, but also a slowdown in overall spending would indicate a Treasury that is interested in building up more slowly and taking a backseat in the overall system. While likely to be quite popular, it is also one where ongoing crises will be difficult to address properly. ( +20 PS)

[ ] 25% (345 Resources per turn) - A small reduction in percent will be reallocating more resources towards the other departments, and indicate a general confidence that the Treasury will find good ways to solve the Initiative's problems efficiently and with a great deal of focus. (+10 PS)

[ ] 30% (410 Resources per turn) - Maintaining the Treasury's percentage, even as GDI's overall economy grows, will see the Treasury maintaining high levels of spending, a likely requirement in the face of extensive plan goals.


Plan Goals

Capital Goods

[ ] 30 points - While the developmentalists will not accept a particularly small goal, a limited array of investments can ned the Initiative a significant growth in the supply of capital goods. (-15 PS)

[ ] 50 points - With the Initiative's politicians expecting great things from Seo's first term in office, a wide spread of investments will produce significant impacts, even if they might not be as great as some could hope for.

[ ] 70 points - With the Initiative spending massively on a wide array of automation and workforce efficiency projects, not to mention the expansive refits and expansions, an intensive program of capital goods expansion is required. (+5 PS)

[ ] 90 points - A staggering investment, and one that will require substantial effort across the plan, it is also a requirement that is significantly popular, as it should likely provide all sectors with sufficient quantities of desperately needed capital goods. (+15 PS)

Consumer Goods

[ ] 80 points - Simply relying on the free market to provide for the needs of the consumer goods demand is possible, but reflects an initiative that lacks interest in providing an extensive array of goods and services to its population (-15 PS)

[ ] 100 points - A relatively conservative and limited plan, providing such masses of consumer goods will be enough to substantially restore significant elements of prewar development (-5 PS)

[ ] 120 points - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.

Food

[ ] 20 points in reserve - With food supplies stable, and extremely significant, the next key priority is establishing strategic reserves. While there are already significant quantities, they cannot feed GDI's population for all that long without substantial augmentation.

[ ] 30 points in reserve - A somewhat higher goal, providing for even greater defense in depth, the project to establish significant reserves will take substantial effort, but will not exclude the agriculture department from deploying resources to put out other fires (+5 PS)

[ ] 45 points in reserve - An actually paranoid level of preparedness, a full 45 points worth of food in reserve is a significant investment and one that can be done only with efforts to both expand total food production and preservation efforts. (+10 PS)

Income

[ ] 600 points - With the array of crises that the Initiative currently faces, significant increases in income, both from Tiberium, and non Tiberium sources is a requirement. 600, a significant but not overwhelming increase from previous plans is a good starting point.

[ ] 700 points - While somewhat more ambitious, 700 points of income from all sources is considered to be quite possible, and will begin reaching close to where the Initiative was in terms of output before the Third Tiberium War.

[ ] 800 points - While still not quite reaching the budgets of 2047, a massive surge of income across the entire plan will place it in a good position as multiple crises raise their bloody heads.

Stations

[ ] 3000 points - A number about as low as the Starbound/Developmentalist coalition will accept, a limited goal on station construction will free up resources to go to other areas. However it will also pass up on many of the advantages of orbital construction. (-20 political support)

[ ] 4000 points - A somewhat more ambitious goal, likely completing or nearly completing two stations, this will be a significant step towards the aims of the Starbound party. However, it is also an eminently achievable one with consistent investment.

[ ] 6000 points - Surging resources towards orbital construction will see expansive work on multiple stations, and the Initiative drastically strengthened both above and below, with more vital elements protected from all both the most complex of Brotherhood Assaults. (+10 political support)

[ ] Complete All Stations - A commitment to completing all four of the starting stations will be an intensely ambitious plan, and one that may well be beyond the edge of possibility. (+20 Political support)

Abatement

[ ] 20 Points - With mutation coming, a limited abatement goal is likely to only increase GDI's push against the green death by a marginal amount, and one that is likely to be unpopular across GDI's political spectrum (-10 ps)

[ ] 40 Points - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.

[ ] 60 Points - A somewhat higher goal, and keeping pace with previous terms, it will require some additional investment into other methods, without being overly burdensome.

