- Location
- Mid-Atlantic
I doubt we'll be able to fight all the way across a continent that fast. It's quite possible that multiple stages of border offensive will sometimes just represent an intensification of effort along an existing front.For the record, RZBO stage 2 is likely linkup between US East and West coast.
Where will stage 3 be? Push in Australian Outback?
You've assigned five dice here.Alright, now that we have a more solid budget to work with, time to redo my plan from prior to Realloc.
[] Draft Plan First Quarter Blues Mk II
-[] Heavy Industry (4/4 Dice, +33 bonus, 75 R)
--[] Advanced Alloys Development 56/120 (1 die * 15 R = 15R)
--[] Improved Continuous Cycle Fusion Development 0/120 (2 dice * 20R = 20R)
--[] Microfusion Cell Development 0/60 (1 die * 20R = 20R)
--[] Chicago Planned City (Phase 4) (529/550) (1 die * 20R = 20R)
Given that Chicago isn't actually an urgent "must-finish" project, there's a strong argument for deliberately waiting on it until we can do another 'surge' of Infrastructure dice backed by a single Heavy Industry die, as this is the most dice-efficient way to complete the project. Otherwise, it's just going to consume more of the Heavy Industry dice we need for other projects.
If you feel confident doing improved fusion in this turn, I'm not going to complain, though I was personally planning to do the very popular Personal Electric Vehicles action, which has the virtue of being cheap per die, widely popular, and probably good for the civilian economy.
I have to say that if you're going to plan an AEVA, I would strongly suggest putting it in almost any other category. Preferably one where we have large mandatory commitments that strain our capacity (Orbital, Heavy Industry), and long-duration megaprojects or rollover projects where the cumulative +3 bonus adds up across a lot of dice (Orbital, Heavy Industry, Infrastructure, Tiberium)-[] Light Industry (3/4 Dice, +28 bonus, 30 R)
--[] Isolinear Peripherals Development (0/160) (3 dice * 10R = 30R)
--[] Locked by AEVA dev
I'd rate Light Industry as being near the bottom when it comes to priorities for AEVA support. And we only have enough Capital Goods and Energy readily available to do that for a couple of sectors right now, even if we do have the money.
The colors being mentioned and assigned to zones does not mean that there is a useful or meaningful concept attached to "border" of that color.No. Not this time. Blue, Green, Yellow, Orange and Red Zones have all been mentioned in thread by @Ithillid at some point, with Orange Zones specifically being noted as probably not ever being a thing that exists by the OP.
For example, both Yellow Zones and Red Zones exist. The name for the border between them is "the containment lines;" calling it "the Yellow Border" is just redundant.
The Red Zones exist. A firmly defined "Red Border" between "GDI-controlled Red Zones" and uncontrolled Red Zones does not exist, nor does a firmly defined "Orange Border" between Forgotten-controlled Red Zone areas and other Red Zone areas. As a rule, Red Zones are places where very small groups try to navigate very unfavorable environments, without strongly held "borders" of any kind. The first step to creating a "border" within a Red Zone is to inhibit the tiberium enough that it's practical to build permanent structures... but that very action means you are in the process of turning the Red Zone back into a Yellow Zone anyway.
I'm not saying the zones aren't real. I'm saying that the terminology you've made up to describe the borders between the zones is a "map" that includes features which do not correspond to realistic or relevant "territory," or that already have other names.
That is not what the action says. The text says:Read the text of the current Rail Action. We will need Phase 5 for the Australian Border Offensives.
"A further wave of construction will finalize securing the routes to the Australian Red Zone."
That does not mean that it will be impossible to launch that particular border offensive without those particular railroads. Having the railroads may be desirable, but it may or may not be required. Perhaps you are right, but it is by no means certain that you are right.
It is entirely possilbe that even without the railroads being completely expanded, GDI can still launch a border offensive in that region.
Do you have evidence for this claim? I'd be happy to learn that the Lines have more phases, but there is no guarantee that they "need" to do what you expect them to do.Red Zone Containment Lines definitely have more Phases. We need to have the gain from them in Red Zone Mitigation drop to 2 for us to be nearing the end of that Action chain.
It would probably still be a good idea. We have to do the border offensives pretty soon anyway, once you've done those there's almost no point in NOT doing the super glacier mines, and it'd be kind of reckless to not try to get a handle on the vein mining situation. Furthermore, that 800+ R budget includes a sizeable lump sum of savings that won't last more than one turn or two at most, so it's not a permanent condition.We really have that much? That seems better than our best expectations.
Are we still planning to go all in on tiberium harvesting actions to increase income the first couple of turns?
Heavy vein mining will put us in a position where we can afford to start doing things that are key to the overall plan, such as mass-scale construction of some of the big 20 R/die megaprojects. We're not in a good position to do that right now.
Also, we have a 1200 RpT income increase goal, and we might as well frontload that as far as practical so we can get the benefits of actually having the money, instead of frantically sprinting to get major income projects done at the last minute and then immediately losing the income.
Give us 2-3 turns of heavy tib mining, and we won't have problems with affording to activate all our dice anyway.I just hope that activate every other dice (exempting Tib) before we can use free dice doesn't bite us. We only needed 3 Litvinov Objectives to keep Litvinov off our back, I can understand getting more but this was one of the most limiting choices for us. It limits our ability to sprint or focus down more expensive projects so this is making me a little nervous.😖
I've been treating the 100 R in the bank as being totally off limits. Honestly, I'd be just as happy if Ithillid just deleted it from the reserves, since it is no longer available to be spent freely.Technically we have 915, but I don't want to blow our whole reserve. The more we leave in reserve, the more the Bank of GDI has to work with to increase the civilian economy. Plus it gives us more cushion on later plans, of course.
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