Current as of Q3 2057:


Things got a little worse this week, but the overall trend has still been positive over the 5 sets of rolls @Darkandus has rolled.

We'll need to start investing heavily in RZ mitigation again though, unless we want to fall into that trap where even mediocre rolls cause RZ expansion.
 
So looking at things assuming it is not Dr Granger who got killed-
6 dice on stab all but guarantees it finishes and next turn is our next mutation roll so perfect time to bring it online.

1 tib+ 5 infra dice puts the last phase of mecca in the 90s% which means we dont have to use any other tib dice to finish it off and can get some mitigation to partially or fully negate the mutation loss next turn. We can slide free dice onto arcology to keep production rolling which still leaves 8 dice for use on mil projects.
3 ASAT 3
1 finish Cruiser Shipyard
4 Shell 4- 37% or 3 ablat 4 87% 1 shell 4 - this way we work on improving our ground forces who are going to be tasked with securing additional mining in Q1 to Q3 of next year to kick off the plan
 
Okay, so you know that ten dice you put into making the stabilizers this quarter.
That translates to 22.25 satellites launched every day for three months.
300,000 tons of new space infrastructure.
A whole lot of people who are looking at this and wondering what is going on.
 
Current as of Q3 2057:


Things got a little worse this week, but the overall trend has still been positive over the 5 sets of rolls @Darkandus has rolled.

We'll need to start investing heavily in RZ mitigation again though, unless we want to fall into that trap where even mediocre rolls cause RZ expansion.
Well dusting off the final(?) round of red-con lines would be a good start after finishing stabilizers.
 
Huh. Does Ilithid mean to say that the amount of dice being used can be intuited by the people in verse? Does that mean we can potentially stealth roll really important stuff under the radar if we are being circumspect with it? That might be cool from a metagame perspective.
 
Huh. Does Ilithid mean to say that the amount of dice being used can be intuited by the people in verse? Does that mean we can potentially stealth roll really important stuff under the radar if we are being circumspect with it? That might be cool from a metagame perspective.
Well, a die represents an amount of resources and bureaucratic effort. It always has. When you mobilize a third of your budget towards a project yes, that gets noticed. One die on the other hand and some insignificant fraction of the budget, that is much less noticed.
 
We need to put in a couple of dice on war factory refit. If people are just looking at the numbers it may not seem like it's too worth it. However, narratively? Even partially completing war factory refit means that GDI has enough production of war materials to flex on Nod even better than it is now. As in, GDI can build enough that even GDI militia gets tanks.
 
We need to put in a couple of dice on war factory refit. If people are just looking at the numbers it may not seem like it's too worth it. However, narratively? Even partially completing war factory refit means that GDI has enough production of war materials to flex on Nod even better than it is now. As in, GDI can build enough that even GDI militia gets tanks.
Well we did just finish North Boston for that exact purpose, and stabilizers are close enough to finishing we can probably afford to shift some dice back to mil.
 
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6 dice on stab all but guarantees it finishes and next turn is our next mutation roll so perfect time to bring it online.

1 tib+ 5 infra dice puts the last phase of mecca in the 90s% which means we dont have to use any other tib dice to finish it off and can get some mitigation to partially or fully negate the mutation loss next turn. We can slide free dice onto arcology to keep production rolling which still leaves 8 dice for use on mil projects.
If you intend to use a Free dice for Infrastructure during the same turn that Mecca is also done, then you might as well put the Free dice for Tiberium instead. Since then you can use 2 Tiberium dice and 4 Infrastructure for Mecca, and 1 Infrastructure dice for the Arcology. Because that would let you make use of the Tiberium dice's much higher +35 bonus vs the Infrastructure dice's +15 for the same amount of Free dice spent, while improving the success rate of Mecca from higher bonus on 2 out of the 6 dices spent on it.

