For those making plans remember we are still doing the Fusion Plant replacements. So we are still needing to do that.
We have such a massive Energy surplus that ignoring fusion plant construction for a single turn really isn't a problem. We can't ignore it indefinitely, but we're pretty far ahead of the curve right now.
Hmm. I've been thinking some more, and my draft is starting to converge on a Services meme plan, because I want to brace our medical infrastructure for war over Karachi as far as possible, while also aggressively rolling out the notional deployment we should hopefully get next turn.
Being skeptical and analytical is welcome.
1215 RpT income now, 180 R cash reserve...
1165/1395 R budget
100 Political Support
(+5 transcontinental railroad)
(-5 liquid tiberium power)
(-5 Forgotten research)
(-5 autodocs)
6/6 Free dice
(1 HI, 4 Services, 1 Military)
[] Attempting to Remember the Forgotten
-[]
Infrastructure (5/5 Dice, +27 bonus, 70 R)
--[] Blue Zone Arcologies (Stage 5) 150/450 (3 dice, 45 R) (7.8% chance)
--[] TransAmerican Railroad 68/120 (1 die, 10 R) (98.6% chance)
--[] Rail Network Construction Campaigns (Phase 6) 221/245 (1 die, 15 R) (100% chance)
-[]
Heavy Industry (5/5 Dice + 1+AA Free Dice + EREWHON!, +34 bonus, 120 R)
--[] North Boston Chip Fabricator (Phase 5) 1265/1805 (6+AA+E dice, 120 R) (79% chance)
---[] I know we could get a higher completion chance with another regular Free die, but Free dice are precious, 79% is still pretty good, and completing North Boston in Q3 as opposed to Q4 isn't absolutely critical.
(I may have overestimated the difficulty of North Boston, per Lightwhispers. If I can get around a 75% chance of completion with 6+E dice instead of 6+E+AA, I'd probably reallocate the AA die to Infrastructure, put it on the railroads, and move the Infrastructure die thus liberated to the arcology project. Decision is pending some math I haven't done yet)
-[]
Light Industry (4/4 Dice, +29 bonus, 120 R)
--[] Bergen Superconductor Foundry (Phase 5) 425/1140 (4 dice, 120 R) (4/9 median)
-[]
Agriculture (6/6 dice, +29 bonus, 65 R)
--[] Reforestation Campaign Preparations (Phase 2) 447/790 (2 dice, 10 R) (2/4.5 dice)
--[] Spider Cotton Plantations (Phase 2) 136/160 (1 die, 15 R) (100% chance)
--[] Tarberry Plantations (Phase 4) 21/65 (1 die, 10 R) (100% chance)
--[] Laboratory Meat Deployment (Phase 1) 0/170 (2 dice, 30 R) (57% chance)
-[]
Tiberium (7/7 dice, +39 bonus, 190 R)
--[] Deep Red Zone Tiberium Glacier Mining (Stage 4) 168/190 (1 dice, 30 R) (100% chance)
--[] Red Zone Containment Lines (Stage 6) 54/180 (2 dice, 50 R) (99% chance)
--[] Liquid Tiberium Power Cell Deployment (Phase 3) 4/125 (1 die, 20 R) (24% chance)
--[] Forgotten Experimentation 0/260 (3 dice, 90 R) (87% chance)
Long explanation here. One die on glacier mines because taking it slow and steady on Deep Red projects is important to ZOCOM. "Shallow Red" work like the Lines, on the other hand, is less of a strain for them, especially as Ground Force gets more power armor. Since the Lines need to be extended significantly to get us the Red Zone abatement target we agreed to, this is important.
Liquid tiberium power... I know this is controversial, but we could really use a source of Energy that doesn't consume Labor points. Our political capital is strong, and the blurb on this project has changed to indicate that while the plants are still unpopular, they're
less unpopular and the public isn't quite so adamant. Furthermore, there's about a 3/4 chance that the project won't complete, and if it doesn't, the results post we get may give us more information about whether continuing the project is politically palatable.
Forgotten Experimentation is something we've been ignoring for a looong time and I think we should look into while we can. It may have important long-term ramifications that we at least explored this project before the end of the Plan, especially given the indication that we'll end this quest and timeskip to a future quest at the end of 2065.
-[]
Orbital (7/7 Dice, +34 bonus, 190 R)
--[] High Density Housing Bay 255/295 (1 dice, 20 R) (100% chance)
--[] Assembler Bay 0/255 (1 die, 20 R) (1/3 dice)
--[] Lunar Homesteading (Phase 2+3) 5/250 (5 dice, 150 R) (Phase 2; 12% chance Phase 3)
-[]
Services (4/4 Dice + 4 Free dice +35 bonus, 235 R)
--[] Autodoc Systems Deployment 0/280 (3 dice, 90 R) (43% chance)
---[] Good for disaster response, like when there's an impending war...
--[] Regional Hospital Expansions (Phase 2) 85/270 (1 dice, 25 R) (1/2 median)
(would get 53% with two dice)
--[] AUGMENTICS/PROSTHETICS DEPLOYMENT PROJECT (4 dice, 120 R) (???)
I am prioritizing actual medical stuff because Karachi may come with civilian casualties from Al-Isfahani throwing nukes around and because I'm trying to prep for that while also preparing for the cyberware/biosculpt rollout.
-[]
Military (6/6 Dice + 1+AA Free dice, +31 bonus, 175 R)
--[] Particle Beam Development 0/100 (1 die, 20 R) (55% chance)
--[] NovaHawk Development 0/40 (1 die, 15 R) (100% chance)
--[] Ground Forces Zone Armor (Set 2) (Phase 1) 16/285 (4+AA dice, 100 R)
(results estimate pending)
--[] Fast Twitch Myomers Development 0/60 (1 die, 10 R) (99% chance)
(considering swapping the AA die to the Novahawk project and shifting the Free die to Services)
-[]
Bureaucracy (4/4 Dice, +29 bonus)
--[] Administrative Assistance: North Boston Chip Fabricator
--[] Administrative Assistance: Ground Forces Zone Armor