REACTION POOOST!
#velveteen, eye implants were part of our initial trials, and were one of the bigger disappointments. No camera exists with the right balance of form-factor, capability, and reliability to replace a lost eyeball. Human vision is much more in the brain than in the eye, but the connection between the two, if severed, is very hard to restore, and we can't reliably hook the two back up right now. There are some experimental techniques that were tried, but they were either unreliable, prone to rejection, or just too fiddly for surgeons to reliably do.
Pity we can't do eyeballs.
Letter of Resignation: Dr. James Granger
Dr. James Granger (Treasury)
It has been eight long years since I took over from my predecessor, as secretary of the Treasury. In that time, the Initiative has passed a number of major milestones. While I have not accomplished all that I set out to do, I am confident that the timelines on those projects will only last beyond my term.
In school, I was taught that the Initiative's purpose was to form a more just world, a more peaceful world. Not one wracked by conflict and ruined by alien technologies, but a peaceful and verdant one. I have done everything in my power to make reality a little bit closer to that beautiful vision.
I know that for many of you, my policies have seemed misguided and soft hearted at best. And I will admit that many of my policies have been driven not by hard headed calculation, but by more moral aims. Taking in the Yellow Zones, supporting the Forgotten, and aiming directly at education have granted us the ability to do more, and fight against the great menaces of our age in ways that we have not been able to do before. I firmly believe that the historical record will bear out that I made the choices that I had to in order to both uphold the values of the Initiative and carry out the work that I was chosen for.
-Sincerely,
Dr. James Granger.
LaganSalvage
Hey Doc, before you go, can you answer a quick question: What the hell is up with all the rocket launches?
Markets
Developments in the markets have shifted more towards new cooperatives, with a dozen major developments beginning this quarter, although none have yet begun production. There are many products that the Initiative procures at great expense. For example, the Initiative uses about six brake drums a year across its civilian vehicle fleet. Each is manufactured manually, as there is far too little demand overall from the Initiative to make it worth mass production without expanding the production to cover civilian needs. With Granger's Treasury having limited resources to put towards such goals, the free market has begun taking it over, which should likely decrease the Initiative's outlays on such areas within the year.
Yeah, it's the little stuff in the corners like this, where a market operation is free to just
do the thing, assuming grants are available.
For the Ground Forces, the highest priority must be the prompt delivery of zone armor as soon as possible. The second is a prompt solution to the problems with the supply of shells and artillery accuracy. While current supplies can fight the low intensity war that characterizes everyday activities, they cannot meet the needs of large scale and longer term engagements. Third is consumables. While current consumables supplies are enough for smaller scale operations, general operations exhaust supplies quickly.
Currently, the provision of vehicles is generally sufficient. However, many of the existing designs lack the space or other requirements for enhancing capabilities and will require replacements during the coming years.
So, no changes. Mass zone armor rollouts are just
too much for the immediate future, but we can definitely do something about the consumable (ablatives especially) and shell/artillery crisis.
Note that
accuracy helps with the shell crisis. If our gunners can hit what they are aiming at with the first few shots, they do not need to then expend a metric fuckton of addition ammo blowing the hell out of everything in the general vicinity. Which is one metric fuckton of ammunition
we do not need to ever manufacture in the first place.
This is an area where a development project may concretely help with a deployment project, by enabling existing shell production to stretch farther and future shell plant expansions to be more impactful.
The Steel Talons see current priorities as having shifted away from Ground Forces and general vehicle development. While they see the development of the Havoc as the most potentially revolutionary system currently available, they are also very interested in new weapons and armor technologies, especially the potential of the Ion Cannon system in novel configurations.
See? Talons want Havocs. I know we can't do the rollout immediately, mind you.
On the other hand, there are arguments to fund
Shimmer Shields and
Plasma Weapons before developing the Havoc,
IF we're willing to do so in a timely manner. I know they're expensive per die, but it's only
one die. And if we want any chance of even
knowing what we can do with those systems before Tib War Four, we need to at least do the development.
As I've said, we're gonna feel pretty damn stupid if it turns out we could have equipped our MBT-7 design with a plasma cannon without too much trouble, or put up urban barrier shields to stop Nod attackers from casually slipping in and doing as they please.
With the missile problem well on its way to being resolved (although more missiles would certainly not go amiss) the Air Force has reassesed its priorities. The most important job is the A-16 Orcas, but the Wingman drones are not far behind. Beyond that, technical development of various projects including plasma warheads and airborne lasers among other things are high priorities themselves.