[ ] 80 Points - While not quite the hights of the first plan, it is an ambitious goal, one that is likely to require substantial extra effort, on top of income gathering. (+10 Political Support)

Mandatory Military Projects
ASAT Phase 4
OSRCT Phase 4

(You must take at least 901 votes worth of promises from any coalition)
Free‌ ‌Market‌ ‌Party:‌ ‌125‌ ‌seats‌ ‌(0;‌ ‌10;‌ ‌20;‌ ‌95)‌ ‌
Market‌ ‌Socialist‌ ‌Party:‌ ‌331 ‌seats‌ ‌(164;‌ ‌122;‌ ‌30;‌ ‌15)‌ ‌ ‌
Militarist:‌ ‌237‌ ‌seats‌ ‌(53;‌ ‌150;‌ ‌20;‌ ‌14)‌ ‌
Initiative‌ ‌First:‌ ‌178‌ ‌seats‌ ‌(0;‌ ‌0;‌ ‌78; ‌100)‌ ‌
United‌ ‌Yellow‌ ‌List:‌ ‌73 ‌seats‌ ‌(65;‌ ‌8;‌ ‌0;‌ ‌0)‌ ‌
Starbound‌ ‌Party:‌ ‌155 ‌seats‌ ‌(85; 70;‌ ‌0;‌ ‌0)‌ ‌
Socialist‌ ‌Party:‌ ‌50 ‌seats‌ ‌(34;‌ ‌16;‌ ‌0;‌ ‌0)‌ ‌
Developmentalists:‌ ‌640 ‌seats‌ ‌(360;‌ ‌210;‌ ‌70;‌ ‌0)‌ ‌
Independents‌ ‌11 ‌seats‌ ‌
-Biodiversity‌ ‌Party‌ ‌(2 ‌seats:‌ ‌Weak‌ ‌Support)‌ ‌ ‌
-Dominion‌ ‌Party‌ ‌(1‌ ‌seat:‌ ‌Strong‌ ‌Opposition)‌ ‌ ‌
-Reclamation‌ ‌Party‌ ‌(5‌ ‌seats:‌ ‌Weak‌ ‌Support)‌ ‌ ‌
-Homeland‌ ‌Party‌ ‌(3‌ ‌seats:‌ ‌Weak‌ ‌Support)‌ ‌

Parties

  • Free Market Party (0/3/5/8)
    • [ ] Increase GDI income by at least 700 points.
    • [ ] Increase GDI income by at least 800 points.
    • [ ] 30 resources in grants
    • [ ] 60 resources in grants
    • [ ] 90 resources in grants
    • [ ] Take 70 points of Capital Goods
    • [ ] Take 90 points of Capital Goods
    • [ ] Take 100 points of Consumer Goods
    • [ ] Take 120 points of Consumer Goods
  • Market Socialists (3/5/7/9)
    • [ ] Increase GDI income by at least 700 points
    • [ ] Increase GDI income by at least 800 points
    • [ ] Take 70 points of Capital Goods
    • [ ] Take 90 points of Capital Goods
    • [ ] Take 100 points of Consumer Goods
    • [ ] Take 120 points of Consumer Goods
    • [ ] Take 40 points of Abatement
    • [ ] Take 60 points of Abatement
    • [ ] Take 80 points of Abatement
    • [ ] Complete at least three phases of Blue Zone Arcologies
    • [ ] Complete at least five phases of Blue Zone Arcologies
  • Militarists (2/5/6/8)
    • [ ] Take 90 points of Capital Goods
    • [ ] Complete Karachi Planned City
    • [ ] Complete Colombo Planned City
    • [ ] Take three of the following projects
    • [ ] Take six of the following projects
-[ ] Prototype Plasma Weapons Development
-[ ] Shimmer Shield Development
-[ ] Orbital Defense Laser Development
-[ ] Tube Artillery Development
-[ ] Railgun Munitions Development
-[ ] Tactical Plasma Weapons Development
  • [ ]Take three of the following projects
  • [ ] Take five of the following projects
-[ ] Complete the Hydrofoil Project
-[ ] Complete the Point Defense Refits
-[ ] Complete at least three more phases of Shell Plants
-[ ] Complete at least two more phase of Ablative Armor
-[ ] Complete at least two more phases of URLS production
  • [ ] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
  • [ ] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter

