Well, that's blunt. We could alleviate this considerably by doing our initial income rush with Vein Mining in 2062 while doing the first few Zone Armor factories. But that won't be as lucrative.
Might not be the case after we finish the Harvesting Tendrils though.
And it may not be as lucrative, but it will still be really lucrative.
 
Apparently its a term for the south US, to quote Wikipedia: "Dixie, also known as Dixieland or Dixie's Land, is a nickname for the Southern United States that garnered popularity in the years during and after the American Civil War. While there is no official definition of this region, or the extent of the area it covers, most definitions include the U.S. states below the Mason–Dixon line that seceded and comprised the Confederate States of America, almost always including the Deep South. The term became popularized throughout the United States by its usage in songs nostalgically referencing the American South during the 20th century."
 
Was Erewhon on the project? If so, it's almost definitely an... intentional choice.
Erewhon was not directly involved in the project; we had Erewhon working on helping us with the economic census.

...Maybe the double-69 on the census project had the effect of teaching Erewhon how to make dirty jokes? That may not be a coincidence. :D

I just want to say I do read this in Joseph Kucan's voice.
God yes. The dialogue was really nailed.

And I suppose these are the Indian Warlords. Never thought they'd be siblings. If anything, I thought they'd have been infighting. Looks like one is focused on Tiberium control while the other is focused on Gana.
Yeah. Buddhaheb is doing the tiberium management. He apparently studied under 'Abdul,' who as evidenced by the 'Abdul-Pascal-Kane' process must have been good enough with tiberium that Kane thought it was worth his time to work with the guy, which is quite an endorsement! His creation of the Cyan Zone must be very interesting; I'm curious to learn what differences exist between Buddhaheb Bannerjee's approach to tiberium management and our approach.

Meanwhile, yeah, Ishani has really come through with the biomonsters. Note that Ishani (I think that's a girl's name based on a hasty Googling?) has masterminded a program that appears to have made the entire concept of GDI infantry as we know it at least partially obsolete. That's... kinda impressive.

Looks like we had better hurry up and improve the quality of GDIs food before this Milk and Honey Initiative becomes a problem or Gideon pulls his thumbs out of his ass and starts actually using his oration skills against us.
At this point, the only obstacle between us and doing that is the Stored Food target. The faster we get that out of the way, the faster we can focus on quality.

Which is why, ironically, we may be well off taking E-CRP this year just to hasten completion of the target and skip the need to build the last extra 425 Progress worth of granaries.

Bread and circuses people. It's all well and good to try to maximise numbers but you need to remember that people are going to be people and won't see things in terms of numbers.

So unless you want a Revolution in a few years then maybe throw a couple of dice towards some luxury.
We've BEEN throwing dice at things that can reasonably be considered luxuries for a long time, and we go on doing so. The war kind of interrupted that because, y'know, giant war, but this isn't something we've been ignoring for the entire game up to this point.

Like, literally right now the biggest thing between us and doing a bunch of very literal "milk and honey" projects in Agriculture is that Parliament, apparently with popular backing, told us to go ahead and triple the size of GDI's strategic food stockpile. Which we are now working on, while also having to feed like 100 million new citizens. So resources to also radically improve the quality of the food are stretched kinda thin right now! We're busy simultaneously having to make the very literal food numbers go up by 20% GDI-wide just to avoid mass famines, and stockpile like... I dunno, half a trillion cans of beans or whatever. It's a lot to do.

I'm sorry if I sound cranky, but it feels like not more than 2-3 days go by in this thread without someone trying to tear a strip off the collective thread participants for being too fixated on "numbers go up" when that isn't really a fair summary of why there's a problem.

Next turn we are gonna have to hard into Energy as we only have +5, so there is not a lot of new things we wont be able to afford Energy wise
it's not that hard to conserve energy-1-2 dice on light carriers, 1 on mastadons, 1 on URLS, 3-4 on OSRCTs, save the power for Anadyr and generally avoid doing any projects to completion that take energy beyond what's absolutely necessary. We have a tiny amount of wiggle room, and 1 die on fusion does have a 88% chance of success. Even if we somehow wind up in a small energy hole, we have some reserves.
We're actually very close to the next phase of fusion reactors, as you note. Using Erewhon or an AA die alongside a single Heavy Industry die kicks us up to a 99% or so chance of phase completion, which is plenty good enough for me.

Apparently, our fusion plants are performing alchemy, by turning lead into gold.
:D

This would be more useful if it weren't for (1) the fact that the gold in question is radioactive, and (2) we have more gold than we know what to do with as a byproduct of tiberium mining, I'm pretty sure.

From what I can see, it does look like we need to put 2 dice into Fusion energy, since we will need more next turn. We have non-military projects that will eat up energy, and the possibility of being at 0 Energy is not all that fun. Yes, we could do Tib Energy, but I doubt that will get many votes.
I mathed this out, and I really do think 1+AA or 1+E dice is good enough unless I've missed something.

