Well, to be fair the fungal bars are noted as not being very pleasant to eat, so it probably won't occupy quite the same position in yellow zones as spam does in Asia. On the other hand, you can probably by now make a fairly sizable book collecting all the different recipes developed to make it palatable. It's been more than 2 years across many different cultures since the fungus bar was introduced and the only reliable source of safe protein, after all.
 
Fungus bars, as I see them anyway, are something where it will primarily serve as a bulking protein. Something that people have around, but don't eat all that often once they have any other option. It won't reach the same metrics as Spam. Closer to dried eggs.
 
Fungus bars, as I see them anyway, are something where it will primarily serve as a bulking protein. Something that people have around, but don't eat all that often once they have any other option. It won't reach the same metrics as Spam. Closer to dried eggs.

Better wait for next-gen fungus bars if you want a spam-equivalent. Now that we've made them at an industrial scale, you just know the novel crops program will involve at least some effort put into making more palatable fungus varieties.
 
Could we make synthetic meat? As in grow a bunch of proteins into a meat-like texture? Might be better then just chowing down on mushrooms.
 
Keep in mind that fungus has been a key component of many diets for hundreds of years if not thousands. And the humble white mushroom has been grown on manure in dark caves for a very, very long time indeed as a source of nutrition.
 
Could we make synthetic meat? As in grow a bunch of proteins into a meat-like texture? Might be better then just chowing down on mushrooms.
The issue is that that requires having nerds who don't have something better to do somewhere else. A mushroom, even if you screw it up badly, will happily grow on feces in a cave. You want better production rates, but that is not particularly difficult. Meat on the other hand, to taste like meat, and have the chew and texture of meat, requires either an animal, or some really fancy work to do things like run pulsed currents through it so that it produces a grain.
 
The issue is that that requires having nerds who don't have something better to do somewhere else. A mushroom, even if you screw it up badly, will happily grow on feces in a cave. You want better production rates, but that is not particularly difficult. Meat on the other hand, to taste like meat, and have the chew and texture of meat, requires either an animal, or some really fancy work to do things like run pulsed currents through it so that it produces a grain.

you need some serum and few cattle tissue samples

the samples on the serum will grow,then you take this base sample and put into a bio-reactor (a growth/culture enviroment designed for production at big scale),the end product is a sludge of liquified meat

if you want to make cuts of meats,then you have to run the sludge through 3D printing to create layers of muscle and fat fiber
or if you want mass production of meat,then just make highly nuttritios ground beef and nuggets

most expenses go to stablishing the infrastructure because the productions cost are really low all things considered

i think producing grains and carbohidrate rich food (need big open space for grain cultivation and all) would be more of an issue rather than meat and veggies

maybe replace grains with algae?
or just return to the mighty potato and pray the earth filtering for tiberium works
 
Last edited:
I mean pigs exist. They eat just about anything. Probably cost a fraction of the cost of R&D and manufacturing artificial meat. Also well you can distribute them a lot easier I'm betting. Probably could tie them into then aquaponics stuff that's ongoing with a little work. Might not be as energy efficient as some lab made stuff but evolution paid for all the research costs.
 
I wonder if fungus bars will become the new Spam in GDI Blue and Yellow Zone culture. During WW2, the American canned meat was spread across the world to populations suffering food shortages thanks to American soldiers and Lend-Lease. Across the Pacific and Asia, Spam was and is very popular as a cheap, tasty, and easy to store food source and it became a respected part of local culinary cultures to this day. In Britain, Spam became a disliked symbol of wartime shortages and rationing.

In the Blue Zones, the GDI fungus bars are widely disliked and are regarded as a symbol of the constant shortages and rationing after the Third Tiberium War. Many will not forget or forgive Dr. Granger and the Brotherhood of Nod for the fungal farm tiberium sabotage incident in 2050 either. In the Yellow Zones, the fungus bars might be considered a convenient nutrient dense food source and become a symbol of GDI's increased attention to the Yellow Zones and find a permanent way into local Yellow Zone culinary cultures.

I am very curious about the fungus casserole. I quite enjoy mushrooms, and they are a source of nutrition. Wouldn't want to eat it everyday though. Good thing we've been making aquaponics facilities, so everyone can vary their diet a bit and people can have things like radishes, cucumbers, berries, etc
 
you need some serum and few cattle tissue samples

the samples on the serum will grow,then you take this base sample and put into a bio-reactor (a growth/culture enviroment designed for production at big scale),the end product is a sludge of liquified meat

if you want to make cuts of meats,then you have to run the sludge through 3D printing to create layers of muscle and fat fiber
or if you want mass production of meat,then just make highly nuttritios ground beef and nuggets

most expenses go to stablishing the infrastructure because the productions cost are really low all things considered

The problem with that is that it took us around a decade to get to the point of having samples coming out that were fit for human consumption and that's with a fair amount of experts working on it. Improving the process is fairly slow all things considered and whilst it's cheap it can also take a while to make each batch unless you grow multiple batches in rapid succession. You also need those experts to stick around once you start growing to keep an eye on things and help with the process too. Though we at least wouldn't have a massive beef industry crying that it's not really meat.

GDI scientists are needed for abatement, space tech and other fields that we need more than growing meat. Sure, it would be nice. But it isn't something we should be funneling huge amounts of resources at just yet.
 
If we want better crops, we should do [ ] Novel Crops Experimental Laboratories. That way we can develop mad-science crops that grow directly out of Tiberium! That can't possibly backfire, right? :thonk:
 
Which are useful to test now on Earth since one of the things most people seem to agree on is that offworld colonies are needed at some point. Better to test it all on Earth first or in orbit in the case of that one project so that should it come time to use it out in the black there are as few surprises as possible waiting.

