Reallocation 2057
With Granger retiring, and the Developmentalists in the ascendent, it is widely suspected that the demands will be harsh, and extensive. Civilian Spending is the name of the game, while the militarists play for funding. Even with the Tiberium Stabilizers, there is still a titanic coalition demanding significant progress on space projects.
70 Political Support
Treasury Allocation
[-] 20% (275 Resources per turn) - Accepting not only a substantial cut to the budget, but also a slowdown in overall spending would indicate a Treasury that is interested in building up more slowly and taking a backseat in the overall system. While likely to be quite popular, it is also one where ongoing crises will be difficult to address properly. ( +20 PS)
[ ] 25% (345 Resources per turn) - A small reduction in percent will be reallocating more resources towards the other departments, and indicate a general confidence that the Treasury will find good ways to solve the Initiative's problems efficiently and with a great deal of focus. (+10 PS)
[ ] 30% (410 Resources per turn) - Maintaining the Treasury's percentage, even as GDI's overall economy grows, will see the Treasury maintaining high levels of spending, a likely requirement in the face of extensive plan goals.
Plan Goals
Capital Goods
[ ] 30 points - While the developmentalists will not accept a particularly small goal, a limited array of investments can ned the Initiative a significant growth in the supply of capital goods. (-15 PS)
[ ] 50 points - With the Initiative's politicians expecting great things from Seo's first term in office, a wide spread of investments will produce significant impacts, even if they might not be as great as some could hope for.
[ ] 70 points - With the Initiative spending massively on a wide array of automation and workforce efficiency projects, not to mention the expansive refits and expansions, an intensive program of capital goods expansion is required. (+5 PS)
[ ] 90 points - A staggering investment, and one that will require substantial effort across the plan, it is also a requirement that is significantly popular, as it should likely provide all sectors with sufficient quantities of desperately needed capital goods. (+15 PS)
Consumer Goods
[ ] 80 points - Simply relying on the free market to provide for the needs of the consumer goods demand is possible, but reflects an initiative that lacks interest in providing an extensive array of goods and services to its population (-15 PS)
[ ] 100 points - A relatively conservative and limited plan, providing such masses of consumer goods will be enough to substantially restore significant elements of prewar development (-5 PS)
[ ] 120 points - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.
Food
[ ] 20 points in reserve - With food supplies stable, and extremely significant, the next key priority is establishing strategic reserves. While there are already significant quantities, they cannot feed GDI's population for all that long without substantial augmentation.
[ ] 30 points in reserve - A somewhat higher goal, providing for even greater defense in depth, the project to establish significant reserves will take substantial effort, but will not exclude the agriculture department from deploying resources to put out other fires (+5 PS)
[ ] 45 points in reserve - An actually paranoid level of preparedness, a full 45 points worth of food in reserve is a significant investment and one that can be done only with efforts to both expand total food production and preservation efforts. (+10 PS)
Income
[ ] 600 points - With the array of crises that the Initiative currently faces, significant increases in income, both from Tiberium, and non Tiberium sources is a requirement. 600, a significant but not overwhelming increase from previous plans is a good starting point.
[ ] 700 points - While somewhat more ambitious, 700 points of income from all sources is considered to be quite possible, and will begin reaching close to where the Initiative was in terms of output before the Third Tiberium War.
[ ] 800 points - While still not quite reaching the budgets of 2047, a massive surge of income across the entire plan will place it in a good position as multiple crises raise their bloody heads.
Stations
[ ] 3000 points - A number about as low as the Starbound/Developmentalist coalition will accept, a limited goal on station construction will free up resources to go to other areas. However it will also pass up on many of the advantages of orbital construction. (-20 political support)
[ ] 4000 points - A somewhat more ambitious goal, likely completing or nearly completing two stations, this will be a significant step towards the aims of the Starbound party. However, it is also an eminently achievable one with consistent investment.
[ ] 6000 points - Surging resources towards orbital construction will see expansive work on multiple stations, and the Initiative drastically strengthened both above and below, with more vital elements protected from all both the most complex of Brotherhood Assaults. (+10 political support)
[ ] Complete All Stations - A commitment to completing all four of the starting stations will be an intensely ambitious plan, and one that may well be beyond the edge of possibility. (+20 Political support)
Abatement
[ ] 20 Points - With mutation coming, a limited abatement goal is likely to only increase GDI's push against the green death by a marginal amount, and one that is likely to be unpopular across GDI's political spectrum (-10 ps)
[ ] 40 Points - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
[ ] 60 Points - A somewhat higher goal, and keeping pace with previous terms, it will require some additional investment into other methods, without being overly burdensome.
[ ] 80 Points - While not quite the hights of the first plan, it is an ambitious goal, one that is likely to require substantial extra effort, on top of income gathering. (+10 Political Support)
Mandatory Military Projects
ASAT Phase 4
OSRCT Phase 4
(You must take at least 901 votes worth of promises from any coalition)
Free Market Party: 125 seats (0; 10; 20; 95)
Market Socialist Party: 331 seats (164; 122; 30; 15)
Militarist: 237 seats (53; 150; 20; 14)
Initiative First: 178 seats (0; 0; 78; 100)
United Yellow List: 73 seats (65; 8; 0; 0)
Starbound Party: 155 seats (85; 70; 0; 0)
Socialist Party: 50 seats (34; 16; 0; 0)
Developmentalists: 640 seats (360; 210; 70; 0)
Independents 11 seats
-Biodiversity Party (2 seats: Weak Support)
-Dominion Party (1 seat: Strong Opposition)
-Reclamation Party (5 seats: Weak Support)
-Homeland Party (3 seats: Weak Support)
Parties
- Free Market Party (0/3/5/8)
- [ ] Increase GDI income by at least 700 points.
