SCED mathpost/resultspost:

Isolinear Computing Center (Phase 1)(0/200) 134/200
-[X] Earth-Orbit Facilities
Gagarin Station (Stage 4)(9/10 Gagarin Station Parts) 10/10 Parts
Enterprise Orbital Assembler (Phase 3)(9/80 IP) 80/80 IP

-[X] Lunar Facilities
Craterscope Mirror Laying and Sensor Installation (0/200) 351/200
-[X] Venus Facilities
Venus Research Station (1/20 Parts) 5/20 Parts
-[X] Martian Facilities
Martian SCED Research Base (Phase 2)(0/20 Parts) 10/20 Parts
-[X] Assembly
Tick Digger Vehicle Rollout (0/80 IP) 21/80 IP
-[X] Development
He-3 Experimental Reactor (0/200) 166/200
Treasury Communal Housing Evaluation (166/200) 199/200

Treasury Green Architecture Evaluation (131/200) 234/200
Void-Compatible Ultra High Albedo Coatings (0/150) 107/150

-[X] Space Command Mission Planning
--[X] Mission: Orbital Scan (Uranus: Minor Moons & Rings)
--[X] Mission: Orbital Scan (Neptune)
--[X] Mission: Orbital Scan (Neptune: Minor Moons & Rings)
--[X] Mission: Orbital Scan (Triton)
-[X] Missions 30 IP, 15 C, 1 Astronaut Teams, 63 Pathfinder Days
--[X] Manned Mercury Landing 30 IP, 15 C, 1 Astronaut Team, 26 Pathfinder Days
--[X] Mission to Saturn (29+4+4 = 37 Pathfinder Days)
---[X] Observation Probes - Minor Moons + Rings (4 Pathfinder Days)
---[X] Observation Probes - Titan (4 Pathfinder Days)

Green Architecture quality 98
 
So, good news, the general testing population loves green space habitation designs with 98 and if sunrise did not bail on me and rolled the second die, we would know what the SCED staff thinks about it.
 
Sort of wandering but what is the general intentions of the various plan makers in regards to doing both the Contesaga development and the grav yards as soon as possible as that could have some pretty major effects come next plan or or even by the end of this one
Thing is, the grav ships aren't really intended for short range hops, IIRC. Getting grav ships means things like Mars base or asteroid mining, not orbital ferry or Lunar ferry routes. We need the fusion yard for best results in those roles.

The plan I kinda had in mind when I was doing my plans this last vote was keeping up the dice on Columbia, which should complete by the end of this year. Then put all those dice towards Shala, which I think should take ~3 turns to complete, putting us at Q3 2063. Here either split dice between the two yards for 2 turns to complete them (and slip in Conestoga dev in one of those turns), or grav yard + Columbia bay(s). Followed by fusion yard + Columbia bay(s). But at least some of that depends on what options we have for bays and what stations/bases unlock after the Crown Jewels complete. I might consider splitting dice between Shala and bays for Columbia, for instance or grav yard + new station.
 
Sort of wandering but what is the general intentions of the various plan makers in regards to doing both the Contesaga development and the grav yards as soon as possible as that could have some pretty major effects come next plan or or even by the end of this one
I am very much in favor of doing the Conestoga design ASAP now that we have the drive improvement project done. While peak drive accelerations and other performance parameters may improve in the future, nothing SCED has immediately on the horizon is likely to drastically improve the basic chassis of the ship class, and hell, we'll even have limited production of the new structural alloys (and building interplanetary spaceships would be at op-priority application of them).

I think it's time to go ahead with the Conestogas.

Building the drive yard may be a bit of an adventure, but I favor trying to fit it in as soon as practical. Not necessarily immediately, but well within the current plan. Among other things, we're going to need the yard in order to start prototyping interplanetary warships, which is definitely a thing we need to start designing for, because we have a Scrin base around Jupiter to go mug.

The fusion yard is also a priority in my book; I don't think we can do both at once properly, but I very much want them.
 
