So I was thinking about Tib goals:

In Q3 and Q4 we will finish mandated inhibs, Last RZ border offensive and Deep Glaciers. What's next?

Easiest path I see is Containment lines and coordinated Abatement, 1-2 MARV hubs, that should cover Abatement goal.
We will have Reykjavik finished by that point (maybe even Bergen 4), so we should be able to afford Vein Mine spam, which should cover Income goal.

There is a risky path - Focus on Coordinated abatement and securing YZs. The idea here is that should open more Border offensives and with them more deep Glaciers, abatement should be pretty much the same.
But that's risky, because we don't know how many offensives are gated behind securing and they're fairly dice expensive.

Thoughts?
 
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Securing YZs should be considered a moving target; for RZBOs, it's all about getting GDI's control of the territory to a sufficient level that establishing the logistical links that are required to actually conduct a Border Offensive is possible.
 
So I was thinking about Tib goals:

In Q3 and Q4 we will finish mandated inhibs, Last RZ border offensive and Deep Glaciers. What's next?

Easiest path I see is Containment lines and coordinated Abatement, 1-2 MARV hubs, that should cover Abatement goal.
We will have Reykjavik finished by that point (maybe even Bergen 4), so we should be able to afford Vein Mine spam, which should cover Income goal.

There is a risky path - Focus on Coordinated abatement and securing YZs. The idea here is that should open more Border offensives and with them more deep Glaciers, abatement should be pretty much the same.
But that's risky, because we don't know how many offensives are gated behind securing and they're fairly dice expensive.

Thoughts?
For 2064Q1-Q3 (before Karachi) I'm thinking in terms of a three-way split focus.

1) Pushing ahead some more vein mine phases to see how long it takes to get to the borehole project everyone's been talking about.

2) Surface Red Zone containment (the Lines, the MARV hubs, and the coordinated abatement project) is a definite priority.

3) The possibility that with the second-generation hoverplate factories coming online, we may finally have an option on hover harvesters. However, it may be important to do more vein mining to secure our underground position in the Blue Zones, which we know is an issue.

There are also some secondary priorities we shouldn't ignore. First, it'd be good to throw at least some more dice into the IHG refits, though those may have to be wrapped up in 2065 after the bulk of the Karachi work is done. Second, Forgotten experimentation could turn out to be very important, because we have hints that some Forgotten can psychically control tiberium or interact with it, which may well be a critical part of the "screw you, I'll build my own TCN" path if that even exists. But the research into that is going to take a long time, so if we want it to bear full fruit some time before 2100 and the planet explodes, we need to get on that. Also another inhibitor or three wouldn't hurt.

...

I think we need to start spending Free dice on Tiberium. There's a lot to do, it's all important, and the green death rock isn't calming down any time soon. There's a reason I'm shifting emphasis from Heavy Industry/Orbital/Military Free die splits to Heavy Industry/Tiberium/Orbital in my plan drafts for this quarter.
 
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Not against free dice on Tib, but honestly?

Would like see to what's gated behind Columbia and Shala before we commit serious Free dice (3 or more per Q) in Tib.
 
Not against free dice on Tib, but honestly?

Would like see to what's gated behind Columbia and Shala before we commit serious Free dice (3 or more per Q) in Tib.
There's a reason I'm talking about a three-way split. That means typically no more than 2-3 Free dice on any one category.

Also, we're very likely to have Columbia and Shala finished by 2064Q1 at this rate. By the time we're actually making the plans I'm talking about, we're going to be able to see the things I'm talking about.
 
Some revisions to my draft plan.

1145/1215 R budget
6/6 Free dice (2 Heavy Industry, 1 Tiberium, 3 Orbital)

Project progress costs are now taken from Lightwhispers' updated array. @Lightwhispers , I think you have yet to take into account this turn's progress on Shala for purposes of the array. Sorry. I could be confused somehow.