Wth the Governor program back on track, and the last of the yards expected to be completed before the end of the plan, the navy sees the escort carriers (especially with navalized A-16s) as the next major important area to invest in, alongside finishing up existing projects such as the long awaited final hydrofoil yard. Additionally, Point Defense Refits need to be completed before the Navy can possibly engage in large scale offensive operations.
Notably, this means that the Super Orca project pleases two branches at once. Between that and being
relatively cheap, we can lead with this and the point defense refit, and then start doing the carrier shipyards soon.
The night that the Shadows struck, Takeda was working late, catching up on some of the paperwork required of his position after spending the last day working on revisions to one of the proposals for the Tactical Ion Cannon systems. As the Shadows breached his security, Takeda apparently caught wind of their movements, and grabbed one of the only weapons at hand, a positively ancient Volt Auto rifle, and opened fire on his attackers, killing one via electrocution, and wounding at least one other, before the attackers killed him. Breaking for the breach created by the two shadow teams coming in from the north, they were engaged shortly before reaching their exfiltration point, and at least two more were killed, with unknown others wounded. While a manhunt has been ongoing for the past week, the remaining shadows have seemingly gone to ground, with traces dying down around day six of the operation.
The Department of Information believes that the men were a mix of Mehretu and Bintang's Shadow organizations, operating in coordination to strike at a difficult target far from either of their bases.
Well, at least Takeda died nobly and in keeping with the way he lived: blowing the hell out of things with a massive fuckoff beam weapon.
We should honor him with more beam weapons.
Similarly, arcologies have remained an ever growing issue, with petitions millions of signatures long for not only the completion of existing arcologies, but a broad spread. With few politicians willing to push back against such a popular demand, it is likely that the next plan will see its infrastructure demands dominated by the need for arcologies.
[ ] Blue Zone Arcologies (Stage 2)
Investing in constructing new arcologies reflects a major and ongoing investment in providing not only livable environments but genuinely pleasant ones. These facilities are not just about comfort however. If needed, these are the hardest structures politically feasible to build in the blue zones, and the most resistant to the spread of Tiberium.
(Progress 235/600: 15 Resources per Die) (++++ Housing, +++ Consumer Goods, -- Energy) (High Priority)
Even with the work being done on Mecca, the Arcology program has continued expanding. With many people seeing the slow walking as little more than a sop to their feelings, there have been multiple petitions to Parliament to make this a part of the next plan as a significant piece of the total infrastructure spending. Similarly, the Initiative First Party has been maneuvering to attempt to build "Initiative Only" arcologies as a smaller project, rather than the broader population. While their arguments up to this point have not been particularly catching, they have been getting more popular across the Blue Zones as the population is seeing the last year's construction as being likely typical of the coming plan, and therefore looking at only potentially building two rounds of arcology structures, rather than the five to six that is estimated to be needed to move large sections of the Blue Zone population to live in them.
Ahahaha, somebody pick up that phone because
I fucking called it! Voters are pissed and disappointed. We might be able to slightly reduce the pressure by surging arcology construction, but we haven't even hit the targets we were hoping to hit a year ago because we weren't planning on spending so many Infrastructure dice on Mecca this late in 2057.
While we can probably make a lot of progress on this problem if we push it, it's going to seriously interfere with our ambitions to build a ton of Logistics projects in the coming Third Four Year Plan.
[ ] Mecca/Jeddah Planned City (Phase 3)
...
Beyond that, the Medina complex has been massively expanded, with a series of barracks, staging grounds and defense complexes built around the city. With Bennett sending over a dozen restoration and reconstruction teams to back up the Treasury, the surviving elements of the inner city have been almost entirely domed, tarped, and some parts have seen substantial reconstruction work done to them.
With the three cities nearing completion, local warlords have begun making under the table offers to allow GDI convoys to pass unharried through their territories and to otherwise facilitate the Initiative's efforts in Red Zone mining across the region. Even though both sides recognize that this would not be sustainable in the face of outright war, it is something that can be done to ensure that the war on Tiberium is fought well away from the holy sites that have survived the trauma of the 21st century.
Note this. When Tib War Four goes up, it's fairly likely that refinery capacity around Mecca will find its ability to safely process tiberium disrupted. It's likewise very likely that Chicago will come under attack, heavily so. We need to spread out our refining space, even more urgently than the strain on our refining capacity would lead us to believe.
