Plan Name: Finishing Up Where We Left Off
Infrastructure (5 dice) 80
-[] Blue Zone Arcologies (Phase 1), 4 dice (60 Resources)
-[] Fiber-Optic Expansion, 1 die (20 Resources)
Heavy Industry (5 dice +1 free) 70
-[] Blue Zone Power Production Campaigns (Phase 2), 2 dice (20 Resources)
-[] Fusion Power Prototype, 1 die (20 Resources)
-[] Heavy Rolling Stock Plants 2 die (20 Resources)
-[] Security Reviews 1 die
Light and Chemical Industry (3 dice) 35
-[] Furniture Factories 0/150 2 dice (20R)
-[] Personal Pharmaceuticals Plants 0/180 (15R)
Agriculture (3 dice) 50
-[] Vertical Farming projects, 2 dice (30 Resources)
-[] Spider Cotton Development 0/40 1 die 20R
Tiberium (5 dice) 45
-[] Blue Zone Perimeter Fencing (Phase 2), 3 dice (45 Resources)
Military (5 dice + 4 Free) 140R
-[] Super MARV Reclaimator Fleet (RZ-6 North), 3 dice (60 Resources)
-[] Reclaimator Hubs (RZ-6 South), 1 die (20 Resources)
-[] Valparaiso Apollo Fighter Factory, 1 die (15 Resources)
-[] Shell Plants (Phase 3), 2 die (20 Resources)
-[] Toronto Apollo Fighter Factory, 1 die (15 Resources)
-[] Ablat Plating Development 0/70 1 die (10 Resources)
Orbital (3 dice) 45
-[] Orbital Cleanup (Phase 2), 1 die (15 Resources)
-[] Expand Orbital Communications Network (Phase 2), 1 die (1 Fusion) (10 Resources)
-[] GDSS Shala (Phase 1), 1 die (1 Fusion) (20 Resources)
Services (4 dice) 30
-[] Childcare and Preschool programs, 2 dice (10 Resources)
-[] Arts and Culture Grants, 1 die (10 Resources)
-[] Ethnic Restaurant Program 0/150 1 die (10 Resources)
Bureaucracy (3 dice)
-[] Security Reviews (Heavy Industry), 3 dice
495/500
My plan is straight forward. All those niggly stuff we've half done? We finish them. Plus, we don't eat that big an energy deficit. Also, we've put people in houses with no furniture. At least give them some cupboards.