It's a comment from a Youtube livestream that links to here. I don't think those are erasable even while the stream is on let alone after it's been archived. I don't fully understand what the problem is, but I won't do it again if it will cause you trouble.
So, I figured that something like this would eventually happen. Accordingly, I've been hosting all my mods with ithillid (thanks @Ithillid!) since the start.

Long story short, privacy concerns. Which are already a bit frightening when anyone on SV might be able to find information on you, but much more concerning when random people on the internet might start snooping around.
 
Yeah, I deliberately set up an entirely new gmail account with no identifying information attached to upload my mods specifically because Google Drive is far too open about that sort of stuff.
 
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So, I figured that something like this would eventually happen. Accordingly, I've been hosting all my mods with ithillid (thanks @Ithillid!) since the start.

Long story short, privacy concerns. Which are already a bit frightening when anyone on SV might be able to find information on you, but much more concerning when random people on the internet might start snooping around.

Yeah, I deliberately set up an entirely new gmail account with no identifying information attached to upload my mods specifically because Google Drive is far too open about that sort of stuff.

*Stares* This is one of those I don't have this problem things isn't it?

Like how for an example I didn't even realize that there was a limit on making threads until you've participated in a few of them and the site itself for a while to avoid having sock puppet accounts spam well every kind of spam there is.

Or how I just write long passwords trough mnemonics that are connected with specific times and places I've personally come into contact when making a password for a specific site to avoid having one of my passwords dumped revealing my other passwords on other sites because I'm politically a Pirate and so it's just part of my mental hygiene to not reuse my passwords ever and make them as long as I'm able.

Well OK then, my bad on getting your risk of having your various privacy concerns worsened because I posted a link to your work. Sorry about that, won't happen again. And yes I'll remember to ask everyone involved about their privacy concerns next time before posting any links, again my bad.
 
Okay, I've been a little confused over what Modders got what rewards from what list, and I suspect those modders themselves might also be confused. So I'm going to be copying Shadows understanding of the rules here-
The limits are as follows:

First submittal from an omaker is always a d100.
1 d100 (in total across all non-first-time omakers) Visitor techs/year
2 d50 Visitor techs/year
2 d100 Nod techs/year
infinite d50 Nod tech/year
And working it out from there. Starting with @CrabMonarchy ! They have two mods, here and here. The first roll was a 17, plus 5 because of the tech bonus for 22 and netted Advanced Rocket Fuel. The second roll was 91 plus 5 for 96. The roller said it was for Scrintech, but according to the rules that can't be, so it's a 96 on the Nod gatcha. Either way we don't know what the tech is.

Next is @Shadows , also with two mods. Here and here. First roll adds up to a 20, which was Scrin Civilian augmentation. Second added up to a 47, which has not be revealed yet. Again, both say they're rolling for Scrintech, but that only be true for the first one. On the plus side, we already have the 47 and 48 roll for Nod techs, so it'd be bumped up to 49.

@Rakuhn 's mod here got a 13 after math, and was Tiberium Core Missiles.

And finally, @MightbeaMimic did a mod here, and the roll came up to a 66 after bonuses and pervious techs, which was revealed to be Scrin Articulation.

So we've had six gotcha rolls, four with known results and two unknown results, with some confusion on what the last two could be, at least for me.
 
So we've had six gotcha rolls, four with known results and two unknown results, with some confusion on what the last two could be, at least for me.
What you are getting confused by is that I am counting somebody's first time mod separate from everything else.
So first mod ever: Always Scrintech unless requested otherwise.
Second mod ever: Scrintech unless requested otherwise.
 
@Rakuhn 's mod here got a 13 after math, and was Tiberium Core Missiles.
ithillid's already answered the core of your question, I think.

Just to note though, my mod was a Nod d25. I could have rolled a d50, but:
1) I like lore
2) I like removing unimpressive techs from the list, so that when we roll from in-game stuff, we're more likely to get (marginally) nicer things.
3) Lower techs are often easier to implement
 
Out of curiosity, do we have a list of techs we've rolled that haven't shown up and are pending?