[] Draft Plan Attempting to 2063Q3
-[] Infrastructure (5/5 Dice, +27 bonus, 80 R)
--[] Postwar Housing Refits (Phase 1+2+3) 114/485 (3 dice, 30 R) (Phase 1, 79% Phase 2, tiny chance Phase 3)
--[] Suborbital Shuttle Service (Phase 2+3) 159/380 (2 dice, 50 R) (Phase 2, 12% Phase 3)

-[] Heavy Industry (5/5 Dice + 2 Free Dice, +34 bonus, 240 R)
--[] 2nd Gen. CC Fusion Plants (Phase 2) 263/310 (2 dice, 40 R) (Phase 2, expect ~100/295 to 150/295 on Phase 3)
--[] U Series Alloy Foundries (Phase 5) 136/485 (5 dice, 200 R) (91% chance)

-[] Light Industry (4/4 Dice, +29 bonus, 75 R)
--[] Reykjavik Myomer Macrospinner (Phase 5) 883/1100 (3 dice, 60 R) (76% chance)
--[] Adaptive Clothing Development 0/60 (1 die, 15 R) (90% chance)

-[] Agriculture (6/6 dice, +29 bonus, 45 R)
--[] Agriculture Mechanization Projects (Phase 2) 83/230 (2 dice, 30 R) (74% chance)
--[] Reforestation Campaign Preparations (Phase 1) 252/815 (4 dice, 20 R) (4/7 median)

-[] Tiberium (7/7 dice + 1 Free die, +39 bonus, 225 R)
--[] Tiberium Inhibitor Deployment (BZ-4 Southeast Arabia) 52/85 (1 die, 30 R) (100% chance)
--[] Tiberium Inhibitor Deployment (BZ-9 East Australia) 59/85 (1 die, 30 R) (100% chance)
--[] Red Zone Border Offensives (Stage 5) 158/210 (1 die, 25 R) (100% chance)
--[] Deep Red Zone Tiberium Glacier Mining (Stage 4) 0/200 (3 dice, 90 R) (95% chance)
--[] Coordinated Abatement Programs (Phase 1) 82/190 (2 dice, 50 R) (99% chance)

-[] Orbital (7/7 Dice + 3 Free die + EREWHON!!!, +34 bonus, 230 R)
--[] GDSS Columbia (Phase 5) 643/1030 (3 dice, 60 R) (2% chance, 1-2 dice remaining)
--[] GDSS Shala (Phase 4) 486/520 (4 dice, 80 R) (Phase 4, 3.5/11 median to Phase 5)
--[] Hospital Bay 0/315 (2+E dice, 60 R) (12% chance, median result 245/315)
--[] Life Support Processor Development 0/80 (1 die, 30 R) (75% chance)

-[] Services (4/4 Dice + AA Die, +35 bonus, 105 R)
--[] University Program Updates 137/250 (1 die, 15 R) (38% chance)
--[] Cosmetic Biosculpting 0/350 (2 dice, 60 R) (2/4 median)
--[] Library Enhancement Programs 0/180 (1+AA die, 30 R) (22% chance)

-[] Military (7/7 Dice + AA Die, +31 bonus, 145 R)
--[] Strategic Area Defense Networks (Phase 4) 125/??? (4 dice, 80 R) (??? results)
--[] Stealth Disruptor Deployment 0/180 (2+AA dice, 45 R) (49% chance)
---[] If it is confirmed that SADN Phase 4 only needs three dice for a good chance of success...
---[] ...I might swap out stealth disruptors for another project.
--[] MRAP Factory 0/300 (1 die, 20 R) (1/3.5 median)

-[] Bureaucracy (4/4 Dice, +29 bonus)
--[] Administrative Assistance: Stealth Disruptors
--[] Administrative Assistance: Library Enhancement Programs
 
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Looks nice.