  • Initiative First (5/9)
    • [ ] Build at least two phases of Blue Zone (Specialized) Arcologies
    • [ ] Remove Yellow Zoners from Blue Zone Universities
    • [ ] Deregulate Blue Zone Businesses
    • [ ] Spend No More than 2 dice or 30 resources (whichever is less) on Yellow Zone Projects every quarter.
    • [ ] Spend No More than 1 die or 15 resources (whichever is less) on Yellow Zone projects every quarter.
    • [ ]Take three of the following projects
    • [ ] Take five of the following projects
-[ ] Complete the Hydrofoil Project
-[ ] Complete the Point Defense Refits
-[ ] Complete at least three more phases of Shell Plants
-[ ] Complete at least two more phase of Ablative Armor
-[ ] Complete at least two more phases of URLS production
  • [ ] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
    • [ ] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter
    • [ ] Nominate an Initiative First Deputy and Commit to stepping down after a single term.
  • United Yellow List (2/4)
    • [ ] Complete three phases of Blue Zone Arcologies
    • [ ] Complete three phases of shell factories.
    • [ ] Complete at least two phases of orbital communications
    • [ ] Increase GDI processing limit by at least 1200
    • [ ] Increase GDI income by at least 700
    • [ ] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
  • Starbound (3/5)
    • [ ] Complete GDSS Philadelphia
    • [ ] Complete GDSS Enterprise
    • [ ] Complete GDSS Shala
    • [ ] Complete GDSS Colombia (counts for two)
    • [ ] Complete at least six phases of Lunar Mines
    • [ ] Complete at least three phases of Martian Mines
    • [ ] Complete at least three phases of Asteroid Belt Mines
    • [ ] Gain at least 100 RpT from offworld mining
    • [ ] Fund all remaining probe missions
  • Socialist (2/4)
    • [ ] Complete at least five phases of Blue Zone Arcologies (counts for two)
    • [ ] Complete GDSS Shala
    • [ ] Complete GDSS Colombia
    • [ ] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
  • Developmentalists (4/8/12)
    • [ ] Increase GDI processing limit by at least 1200
    • [ ] Increase GDI income by at least 700
    • [ ] Increase GDI income by at least 800
    • [ ] Complete the North Boston Chip Fabricator
    • [ ] Complete GDSS Philadelphia
    • [ ] Complete GDSS Enterprise
    • [ ] Complete GDSS Shala
    • [ ] Complete GDSS Colombia (counts for two)
    • [ ] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
    • [ ] Complete Perennials Phase 3
    • [ ] Complete Chicago Planned City
    • [ ] Take three of the following projects
    • [ ] Take six of the following projects
-[ ] Prototype Plasma Weapons Development
-[ ] Shimmer Shield Development
-[ ] Orbital Defense Laser Development
-[ ] Tube Artillery Development
-[ ] Railgun Munitions Development
-[ ] Tactical Plasma Weapons Development

  • Biodiversity‌ ‌Party‌ ‌(2 ‌seats:‌ ‌Weak‌ ‌Support)‌ ‌ ‌
    • [ ] Complete Ranching Domes
  • Dominion‌ ‌Party‌ ‌(1‌ ‌seat:‌ ‌Strong‌ ‌Opposition)‌ ‌
    • [ ] Complete Salt Lake Planned City ‌
  • Reclamation‌ ‌Party‌ ‌(5‌ ‌seats:‌ ‌Weak‌ ‌Support)‌ ‌ ‌
    • [ ] Take at least 70 points of abatement
  • Homeland‌ ‌Party‌ ‌(3‌ ‌seats:‌ ‌Weak‌ ‌Support)‌ ‌
    • [ ] Complete Karachi Planned City
Edit: 6 hours moratorium for discussion
 
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Ah yes the time has come to choose what our next plan goals will be. And I think Military and Space will be taking priority for the next plan as well.
 
[LMAO] Nominate an Initiative First Deputy and Commit to stepping down after a single term.

I think we need to totally destroy the IF party guys. Putting that up even as a joke is too far.
Give them the old Free Market treatment.
 
Mandatory Military Projects
ASAT Phase 4
OSRCT Phase 4

Interesting, ASAT phase 4 was on the docket probably late year 1 or early year 2- OSRCT phase 4 we probably want to push through 1 phase a year *maybe try to finish in year 3.

Also:
[ ] 30% (410 Resources per turn) - Maintaining the Treasury's percentage, even as GDI's overall economy grows, will see the Treasury maintaining high levels of spending, a likely requirement in the face of extensive plan goals.

Required to do

Alright for stations keep in mind Philly 4 is 715 and 5 is 1430 or about 2100 for 4 and 5- so the 4k goal is doable

Complete Salt Lake Planned City ‌- looks like a new project? Is this only open if we take the demand?