Beyond the immediate impacts, there has also been the start of a new experimental carbon based electronics fabricator at the site. While currently it is little more than a set of foundations, it is likely to be an important piece of the future of the Initiative's production of electronics, and computer systems more broadly, as they have significant advantages in both size and speed. While likely not going to replace existing designs broadly, they will have their uses, especially in military equipment where weight, volume, and efficiency are at an absolute premium.
Hmm, this definitely alludes to the idea that we might get some higher tech goods out of North Boston Phase 5.
The problem is that, especially if Infrastructure dice are going to be hard to come by to build up Logistics in the next four years due to all those arcologies we have to build... Well, it's going to make it hard for us to do
much glacier mining to meet RpT targets. Which in turn means heavy pressure on our vein mining operations, which in turn sucks up a
lot of Capital Goods.
Which means a lot of reasons to go for Nuuk instead of North Boston.
Basically, North Boston Phase 5 is 2364 Progress (~36 dice at 15 R/die), -2 Labor, and -8 Energy for +32 Capital Goods.
Nuuk Phases 1+2+3 is 1120 Progress (~17 dice at 20 R/die), -5 Labor, and -12 Energy for +20 Capital Goods, not so great but a
lot easier to get rolling quickly.
And then Nuuk Phase 4 is 1280 Progress (~20 dice at 20 R/die) for another -2 Labor and -8 Energy for +32 Capital Goods, which is basically North Boston Phase 5 in economic impact but
considerably faster to complete.
Alternatively, we can model Nuuk Phase 1+2+3+4 as a more expensive (but same Progress requirement) version of North Boston... that produces 52 Capital Goods for 36 dice instead of 32 Capital Goods. Again, more costly (~180 more Resources, -5 more Labor, -12 more Energy)... but you get what you pay for (relatively speaking, +20 Capital Goods, which is more than enough to claw back the Labor costs).
In the night skies, the shooting stars of fusion torches have been a constant presence, while the contrails of the fusion drives have been a permanent presence, and the thunder of the drives have been constant.
In the fusion yards, significant expansions have been undertaken, and the same at the fabricator for the satellites. In each, the crews have worked round the clock shifts. "The rockets must fly" has been the rallying call, with management doing more to enforce breaks than pushing their workers. Similarly, across the Initiative, the average working day has spiked significantly, adding a half hour from this project's simple level of motivation. With word spreading about the purpose of these launches, and their being the single greatest stroke against Tiberium in human history, the project has become something of a coup for the Treasury and for Granger personally, a grand final statement of an eight year crusade against the green rock.
The general public is convinced it knows what the satellites do, to the point where only the specific details of how they work are still a secret- and those will cease to be a secret as soon as the satellites are switched on. Again,
someone pick up that phone; I fucking called it!
[ ] Orbital Cleanup (Stage 5)
Massive new project arrays, clearing away the general debris and remaining parts of much of the older material are now required. While near Earth space has been extensively cluttered since launches began discarding fairings, stages, and other paraphernalia, plus a massive number of dead satellites, the only question now is one of time, and putting resources towards picking out the historically valuable units and reprocessing the rest.
(Progress 90/90: 15 resources per die) (Opens new Space Projects) (25-30 resources) (Fusion) (25)
(Progress 90/90: 15 resources per die) (Opens new Space Projects) (25-30 resources) (30)
(Progress 18/90: 15 resources per die) (Opens new Space Projects) (20-25 resources)
We've hit the point of diminishing returns, though orbital cleanup is
still profitable on net, given an expected cost to finish a phase of cleanup with fusion dice of 15R or less (sometimes two dice, sometimes one).
On the other hand, we have explicit confirmation that if we want to expand space infrastructure to do Cool Shit with it in Earth orbit, we need to clean things up more.
However, with the opening of the park system over the last weeks of the quarter, attendance numbers are just shy of brilliant. With parks seeing people attending nearly every day, and the allotments already completely filled, the program has been a significant success in currying favor with a broad selection of the public, and more generally within GDI's political sphere. However there are still many complaints, especially about the continued general lack of available caffeine, with murmurings of mandating Seo to get those projects done as soon as possible.
We totally have a plan for this and it would be hilarious if Seo makes this his metaphorical campaign promise.
