trooperist
Cinnamon Roll AI
[X] Plan Dmol8's Plan But Different
I'd be delighted, but budget is a problem in the near future. We're almost forced to finish the last remaining phases of Blue Zone Apartments and any Communal Housing we can get, just for the low cost.I'm hoping to see a new phase of Arcologies if only to read the interesting narrative that comes with it.
Well, if we're lucky, maybe we can talk the government into funding the Bureau of Arcologies with some of the funds we lose in reallocation (that's about a 500 RpT sized chunk, by the way, plus or minus a bit- it's big but it's not infinite).Arcologies right now are coming online at one point of housing per turn, so even a very generous 50/50 ratio between BZ natives and YZ refugees only houses half a point of refugees per turn. At that rate it will take somewhere around 30-40 years to house just the Regency War refugees. Passive arcology growth is not a viable solution.
So simplifying what I am understanding here is it will function like an DC Electric arc furnace where the current going through the charge is pulling double duty heating the metal oxides while separating the Oxygen from the charge. This is being done in the absence of carbon to readily collect the oxygen, even though we could feasibly ship several tons of carbon from Earth; so as to reduce logistical strain on our space shipping, and avoid over stressing our lunar facilities atmospheric systems with CO2 and other possible pollutants.I actually know a bit more about how the metal refining process works. I'm not an expert, so don't quote me on any of this.
The current method of turning raw oxide into elemental metals that is being tested is electrolysis smelting. This is mostly used in the creation of aluminum in the modern world and is significantly different from the reduction smelting that you might be familiar with. This is likely because there is a lack of chemical reduction agents, like carbon, to remove oxygen. (There are a bunch more refining methods using other chemicals, but they are likely too resource intensive for the moon.)
The basic premise of electrolysis smelting is that you melt your oxide then run a current through it from an anode to a cathode. The anode attracts all the oxygen ions, that turn into a gas, and the cathode attracts the metal ions, that fall to the bottom. The problem is of course that oxides have high melting points, so they are mixed with some sort of electrolyte to lower the melting point while still allowing for the flow of ions. It is the flow of (a fuckton of) electricity that keeps this all molten.
So going back to what you said, induction smelting isn't actually being used at all in the process of refining raw oxide. However, it would likely be used to heat and melt the resulting metals for industrial use. (Hope that was a good enough explanation)
I've removed the Isolinear spending from my SCED plan. So it's spending far less of our Credit reserves now.
@Dmol8 Are you going to update your plan so it doesn't overspend Pathfinder Days? You still have the lead by far, with 7 votes for your plan compared to 2 for Lightwhisper's or my Plan.
That is pretty much it. We already are using it in real life to create aluminum, as I said, but it is also used to create extremely pure iron.
It probably should take more than 90 Days to get there and back but I'm not sure how to calculate where they are in 2061 and how long it would take to visit them by a G-Drive ship so I set the time needed to 90 days.Doing it right now. Gimmie a sec. Edit: I live in Serbia people. I was asleep. Edit 2: Done, but there was nothing else to spend 14 Pathfinder days on. @sunrise how is that Voyager mission supposed to work? Do we have less Pathfinder days the turn after it is done?
[ ] Red Zone Containment Lines (Stage 6)
(Progress 54/225: 25 resources per die) (additional income trickle (10-15 Resources) (2 points of Red Zone Mitigation) (+1 Energy)
[ ] Red Zone Containment Lines (Stage 6)
(Progress 54/225: 25 resources per die) (additional income trickle (10-20 Resources) (3 points of Red Zone Mitigation) (+1 Energy)
Voyager 1 is so far away you would need Pathfinder days from two Quarters. As of January 2022 it is 14.5 billion kilometers from earth and moving away at 17 km/s, this would give Pathfinder an incredible distance from earth in 2065 of 37.5 billion kilometers which would take Pathfinder an incredible 51 days for a one way trip, during which its maximum speed would be almost 11k km/s.This time includes maintenance and the time spend at the probes unless @BOTcommander is able to calculate the actual time this would take.
In my plan, I sent 4 Station Parts to the Venus Research Station, (12 Pathfinder Days,) since we can only send 4 Parts per turn and so the speed of construction there is heavily limited. (Will take 5 turns of effort.) It costs 20 more C, but we have the spare IP to do it, especially if you don't build the one Station Part for Gagarin Station so we can use the free station part IP on the Venus Station instead. (Which would also save 5 C.)Doing it right now. Gimmie a sec. Edit: I live in Serbia people. I was asleep. Edit 2: Done, but there was nothing else to spend 14 Pathfinder days on. @sunrise how is that Voyager mission supposed to work? Do we have less Pathfinder days the turn after it is done?
In my plan, I sent 4 Station Parts to the Venus Research Station, (12 Pathfinder Days,) since we can only send 4 Parts per turn and so the speed of construction there is heavily limited. (Will take 5 turns of effort.) It costs 20 more C, but we have the spare IP to do it, especially if you don't build the one Station Part for Gagarin Station so we can use the free station part IP on the Venus Station instead. (Which would also save 5 C.)
You have a bunch of IP put into the Craterscope Imaging Sensor and the Craterscope Atmospheric Analyzer, but these won't be needed until after the Craterscope Structure is finished. That won't happen until after next turn; with no bonus 4d100 into a 0/400 project, it can't finish this turn unless it rolls four natural 100s. (And it could take a third turn if it doesn't roll well enough; 8 dice is only 52% likely to finish.) I would take the needed IP off the Craterscope Atmospheric Analyzer, as we don't need to finish it this turn. (But we can still make progress on it.)That I guess is fine. I'll mod my plan again. Gimmie a sec.
Edit: No wait I don't have enough IP for such a modification. Sorry my plan stays the same on this.
You have a bunch of IP put into the Craterscope Imaging Sensor and the Craterscope Atmospheric Analyzer, but these won't be needed until after the Craterscope Structure is finished. That won't happen until after next turn; with no bonus 4d100 into a 0/400 project, it can't finish this turn unless it rolls four natural 100s. (And it could take a third turn if it doesn't roll well enough; 8 dice is only 52% likely to finish.) I would take the needed IP off the Craterscope Atmospheric Analyzer, as we don't need to finish it this turn. (But we can still make progress on it.)
Yes I know you did that with that argument, but I'm expecting the assembly next turn to be taxing to our IP as is so I'm not doing that.
The Venus station parts would only cost 30-40 IP, depending on if you're still doing the the Gagarin Station part or not. And you're able to spend 124/230 IP on Assembly; we'll have plenty of IP over the next two turns to handle the rest of the Craterscope Assembly projects. But not building the Venus station delays how fast we can finish it by one turn, no matter how we shuffle our resources around. Most projects can be rushed forwards with concentrated effort, but this one can't.
Also, this is the one difference between my plan and Dmol8's, if anyone still interested in voting for SCEDQuest.
P.S. Your Development section costs 21 IP, not 17. (G-Drive +10, Ore +4, Tic Tank +4, three Craterscope at +1 each.)
[]Venus Research Station
A station in orbit of Venus has been requested to safely study tiberium samples collected there as they can easily be returned to the surface if needed. The station will float in the upper atmosphere with oxygen-nitrogen as a lifting gas. A second goal of the station would be a study of Venus's unique weather phenomena
(1/20 Station Parts; 5C and 10 IP per Part)(Astrotech Teams -2)(For one station part per turn, the IP cost is waived)(max four parts per trip)
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