I added in expected to my post, can you check to make sure i did not miss something obvious. But yeah Market Socialists outperformed average by 127 seats. It does seem like they are a split in part from FMP and development (we did have a few FMP that were kind of in favor to us)
Yeah, I think the Market Socialists are drawing support from voters who were Developmentalists because they distrust
capitalists, specifically but think that, well... market socialism... is acceptable and more flexible than a planned economy. Not gonna lie, I'd probably be voting Starbound or Market Socialist in this election cycle if I were isekai'ed into this world.
On the other hand, the Market Socialists may have trouble holding on to that early lead if the planned economy keeps providing. I don't
begrudge them their current position, mind you, but that may happen.
...
As for the Plan...
Hmmm.
Yellow Zone Arcologies (Phase 1): 136/170
Well, now that the election's over (and especially with the Socialists having underperformed a bit at the polls) there's no need to rush this project. One Infrastructure die next turn will probably see it done, and if it doesn't, we'll get it next time.
With
Rail Links finished this is almost certainly the last round of useful railroad work we can get done without
Heavy Rolling Stock, which means we'll probably be turning a lot of Infrastructure dice to tidal power.
Heavy Rolling Stock Plants: 171/250
Fusion Peaker Plants: 172/240
Pity how neither heavy industry project cleared. It's probably at least
desirable to spend two dice on
Fusion Peaker Plants since we'd have at best like a 50/50-ish chance of finishing the project next turn, and we're trying to push fusion research
quickly. A more minimalist plan might use one die to slow-walk the project and avoid the risk of overcommitting at 20 R/die.
Heavy Rolling Stock is just cursed as a project, but at this point we've sunk in too much time and effort to leave it undone indefinitely. I'm going to recommend two dice on it again; it's fairly unlikely to clear otherwise.
Yellow Zone Light Industrial Sectors: 454/400
Johannesburg Myomer Macrospinner (Phase 1): 73/90
Hrm. Well, the macrospinner is a phased project so throwing two dice at it next turn isn't a bad idea at all. That leaves two Light Industry dice free to work on something else, preferably something relatively cheap because we have resource-heavy dice to put elsewhere. I suggest
Chemical Precursors, because we need the capital goods, it's likely to have synergies, and it's something we can complete without a massive investment of dice or resources.
State Operated Breweries: 85/125
Perennial Aquaponics Bays: 278/350
Ugh. Pity neither of these cleared. I can only hope that we clear these next turn, probably with a broadly similar repeat of the dice investment from THIS turn. If
Perennials doesn't complete next turn then it won't contribute its full Food output to the Four Year Plan completion target, which isn't a disaster (we can work around it) but would be a pity.
Chicago Planned City (Phase 2): 209/160
GDSS Philadelphia II (Phase 3): 389/360
As expected. Next turn we'll probably continue sinking the bulk of our Tiberium dice into Chicago and/or that wave of tiberium refineries, depending on just how close we are to getting silo'd, probably. With the
Philadelphia stood up properly, we should probably dial back work on space stations to 1-2 dice next turn so we can continue with orbital cleanup and commsat launches and things like that. I'm guessing people will want the next station to be
Shala, and I'd like to get Phases 1+2 of that stood up by the end of the year... But as a practical matter we need to clear out the junk still in space and continue to expand our communications access too. There's only so much we can do with three dice per turn, and with our commitment to throwing a ton of free dice at the military we need to budget within that envelope.
Ethnic Restaurant Program: 164/150
Durable Goods Libraries and Central Repositories: 193/200, complete with +10 semi-canon omake
Huh. Well at least we got both of these before the elections. That leaves the field a lot clearer and more picked over in Services; we may see some new projects pop up as a result of that.
Reclaimator Hub RZ-7 North: 49/105
Super MARV Reclaimator Fleet (YZ-5a): 88/210
Ooof. Well, given the military quietly informing us that they think we should probably dial back the MARVs a bit, I don't think we can justify throwing two dice at the RZ-7N reclamator hub when it's that close to completing... or two dice at the YZ-5a MARV fleet. We don't want to finish the YZ-5a MARVs
before the RZ-7N hub, because then we'll have no place to continue building MARVs...
I honestly think we should transition to a schedule of 1 die/turn on building actual MARVs to avoid overspending (since MARV fleets often fail to overflow), and 1 die/turn on building hubs for new MARV fleets when and only when we need one. This lets us keep up production and avoid the consequences of stalled production runs, while still funneling plenty of dice to the military
Crystal Beam Laser Prototype Development: 40/40
Remote Weapons System Development Predator: 43/40
Ablat Plating Deployment (Phase 1): 238/200
Governor Class Cruiser Development: 75/40
Titan Mark 3 Development: 17/30, complete with +15 canon omake
Wolverine Mark 3 Deployment: 139/150, complete with +15 canon omake
Well, all the basic stuff rolled out successfully. We're gonna have to delay deployment on a lot of this stuff, which is a recurring problem- but at least we've got ablatives to some of our "tip of the spear" formations, and the upgraded Wolverines rolled out which is nice.
I think that next turn we should push naval point defense, hopefully a
Governor yard if we can manage the Energy and Capital Goods budget, and see what we can do for the Steel Talons without breaking the Energy budget. Maybe fund some more of their Development projects.
Every turn I get my hopes up that this is the time Yellow Zone tiberium will roll low and every turn I am disappointed.
See, this is why we build out light industrial zones in the Yellow Zones!
It's a growth industry.