As for the Free dice spending overall , I think it's actually much more efficient to put more Free dice on Tiberium projects for the last turn instead of Military. This is because Dr. Granger has a massive +35 bonus towards Tiberium dice and a much smaller +15 bonus for Military due to his perks. That means by the time Seo comes into power, the overall starting bonus for Military would be almost the same despite the overall drop in dice from his inexperience due to his lack of a Military dice penalty, yet the bonus for Tiberium specifically would drop by a massive amount during the beginning turns. Thus for that reason, the very high +35 Tiberium dice mod should be fully made use of before Dr. Granger is gone, while the Military can wait a single turn since it's mods won't be reduced nearly as much after Seo is up and running. (Assuming he lived anyways...)
 
Negaverse Special
Githeggs
Special update.

Intelligence Report: GDI Space Launch Activity.
GDI has increased throughput on all of its launch sites. Agents around the world report paces of a minimum of one launch per day from every site, often two to three per day.
The progress of the Initiative's work has been rapid. From collating those reports, GDI has been putting roughly the mass of a fully loaded Saturn V into orbit every day, for the last three months. In this quarter alone, the Initiative has put more tonnage into orbit than humanity managed in total before the coming of Tiberium.
At the same time, Granger has begun preparations to name it the Takeda Memorial Satellite Constellation, in response to the successful assassination you pulled this quarter.

YoumaWho
So this is what the Devil's Granger looks like. Never have I felt more afraid of something I asked for.

OSHA_Inspector
That the payload capacity of a Saturn V into orbit every day, the dry mass of a Saturn V or the launch mass?
Also, 'Takeda Memorial Satellite Constellation'? I think somebody is a little butt hurt. Suck it GDI, you are not beyond our reach.

Githeggs
Fully loaded Saturn V, in orbit. Roughly 2.8 million kilograms. A day.

LaserKiwi2000
Damn it! This is some fine rollplaying you got here, I don't even know how I got on this subforum but I like it. Is this some sort of Nod rollplaying? What's the rules?

OSHA_Inspector
#LaserKiwi2000, the negaquest is over that-away.
#Githeggs, well, fuck. At least we know they don't want us dead. We'd be extremely, extremely dead if they did.

YoumaWho
#OSHA_Inspector And what happens when GDI finishes whatever megaproject they're shocking in orbit and decides to turn all that effort on us?

Githeggs
In some ways you are fortunate that you failed to centralize the Brotherhood more. Because the other option was Super B52s doing tactical area deletion on near orbital courses.

OSHA_Inspector
#YoumaWho, we've already seen that. It's called 'GDI offensive lasting several years'. And I'm not sure they called it off because they didn't want to continue for one reason or another, or because they found this mega project and dropped everything for it. Which scares me.
#Githeggs, well, that would've stung.
 
Well. That sucks.

Edit: For us at least and presumably with negaverse being somewhat true.

Turn was good at least.
 
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Well now we know who died:
[ ] Dr. Joseph Takeda
Responsible for one of GDI's more successful (although sabotaged by the Brotherhood of NOD) attempts at developing infantry scale energy weapons. Dr. Takeda is a talented scientist and researcher, who has focused his career towards military development. While already a part of the Treasury system, rapidly promoting him should allow him to begin filling out his subordinates within the military system
  • +3 to Military dice
  • +1 Military die
So we are losing +3 to mil dice and 1 mil dice
 
If you intend to use a Free dice for Infrastructure during the same turn that Mecca is also done, then you might as well put the Free dice for Tiberium instead. Since then you can use 2 Tiberium dice and 4 Infrastructure for Mecca, and 1 Infrastructure dice for the Arcology. Because that would let you make use of the Tiberium dice's much higher +35 bonus vs the Infrastructure dice's +15 for the same amount of Free dice spent, while improving the success rate of Mecca from higher bonus on 2 out of the 6 dices spent on it.