Here it is, authored by @Rakuhn, posted with permission:

[Nod] [Omake] [2061 Q3] Biowarfare
[Nod] [Gacha.] [2061 Q3] Last Generation Stealth Tech
[Nod] [Gacha.] [2061 Q3] Leaping Legs
[Nod] [Gacha.] [2061 Q3] Modern Particle Weapons (gated behind finishing current particle weapon development)
[Nod] [Gacha.] [2061 Q3] Tunnel Borers
[Nod] [Negot.] [2062 Q4] Rapid Phage Engineering
[Nod] [Negot.] [2062 Q4] Rage Engines
[Nod] [Omake] [2063 Q1] CABAL Cyborgs/Nervo-Mechanical Interfaces?
[Nod] [Omake] [2063 Q2] Wet AI
[Nod] [Omake] [2063 Q2] Tiberium Core Missiles
--------------------
[Vis] [Gacha.] [2061 Q1] Adv Hardlight
[Vis] [Gacha.] [2061 Q1] Drone Control Relay
[Vis] [Gacha.] [2061 Q1] Scrin Transciever Codes
[Vis] [Omake] [2062 Q1] Armor Alloys
[Vis] [Omake] [2062 Q1] Stasis Device
[Vis] [Omake] [2062 Q2] Liquid Tiberium Fabrication
[Vis] [Omake] [2063 Q4] Advanced Rocket Fuels
[Vis] [Omake] [2063 Q4] Civilian Augmentics
[Vis] [Omake] [2063 Q4] EM Capacitors
[Vis] [Omake] [2063 Q4] Rolled 96, Tech not announced yet
 
96 for reference, because I was out with people, is particle shields. Basically, at this point, your shield systems are progressing towards excellent.
 
Hm. Are those supposed to be dates when the techs were acquired by us, or dates when they come "due" for us to start projects based on, or a mix of the two?
 
Step 1: Ten Dice in Liquid Tib Plants

Step 2: Use the extra energy to put particle shields over all nuke targets

Step 3: ???

Step 4: Plan goal to capture a Reaper dreadnought
 
96 for reference, because I was out with people, is particle shields. Basically, at this point, your shield systems are progressing towards excellent.
Adding in the Scrin Armour Alloys and a few other things, is there any remaining techs that might actually boost our future combat vehicles raw defensive capability?

Not counting sensors, stealth, ECM and similar countermeasures or any of the various ways you can make self-healing materials from something that automatically seals the cracks to repair nanites to some bullshit that pulls off similar feats to tiberium's growth to regenerate to a set pristine condition over time. I am talking pure 'we got hit and have to resist taking damage right now' durability. Because looking at what we've got so far, I uh... I am very concerned at just how durable we can get before we get access to any of the eezo tech trees or even the 'Kane Special's tech tree which has all the special bits of his species that the Visitors/Scrin lack which don't use eezo and that he hasn't given to Nod yet.

Because that would be some serious bullshit needed to damage it. You know, provided we have the STUs needed to build the things...
 
Adding in the Scrin Armour Alloys and a few other things, is there any remaining techs that might actually boost our future combat vehicles raw defensive capability?

Not counting sensors, stealth, ECM and similar countermeasures or any of the various ways you can make self-healing materials from something that automatically seals the cracks to repair nanites to some bullshit that pulls off similar feats to tiberium's growth to regenerate to a set pristine condition over time. I am talking pure 'we got hit and have to resist taking damage right now' durability. Because looking at what we've got so far, I uh... I am very concerned at just how durable we can get before we get access to any of the eezo tech trees or even the 'Kane Special's tech tree which has all the special bits of his species that the Visitors/Scrin lack which don't use eezo and that he hasn't given to Nod yet.

Because that would be some serious bullshit needed to damage it. You know, provided we have the STUs needed to build the things...

STU production.