Free Market Party (0/3/5/8) 125‌ ‌seats‌ ‌(0;‌ ‌10;‌ ‌20;‌ ‌95)‌ ‌
Market Socialists (3/5/7/9) 331 ‌seats‌ ‌(161;‌ ‌122;‌ ‌30;‌ ‌15)‌ ‌ ‌
Militarists (2/5/6/8) 237‌ ‌seats‌ ‌(53;‌ ‌150;‌ ‌20;‌ ‌14)‌ ‌
United Yellow List (2/4) 73 ‌seats‌ ‌(65;‌ ‌8;‌ ‌0;‌ ‌0)‌ ‌
Starbound (3/5) 155 ‌seats‌ ‌(85; 70;‌ ‌0;‌ ‌0)‌ ‌
Socialist (2/4) 50 ‌seats‌ ‌(34;‌ ‌16;‌ ‌0;‌ ‌0)‌ ‌
Developmentalists (4/8/12) 640 ‌seats‌ ‌(360;‌ ‌210;‌ ‌70;‌ ‌0)‌ ‌
Reclamation‌ ‌Party‌ ‌(5‌ ‌seats:‌ ‌Weak‌ ‌Support)‌ ‌ ‌ [ ] Take at least 70 points of abatement
 
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[LMAO] Nominate an Initiative First Deputy and Commit to stepping down after a single term.

I think we need to totally destroy the IF party guys. Putting that up even as a joke is too far.
Give them the old Free Market treatment.
IF is already pretty frozen out of any ruling coalition. All we have to do is continue on our broadfront efforts and keep growing GDI. As more Yellow Zoners get admitted into GDI, naturally IF will keep getting pushed into smaller and smaller number of seats.
 
REACT POST TIME:
Initiative First (5/9)
Wow, I wasn't expecting much, and I'm still disappointed in their sheer self-centered entitlement. Literally the only options that aren't blatantly xenophobia or pandering are stuff that the Militarist are already covering. Doubt they're going to do well in the next elections, considering that most of their demands are going to be turned down offhand.
United Yellow List (2/4)
  • [ ] Complete three phases of Blue Zone Arcologies
Huh, even the UYL wants BZ arcologies. Surprised that they aren't demanding YZ Arcologies as well. Actually, most of their demands are fairly generic. Odd.
Dominion‌ ‌Party‌ ‌(1‌ ‌seat:‌ ‌Strong‌ ‌Opposition)‌ ‌
  • [ ] Complete Salt Lake Planned City ‌
...well that's new. Is this guy a Mormon? I'm guessing this is deliberately meant to be an insane demand, given that Salt Lake City has never been mentioned as a planned city option, and I'm hard pressed to think of a reason why it would be over the many other potential sites.
Homeland‌ ‌Party‌ ‌(3‌ ‌seats:‌ ‌Weak‌ ‌Support)‌ ‌
  • [ ] Complete Karachi Planned City
Wait, weren't these the UYL splinters that want to reclaim their homelands? Wonder why Karachi is their demand, would have expected more Abatement. Maybe BZ-18 is where they're based at, considering that most of the population there are probably descended from displaced refugees from the nearby Red Zones.
 
The sole option for the Dominionist Party is the Salt Lake Planned City - we're talking extremist Mormons, aren't we?

@Ithillid How many Phases would we have to complete to satisfy this option? Also how many phases would we need to complete for Ranching Domes to gain the Biodiversity Party's votes?
 