Erehwon seems healthier this quarter? Or at least less caustic than usual.
I attribute this to the double 69s rolled on the economic census he was working on, as noted above. He may not be healthier or more stable, but at least his mood's improved.

The Department of Randomness and Department of Paranormal Phenomena would like to apologize for the previous lack of meaningful response in many low luck situations. While the Regency Wars were still waged, all available personnel were allocated to helping with the war effort, some even sent to front line positions. With most combat zones showing a decrease in combat there will be a shift to better resolve internal issues.

I understand that many people have been concerned about the extreme lack of progress constructing the freeze drying plants. While many other departments have double and even triple checked for problems, the time for extreme action is now. That is why I, Reginald Green, will be personally insuring that all forms of malign magic will be removed from the building sites.

Accompanying me will be may personal friends Primate Francis Brown and Priestess Theresa Lovinski. With their personal attention, along with help from other religious and magical practitioners, no worker will go unblessed and curse unbroken. A large amount of various charms and icons will also be provided to any personnel on or off site (For any specific items please email my secretary.)

I would also like to thank all those that have provided relics and knowledge to help the GDI fight any dark magics. The Tiberium Wars have taken a huge toll on the many cultures of the world and they will be preserved as best as possible. I am sure that the spirits of your ancestors smile upon you.

- Director Reginald N. Green, Head of the Department of Randomness, Doctor in Theology and Occultism
Let me guess. You wished on a monkey's paw that weird delays would stop randomly afflicting the freeze-drying plants.

...In New York. :p
 
Hm. Faster tiberium regrowth from a harvested area... which from the Visitors' perspective wasn't a downside, but is a problem for us since we like completely routing out the deposits. On the other hand, we still have the means to harvest the old way where and as needed.
actually Simon it says it takes 10-15% longer for the Tiberium to grow.
 
In theory, what HI mega projects can we complete during next plan?

Boston 5 + Nuuk 4 is definitely doable… I think.

Can we realistically add anything else?
 
It's always nice to get confirmation from your most ardent foe your doing good. He seems genuinely worried about the current GDI cause it's managed to avoid falling victim to the nationalistic zenophobia that has let Nod become a world power. The anti Ion cannon tech being revealed this early is probably one of the biggest headaches for him.
 
Most of which could have been avoided for nod. If, instead of smacking the first tib mining expedition they could when GDI was underfunding the military, causing the treasury to pivot hard to military spending.

nod could have instead, left GDI focusing on the civilian economy. And then, much like tib war 3, go for a major strike against an underfunded GDI military.
Interesting point. It's worth noting here, as an aside, that in many ways the GDI military of Tib War III was a regression technologically from Tib War II.

No jetpack infantry, back to tank treads instead of mechs, no force field barriers protecting bases, no widespread tactical use of hovercraft... I mean, there are in-game rationales for a lot of this, but it's clear that GDI of 2047 wasn't really pushing the boundaries of military science as hard as they could.

But the point being. The second they got the tacitus, that was the instant nod should have gone into silent mode as much as possible, and began setting up the tech for the next war.
Yeah. Pity Kane appears to have forgotten to leave orders to that effect among the warlords. Frankly, that was a major "oops" on his part. :D

This is quite Ironic as we saw on the previous omakes and posts that FMP is second only to IF in backwardsness but now that more and more of it is favoring Yellow Zoners instead
Turns out that a political party can radically change course when tens of millions of entirely new voters flock into a system that's been recharacterized and restructured by over a decade of anti-corporate policy!

I guess basic competence doesn't get you much in Nod, at least not from Kane.
To be fair, Kane is, in many ways, as much a man of science as he is a head of state. He's geeking out over the stuff the Bannerjees have done.

Also, in a way, his basic "good job, keep it up" to Stahl is a message in its own right. Every other Nod warlord except the Bannerjees got a gonad-busting from Kane over one shortcoming or another.

The message to all the other warlords who actively participated in the Regency War is "unlike the rest of you dumbasses, I cannot fault Stahl's actual performance and he has made no mistakes." Even compare him to Bintang, who has a similar track record of doing well against us in battle and actually did MORE damage (fixing Tokyo would be a 360-point Infra project, whereas Stahl only did stuff that would take like 60 points of Heavy Industry project to fix). Bintang still got yelled at for risky gambits and being lucky she didn't lose more ships against us.

Stahl is the only guy who, while not achieving anything Kane finds personally beautiful and delightful, has made no mistakes and whose work Kane describes as "good," apart from the Bannerjees whose work is mostly technological in nature anyway.

That's a strong message to the rest of the warlords, and in a way to Stahl, even if Kane never cracked a smile.

So now that Kane actually decided to scold his warlords and tell them how disappointed he is will that mean the war is at an end? Well, at least on NOD's end.
If we push it any harder Nod will probably consider going nuclear, unless Kane orders them not to (and he didn't say that before blowing up our camera, at any rate). It's over, for now.

