grimely
Twink Death Sufferer
Okay yeah my bad, we just unlocked the option to last turn
It's great, but the costs are really painful.I think I view Predictive Modeling Management as more important than most of you think it is. Unless I misunderstand, our critical failure odds per die go from 1% to .04% and given what some of the natural 1's have done...
We have 20 capital goods right now, and we have been told that not having enough surplus of capital goods earlier was a big contributing factor to economy being as anemic as it was for a long time.I think I view Predictive Modeling Management as more important than most of you think it is. Unless I misunderstand, our critical failure odds per die go from 1% to .04% and given what some of the natural 1's have done...
Potentially, but I'd still like to study the technology even if we don't use it. Something better might be locked behind it.Yeah, it's just a lot of PS for something I never expect to actually use compared to less PS for something that will more plausibly be useful, the one saving grace is that it costs Tib dice instead of Mil to keep the counter up
I'd go with the Tiberium Enhancement spikes, though I agree with El Presidente that we're likely to unlock more appealing Mad Science options.People? What do you think? Orbital nukes, or tiberium enhancement spikes? Since I don't think we have a third option.
It's only five. We'd have gotten the same or more push back from Corpse Starch. Seo is supposed to spend lots of political support anyway, he can earn it back really fast by shmoozing with the Parliament, Military or Public. Not spending is wasteful in its own way.Yeah, it's just a lot of PS for something I never expect to actually use compared to less PS for something that will more plausibly be useful, the one saving grace is that it costs Tib dice instead of Mil to keep the counter up
I read the last update of the problem being a lack of trainers for zone armor and not a lack of zone armor, so we can skip building more factories for a turn.I'm not sure it's the right time to do all this stuff in this particular turn. Zone Armor production is still a problem, and the Governor-A refit is still waiting on some techs. The Navy was pretty chill about the idea of waiting; I think they at least want buckler shields and probably some other things.
100 is a very small reserve, the reserve has to be somewhere in the 500-1000 range just for basic apocalypse-proofing, and a solid fraction of Parliament will likely want more than that. We're going to be stockpiling for the foreseeable future.Hmm, speaking of capital goods, is there any way to crack open our reserve? We have over 100 points just sitting in warehouses for... reasons.
You assume you know how the project will work, but none of us will know that until we've done the research. We can always do the research, find out it's not worth implementing, and then not build any follow-up projects - while also having gained whatever new scientific understanding the research gives us. And why would we build them under Blue Zones? We have plenty of badlands to do dangerous experiments in, far far away from anyone at all.Five per die, on a 2-4 die project, vs. no cost for the nukes. PS is plentiful but not infinite, if there's literally no options for burning it off besides throwing dice at accelerator spikes then sure we do it, but it's the absolute bottom of the list for me. We don't need to intentionally accelerate the growth of more Tiberium, I do not care how many times people post something along the lines of "but what if we can contain it" at me, I will only ever support it if there's literally no other option. Far more Tiberium than we could ever use on the planet already, intentionally speeding up the growth under Blue Zones for a quick buck is a horrible idea that's not even worth dignifying with research funding as far as I'm concerned.
There's the chance that, based on what we saw at the Super Glaciers, that they might not be accelerators but concentrators; pulling Tiberium up from deeper in the Earth instead of accelerating its growth.They're Tiberium spikes, those definitionally go in Blue Zones if only because we basically have no Green Zone left. And I stated directly that if there's really nothing else we could possibly do I would begrudgingly support tossing them R&D money. But it's a lot of PS for something I expect to never leave the lab because the elevator pitch is "what if we build Tiberium accelerators in Blue Zones" and I only need to get to the first half of that sentence before I nope out, without even touching the second half.
Yeah, but the reason in question is "because Parliament wants us to." All that stockpiling is intended to create a strategic reserve in case of some kind of all-consuming civilizational disaster, sort of like the huge Stored Food pile. To be fair, I can see the logic, because something like "some second-tier Nod warlord manages to smuggle a nuclear truck bomb into blast radius distance of the North Boston fabricator" is a realistic concern.Hmm, speaking of capital goods, is there any way to crack open our reserve? We have over 100 points just sitting in warehouses for... reasons.