I have a weak preference for Unmanned Ground Support Vehicles. But that's more because of hopes for improved AI/VI (and for better integration in any newly developed platforms), rather than any concern for the GSV portion of the project. If it tilts the balance at all, UGSV won't go down in cost with another phase of alloys, but MRAP will (tech dev doesn't benefit from alloys projects, but military factories do). So we, knock-on-wood, get more progress by that ordering rather than doing MRAP first.

A couple of discrepancies, not that I think they'll change your analysis:
-[] Deep Red Zone Tiberium Glacier Mining (Stage 4) 0/200 2 dice 60R 45%, 3 dice 90R 95%
-[] Coordinated Abatement Programs (Phase 1) 82/190 1 die 25R 47%, 2 dice 50R 99%
-[] GDSS Columbia (Phase 5) 643/1030 3 dice 60R 2%

-[] Cosmetic Biosculpting (New) 0/350 3 dice 90R 6%, 4 dice 120R 55%, 5 dice 150R 92%
-[] Library Enhancement Programs (New) 0/180 2 dice 30R 56%, 3 dice 45R 97%

-[] Modular Rapid Assembly Prototype Factory 0/280 3 dice 60R 35%

@Lightwhispers
-[] Strategic Area Defense Networks (Phase 4) 115/???
Is this suspposed to be 125?
 
Second, differently focused plan, in which I indulge Number Go Up Now:

[] Draft Plan Diggy Diggy Glacier
-[] Infrastructure (5/5 dice, +27, 95R)
--[] Suborbital Shuttle Service (Phase 2+3) 159/380 3 dice 75R 70%
--[] Postwar Housing Refits (Phase 1+2) 114/320 2 dice 20R 21%
-[] Heavy Industry (5/5 dice + 6 Free, +34, 400R)
--[] U Series Alloy Foundries (Phase 5+6) 136/965 9 dice 360R 27%
--[] Second Generation Continuous Cycle Fusion Plants (Phase 2) 263/310 2 die 40R 100% Phase 2, ~2/3rds Phase 3
-[] Light and Chemical Industry (4/4 dice, +29, 75R)
--[] Reykjavik Myomer Macrospinner (Phase 5) 883/1100 3 dice 60R 76%
--[] Adaptive Clothing Development (New) 0/60 1 die 15R 90%
-[] Agriculture (6/6 dice, +29, 50R)
--[] Reforestation Campaign Preparations (Phase 1) 252/815 4 dice 20R
--[] Agriculture Mechanization Projects (Phase 2) 83/230 2 dice 30R 74%
-[] Tiberium (7/7 dice, +39, 205R)
--[] Red Zone Border Offensives (Stage 5) 158/210 1 die 25R 100%
--[] Tiberium Inhibitor Deployment (Blue Zone 4 Southeast Arabia) 52/85 1 die 30R 100%
--[] Deep Red Zone Tiberium Glacier Mining (Stage 4+5) 0/400 5 dice 150R 83%
-[] Orbital (7/7 dice + 2 AA dice, +34, 180R)
--[] GDSS Shala (Phase 4) 486?/520 1+AA dice 40R
--[] GDSS Columbia (Phase 5) 643/1030 4 dice 80R 41%
--[] Hospital Bay 0/315 2+AA dice 60R
-[] Services (4/4 dice, +35, 75R)
--[] University Program Updates (New) 137/250 1 die 15R 38%
--[] Library Enhancement Programs (New) 0/180 2 dice 30R 56%
--[] Cosmetic Biosculpting (New) 0/350 1 dice 30R
-[] Military (7/7 dice, +31, 135R)
--[] Strategic Area Defense Networks (Phase 4) 115/345? 3 dice 60R 72%
--[] Orca Wingmen Drone Deployment (Phase 2) 56/230 2 dice 40R 54%
--[] Unmanned Support Ground Vehicle Development 0/80 1 die 20R 72%
--[] Governor A Development 0/40 1 die 15R 100%
-[] Bureaucracy (4/4 dice, +29)
--[] Administrative Assistance: GDSS Shala
--[] Administrative Assistance: Hospital Bay

Total Cost: 1215R

If I end up going with this plan, I'll probably strip 1 dice off of 2nd Gen CC (because it'll finish phase 2 anyway) and move it to the Hospital Bay, then move that AA dice to Shala.
 