...also yeah I suspect we have sabotage in the Agri department so best to clean it up this turn.
Can you explain your reasoning here? At every step of the way regarding the freeze-drying plants, we've had plausible explanations that don't involve Nod infiltration of Treasury. In character, we know reasons for each problem we've had- the factories receiving low priority for materials during the war, Nod stay-behind and sabotage teams targeting them, and general fuckery. Most of it on a scale too large to be easily explained by a handful of individual infiltrators, and if Nod had big infiltration of Agriculture, they wouldn't be using it specifically to fuck with the freeze-drying plants in particular.

Out of character, we've had just plain bad rolls.

I don't think this is something we should prioritize when every Agriculture die is precious and we're trying to hurry up and hit our Plan goals.

edit- probably going to need to cut off the desire for meat at the knees like we have done in the past for problems which means mil dice are going to need to be plan focused as agri and orbital plus whatever items the director drops are going to take all of our free dice.
I think we'll be able to get acceptably good results without throwing all Free dice at new Director projects.

Agri 4/4 +3 Free+1 AA 100R +24
-[] Security Review (Via Admin Assistance)
-[] Blue Zone Aquaponics Bays (Phase 4) 75/140 1 die 10R 75%
-[] Ranching Domes 0/250 3 dice 60R 42%
-[] Strategic Food Stockpile Construction (Phase 3+4) 85/375 3 die 30R 16% (100% for 3)
@Ithillid , can we use an AA die to directly make up the lost Agriculture die here? It seems kind of cheaty. I would think we'd be forced to put the AA die on one of the other projects while the Agriculture die is eaten by the security review.

If you want two phases of fusion, build two phases of fusion and don't mess around with two dice when you need five. If and I emphasize the if we do not need two phases of fusion, right the heck now, one die is good enough..
OK. Take a chill pill. Lightwhispers never said "two phases of fusion."

What he said was "we will need more [Energy] next turn."

That is to say, we can't just say we're done building fusion. Phase 8 has to be completed; an 88% chance of doing so is good but not satisfactory unless we deliberately delay all the Energy-hungry projects and take some gambles with things completing in Q3/Q4. Which we can, it'll be okay, but doing it for the sake of "not one more fusion die than necessary dammit" seems counterproductive.

I say, just make sure we finish the plants. They're important. It's worth doing.

These two got a pat on the back. If I had to guess, the point here was that these two didn't lose ground and didn't pick a fight...
Also, Kane is geeking out over the cool stuff they did instead.

As I see it, either we should do two dice on Fusion, with the intention of spending another three next turn.
Or we should put one die on fusion, and one on DAE to guarantee that we have a decent buffer.

DAE is basically locking in a free die per turn for the rest of the plan (or AA for the first one), in exchange for 9 energy. It's a good way to reserve some resources for the next plan, too.
-3 Heavy Industry dice for +9 Energy over the next three turns (as a trickle at +3/turn) is not a great investment right now. We have too much else (including research projects).

My own view is, again, that we should just finish the Phase 8 fusion plants and then say "done." But that we should make sure we finish the Phase 8 plants in 2061Q2, because they're very important to our overall "make sure we really do have enough Energy" needs.
 
At least, barring some really great tech for getting more STU out of the same amount of tiberium.
Possibly explains Nod's old High/Low set up though. STUs were hard to get, and seem to be needed for everything high end, so Kane couldn't arm his massive population with the best of the best even if he wanted too. Best to arm the mobs with the most basic war gear and call it good, and use the good stuff on the loyal and elite.
Stahl is the only guy who, while not achieving anything Kane finds personally beautiful and delightful, has made no mistakes and whose work Kane describes as "good," apart from the Bannerjees whose work is mostly technological in nature anyway.

That's a strong message to the rest of the warlords, and in a way to Stahl, even if Kane never cracked a smile.
True enough. Despite what I said later, it's not like anyone in the room besides Giddion is there for a pat on the back. And of the people in the room, he's feels like the least inclined to care what Kane thinks. Not to say he doesn't, but he's more about the Legendary Insurgent.

Kane chewing out Giddion in front of everyone was probably way better then any praise Kane could've given him anyway.
 
My plan will include spinning off departments where possible.
I don't think this is a great time to do that.

Well, Erewhon appears to be improving. This is good. (Just finished reading Erewhon too.)

The current trend of really needing more Housing and Food continues.
And Energy is still sitting in the same awkward position.
Nah, it's sitting in the "we can get +16 Energy for 1.5 to 2 dice" position now. What makes things kinda fucky is when we have to debate rolling 3-5 Heavy Industry dice for MORE POWER NOW. Right now it's fine, we do a little more investment and I'm pretty sure we'll have no real Energy worries for the rest of the Plan.

2 AA dice on Fusion?
Any time it's worth doing two AA dice, it's worth just doing one regular die, if you ask me. However, as I've said, I think 1+E or 1+AA is a fine option for fusion this turn.