As for the Free dice spending overall , I think it's actually much more efficient to put more Free dice on Tiberium projects for the last turn instead of Military. This is because Dr. Granger has a massive +35 bonus towards Tiberium dice and a much smaller +15 bonus for Military due to his perks. That means by the time Seo comes into power, the overall starting bonus for Military would be almost the same despite the overall drop in dice from his inexperience due to his lack of a Military dice penalty, yet the bonus for Tiberium specifically would drop by a massive amount during the beginning turns. Thus for that reason, the very high +35 Tiberium dice mod should be fully made use of before Dr. Granger is gone, while the Military can wait a single turn since it's mods won't be reduced nearly as much after Seo is up and running. (Assuming he lived anyways...)
Fair point on the 2 and 4 split instead since it is using a free dice. Ups the chance to 74%

Also for mil- we need more ground forces deployment done given that we are going to be securing more territory for mining. There are a lot of deployments we need to do and the sooner we can start swinging up the better. Also not much of a point to push additional tib projects given that they will have income reduced .

Hmm... might be able to use free dice to try and do the orca refit in Q4 so that our ground attack craft are at full capability. That would support Ground and ZOCOM and Steel Talons, plus the few carriers we have.

In that case, I'd really like to push for Factory Refits to get a Military die back.
Unfortunate that we dont get mil dice until the last phase so need to put in 350 progress. We also do not have the cap goods to do all the phases.
 
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Welcome to the Parahumans Online message boards.
Ah, that ancient old mistakes of PHO sneaking in to other threads.
At the same time, Granger has begun preparations to name it the Takeda Memorial Satellite Constellation, in response to the successful assassination you pulled this quarter.
Well, crap. Takeda was definitely one of the best military specialist around. Losing him is a big setback.
 
Out of curiosity was this assassination because we failed an intel check or is this just a thing that gets rolled in the background every once in a while. Can't exactly counter strike this beyond make numbers go up.
 
Well now we know who died:
[ ] Dr. Joseph Takeda
Responsible for one of GDI's more successful (although sabotaged by the Brotherhood of NOD) attempts at developing infantry scale energy weapons. Dr. Takeda is a talented scientist and researcher, who has focused his career towards military development. While already a part of the Treasury system, rapidly promoting him should allow him to begin filling out his subordinates within the military system
  • +3 to Military dice
  • +1 Military die
So we are losing +3 to mil dice and 1 mil dice

Fuck. The significant loss of the Military dice and the minor loss of the dice mod bonus aside, the loss of his specialty might mean reduced chances of handheld plasma guns or other exotic energy weapons at the infantry level.

But you know what? This could've been so much worse, since at least only 1 out of 3 assassinations succeeded. So overall this should be accepted as a part of life, and his sacrifice that should be given a respectful salute along with well wishes to rest in peace. GDI is still here after all, and it's not down by any count.
 
Ah, that ancient old mistakes of PHO sneaking in to other threads.
Not a mistake. The wormverse version of me (Githeggs) is posting Nodquest on PHO.

Out of curiosity was this assassination because we failed an intel check or is this just a thing that gets rolled in the background every once in a while. Can't exactly counter strike this beyond make numbers go up.
Mostly, it is something that tends to happen. Look at this as Nod Warlords going for anything that can be called a win against you.
 
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Also, this is after NOD tried to assasinate Director Granger. Was there an internal leak that lead to NOD being able to hit multiple targets in quick succession?
 
But you know what? This could've been so much worse, since at least only 1 out of 3 assassinations succeeded. So overall this should be accepted as a part of life, and his sacrifice that should be given a respectful salute along with well wishes to rest in peace.
One in three four is still unacceptably high. We need to deal with this better, get it down to maybe somewhere in the one in ten to one in twenty range.
Also, this is after NOD tried to assasinate Director Granger.
So their rate of success is 1 in 4.
 
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Technically they were also after Seo and Doctor Granger they just missed the window. So 1 in 6. But the fact they got to high level officals at all says that InOps was blindsided a tad. Perhaps because their focus is on the Middle East situation.
 
It's not that GDI is bad at protecting its VIPs its just Nod is bullshit. But then only if they expend deep cover assets they spent years dodging InOps with. Those don't come cheap even for Nod.

There's a reason why InOps is such a paranoid lot and the GDI would be a oppressive police state if it existed in anywhere but Tiberiumverse.
 
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