The question that remains, however, is whether the ability to build the first, even military, spaceships for translunar space is worth the cost of the slower development of our orbital and lunar infrastructure.
Or whether it would not be better to first improve our ability to transport goods and materials in near-earth space and thereby hopefully create a better orbital infrastructure for the construction of later long-range ships with gravimetric drives would not be the wiser strategy.
It doesn't do us much good, in my view, to have a handful of prototypes of dubious military utility that we could theoretically send to Jupiter at the cost of having a less developed orbit.
As I said, my opinion, but I can understand other views, even if I don't necessarily share them.
 
There are decent arguments each way for which shipyard to do first - G-drive lets us get a start on building up longer-ranged ships to be able to do more with Mars, Venus, and other locations, and also gives us a bit of a head start on larger-scale experience with G-drive ships. While the fusion yard will let us build up more of a fleet for orbital and Lunar operations for when we are ready to start on our first moon city.

I'd like to get at least a start on one of them this year, and definitely finish one before the end of next year, if not both.
 
Aberdeen isn't actually that expensive in terms of return on investment and we could totally do it; the problem is that it competes directly with the alloy foundries for dice. But there's really nothing stopping us from throwing four dice at it to get most of the way to Phase 2 of the project and the +8 Capital Goods that comes with it.
As far as dice goes, that sort of works. But going for just stage 2 is only a patch up to our problems. We need to get past doing short term fixes, and build a good long term supply.
And if we do stage 3, it becomes 'we didn't you just do Nuuk 4?'. As it costs less R and gives more Capital Goods.
 
As far as dice goes, that sort of works. But going for just stage 2 is only a patch up to our problems. We need to get past doing short term fixes, and build a good long term supply.
And if we do stage 3, it becomes 'we didn't you just do Nuuk 4?'. As it costs less R and gives more Capital Goods.
Well. Aberdeen Phase 1+2+3 gives us a total of +24 Capital Goods for 840 Progress; Nuuk Phase 4 gives us +32 Capital Goods for 1057 Progress. It's kind of borderline. And frankly, Aberdeen is more likely to unlock cool stuff, which is a point in its favor. Nuuk Phase 4 just gives us more of something we already have a lot of- big robots. Aberdeen gives us transformationally more of something we barely have a pilot plant for- isolinear chips.

Also, don't disrespect patches. If you do enough of them, they add up to something very "real." If we're just trying to keep the numbers acceptably high, it's perfectly fine for us to want to just throw a few dice at a stopgap so we don't have to completely delay our megaproject plans for three turns or whatever while we work on another entirely different megaproject.
 
Well. Aberdeen Phase 1+2+3 gives us a total of +24 Capital Goods for 840 Progress; Nuuk Phase 4 gives us +32 Capital Goods for 1057 Progress. It's kind of borderline. And frankly, Aberdeen is more likely to unlock cool stuff, which is a point in its favor. Nuuk Phase 4 just gives us more of something we already have a lot of- big robots. Aberdeen gives us transformationally more of something we barely have a pilot plant for- isolinear chips.
The difference is, in a way, a 217 progress project for +8 CG. For only about 2.5 more dice, that's really valuable. Also, Nuuk costs 20R per die, instead of 30R per die. That actually makes Nuuk Phase 4 cheaper than Aberdeen's 3 phases. (On average, 10 dice on Aberdeen for 300R, vs. 13 dice on Nuuk for 260R.) Plus it'd give us +1 to Infrastructure, which while not transformative, would be useful with all of Infrastructure's big projects.

Sidenote: If Nuuk didn't have 143 overflow from the last time we worked on it, it wouldn't be as efficient. Finishing it would be putting that overflow to work.
 
Thank you sunrise for your work in keeping SCED quest running for all these months.

Well my plan got no votes other than myself. But the winning plan was like two thirds my plan so I'll still call that a win.

Very good green architecture for SCED liked by everyone. Looks like we have a winner that will probably be used in our space projects for decades.
Decent rolls for the Isolinear center too. Shame about the low rolls for the He-3 reactor and communal housing being short by one point.