Gotta admit, that Kane section was pure joy to read. Nice to know that the Caravanserai were actually among the Nod Warlords... and Mehretu botched things so bad they didn't bother to show up for Kane's meeting. We finally have names for our Indian Warlord(s). And they appear to be the front runners for Kane's right hand. Stahl is probably in second place behind them.
I think that what it comes down to is that the Bannerjees are builders and Stahl is a warrior.

If Kane wants a war against us, he will pick Stahl as his right hand.

If Kane wants to convince us to collaborate on building the TCN, he will pick one or both of the Bannerjees (collectively) as his right hand.

I'm not sure we could do red zone border offensives. ZOCOM's section up there notes that they're unable to supply the forces needed for shallow red border offensives, and they're not willing to hand it off to regular non-GFZA units at this time. So I'd expect we need to get some GFZA factories completed before we can actually handle border offensives, or otherwise beef up ZOCOM enough that they can handle the border offensives.
I think we can try one phase without anything really bad happening, but if we overstretch it'll cause creaking we can then shore up.

At least we'll KNOW, then.

Since Kane basically just ordered nearly every Nod warlord on the planet to sit down and shut up, and even the one explicitly told to "keep up the good work" is relaxing his lines and letting us mitigate the tiberium in his backfield, I think this is the best possible time for us to risk overstraining things just a little, getting yelled at a little, and then fixing the problem.

And then we'll know, and have strong incentive to plan things out properly, rather than having to bicker over whether it is or is not mandatory to build Zone Armor Factories in 2061.

Huh? So we focused on the first Visitor base we could find? Fair I guess. Hopefully they are not present elsewhere and we are going to have to do Tiberium Abatement on Europa because the Visitors require a Vore Rock Stash with each of their bases.
Remember, tiberium doesn't thrive in the cold, even on Earth. It doesn't thrive underwater, such that mining tiberium on the sea floor is possible but not lucrative enough to get major results. And it doesn't seem to thrive in airless vacuum; we suspect this because the Temple Prime explosion seems very likely to have peppered the Earth's moon with tiberium shrapnel and the moon didn't sprout lots of green glowing patches before we got up there in the mid-2050s.

The surface of Europa is both cold (much colder than Earth) and in a vacuum. The notional subsurface oceans of Europa are both cold and underwater. It seems likely that tiberium does not thrive in such an environment, and that if the Visitors are growing tiberium on Europa, they may well be needing to specially cultivate it in controlled environments, which is probably a major reason why their base hasn't been able to expand into some kind of giant von Neumann machine monstrosity and is instead running at low power.

Might not be the case after we finish the Harvesting Tendrils though.
And it may not be as lucrative, but it will still be really lucrative.
We'll see. Tendrils seem to help with surface mining more so than with vein mining. I'd expect to see them be more effective in super-glacier mines than in vein mines. Either way, though, we DO have an option that can get us a big boost in income early in the Fourth Four Year Plan without putting immediate strain on ZOCOM.

Apparently its a term for the south US, to quote Wikipedia: "Dixie, also known as Dixieland or Dixie's Land, is a nickname for the Southern United States that garnered popularity in the years during and after the American Civil War. While there is no official definition of this region, or the extent of the area it covers, most definitions include the U.S. states below the Mason–Dixon line that seceded and comprised the Confederate States of America, almost always including the Deep South. The term became popularized throughout the United States by its usage in songs nostalgically referencing the American South during the 20th century."
Well yeah, but I'm wondering why it's being sung or played in that specific context.

actually Simon it says it takes 10-15% longer for the Tiberium to grow.
Huh. Musta misread it. Sorry. Glad to know FloatingWood's concerns on the GDIOnline segment didn't work out as a problem.

So going by the results of this turn, how many more requirements do we need to meet by the end of 2061?
Nothing specific. It just adds a bit of flavor and urgency to things we already knew- that there's a big postwar surge in demand for quality of life improvements. And that this is amplified by the refugee-induced population boom, which is giving us a lot of impetus to reboot the civilian economy.

The main thing you're likely to see is people trying to throw Ranching Domes into the Q2 plans, which I oppose until and unless the legislature explicitly says "okay, okay, we pushed too hard the Stored Food thing." As far as we can tell, the Stored Food target is also popular and it's what the boss told us to do, so we should do that first. Or at least do enough Stored Food that there's no question of us hitting the target by the end of Q4, before we start anything else.

EDIT:

To be clear, I still intend to get both done. It's a matter of sequencing, and of avoiding the kind of grandstanding we saw in Q1 with people yelling at us in Parliament for making the wrong number go up (#yummies instead of #cannedbeans)
 
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Okay, so some changes to my plan draft in light of recent events.

With the New York yard being a total washout, I'm going back to the drawing board and reevaluating the prospects of finishing the Seattle Yard in the current Plan. I haven't given up hope, but I'm not going to stress about it. One Seattle die goes to New York to give us a 54% chance of finishing it from scratch in 2061Q2 with an eye to Q3 completion if needed. The other goes to OSRCT.

