I want High Orbit Ion Cannons get done some time. I would sleep better.
I'd say that's Item #3 on our list of Big Space Militarization projects. My own listing goes something like:
1) Phase 3 ASAT system
2) Orbital strike regiment
3) High orbital ion cannon Grid
There's probably a #4 and on that show up, unlocked by (1) and possibly the others. But the thing is that just finishing those projects could easily take us 2-3 years, which is a pretty long time by this quest's standards.
We're apparently going to get +1 fusion dice per turn for a while until we get to the point where the discount applies to everything. So as soon as we have a 4th fusion die, we can start doing a die per turn on ASAT. (20R is much more affordable than 30R after all.)
I may be confused, but isn't that a fancy way of saying "you have three fusion dice per turn, until such time as all your spacelift projects start getting the fusion discount for free regardless of how many dice you spend?"
I think we should just be prepared to do a variant on what we're already doing, and spend three dice on Orbital projects and one die on ASAT, and have one of the Orbital dice be on something relatively cheap (such as cleanup or communication satellites where not having a fusion die to spend on it isn't
that big of a deal).
Space Force's confidence is at "decent" and the ASAT network is a tougher nut to crack than it was the first time around, and Kane should still be fucked off to hide in his bunker playing with the Tacitus. The new planetside hub in Greenland is a lot harder to hit than the old one in Maryland (as long as we can hold air and naval supremacy around the island...), and even if they do knock over the planetside hub the partial backup in orbit will be enough to at least protect SOME of our stuff. I don't think they could get the Philly today, they could maybe MASTERSTROKE their way through Greenland and then overwhelm the partial orbital hub with sheer numbers to fuck up the commsats or something but I'm going to guess that if the operators have any choice at all they're defending the Philly above anything else and can at least save that.
Even a partial orbital MASTERSTROKE is pretty beyond any individual or handful of warlords too I think, so even a partial repeat would require Kane to come out of hiding and kick off Tib War 4. None of this is to say that the ASAT system is impenetrable and we can ignore expanding it forever, but the Space Force's confidence gauge is a good barometer for how well they think they can protect space and "decent" is enough for me while there's other branches with worse confidence that need those Military dice instead. If the Space Force starts screaming next turn and revises their confidence down to "low" then ASAT gets bumped up the priority order but assuming they stay on "decent" I don't think it's particularly pressing given all the other military crises.
That's fair. After all, we're still pretty Resource-bottlenecked (we have 520 Resources/turn and by my count 39 dice to spend them on, everything that costs more than 13.333... Resources per die means we're scraping up
something from
somewhere. So spending a lot on a purely precautionary ASAT system upgrade
right now likely isn't warranted... but if we're going to continue extensive investment into space infrastructure, we should seriously consider the upgrades within a year or two at present construction rates.
I doubt Kane's going to order his forces to launch a desperate maximum-effort masterstroke to paralyze our ASAT system just so he can blow up the prototype core of a Phase 2
Shala, because doing something like that involves expending resources he'd need
years to rebuild. But if we've got Phase 4-5 of our everything up there, he may feel differently.
Assuming he doesn't actually have a soft spot for all the puny humans wanting to get off this increasingly green and glowy rock as much as he does, or something like that, of course.
If Kane is starting another Tiberium War then I'd rather have a Space Force on decent confidence and a navy/air force also on decent confidence rather than a Space Force on great confidence and the conventional branches on low. I don't see a scenario where we need ASAT 3 but also don't need a zillion upgrades to our planetside forces, so I'd rather get the planetside forces up to par first. I'll let Kane nuke one single factory in the Enterprise if that's what it takes to make sure he can't swarm into the Blue Zones and nuke 700 factories in there.
ASAT should get an upgrade before we start building major colony stations with tens of thousands of people in space, that makes sense to me. But I don't think that's going to happen for a while, we're still getting the Enterprise and space mining spun up plus a bunch of the smaller projects before we start real colonization.
The big issues here are:
1) We can probably build ASAT 3 and make our space assets nearly fully secure from Nod attack for
much less resource expenditure than it costs to make our overall Blue Zone assets nearly fully secure.
2) Ultimately, assuming Kane launches an adversarial Tiberium War Four at us and is presumably
not inclined to work with us to build the TCN... Well, in that scenario, unless we can end the war with Old Man Havoc Inna Mecha Suit personally prying the Tacitus from Kane's cold not-as-dead-as-we'd-like fingers so we can use it ourselves, we're
badly going to need to evacuate to orbit. In which case having all our existing orbital assets razed and being forced to start from scratch,
precisely as we were at quest start, would be a crippling disadvantage that might doom millions of lives.
3) So with both those things being said, I think it's worth upgrading the ASAT defenses some time... I'd say more than one year from now, but probably less than two if we keep building space station phases ambitiously.
ASAT isn't just a defensive structure, though. "it will prepare the system for further expansion with new weapons, and novel methods." Sounds like more offensive uses to me. Plus it'l let us build the [] Orbital Strike Regimental Combat Team Station with confidence, which will also be a potent offensive force. And I think we're going to want both. We can't turtle up defensively forever. So while next turn's certainly going to be too crowded for it, I think post-election we should work on building up Space Force in the medium term, rather than push them to the back of the line like we did with the Steel Talons.
(Also, don't be surprised if one of the first things the politicians order us to do after seeing their fancy new Philadelphia II is order us to build ASAT anyways.)
I mean, I can see it.
GDI Legislator: "Wow. The view from up here is...
amazing. But tell me, what's stopping Nod from doing to us what they did to our predecessors in '47?"
Treasury Guy: "We put an auxiliary hub in space, for partial control of the network."
GDI Legislator: "Partial control, you say. So the main hub is on the ground?"
Treasury Guy: "Well, yes, but we relocated the control hub to Greenland, so now if they want to stage a commando raid they have to go to Greenland."
GDI Legislator: "Greenland, you say..."
[reflects on the likely morale of forces based in Greenland]
GDI Legislator: "Get that defense node relocated into orbit."