Is the Craterscope finally complete or is there still yet another phase of construction?
 
Well. Aberdeen Phase 1+2+3 gives us a total of +24 Capital Goods for 840 Progress; Nuuk Phase 4 gives us +32 Capital Goods for 1057 Progress. It's kind of borderline. And frankly, Aberdeen is more likely to unlock cool stuff, which is a point in its favor. Nuuk Phase 4 just gives us more of something we already have a lot of- big robots. Aberdeen gives us transformationally more of something we barely have a pilot plant for- isolinear chips.
Nuuk doesn't just give us lots big robots though, is the thing: it gets ridiculous, megalomanaically gargantuan quantities of big robots. It gets us "ha ha, baby's first Von Neumann machine goes brrr" levels of big robots. It gets us "the Treasuries ability to build stuff is permanently increased" levels of big robots. Don't underestimate that kind of production.
 
Unfortunately, nuuk isn't a plan goal or a way to get a 25% discount.

I do want to do it but... heavy industry is a bit packed and the free dice are kinda needed in orbital at the moment.

We can probably work on Nuuk after some plan goals are cleared out but it might be a while.
 
Unfortunately, nuuk isn't a plan goal or a way to get a 25% discount.

I do want to do it but... heavy industry is a bit packed and the free dice are kinda needed in orbital at the moment.

We can probably work on Nuuk after some plan goals are cleared out but it might be a while.
Nuuk is a plan goal. Or, well, it can be, because it's a capstone project iirc.
 
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Thank you sunrise for your work in keeping SCED quest running for all these months.

Well my plan got no votes other than myself. But the winning plan was like two thirds my plan so I'll still call that a win.
Speaking as the guy who wrote the Saturn plan, your plan was a valuable inspiration and I would have flailed around like an idiot trying to figure out what to do without it. You deserve to feel like you have a win there.

The difference is, in a way, a 217 progress project for +8 CG. For only about 2.5 more dice, that's really valuable.
Yeah, but in terms of cost per die, it's not that different from a 240 Progress project for +8 Capital Goods, like Aberdeen Phase 2. Dicewise, we're getting something in the general neighborhood of 2.5 Capital Goods per die either way, and it's just a question of how many dice we want to spend, down to a level of uncertainty that's more or less a rounding error.

In terms of Resource costs, Aberdeen is definitely more intensive, but it's not so intensive that we can't reasonably fund it even at our current budget levels, let alone where we're hoping to be a few turns from now. After all, we're obviously able to scrape together the funds to pay for massive construction of alloy foundries at 40 R/die, so an isolinear chip fabricator at 30 R/die shouldn't be any harder.

My one caveat is that I'd want to do LVPAD before building Aberdeen because the microscale additive manufacturing techniques might help, whereas with Nuuk Phase 4 I don't see much point in wanting LVPAD first.

Nuuk doesn't just give us lots big robots though, is the thing: it gets ridiculous, megalomanaically gargantuan quantities of big robots. It gets us "ha ha, baby's first Von Neumann machine goes brrr" levels of big robots. It gets us "the Treasuries ability to build stuff is permanently increased" levels of big robots. Don't underestimate that kind of production.
Yes, but we know what the bonus is for Phase 4 of the project, specifically. I'm not saying it's no good, it clearly is good, but at this point it's a helpful expansion project in and of itself though its capstone may be great.

I've got higher hopes for Aberdeen having interesting 'capstone' effects that we can reach sooner, because of the transformational potential of isolinear programming.
 
I could easily see us going for Aberdeen in a few turns.

We've done a lot of projects relating to computers and isolinear. And the big computer chip capstone in getting done at some point.

I would be amazed if we didn't start getting some major synergy and boosts from all the computer stuff.
 
Our roboticist hire will likely do something with the output from Nuuk as well.