The Q2 Agriculture plan is still focused on attempting to clear the Stored Food target in Q3, with potential to have Agriculture dice free for luxury food projects like Ranching Domes in Q3 and near-certainty of completion before the end of the Plan. Since the freeze-drying plants will autocomplete, I have shifted the die formerly allocated to them to building more granaries. This actually saves 10 R, which I have left unallocated as of yet.

Everything in the Q2 Agriculture section should be uncontroversial as long as we're still pushing Stored Food to get that mostly cleared out of the way so we can concentrate on luxury foods, rather than trying to do both at once. The question is what we'll be doing in 2061Q3.

Because under this plan, we should end up very close to finishing Strategic Food Stockpile Construction Phase 4. And that is very much the 'magic button' if we do a phase of E-CRP in Infrastructure. So I'm setting us up for a Q3 situation where we should hopefully have to do nothing but allocate (roughly) one die apiece at most on finishing off Mechanization Phase 2, Aquaponics Phase 4, and Stockpiles Phase 4, and then have about three dice to throw at Ranching Domes... while relying on E-CRP to get us over the line.

If we don't do that, then we're going to need to concentrate much more heavily on Strategic Food Stockpile Construction, because we're going to need to complete up through Phase 6 of the project instead of Phase 4 if we aren't doing any E-CRP. And that means we have another 400-475 mandatory Progress (read: about 4-6 more dice) left to go to hit our target... Which means at least one more quarter's delay in Ranching Domes or some other attractive alternative like Vertical Farming Phase 2.



1120/1130 Resources
7/7 Free dice

ENERGY PLANNING (pessimistic)
+5 (baseline) -4 (Anadyr) +16 (fusion) -1 (fertilizer) -1 (freeze drying) -1 (mechanization) -3 (Mastodons) -2 (URLS) -5 (New York)
->
+4 Energy (but with all power-hungry military Plan requirements finished, and only the frigate yard remaining)

FOOD PLANNING (pessimistic)
+26 (baseline) +4 (fertilizer) +6 (freeze drying) -12 (ELFS) -6 (Phase 3+4 granaries) -5 (refugees are hungry)
->
+13 Food (with mechanization on the way for +12 more next turn, and/or easy +6 from Aquaponics, in Q3)
(optimistically, could easily be +25 food if Phase 2 mechanization completes, which is more likely than not)

STORED FOOD PLANNING (target: 28 Stored Food)
+12 (baseline) +8 (ELFS) +2 (Phase 3 granaries)
->
22 Stored Food (or 24 if Phase 4 completes)



2061Q2 Draft Plan Attempting To Be Done By October

Infrastructure (+34) 6/6 Dice 90 R
-[] Suborbital Shuttle Service (Phase 1) 156/200 (1 Die, 30 R) (100% chance)
-[] Yellow Zone Fortress Towns (Phase 6) 220/300 (1 Die, 20 R) (70% chance)
-[] Blue Zone Apartment Complexes (Phase 6+7) 0/320 (4 Dice, 40 R) (Phase 6, 71% chance Phase 7)

Heavy Industry (+29) 5/5 Dice + 1 Free Die + 1 AA Die 170 R
-[] Isolinear Chip Foundry Anadyr 258/320 (1 Die, 50 R) (83% chance)
-[] Continuous Cycle Fusion Plants (Phase 8) 243/300 (1 + AA Dice, 40 R) (99.4% chance of Phase 8)
-[] Crystal Beam Industrial Laser Deployment 51/600 (4 Dice, 80 R) (4/7 median)

Light and Chemical Industry (+24) 5/5 Dice 95 R
-[] Civilian Drone Factories 104/380 (2 Dice, 20 R) (2/3.5 median)
-[] Chemical Fertilizer Plants (Phase 2) 276/300 (1 Die, 15 R) (100% chance)
-[] Bergen Superconductor Foundry (Phase 3) 0/380 (2 Dice, 60 R) (2/5 median)

Agriculture (+24) 4/4 Dice + 2 Free Dice + EREWHON!!! 75 R
-[] Agriculture Mechanization Projects (Phase 2) 26/250 (3 Dice, 45 R) (61% chance)
-[] Strategic Food Stockpile Construction (Phase 3+4) 85/375 (3 Dice, 30 R) (Phase 3, 16% chance of Phase 4)
-[] Extra Large Food Stockpiles (E, 0 R) (autosuccess)
-[] Freeze Dried Food Plants 181/200 (0 Dice, 0 R) (autocompletion)