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[] Draft Plan Attempting to 2063Q3
Looks good to me. No real complaints. Couple of questions though.
--[] Adaptive Clothing Development 0/60 (1 die, 15 R) (90% chance)
Doing this instead of Bergen due to budget I assume?
--[] Cosmetic Biosculpting 0/360 (2 dice, 60 R) (2/4 median)
Just expressing my desire to do other stuff than this first. Not a big deal honestly, just a personal preference. Ignoring me here is totally fine.
--[] Stealth Disruptor Deployment 0/180 (2+AA dice, 45 R) (49% chance)
Would it be better to research the other techs on the plan goals first? Or is this a getting ready for Karachi thing?

Again, these are very minor issues. I'd vote for this as is.
 
2) Surface Red Zone containment (the Lines, the MARV hubs, and the coordinated abatement project) is a definite priority.

Out of these I like the MARV hubs the most personally.
Looking at Strunkriidiisk MARV Hub map makes me wonder how the tib spread would look like with all the MARVs nom'ing the Tib.
Also makes me wonder what blue zone MARVs would get up to, more normal harvesters moved to the front line while the MARV keeps the rear Tib free(ish) maybe?
 
Overall, not a bad plan.

But this part here would make me not vote for it. I definitely don't want to design the Novahawk until we do the Repulsorplates. They seem like they would have a rather severe impact on the final product.

Could put the Gov-A refit design in there in its place. I don't think the repulsorplate project will have any effect on the 'Hawk refit, but, hey, no harm in waiting.
 
Could put the Gov-A refit design in there in its place. I don't think the repulsorplate project will have any effect on the 'Hawk refit, but, hey, no harm in waiting.
Well...

Based on the results it looks like it might.
There are a wide array of options that this opens up. The biggest is in the realm of assistive thrust. Rather than directly pushing on the ground, or air, assistive thrust is using a set of repulsor plates to make an aircraft or spacecraft go faster. While there is some loss in pure efficiency, as the repulsor plates need energy of their own, it is more than outweighed by the gains in the rocket equation. Boosting the exhaust velocity by a bare handful of meters per second offers a far more dramatic gain than cutting double digit percentages of the dry weight, more than can be practically done with the Initiative's current tools. While making a significant difference in the velocities produced by a fusion rocket requires a far higher increase in velocities, that is well within the range that these second generation plates can produce.
 
I decided to swap in the Gov-A on that plan after all. There's nothing waiting on it, it's the same cost and the same progress (autosuccess). Might as well!

I am considering whether or not it'd be worth it to go down to one dice on Ag Mechanization, up one on Reforestation, down to one on 2nd Gen CC Plants and go to ten dice on finishing off the Alloys. It's doable at that point. 63% chance of finishing off that dice sink entirely.
 
For 2064Q1-Q3 (before Karachi) I'm thinking in terms of a three-way split focus.

1) Pushing ahead some more vein mine phases to see how long it takes to get to the borehole project everyone's been talking about.

2) Surface Red Zone containment (the Lines, the MARV hubs, and the coordinated abatement project) is a definite priority.

3) The possibility that with the second-generation hoverplate factories coming online, we may finally have an option on hover harvesters. However, it may be important to do more vein mining to secure our underground position in the Blue Zones, which we know is an issue.

There are also some secondary priorities we shouldn't ignore. First, it'd be good to throw at least some more dice into the IHG refits, though those may have to be wrapped up in 2065 after the bulk of the Karachi work is done. Second, Forgotten experimentation could turn out to be very important, because we have hints that some Forgotten can psychically control tiberium or interact with it, which may well be a critical part of the "screw you, I'll build my own TCN" path if that even exists. But the research into that is going to take a long time, so if we want it to bear full fruit some time before 2100 and the planet explodes, we need to get on that. Also another inhibitor or three wouldn't hurt.