Do we have any feel for how long Isolinear Programming is going to take to mature?
It is all very well to build the chips (wafers?). But if we can't use them properly yet, we don't really need them in industrial quantities for a bit.

As far as duck arranging goes, LVPAD needs to be done now. After that, it depends on what part of our supply chains are likely to bottleneck first. At the moment, it looks like the only thing we don't really need more of at the moment are superconductors. But that likely becomes something we need if we go with some of our tech upgrade options anyway. At least we got phase 3 done. -_-'
 
General Discussion: Treasury Tech Fetish
General Discussion: Treasury Tech Fetish

PurseMama
So apparently, the Treasury decided to build a new Foundry for new alloys. Usually I won't be bothered by this but apparently, they used more than a fourth of their budget for this quarter. Apparently these new Foundry will provide new material and alloys that will improve construction and save additional cost.

Bullshit

It was okay if its just the stations on orbit but apparently they are still investing all their cash into flights of fancy while we are here stuck in old rickety apartments and still subsisting on Fungus Bars. Where is the chicken and pork? Where is the goddamn good housing? For fucks sake we don't even have a car anymore since the last one broke down.

Everytime, Everytime that the Treasury gets a hold of the cash its always, Technology this, Mad Science that. Tiberium this, Alien tech that. Would it fucking hurt if they spent at least one goddamn year or even a whole damn plan not touching mad science and just work on improving our way of life?

InitiativeDemon
@PurseMama Why are so surpised? The treasury has been doing this since Seo took office. The guy is practically a crazy scientist given unlimited budget.Isolinear, Tiberium Tendrils, Nod harvesting tools, genetic engineering, Visceroid Studies, Liquid Tiberium Reactor, CraP, Communal Housing and Green Architecture.

Everytime, Everytime that a bunch of Scientists would come to him and beg for some cash he drops it right in front of them while we are left begging for something good. Even just sweets, chairs and basic clothes and blankets out of him needed to be wringed out by Parliament.
Let's not forget that the Treasury was given a budget limitation in regards to the military by Director Litvinov. On one hand, I worry this will make us weaker if Nod come back but on the other, that may not be such a bad idea since this would allow for a less bloated military and have more stuff for our people.

Schlubbs Von Spending
Yeah, As much I like Seo as Treasury Director, I admit that he keeps going overboard on the Science. I can safely root for him and trust since he isn't corrupt nor a corporation dong sucker like Boyle or Wu but I do acknowledge that the GDI Treasury barely acknowledges life improvement projects in favor of flashy, technologies and barely leaves anything for us people on the civilian side.

Although got us a lot really cool tech, it still worrying how little GDI Treasury invests on non-science stuff.

I guess this is largely due to the fact that GDI can fund its own and less beholden to our taxes and does not need our cash that much. Low taxes is still good however but would really be nice if they dial down on the flashy stuff for just some simple life improvements

Blueheart
I wouldn't say it is all bad. The new Optical Prosthetics were being ready for released this year and I heard that a dedicated Lab was being built in Japan for developing cyber-eyes. We also have new computers being deployed for education and medical purposes.

Still, I worry about our health capacity. New medical tech is alway good but what is important is space for healthcare capacity. More than half of our available medical support is assisting war victims and refugees and I cannot admit but be worried that we are just one Regency War away again from disaster and the previous war draining our medical personnel and equipment.

TheLambSauce
With the treasury spending all this money on techy shit,I do hope that someday they can actually make a goddamn machine that clones fucking meat. Also they should make some more crazy food stuff like Entari, Hopefully beef this time, would be nice to have an onion that tastes like steak.

FightingCat
Yeah, It would be nice to live in an arcology too. I mean a new one opens every three months and the waiting lists have gotten shorter but I wonder if that time becomes now.

Also, I just tasted my first Sirloin Steak yesterday. Mom said it cost a weeks worth of pay but it was pretty tasty. I just hope that they can make it cheaper in time. We're back to shrimp and potato for now though.