Tiberium (+39) 7/7 Dice 170 R
-[] Red Zone Border Offensives (Stage 1) 0/250 (2 Dice, 50 R) (10% chance)
-[] RZ-7 Tiberium Inhibitor 0/120 (1 Die, 30 R) (35% chance)
-[] Tiberium Processing Plants (Stage 2) 20/200 (1 Die, 30 R) (1/2 median)
-[] Tiberium Processing Refits (Phase 5) 6/100 (1 Die, 20 R) (61% chance)
-[] Improved Hewlett Gardener Process Development 0/160 (2 Dice, 40 R) (85% chance)
--[] Hoping we can get the improved process BEFORE the new plants are too far along to be built with it from the ground up, then do whatever it takes to finish the plants in Q3. But if that doesn't happen, I'll just live with the disappointment

Orbital (+26) 6/6 + 2 Free Dice 160 R
-[] GDSS Enterprise (Phase 5) 348/1535 (7 Dice, 140 R) (7/14.5 median)
-[] Lunar Rare Metals Harvesting (Phase 2) 11/125 (1 Die, 20 R) (28% chance of Phase 2)

Services (+27) 5/5 Dice 180 R
-[] Pinhole Portal Early Primitive Prototype Construction 56/180 (1 Die, 100 R) (19% chance)
-[] Nod Research Initiatives (2 Dice, 60 R) (32% chance)
-[] Professional Sports Programs 102/250 (2 Dice, 20 R) (46% chance)

Military (+26) 8/8 Dice + 2 Free Dice 180 R
-[] Mastodon Heavy Assault Walker Deployment 113/225 (1 Die, 10 R) (30% chance)
-[] Universal Rocket Launch System Deployment (Phase 3) 0/200 (2 Dice, 30 R) (23% chance)
-[] Escort Carrier Shipyards (New York) 0/240 (3 Dice, 60 R) (54% chance)
-[] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 (4 Dice, 80 R) (81% chance)
--[] (4/9 median dice to Plan target)

Bureaucracy 3/4
-[] Administrative Assistance- Fusion Power (2 Dice)
-[] Interdepartmental Favor (1 Die)
 
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And we are feeling enough respect for Bintang to do a whole-ass series of industrial projects dedicated in large part to suppressing her as a threat... but Kane may have misjudged us here, because a big part of why we're doing those naval projects is in support of Karachi, where Bintang herself is kind of second-level as a threat we're concerned about compared to Nod India in general.

I took it as Kane knowing about Karachi, and Bitang by being so aggressive revealed how we were approaching the navy wrongly.

Like, in a lot of talks before the regency war we were just gonna do Karachi without doing much navel buildup, before the last second, because the thread didn't fully realize just how long it takes to actually build a ship.

Which would have meant that when we sent our first invasion force, our navy would been wrecked trapping tons of soldier,.to die slowly, as the navy would either have to desperatly thrown in a one ship at a time, from newly constructed shipyards or just do nothing and let all of thr GDI soldiers die while they build up a new navy.

Bitang, by attacking us showed us that we were about to do a major mistake, and you should never interupt your enemy when they are making a mistake.

So, i took it as Kane being annoyed that Bitang essentially gained minor victories-stalemates, that didn't cost the GDI that much, at the potential cost of almost entire GDi navy and a huge chunk of their ground forces.

(Because our logistical ship would been gone, due to navy being so severly pressed)

Bitang kinda saved us in her quest for glory, and i think Kane is aware of that
 
I'd like to praise both @Ithillid for the wonderfully flavorful and meaty update, and also @KnightDisciple for the supremely evocative Kane interlude. This update was an entire feast of delicious prose.
It occurs to me that if just the production lines for relatively small numbers of Mastodons are eating -1 STU, then we have no reasonable hope of deploying STU-based materials in sufficient quantity for the whole military ground force to build vehicles around them (e.g. Visitor-tech hovertanks).

At least, barring some really great tech for getting more STU out of the same amount of tiberium.
But compare that to the Infernum Laser Refits for the Navy, which also costs -1 STU but builds "some several thousand units, with the expectation of needing hundreds a year going forwards." I suspect the Steel Talons and/or the Mastadons are just plainly inefficient at using STUs. (That, or they're building a lot more Mastadons than we expect.)
I'm sorry if I sound cranky, but it feels like not more than 2-3 days go by in this thread without someone trying to tear a strip off the collective thread participants for being too fixated on "numbers go up" when that isn't really a fair summary of why there's a problem.
TBF, you can kinda divide our projects between those focused on increasing our economic indicators, and those that focus on narrative benefits/cool stuff. Too much of one at the expense of the other is bad, so we have to keep a constant balance between the two... and economic indicators are, by design, much more visible and easy to engage with than narrative indicators.
 
So we can't re-start the Escort Carrier shipyard in New York next turn, so do we have to complete a shipyard in another location? Or do we count the goal as automatically failed?
 
We've BEEN throwing dice at things that can reasonably be considered luxuries for a long time, and we go on doing so. The war kind of interrupted that because, y'know, giant war, but this isn't something we've been ignoring for the entire game up to this point.

