We can't put any dice into the Deep Glacier Mines without first unlocking another stage. We'll likely aim to do both remaining Border Offensive stages in a single turn instead.
Thanks for clarifying. So just 4 dice on Border Offensives then as the Deep Glaciers won't be unlocked and that gives a 54% chance of Phase 5? We still probably don't want to put the 5th die on Border Offensives given that the Deep Glaciers will be done in Q3/Q4 and we aren't desperate for cash.
This next turn? I dunno, 3D Vein Mines, 3D IHG Refits, 1D BZ Inhibitor? In all honesty, I do want to see if Stage 10 vein mining completion unlocks something new, and 3D on it would give a 20% chance of clearing Stage 10.
I agree with this for the most part, but I'd rather get Tiberium Security Reviews over a third Vein Mines die as we know we didn't get everyone there and in Military and can't really shake loose a Free die for it in my current Plan draft. Speaking of made some edits to my plan draft.
Budget:
1205/1300 R
7/7 Free Dice, 1/1 Erewhon
Projected Q2 Budget: 1220 (Current Income) + 15 (Private Industry) + 95 (Reserve) + 30 (Vein Mines) * 83% = 1354.9 R
ENERGY BALANCE:
13 (Current) + 4 (DAE) - 4 (Alloy Foundries) - 2 (Vert Farms) - 1 (Dairy) - 4 (AEVA) - 2 (Zrbite) - 2 (GFZA) = 2 Energy (possible +19 from fusion, +? from tarberries)
CAPTIAL GOODS BALANCE:
12 (Current) - 1 (Vein Mines) - 1 (Gravitic Bay) – 3 (AEVA) - 1 (GFZA) = 6 (Potentially +12 from Chicago, +4 from Bergen, and +1 from Spider Cotton)
[] 2063Q1 Draft Plan Surprise Audit With Alloys And AEVAs
-[] Infrastructure (5/5 Dice, +27 bonus, 100 R)
--[] Chicago Planned City (Phase 5) 387/995 (5 dice + 1 HI dice, 100 R) (4% chance)
-[] Heavy Industry (5/5 Dice + 5 Free Dice, +34 bonus, 280 R)
--[] Chicago Planned City (Phase 5) 387/995 (1 die, 20 R) (see above)
--[] U Series Alloy Foundries (Phase 3) 186/550 (5 dice, 200 R) (87% chance)
--[] 2nd Gen. CC Fusion Plants (Phase 1) 144/325 (2 dice, 40 R) (53% chance)
--[] Second Generation Repulsorplate Development 0/60 (1 die, 20 R) (95% chance)
--[] AEVA (1 die locked)
-[] Light Industry (5/5 Dice, +24 bonus, 150 R)
--[] Bergen Superconductor Foundry (Phase 4) 235/690 (5 dice, 150 R) (15% chance)
-[] Agriculture (6/6 dice, +29 bonus, 95 R)
--[] Vertical Farming Projects (Stage 4) 181/230 (1 die, 15 R) (96% chance)
--[] Dairy Ranches (Phase 2) 163/190 (1 die, 20 R) (100% chance)
--[] Spider Cotton Plantations (Phase 1) 0/160 (2 dice, 30 R) (72% chance)
--[] Tarberry Plantations (Phase 1) 0/??? (2 dice, 30 R) (??% chance)
-[] Tiberium (7/7 dice, +39 bonus, 165 R)
--[] Tiberium Vein Mines (Stage 9) 22/175 (2 dice, 40 R) (83% chance)
--[] IHG Refits (Phase 1) 0/240 (3 dice, 105 R) (80% chance)
--[] Tiberian Prediction Algorithms 80/120 (1 die, 20 R) (100% chance)
--[] Security Review (1 die locked)
-[] Orbital (7/7 Dice + Erewhon, +34 bonus, 170 R)
--[] Medium Density Housing 310/335 (E die, 20 R) (91% chance)
--[] Gravitic Shipyard 292/430 (1 die, 30 R) (17% chance)
--[] Fusion Shipyard 380/475 (1 die, 20 R) (60% chance)
--[] GDSS Shala (Phase 4) 92/530 (4 dice, 80 R) (14% chance)
--[] Fruticulture Bay 225/335 (1 die, 20 R) (45% chance)
-[] Services (4/4 Dice, +35 bonus, 80 R)
--[] Advanced Electronic Video Assistant Deployment (Heavy Industry) 0/200 (3 dice, 60 R) (92% chance)
--[] Kamisuwa Optical Laboratories 79/240 (1 die, 20 R) (1/2 median)
-[] Military (7/7 Dice + 2 Free die, +31 bonus, 145 R)
--[] SADN (Phase 1) 0/250 (3 dice, 60 R) (57% chance)
--[] Zrbite Sonic Weapons Deployment (Phase 1) 317/380? 3 dice, 60 R) (??% chance)