...

I think we need to start spending Free dice on Tiberium. There's a lot to do, it's all important, and the green death rock isn't calming down any time soon. There's a reason I'm shifting emphasis from Heavy Industry/Orbital/Military Free die splits to Heavy Industry/Tiberium/Orbital in my plan drafts for this quarter.

Are you planning on finishing Yellow Zone Fortress Towns this plan? Because behind them we have two more phases of Green Zone Intensification and some sort of new fortification project.
 
Looks nice.

I have a weak preference for Unmanned Ground Support Vehicles. But that's more because of hopes for improved AI/VI (and for better integration in any newly developed platforms), rather than any concern for the GSV portion of the project. If it tilts the balance at all, UGSV won't go down in cost with another phase of alloys, but MRAP will (tech dev doesn't benefit from alloys projects, but military factories do). So we, knock-on-wood, get more progress by that ordering rather than doing MRAP first.
Hm. That's a fair point. And nothing that we're waiting on for UGSV is that precious. Hoverplates, maybe, but we HAVE second generation hoverplates available on a small scale basis and that's the scale that the Talons do testing and prototyping on.

I think it's because I remember people being really hot to start the MRAP factory and I wanted to honor that.

A couple of discrepancies, not that I think they'll change your analysis:
-[] Deep Red Zone Tiberium Glacier Mining (Stage 4) 0/200 2 dice 60R 45%, 3 dice 90R 95%
-[] Coordinated Abatement Programs (Phase 1) 82/190 1 die 25R 47%, 2 dice 50R 99%
-[] GDSS Columbia (Phase 5) 643/1030 3 dice 60R 2%

-[] Cosmetic Biosculpting (New) 0/350 3 dice 90R 6%, 4 dice 120R 55%, 5 dice 150R 92%
-[] Library Enhancement Programs (New) 0/180 2 dice 30R 56%, 3 dice 45R 97%

-[] Modular Rapid Assembly Prototype Factory 0/280 3 dice 60R 35%
Le sigh. I copied over the probabilities without copying over the altered costs in Progress points. I'll keep chasing down the petty little things like completion chance on AA dice in successive drafts, but yeah, not a big deal..

As for SADN, well, consider that a bit penciled-in anyway. I may be off ten points on the Progress cost, I may not. What really matters is when we see the Results post and it becomes clear whether we can afford to get away with three dice and still have an acceptable chance of completion, or whether (in my estimation) we really ought to use four. That in turn decides what I would put for this turn's "secondary" project in Military, because if I only have 2+AA dice to play with, I'd kind of like to try something that costs about 200 Progress or less, whereas if I have 3+AA dice to play with, something a bit more ambitious like the Seattle yards sounds better.

Doing this instead of Bergen due to budget I assume?
No, it's because I don't want literally everything in Light Industry that isn't a megaproject to sit idle from now until the time we complete Bergen Phase 5. Bergen Phase 4, while obviously very desirable, is neither a Plan commitment nor strictly necessary to our immediate industrial needs, since we are able to build fusion plants at a perfectly acceptable rate. At least, as long as we don't do anything reckless like stop building entirely for a turn and then panic when we have to crash-build a phase 'suddenly.'

Just expressing my desire to do other stuff than this first. Not a big deal honestly, just a personal preference. Ignoring me here is totally fine.
There are people who strongly advocate Cosmetic Biosculpting, and it is very far from a useless activity. Even if we dismiss as luxury stuff like "I want cat ears," I'm pretty sure that over the course of fighting three and a half world wars, plus who knows what all else, GDI has picked up a lot of people with major cosmetic scarring that the biosculpt technology would help with.