Anything that noticeably improves our STU production gives us more room to add bullshit xenotech to our vehicles.
 
We only have about a third of the Visitor tech - there's definitely more potential there. Phase tech is definitely on the list somewhere, and some of their vehicles seem more grown than constructed. Living tanks! Living AI tankmind motherships! Controlling swarms of phase drones!
 
What you are getting confused by is that I am counting somebody's first time mod separate from everything else.
So first mod ever: Always Scrintech unless requested otherwise.
Second mod ever: Scrintech unless requested otherwise.
Ah, didn't know that caveat. Okay, that all makes sense then.
Just to note though, my mod was a Nod d25. I could have rolled a d50, but:
Oh I know, you've explained your system before, and I do appreciate it. And you also got us that wetware AI tech, which I think is insanely cool.
96 for reference, because I was out with people, is particle shields. Basically, at this point, your shield systems are progressing towards excellent.
Thank you. Shadows also rolled a 42, so got the 47 Scrintech. What was that one?
 
So I was thinking - you think there's any chance we can steal Kane's resurrection tech? There's no telling what kind of fucked up abilities his body has, but we have it confirmed that they brought him back from being Actually Dead at least once, and with only minor to moderate world-threatening derangement! Which was temporary!

GDI's medical tech isn't quite at "reverse aging and bounce back as long as your brain is frozen within the hour", but I think it's at least visible on the horizon.
 
my thoughts about the direction in which we should take our mech is by the ways of armored cores and such.
large mechs that are extremely mobile and able to be modified to fit any situation as needed.
they would even if in the current setting
 
So I was thinking - you think there's any chance we can steal Kane's resurrection tech? There's no telling what kind of fucked up abilities his body has, but we have it confirmed that they brought him back from being Actually Dead at least once, and with only minor to moderate world-threatening derangement! Which was temporary!

GDI's medical tech isn't quite at "reverse aging and bounce back as long as your brain is frozen within the hour", but I think it's at least visible on the horizon.
We are unlikely to get Bentusaari medical technology. The major possibility for that to be obtained would likely be during the TCN negotiations, and we'll almost certainly have more important things to ask for.
my thoughts about the direction in which we should take our mech is by the ways of armored cores and such.
large mechs that are extremely mobile and able to be modified to fit any situation as needed.
they would even if in the current setting
That seems unlikely - C&C has mechs work as a setting conceit, but they are much more likely to go in Battletech directions, and generally for niche operations/special circumstances. (Orbital Drop, urban operations, similarly niche things.) Armored Core is, from what I have heard, not in the realm of possibility.
Oh an idea we could theoretically make (Halo style) MAC guns for our military space ships.
We're likely to have ion cannons for main guns (spinal), railguns as secondary/broadside, lasers for point defense. MAC-type guns are unlikely just because "huge projectile goes fast" takes too much energy, unless we can get enough eezo to break physics.
 
We are unlikely to get Bentusaari medical technology. The major possibility for that to be obtained would likely be during the TCN negotiations, and we'll almost certainly have more important things to ask for.
Well, I hesitate to call the ability to just straight-up resurrect people "unimportant," but "feasible to implement at scale" is likely to be a problem there.

my thoughts about the direction in which we should take our mech is by the ways of armored cores and such.
large mechs that are extremely mobile and able to be modified to fit any situation as needed.
they would even if in the current setting
Do the Scrin have that technology?

Remember, most of our impressive tech is copied from what the Scrin, or to some extent Nod, can do. If they can't do it, we're not going to figure out how to do it by looking at their stolen notes.
 
An "Armored core" is just a Havoc mech upgraded to the nth degree tbh and swapped from "mass production" design philosophy to the "bespoke semi-unique hero unit."

Closest comparison would be a GDI Commando with a mech. We got most of the tech to sorta do it as of now - leaping legs, powerful shields, very powerful compact xenotech reactors and energy periphery.

Invest more into Steel Talons if you wanna actually see those.
 
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