--[] Ground Forces Zone Armor (Set 1) (Phase 6) 28/165 (1 die, 20 R) (10% chance)
--[] Combat Laser Development 0/80 (1 die, 25 R) (72% chance)
--[] Security Review (1 die locked)
-[] Bureaucracy (4/4 Dice, +29 bonus, 0 R)
--[] Security Review (Tiberium) (1 die) (95% chance)
--[] Security Review (Military (1 die) (95% chance)
--[] Security Review (Bureaucracy) (1 die) (95% chance)
--[] Security Review (Bureaucracy) (1 die locked)
Infrastructure: Chicago. There are arguments to putting dice into Rail to support RZ operations in the near future, however, given that the project description is now more general infrastructure (supported by QM post
here) it seems less important to me as getting Chicago online. Something my plan needs Infrastructure dice for due as the Heavy Industry dice are being used by Alloy Foundries.
Heavy Industry: One die to activate Chicago and one die to active AEVA (HI) in Services. The maximum number of dice on 2CCF for our ever growing power needs. A die on repulsor plate development for better tech and potentially better Tib processing. Five dice on Alloy Foundries to get a good 87% chance of success. I've laid out my reasoning for the Alloys
here. To summarize they alloy us to do 33% more stuff, which includes getting more STUs quicker.
Light And Chemical Industry: Bergen to allow greater 2CCF throughput.
Ariculture. A die on Vertical Farms and Dairy Ranches to complete the current Phase. The remaining 4 vary in my head between Agriculture mechanization, Spider Cotton, and Tarberries. We are probably going to need the Spider Cotton and Tarberries to keep our economy running until North Boston and 2CCF come online respectively.
Tiberium: A die on Security Review for the Surprise Inspection part of the Plan. A die on Prediction Algorithms as the better we know how Tiberium is going to behave the more we will be able to combat it. Then 3 dice on IHG Refits to start that plan requirement while we still have spare processing and 2 dice on Vein Mines to continue removing Tiberium from the Earth's crust.
Orbital: A die on each of the Bays we worked on last turn to drive them towards completion, with the one on the Medium Housing Bay being Erewhon. The remaining 4 dice on Shala to give a chance of that completing.
Services: 3 dice on AEVA (HI) to get improved progress in that category. The remaining die on Kamisuwa for Ocular research.
Military: 3 dice on SADN and Zrbite to continue to roll those out. The former as a guarantee against NOD and the latter to help against the Red Zones.Then a die each on GFZA, Combat Lasers, and Security Review. The GFZA because we still need to finish 5 more phases of it and ensuring everyone has some power armor to play with. The Combat Lasers to get laser guns across the board for our military. The die for Security Review for the Surprise Inspection part of the Plan.
Bureaucracy: The Surprise Inspection part of the Plan. Putting a die on looking at the ones who watch the watchers ( with another locked for that) and a die each on looking into Military and Tiberium. The idea is we not only sweep the next department on our list, but also the two places we know that weren't fully cleared. Could easily change this to have two dice on sweeping Military and Tiberium with no sweep of Bureacracy, which would ensure those categories were successfully swept, but this seems more thematically appropriate. Will probably put a 'Focused Audit' version of this plan with two dice on sweeping Military and Tiberium and none on Bureacracy.