While much of the last quarter's effort was focused on the clearance of the war damages remaining after reconstruction. This quarter, the redoubling of efforts on the shipyard has driven them to completion, and the beginning of a first set of cruisers. More broadly, the grand wave of cruisers has been hitting the waters. While there are still not enough to escort every ship and every convoy, they have begun inhibiting Nod's freedom of action. A submarine of unknown class was intercepted and sunk in late August, while the coastal warlords near any of GDIs convy routes have nearly ceased the use of carryalls within about 30 kilometers of the coastline.
[grins]
Nice.
Hope that was one of those giant ocean liner-sized megasubs Nod's been using.
With it being one of the largest battleship yards, the dry docks themselves have not been changed at all. Instead, the vast majority of the effort has gone towards the production of ever more missiles. With the Initiative's fleets chewing through thousands of missiles a month, the missile situation is stable enough, but not entirely good. The Rosyth yard has begun improving that, but in that push, the allocation of resources towards the shipyard itself has been somewhat lacking. A final round of funding should finish the Navy's first round of cruisers. The second round, however, is currently in limbo, with some in the navy suggesting that other classes, most notably the escort carriers will serve GDI's overall needs better than simply applying more cruisers.
Oh God there's a
Wave Two!?
Oh hell no, I want carrier yards, if only for variety's sake.
Yeah, the big debate there is "one die to finish Rosyth, or two?" I think it's gonna be "one," because Military dice are scarce, budget is painful, and there's a pretty good chance of finishing with one die. Gonna sting, though, if we roll short and don't
quite finish the cruiser yards in Granger's tenure...
The Heavy Industrial sector has been hard at work these last quarters primarily with the assembly of the North Boston Chip Fabricator, and developing large scale fusion power. When investigations swept through the department, multiple industrial espionage attempts were discovered, primarily aimed directly towards GDI's large scale fusion plants. While it does not seem the very most modern designs have been breached, they have almost certainly found enough of the designs to replicate one of the peaker plants. However this was significantly expensive for you, and is likely to be equally so for the Brotherhood of Nod.
InOps believes that this project likely occurred as a response to GDI's offensives into the Yellow Zones, a means to acquire some system that would allow parts of the Brotherhood to threaten key GDI assets in the orbitals as a means of guaranteeing their own security. While this is unlikely to actually work, it does mean that those assets are under significant threat in the coming years without technological deployments to cover them.
Ungh.
A peaker plant means high peak output, enough to power, say, a giant fuckoff energy weapon. Or to power an ion disruptor for short bursts when they specifically anticipate being under threat, though that doesn't make as much sense.
While Seo Thoki is the heir apparent, he is not guaranteed the spot. There are other people interested in the outcome of this vote, as their candidate could well be a future competitor for the Director's seat, and will in any case wield enormous power to shape the Initiative. Currently, Seo is fully favored by both the Socialists and Market Socialists. However, other groups have either endorsed other candidates, or are biding their time. The Militarists have rallied behind Julian Taylor, while the Developmentalists have broadly split, without a clear consensus and many not declaring a side.
By mobilizing the political action group, and calling in favors owed to Granger, he can have a coalition built for him before he takes office or has to make promises to gain support for his position.
Subvote
[ ] Limited Campaign: A handful of sit down dinners and office meetings with high level members of Parliament, and calling in a small number of favors will give Seo at least some friendly ears, if not guaranteed votes. While only marginally effective, it is also the least expensive option politically, and the least controversial. (-10 PS)
or
[ ] Expansive Campaign: Throwing the Political Action Group fully behind Seo, and calling in favors from across the Initiative, this will likely guarantee votes from across the spectrum, but will also burn significant amounts of Granger's political capital, although that is of limited importance given the great works that are nearing completion. (-20 PS)
[ ] Call in Developmentalist Favors
Meeting directly with the leadership of the Developmentalist Party to remind them of how much Granger has done for them will rally support for Seo, and may well bring greater support from the greatest faction in Parliament. (-15 PS)
[ ] Call in Starbound Favors
With the Party only as major as it is due to the actions of the Treasury and the SCED, calling in favors from the Starbound party should pull them easily into Seo's camp, and provide their votes without significant problems (-5 PS)
[ ] Call in United Yellow List Favors
The United Yellow List owes much of its existence to Granger's policy choices. While they are one of the most favorable already, they can be rallied, if given good cause to do so. (-5 PS)
** Two hour moratorium on voting **
** I made a minor mistake in the Q3 turnpost, and have since fixed it. I did not include the Capital Goods you gave to the Forgotten **
Given that I don't think all Granger's political support rolls over to Seo anyway, and that we have +25 PS coming in just from the stabilizer... I think we can afford to splurge a bit here.