Like, literally right now the biggest thing between us and doing a bunch of very literal "milk and honey" projects in Agriculture is that Parliament, apparently with popular backing, told us to go ahead and triple the size of GDI's strategic food stockpile. Which we are now working on, while also having to feed like 100 million new citizens. So resources to also radically improve the quality of the food are stretched kinda thin right now! We're busy simultaneously having to make the very literal food numbers go up by 20% GDI-wide just to avoid mass famines, and stockpile like... I dunno, half a trillion cans of beans or whatever. It's a lot to do.

I'm sorry if I sound cranky, but it feels like not more than 2-3 days go by in this thread without someone trying to tear a strip off the collective thread participants for being too fixated on "numbers go up" when that isn't really a fair summary of why there's a problem.

Jesus. I wasn't talking specifically to you. While it may be annoying repetition does indeed get things stuck in peoples heads and the rest of the thread may occasionally need an annoying reminder.
 
...Dammit, FW, Erewhon was joking.

I love Erewhon's deadpan humor, I really do.

Jokes are cultural. Just because one shares a language, that doesn't mean they share the cultural background to appreciate the same jokes.

Huh. I didn't know FloatingWood had a robot arm.

Check previous turn result as to why.

Oh hey, Kane knew Peter Stone, author of the play and film 1776? Cool!

...Kane is obnoxious and disliked, it cannot be denied.

Or Kane knew the members of the Colonial and early American Congress. From what I've heard much of the dialogue of 1776 was drawn directly from records and correspondence of the delegates.

Huh. Yeah, Yao is going to have to either come gunning for us soon, or defect. One or the other. No middle ground.

Nah, her crime appears to have been sitting on her ass and doing nothing with her resources other than keep the lights on. She hasn't tried to advance technology, develop new tactics or strategies, expanded her resource base or invested in the population.

She has done nothing.

So Kane is telling her to start doing something, and notably has made clear that 'fight a war' is not a requirement, just an option.

WELP.

Not gonna lie, I'm impressed that InOps pulled that off. Even against Gideon, whose incompetence seems to be memetic and inevitable at this point.

If Gideon was as incompetent as the memes imply he'd have been killed and replaced as a major warlord by now. Gideon, for all his failures, is competent enough, and this isn't necessarily him failing.

It's definitely InOps pulling another Hackett level infiltration though.


It's the North vs the South again in the USA. I'd be more surprised if an updated form of Dixie didn't exist, be it based on the Confederate or Union version of the song.

Aaagh. Well, IF can go fuck themselves, but hopefully this will fade with time.

It's thankfully not a Treasury problem anyway. Services, InOps and Parliament can deal with IF's propaganda schemes.

[grunt]

Well, that's blunt. We could alleviate this considerably by doing our initial income rush with Vein Mining in 2062 while doing the first few Zone Armor factories. But that won't be as lucrative.

Hopefully, with the impending Red Zone Border Offensives taking place in areas where Nod warlords have already been defeated badly by definition, we'll have some wiggle room to avoid a repeat of 2055 when Reynaldo hit our operations and locked down harvesting expansions in the Red Zones for years.

ZOCOM has for years in setting been saying 'give ZA to other branches because we are kinda overstretched here'. It's not a surprise they looked at the past and saw that the Treasury regularly goes for heavy investments in RZ operations early in the Plan to beat the money rock pinata for cash, and then had a minor heart attack when they ran the numbers and realized that they couldn't cover it all on their own, so Ground Forces had to be brought in, and that without ZA the Ground Forces would get eaten by tib.

Hmm.

You know, if we expand into enough cities like this, it may be that we reach a point where further phases of rail expansion lose that "diminishing returns" malus. Or at least it gets pushed up the line. Right now, Phases 5 and 6 are worth +4 Logistics each, but Phase 7 is only +3 for the same Progress cost. If we have more places that legitimately need expanded rail service, that may change.

As I'm reading it the problem is not that we are expanding into too few cities, as that right now the cities are basically 'lots of housing, some GDI commissaries as the present commercial/industrial enterprises, that's it', which means that everything the cities need needs to be brought in from elsewhere. What they need is industrial and commercial development so all the stuff a city needs can be manufactured and sold close by, instead of 400 kilometers away and needing to be ordered from GDImazon, or by going on a day trip.

Wait... we have about 600 million people now.

...Nod's probably lost as many or more people to tiberium than to us over the past 11 years, haven't they?

Ouch.

650 to 700ish million, IIRC, but yes, the population numbers have continued to crash, and Nod is likely losing a lot of people to a ton of factors. Tiberium is just one of them.

Hm. Faster tiberium regrowth from a harvested area... which from the Visitors' perspective wasn't a downside, but is a problem for us since we like completely routing out the deposits. On the other hand, we still have the means to harvest the old way where and as needed.

I think you are misreading that, and that it should be read as 'the more thorough harvesting process makes it take longer for tiberium to regrow compared to the old system'.