Would it be better to research the other techs on the plan goals first? Or is this a getting ready for Karachi thing?
Partly Karachi, partly that I think this is a very powerful weapon system that just in general has a lot of potential and that we've been sitting on for too long. Some things are important even if they're not Plan commitments, and frankly, I think sometimes the legislature makes us promise things more because they sound badass than because they are necessary. If I were gonna shift priority to something else, it'd be Orca Wingmen Drones Phase 2 or Seattle Frigate Yard, both of which are marked "High Priority" by a fighting service. The only other things that qualify are zrbite guns (which is too big a project and too STU-hungry to start right away) and Ground Force power armor, which might take away the dice from stealth disruptors, depending on whether its priority shifts now that we've completed the Set One factories.

Out of these I like the MARV hubs the most personally.
Yes, but MARVs are tricky, since they use both Tiberium and Military dice, so we have to do them at a good time. I'm hoping that 2064Q1-Q3 will turn out to be a good time.

In principle, we can continue work on MARV hubs with Military dice alone even if Tiberium is 100% busy with Karachi or other Red Zone projects, of course. But it's a bit less efficient.

It is neat that the Mil department is finally letting up enough that there is room for debate about which projects to prioritize.
Well, we've had that before in fits and starts. It was mainly the "oh crap we're going to do the whole Karachi route through Nuke Man's territory" that had us start hammering on SADN frantically.

-[] Heavy Industry (5/5 dice + 6 Free, +34, 400R)
--[] U Series Alloy Foundries (Phase 5+6) 136/965 9 dice 360R 27%
--[] Second Generation Continuous Cycle Fusion Plants (Phase 2) 263/310 2 die 40R 100% Phase 2, ~2/3rds Phase 3

-[] Tiberium (7/7 dice, +39, 205R)
--[] Red Zone Border Offensives (Stage 5) 158/210 1 die 25R 100%
--[] Tiberium Inhibitor Deployment (Blue Zone 4 Southeast Arabia) 52/85 1 die 30R 100%
--[] Deep Red Zone Tiberium Glacier Mining (Stage 4+5) 0/400 5 dice 150R 83%
This is considerably more ruthless min-maxing than I'd be willing to dare, though respectable from a certain point of view. Obviously, I stepped back from Glacier Mines Stage 5 so as to have dice for other things, including completing the third inhibitor and work on Coordinated Abatement.

Putting effectively all Free dice on trying to slam out the alloy foundries is... bold. Arguably straddling the line between 'bold' and 'madness,' but it has my respect all the same.

-[] Orbital (7/7 dice + 2 AA dice, +34, 180R)
--[] GDSS Shala (Phase 4) 486?/520 1+AA dice 40R
--[] GDSS Columbia (Phase 5) 643/1030 4 dice 80R 41%
--[] Hospital Bay 0/315 2+AA dice 60R
If it was me, I'd probably advocate shifting a die from Columbia to Shala. Shala is very much "behind schedule" compared to Columbia already, and arguably should be getting the bulk of our dice while Columbia is slow-walked to completion. Three dice is the minimum to have any chance of completion on Columbia, however remote, and personally I think that's all we should give that station this turn. Once we've rolled those three dice, it will become clear whether we want to spend 1/1+AA/2/2+AA dice next turn to finish the job.

And with the +Political Support infusion from Shala Phase 4 anyway plus us being 'running hot' on Political Support already, I don't think it'll do any harm to wait until Q4 for Columbia Phase 5 to complete.

-[] Military (7/7 dice, +31, 135R)
--[] Strategic Area Defense Networks (Phase 4) 115/345? 3 dice 60R 72%
--[] Orca Wingmen Drone Deployment (Phase 2) 56/230 2 dice 40R 54%
--[] Unmanned Support Ground Vehicle Development 0/80 1 die 20R 72%
--[] Governor A Development 0/40 1 die 15R 100%
As alluded to by my earlier post, I consider this a respectable and reasonable alternative breakdown of Military dice compared to my own, with the caveat that in my current draft plans I am choosing not to make firm assumptions about the cost of SADN Phase 4.
 
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Do we not have Phase 3 as an option?