[ ] Plan Funding and Promises
-[ ] 30% (410 Resources per turn)
-[ ] 70 points - With the Initiative spending massively on a wide array of automation and workforce efficiency projects, not to mention the expansive refits and expansions, an intensive program of capital goods expansion is required. (+5 PS)
-[ ] 100 points - A relatively conservative and limited plan, providing such masses of consumer goods will be enough to substantially restore significant elements of prewar development (-5 PS)
-[ ] 20 points in reserve - With food supplies stable, and extremely significant, the next key priority is establishing strategic reserves. While there are already significant quantities, they cannot feed GDI's population for all that long without substantial augmentation.
-[ ] 700 points - While somewhat more ambitious, 700 points of income from all sources is considered to be quite possible, and will begin reaching close to where the Initiative was in terms of output before the Third Tiberium War.
-[ ] 6000 points - Surging resources towards orbital construction will see expansive work on multiple stations, and the Initiative drastically strengthened both above and below, with more vital elements protected from all both the most complex of Brotherhood Assaults. (+10 political support)
-[ ] 60 Points - A somewhat higher goal, and keeping pace with previous terms, it will require some additional investment into other methods, without being overly burdensome.
Market Socialists (3/5/7/9) -6 (161+122 for 283)
-[ ] Increase GDI income by at least 700 points (MarkSoc)
-[ ] Take 70 points of Capital Goods
-[ ] Take 100 points of Consumer Goods (MarkSoc)
-[ ] Take 40 points of Abatement
-[ ] Take 60 points of Abatement
-[ ] Complete three phases of Blue Zone Arcologies (MarkSoc)
Militarists (2/5/6/8)- 6 (53+150+20 = 223)
-[ ] Take three of the following projects (Mil)
-[ ] Take six of the following projects (Mil)
--[ ] Prototype Plasma Weapons Development
--[ ] Shimmer Shield Development
--[ ] Orbital Defense Laser Development
--[ ] Tube Artillery Development
--[ ] Railgun Munitions Development
--[ ] Tactical Plasma Weapons Development
-[ ]Take three of the following projects
-[ ] Take five of the following projects
--[ ] Complete the Hydrofoil Project
--[ ] Complete the Point Defense Refits
--[ ] Complete at least three more phases of Shell Plants
--[ ] Complete at least two more phase of Ablative Armor
--[ ] Complete at least two more phases of URLS production
-[ ] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
-[ ] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter
United Yellow List (2/4) -4 (65+8 = 73)
-[ ] Complete three phases of Blue Zone Arcologies (UYL)
-[ ] Complete at least two phases of orbital communications
-[ ] Increase GDI income by at least 700 (UYL)
-[ ] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (UYL)
Starbound (3/5) -5 (85+70 = 155)
-[ ] Complete GDSS Philadelphia (Star)
-[ ] Complete GDSS Enterprise (Star)
-[ ] Complete GDSS Colombia (counts for two) (Star)
-[ ] Gain at least 100 RpT from offworld mining
Socialist (2/4)-2 (34)
-[ ] Complete GDSS Colombia
-[ ] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (Soc)
Developmentalists (4/8/12) -9 (360+210 = 570)
-[ ] Increase GDI income by at least 700 (Develop)
-[ ] Complete GDSS Philadelphia (Develop)
-[ ] Complete GDSS Enterprise (Develop)
-[ ] Complete GDSS Colombia (counts for two) (Develop)
-[ ] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (Develop)
-[ ] Complete Perennials Phase 3
-[ ] Take three of the following projects (Develop)
-[ ] Take six of the following projects (Develop)
Reclamation‌ ‌Party‌ (5 seats)
-[ ] Take at least 70 points of abatement

Vote: 283 Mark Soc + 223 Mil +73 UYL + 155 Starbound +34 Soc +570 Dev + 5 Reclamation = 1,343 out of 901 needed

Current Thoughts- I took advantage of where we could do the same project for multiple groups where I could. Also for the promises keep in mind this is the minimum- we are likely to exceed most if not all of these goals but this way we keep flexibility to respond to situations as they come. We also start at 80 PS (+10 PS net)

Thoughts?

Most goals such as station progress, cap goods, income and such are based on what we promise parties (for example abatement I would like to push higher but 70 was the most we promised so picked 60 instead of 80 even if we hit 80 in the end)
 
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...Why the hell are we still entertaining those IF assholes again?

We've been given a list of their demands. We don't have any obligation to accede to them.

Personally I think that if we take commitments to other parties that IF also agrees to (like the 3 military projects) we should reject the IF votes anyway just to drive the point home to them that they are not fucking welcome.
 
I'm surprised the Market Socialists don't have at least a couple of Grant requests. Wasn't that part of their thing as well?
They don't because look at why your economy is looking at a crunch. You are just about to run out of labor, hard. Now, you have done a couple of things, but right now trying to pour more fuel on the fire is not going to help. Versus other options like freeing up labor through infusions of capital goods.
 
-[ ] 6000 points - Surging resources towards orbital construction will see expansive work on multiple stations, and the Initiative drastically strengthened both above and below, with more vital elements protected from all both the most complex of Brotherhood Assaults. (+10 political support)
I'm not sure if we can actually fulfill this demand. 6000 points is 375 a Turn on average. Even with bonuses, that's a lot of Free Dice investment we may not actually be able to afford, especially if we get a 4th Tiberium War going this Plan that means we need to pivot hard into Military.

Also, the Consumer Goods goals have been changed, since previously they were the old ones from the 2nd 4YP.
 
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