Nice... though it's a bit chilling to hear the eastern parts of North America as having many "uninhabited areas."

Keep in mind that a good chunk of BZ-2 was either (deep) YZ or outright RZ just half a decade ago. GDI has been very effective at evacuating and abating those areas, and most of the people from there live in high population density cities now. It's not helped by the fact that since the 1990's the population has crashed to less than a quarter it was. In the 2060s the human population is well below 1.5 billion individuals, and continues to shrink.

...We are now considering "inability to continue mining tiberium" as a form of doomsaying.

o_O

I'd read it as 'because Earth is now a ball of tiberium that eats mining expeditions before they even land'. Which, you know, is doom saying.
 
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Well yeah, but I'm wondering why it's being sung or played in that specific context.

It could be a historical reference.

As I recall, and I could be wrong it's been years since I heard this, after the north won the Civil War Lincoln had bands around him play Dixie. He said it was one of his favorite songs and it was a sign the war was over as it was no longer a southern song but a American one.

So, GDI kicked butt in the south and now are playing Dixie in Washington like after the Civil War.

Shrug. That's my guess at the reference anyway.
 
I feel like we just go a pretty clear hint that we shouldn't do Red Zone stuff right now. (Although I'm not 100% sure I'm interpreting it correctly.)
Perhaps the Green Zone project instead? Only needs 1 die though. Add in the Yellow Zone Inhibitor?

ZOCOM isn't saying 'do no RZ stuff right now', ZOCOM is saying 'we know you want to throw everything you can into RZ operations on Q1 2062, because you've done it in the past two plans. If you do that, things go wrong if you do not make these preparations'.
 
We really should focus on getting the new harvesting tech, claws and tendrils, done before hitting the red zones.

They will give us income and make tib mining better so hopefully we can have the time to get some zone armor stuff built before hitting red zones.
 


View: https://www.youtube.com/watch?v=gvjOG5gboFU

Hm. Someone who's been paying closer attention to those numbers than me probably has more to say.



Main difference is the increase in the actual scale of the Blue Zones, and how much the Yellow Zones have been pushed. Blue Zones are almost bigger then the Yellow Zones, and not far away from being bigger then the Yellow and Green Zones combined. Big thing that has happened recently is the net growth of the Blue Zones is now greater then the net growth of the Red Zones.
 
For those wondering here is 'dixie'

Tldr: It's an american song, making fun of the confederate traitors. The original version was of the confederates singing how great they are. So of course the Union mocked it with their own version.

Since the situation in the USA has similiar geographical parallels with the northern based GDI fighting with nod based in the south it seems the song has had a resurgence.


View: https://www.youtube.com/watch?v=gvjOG5gboFU
 
Away down south in the land of traitors,
rattlensakes and alligators

Hm. Someone who's been paying closer attention to those numbers than me probably has more to say.

Basically, I am a humanitiesbrain screwup trying to run a system made by a chemist, and made quite a few minor math errors over the course of the game. This is me going back and fixing them.

Hm. Faster tiberium regrowth from a harvested area... which from the Visitors' perspective wasn't a downside, but is a problem for us since we like completely routing out the deposits. On the other hand, we still have the means to harvest the old way where and as needed.

Slower. Increase in time to regrowth means that it is taking longer to regrow, because you are pulling up more tib.

Nice... though it's a bit chilling to hear the eastern parts of North America as having many "uninhabited areas."

A lot of that is a consequence of how GDI builds cities. You are looking at something in the range of 30-40 thousand people per square kilometer in most cases. Which means that effectively all of GDI's population fits on between 16,000-20,000 square kilometers of surface area. Or, in other terms, a smallish american state.

People are taking private sector jobs and then deserting to work public-sector. Huh.

Pretty much. Look at Seo's career for example. Starts pretty near the bottom like everyone else in tib admin, takes the job of running the first glacier mine. Few other things happen, gets tapped for the third most powerful office on the face of the planet. Or, lets say that I am joe graphic designer. I can either go work for a printed T-shirt company, putting out a few new designs, probably never get promoted, and maybe even lose my job a few times. Or I can go work for an Initiative graphic design studio, maybe rise to running a team there, maybe rise to running the entire shop, participate in a wide variety of projects, and who knows, maybe I can reach a point where I am running the entire Initiative graphic design force.

@Ithillid , can we use an AA die to directly make up the lost Agriculture die here? It seems kind of cheaty. I would think we'd be forced to put the AA die on one of the other projects while the Agriculture die is eaten by the security review.
No. Has to be a department die.

But compare that to the Infernum Laser Refits for the Navy, which also costs -1 STU but builds "some several thousand units, with the expectation of needing hundreds a year going forwards." I suspect the Steel Talons and/or the Mastadons are just plainly inefficient at using STUs. (That, or they're building a lot more Mastadons than we expect.)
More accurately, they are making sure they have a supply of STUs to throw at experiments even when everything is being used. They really want to deploy some plasma guns for example.
 
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