Old value of progress here.
We don't have any information on Phase 3 Fusion plants, and are still locked to 3 dice, I believe, so no real point on putting it in.
And yeah, corrected Shala.

@Lightwhispers
-[] Strategic Area Defense Networks (Phase 4) 115/???
Is this suspposed to be 125?
Yeah, sorry. Fixed that too.
@Vehrec I notice your mathpost has added 10 to the cost of Phases 2 +3 of SADN - it should be 605, not 615.
 
I think it's because I remember people being really hot to start the MRAP factory and I wanted to honor that.
I was one of the people. However, we should definitely wait for the fifth phase of Alloys to finish now that it's so close. Knocking that project down to say, 270 would make me feel a lot better about slow walking it, though obviously I'd prefer a 2 dice start followed by slow walking.

Back in Heavy Industry, I really wanna fit Microfusion Cells in, though obviously after Repulsorplates. And a phase or two of Aberdeen. And should probably be working on North Boston after those. So it'll be hard to fit in there, boo.
 
We don't have any information on Phase 3 Fusion plants, and are still locked to 3 dice, I believe, so no real point on putting it in.
Given the precedents, it is reasonable to infer that each phase of fusion reactor will have the same Progress requirement as the one before. But yes, it's realistically impossible for us to complete Phase 2+3 by rolling only three dice; the odds against it are probably something like one in a thousand to one in ten thousand, just off the top of my head.

Then again, that's fine. The point is just to make sure we keep up a steady rate of progress, I recommend two dice per turn on average, so that we're steadily accruing more Energy at a significantly faster rate than we use it in the long run.

Back in Heavy Industry, I really wanna fit Microfusion Cells in, though obviously after Repulsorplates. And a phase or two of Aberdeen. And should probably be working on North Boston after those. So it'll be hard to fit in there, boo.
I think Aberdeen may just have to wait until after North Boston; they're both computing projects and we're getting to the point where we really, really need to work on the chip fabber we did promise to build rather than working on the one we didn't promise to build. The alloy foundries should, when all is said and done, cut North Boston Phase 5's completion cost to something in the neighborhood of 1800 Progress, or roughly 21-22 dice, but unless we get pretty aggressive with Free dice,* that's still something in the vicinity of 4-6 turns of dedicated, focused effort from us.

North Boston, being a no-STU project, also buys us time to rebuild our STU surplus a bit by mining more tiberium and refitting more refineries, so that we're not scraping the bottom of the barrel to even find STUs to support future projects with.
___________________________

*(and I for one grow tired of shoveling THAT many Free dice into Heavy Industry)
 
I've given up reading anything related to planning :V On that note uuuh, hospital bay good. We should do it.
I'm strongly for finishing Colombia and building the Hospital and Spaceport Bays. Possibly fine with reversing the order, but I'm undecided.

--[] GDSS Shala (Phase 4) 486?/520 1+AA dice 40R
Why? We know we need Phase 5 done before we can see the next round of Stations. Why anything less than 4 dice?
 
I'm strongly for finishing Colombia and building the Hospital and Spaceport Bays. Possibly fine with reversing the order, but I'm undecided.

Why? We know we need Phase 5 done before we can see the next round of Stations. Why anything less than 4 dice?
Yeah. Personally, I think that giving Shala a good hard push is much more important than having a good chance of finishing Columbia Phase 5 this turn. Shala isn't realistically going to be ready until 2064Q1, with the bulk of the work being done in the coming two turns and then probably a little more of a 'tap' to get the job done. There's no rush to push Columbia through much faster than that, especially at the cost of delaying Shala.
 
I'm strongly for finishing Colombia and building the Hospital and Spaceport Bays. Possibly fine with reversing the order, but I'm undecided.


Why? We know we need Phase 5 done before we can see the next round of Stations. Why anything less than 4 dice?

There weren't four dice to spare. I could nix the Hospital Bay but I feel we should have one as quick as is manageable.
 
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