- [ ] Increase GDI income by at least 800 points.
- [ ] 30 resources in grants
- [ ] 60 resources in grants
- [ ] 90 resources in grants
- [ ] Take 70 points of Capital Goods
- [ ] Take 90 points of Capital Goods
- [ ] Take 100 points of Consumer Goods
- [ ] Take 120 points of Consumer Goods
- Market Socialists (3/5/7/9)
- [ ] Increase GDI income by at least 700 points
- [ ] Increase GDI income by at least 800 points
- [ ] Take 70 points of Capital Goods
- [ ] Take 90 points of Capital Goods
- [ ] Take 100 points of Consumer Goods
- [ ] Take 120 points of Consumer Goods
- [ ] Take 40 points of Abatement
- [ ] Take 60 points of Abatement
- [ ] Take 80 points of Abatement
- [ ] Complete at least three phases of Blue Zone Arcologies
- [ ] Complete at least five phases of Blue Zone Arcologies
- Militarists (2/5/6/8)
- [ ] Take 90 points of Capital Goods
- [ ] Complete Karachi Planned City
- [ ] Complete Colombo Planned City
- [ ] Take three of the following projects
- [ ] Take six of the following projects
-[ ] Prototype Plasma Weapons Development
-[ ] Shimmer Shield Development
-[ ] Orbital Defense Laser Development
-[ ] Tube Artillery Development
-[ ] Railgun Munitions Development
-[ ] Tactical Plasma Weapons Development
- [ ]Take three of the following projects
- [ ] Take five of the following projects
-[ ] Complete the Hydrofoil Project
-[ ] Complete the Point Defense Refits
-[ ] Complete at least three more phases of Shell Plants
-[ ] Complete at least two more phase of Ablative Armor
-[ ] Complete at least two more phases of URLS production
- [ ] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
- [ ] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter
- Initiative First (5/9)
- [ ] Build at least two phases of Blue Zone (Specialized) Arcologies
- [ ] Remove Yellow Zoners from Blue Zone Universities
- [ ] Deregulate Blue Zone Businesses
- [ ] Spend No More than 2 dice or 30 resources (whichever is less) on Yellow Zone Projects every quarter.
- [ ] Spend No More than 1 die or 15 resources (whichever is less) on Yellow Zone projects every quarter.
- [ ]Take three of the following projects
- [ ] Take five of the following projects
-[ ] Complete the Hydrofoil Project
-[ ] Complete the Point Defense Refits
-[ ] Complete at least three more phases of Shell Plants
-[ ] Complete at least two more phase of Ablative Armor
-[ ] Complete at least two more phases of URLS production
- [ ] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
- [ ] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter
- [ ] Nominate an Initiative First Deputy and Commit to stepping down after a single term.
- United Yellow List (2/4)
- [ ] Complete three phases of Blue Zone Arcologies
- [ ] Complete three phases of shell factories.
- [ ] Complete at least two phases of orbital communications
- [ ] Increase GDI processing limit by at least 1200
- [ ] Increase GDI income by at least 700
- [ ] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
- Starbound (3/5)
- [ ] Complete GDSS Philadelphia
- [ ] Complete GDSS Enterprise
- [ ] Complete GDSS Shala
- [ ] Complete GDSS Colombia (counts for two)
- [ ] Complete at least six phases of Lunar Mines
- [ ] Complete at least three phases of Martian Mines
- [ ] Complete at least three phases of Asteroid Belt Mines
- [ ] Gain at least 100 RpT from offworld mining
- [ ] Fund all remaining probe missions
- Socialist (2/4)
- [ ] Complete at least five phases of Blue Zone Arcologies (counts for two)
- [ ] Complete GDSS Shala
- [ ] Complete GDSS Colombia
- [ ] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
- Developmentalists (4/8/12)
- [ ] Increase GDI processing limit by at least 1200
- [ ] Increase GDI income by at least 700
- [ ] Increase GDI income by at least 800
- [ ] Complete the North Boston Chip Fabricator
- [ ] Complete GDSS Philadelphia
- [ ] Complete GDSS Enterprise
- [ ] Complete GDSS Shala
- [ ] Complete GDSS Colombia (counts for two)
- [ ] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
- [ ] Complete Perennials Phase 3
- [ ] Complete Chicago Planned City
- [ ] Take three of the following projects
- [ ] Take six of the following projects
-[ ] Prototype Plasma Weapons Development
-[ ] Shimmer Shield Development
-[ ] Orbital Defense Laser Development
-[ ] Tube Artillery Development
-[ ] Railgun Munitions Development
-[ ] Tactical Plasma Weapons Development
- Biodiversity Party (2 seats: Weak Support)
- [ ] Complete Ranching Domes
- Dominion Party (1 seat: Strong Opposition)
- [ ] Complete Salt Lake Planned City
- Reclamation Party (5 seats: Weak Support)
- [ ] Take at least 70 points of abatement
- Homeland Party (3 seats: Weak Support)
- [ ] Complete Karachi Planned City
Edit: 6 hours moratorium for discussion