Edit: Also means that if Nod tries its Divination tricks again there are ways to prevent the food supply from taking too much damage.
 
Last edited:
I was definitely planning to advocate for the Novel Crop Labs over these next two turns, they're a big pricey project that we're not going to be able to afford early next Plan so I really want to get them working away in the background by the end of 2053 while we still have a bunch of cash to burn. Set the labs up now, let the nerds work in the background for a few years, and by the time they come up with the corntato or something we'll have the money available again to actually deploy them.

If the reworked math from solving the chip crisis and mostly solving the cap goods crisis impacts them even better, that means we can do the labs AND fit some other stuff into the Agriculture budget, but even at the old price of 20R/die and 200 points required the rough envelope math I've been doing still lets us afford the crop labs over two turns and I really want them.
 
I've been looking at the discussion on the Discord, and one thing that's stuck out is that Space is going to be very important going forward. It's not just going to be space mining for an additional resource trickle. We're going to be building an entire industrial base in space. Space exploration, space colonization, space industry, etc. etc. Whether we can defeat Tiberium or not, during this quest's timeline we're going to be transitioning into a multi-planetary civilization.

So I think one of the projects we should consider doing before the Plan ends and our budget is cut is finishing up the ASAT system. It's expensive; 4 dice and 120R to get 54% completion chance. But the more things we build in orbit without it, the higher the chance is that NOD will think it worth another attack. Just because it'll likely be years before NOD brings together the resources for another attack like the one that took down the Philadelphia doesn't mean we can be certain our orbital assets are actually safe.

Of course, this is still competing with other expensive things we might do instead. I'd really like to fit in some dice on ASAT on the Plan's last turn if we can afford it, but it remains to be seen if that'll be viable.
 
I think the Stage 1 ASAT system is good enough for now to protect the little toehold we have in space, especially since Nod just blew their load on barely getting Kane the Tacitus by like 30 minutes at the cost of getting all the Marked and supporting chaff slaughtered. Once the Enterprise hits Stage 3 or so and becomes a proper orbital industrial site the cost for ASAT should go way down because we can just build all the stuff right there in situ instead of having to haul it all up the well, I'd personally rather just save the money and gamble on Nod not being ready for another MASTERSTROKE in the year or two it takes us to get to that point.
 
Last edited:
I just want to avoid overconfidence. Our biggest advantage against NOD militarily is that we have access to space, and NOD (so far) doesn't. We should build on that rather than assuming what we have now is enough. Plus ASAT Stage 2 would be a huge peace of mind for our entire space program, and politically advantageous in a number of ways. With it we could build Philadelphia II without worry, without it we'd be putting a giant "shoot me" sign in the sky.
 
Right now we've got the Brotherhood kicking up a fuss in the Yellow Zones with their raids and all the new hardware they have unveiled, so we really need to put some investment into the military to keep them in check, and that's not counting expanding the ASAT program upgrade. With that in mind I think we should get the Lithium Battery Plants up and working as soon as possible to make our Military dice cost less Resources so we can get more done for less expenditure. I know our dice for LCI are prioritised to completing the Experimental Carbon Nanotube Plant and the Personal Water Purification Units , but if we can get some free dice I think we should look at getting the Lithium Battery Plants finished as soon as possible.
 
We can complete the goals for the plan in the next turn giving us one where we can prepare and cmplete a lot of nice to have projects. One of there is the next phase of blue zone power so we can build more factories but ASAT, Lithium Battery Plants and novel crop could all be done.
 
I'm pretty sure the original ASAT system was complete before Philadelphia. I will remind people that the nuke used to kill it was built and launched by what was believed to be a broken brotherhood and was used to show their return. Also, I like that the new system is controlled from space rather than a large number of ground stations that can be easily subverted.
 
OOC: Does Tiberium grow in Space? Could we use it on worlds with no life to harvest minerals?
Theoretically it doesn't need anything but a source of minerals to leach in order to grow. Having a biosphere to hijack is just a bonus that helps it spread and gives it a little more to convert hence why Earth was targeted.

Edit: sorry for the doublepost, my I pad is being temperamental with adding the quote into my first post
 
OOC: Does Tiberium grow in Space? Could we use it on worlds with no life to harvest minerals?
This exact question has come up in the Discord once.

As things stand, deliberately spreading Tiberium to other parts of the solar system would require 100+ Political Support to not be immediate political suicide.

Maybe things will be different if we can figure out the Tiberium Control Network and find a way to curb the spread of the Evil Death Rock™, but that's far in the future.
 
OOC: Does Tiberium grow in Space? Could we use it on worlds with no life to harvest minerals?

It's entirely possible to spread modern Tiberium to any random rock we want, the original strain back in the 90's seemed to need to hijack a biosphere in order to reproduce but the modern glowy green stuff acts a lot more like Grey Goo and will happily turn any random dead rock you let it touch into more of itself.

Now just because it's possible doesn't mean we're going to do it, there's just a teeny bit of cultural trauma related to TIb in the GDI and I don't think anybody wants to bring it with us to the stars when it's already giving us way too much trouble down here on Earth. One of the big selling points for living on the Moon or Mars or wherever is there's no goddamn alien death rock there, so despite the many MANY challenges that make space colonization not worthwhile under pre-Tib circumstances we're still going solely because "no Tib."
 
Last edited:
I would also focus on cleaning up the orbital debris in order for us to build more orbital infrastructure. In order to repair or at least preserve Earth's biosphere we need to move more industry and mining into space and other planetoids.
 
Back
Top