TibBiteZodelo
Going to play the Devils Advocate here, without the crazy tech that Treasury has been releasing, we would not be able to catch up with Nod. Partcularly in regards to Tiberium Harvesting, those new alien tendrils and those Nod Harvesting Claws, we would not be drowning on cash by now.

Based from some of my buddies working at the treasury, They want these foundries to reduce the cost for the space stations. Probably to fulfill Starbound requests for people in space. They said that these foundries would be massive as in kilometers long. As big as a damn city on its own and according to them there are like five of them.
Though the big limitation is apparently STU production, each would require a lot of STU per factory. With the current limitation, they can build from 2 to 3 depending on the amount available but apparently the original was five.

Pursemama
Oh god, five of those? Considering how expensive is one? This was not what the Director promised when she got into office. She said we would have good food and medicine and now the damn Treasury is wasting cash on super metal and whatever tech nonsense that gets cooked up in labs.

TankieMensch
Holy shit, super metal! Lighter, tougher, more durable. Just imagine if these get out. We will most likely get Hover MARVS and Hover Mammoths! Holleee SHiiieeet!

ADressUpDarling
I admit I am also not happy with all the techy stuff that treasury spends its money on tech stuff. Well, mostly, me and boyfriend drove one of those new HoverCars and it was really fun but I admit its not probably worth all the time and effort for a good house and food and some more money for reconstruction.

MidasOffice
@IntiativeDemon To be frank, it may seem like a Seo Thoki thing but this mad science attitude is present even with Granger on the Treasury but Seo owes his position to Mad Science I guess., Its just less pronounced before since the budget is not there and the rebuilding is more important. Now that budget and Nod being less of a threat, Seo can divert into more crazier stuff.
@PurseMama based from the Treasury's attitude it is safe to say that they are prioritizing space industry over simply life improvement projects due to fears of another Tiberium mutation that renders our abatement ineffective like in 2057. I know we are beating the Red ZOnes but there is no telling when a new mutation will pop up so it is safe and sorry to build up space in case evacuations will be needed in the future

Representative Cordelia Aina Bernstein (Starbound Party)
I admit I am concerned with the foundries themselves. When Secretary Thoki promised us nearly 20,000 people in space it was the realization of the Starbound Dream, a HUmanity free from ravages of Tiberium and Earthly conflict and with the rapid construction of Shala and Columbia, the dream will become a reality but these Foundries despite their supposed importance in cost reduction seems to be taking more money from the treasury that can be diverted to space development

ThisZoneofOurs
In a more depressing news, ZOCOM command has halted all RZ ops for the time being. If Seo really wants his damn glaciers. He better divert some cash to GF Zoner Troopers in the following Year so we can unlock the damn Red Zones again and start raking in more Tib for Space and Dairy or whatever.

PurseMama
I get what you mean, @Midasoffice. Space Development is important, evacuating Earth is important and making sure that if we end up in space safer in case Tiberium goes wild again is important. but wouldnt it hurt to simply lay off the non important tech first and just give us good homes?

Wellerman

Okay, since the Treasury is getting all Spendthrift with cash on these Damn U-alloys. Would it hurt them to divert some of those steel to boat making? Also, we need more damn boats on the sea! You all say that Tiberium and Red Zone is important but it is the damn sea that connects GDI together with all the Cargo ship carrying Tib from the Red Zones. We lost a fuckton of sailors due to lack of escorts.

Havok (SpecOps)(Scary Bastard, Ret)
Boats! Ha! We do not need boats, we need our own damn Airships, Nod has their own OCV now and its packed to the gills with fire power. We were the ones who invented the damn things in the first place and we need them back more that ever.Plane Drones and Plasma Missiles won't be enough when Nod starts flying fleets of those bastards

As for Seo, meh. Not bad for a copper counter. His spending for the army really got GDI back to back with Nod and good thing that there are no budget cuts this time around. Too damn sciencey in my opinion, too much flashy stuff on the military and needs more deployment of relevant tech on all branches instead of small flashy stuff on different units
 
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