I'd disagree, because there are multiple levels of problems at work here.I read the last update of the problem being a lack of trainers for zone armor and not a lack of zone armor, so we can skip building more factories for a turn.
The trick is, we got explicit feedback on this. The Governor-A isn't a fixed static design; it's "the Governor, updated with better kit than we had in 2055 or so." Which means it would probably be a good idea to develop all the stuff we want to go in the platform. This isn't a case where we're delaying construction of a ship class, either, it's a case of wanting to get the mid-life refit of the ship class right before we finalize it.Ships take a while to build so we better start work on the governors soon even if some of the ships under construction now can be completed as the A model as they are the same hulls with a different superstructure.
There are Yellow Zone sites around some of the coastal MARV hubs- South America has like three zones like that, and there's Anzio, plus other Red Zone hubs we might build. And, as others note, some of our Blue Zone territories are "pretty far forward and pretty deserted," such as giant stretches of Nevada desert that we have more or less cleared of surface tib. That area isn't any more inhabited or hospitable than it was when people were using it for nuclear testing, and I wouldn't consider it an invalid site for testing tiberium growth enhancers, at least tentatively and on small scales.They're Tiberium spikes, those definitionally go in Blue Zones if only because we basically have no Green Zone left.
I know I'm not 100% aligned with Cryo here, but I'm really not thinking this is likely. Remember, accelerators are inhibitors plugged in backwards, so they should do the opposite of what inhibitors do.There's the chance that, based on what we saw at the Super Glaciers, that they might not be accelerators but concentrators; pulling Tiberium up from deeper in the Earth instead of accelerating its growth.
Which would be worth getting, absolutely, if we knew that's what it did. Which we need the research for.
The spikes don't work like a tiberium magnet; they just keep chewing up a subsurface tiberium deposit as it grows and transferring the chewed up material to the surface.Well, we already know that the spikes do work like a magnet.
The question is what happens when you attach the accelerator to the magnet.
And even if it doesn't do anything special, we could do with more money.
I don't think that's what was going on with the glaciers at all-my reading is that every tiberium outcrop affected by the regeneration of a Glacier is actually the same mass of tiberium, connected up by underground veins. It literally pulls mass from it's fringes to reinforce the center, it doesn't shift it's growth around. By the same logic, accelerating one tib spike in a blue zone could cause large shifts as the entire vein suddenly shifts into overdrive with it's growth.I would actually prefer tib spikes.
We have seen from the glaciers that higher rate of tiberium growth in one place can mean slower rate of growth in other connected places - tib spikes can actually allow us to steer tiberium growth if we are lucky.
Yeah.I don't think that's what was going on with the glaciers at all-my reading is that every tiberium outcrop affected by the regeneration of a Glacier is actually the same mass of tiberium, connected up by underground veins. It literally pulls mass from it's fringes to reinforce the center, it doesn't shift it's growth around. By the same logic, accelerating one tib spike in a blue zone could cause large shifts as the entire vein suddenly shifts into overdrive with it's growth.
Note that the ocular crit was a deployment, and this is a development. The risks per narrative are those that are experienced as part of testing and prototyping and thus are sharply limited. If even a sophisticated application of one or two spikes could cause significant problems far afield, the visitors would have done it.I wouldn't say that Tiberium Accelerators and Green Architecture have similar risk levels, solely determined by quality roll. Crits so far have taken into account the narrative around the projects.
Taking ocular implants as an example, the effect of a Natural 100 was required to make it so that the project didn't generate significiant societal discontent. Whereas no crit was required for 'generic implants' to achieve that result. I believe that we can infer that a nat one on the ocular implants would have significant narrative penalties, even if other projects often get away with only minor delays or a small progress loss.
Applying the same concept to quality rolls would imply that different projects have different dice ranges and scales of effect, and with mad science in particular, different risk levels.
No, the development doesn't indicate that it gives income by itself, so there is likely a deployment project or three.I would guess that since it gives income it is automatically deployed but I could be wrong.