Most of which could have been avoided for nod. If, instead of smacking the first tib mining expedition they could when GDI was underfunding the military, causing the treasury to pivot hard to military spending.
nod could have instead, left GDI focusing on the civilian economy. And then, much like tib war 3, go for a major strike against an underfunded GDI military.
Interesting point. It's worth noting here, as an aside, that in many ways the GDI military of Tib War III was a
regression technologically from Tib War II.
No jetpack infantry, back to tank treads instead of mechs, no force field barriers protecting bases, no widespread tactical use of hovercraft... I mean, there are in-game rationales for a lot of this, but it's clear that GDI of 2047 wasn't really pushing the boundaries of military science as hard as they could.
But the point being. The second they got the tacitus, that was the instant nod should have gone into silent mode as much as possible, and began setting up the tech for the next war.
Yeah. Pity Kane appears to have forgotten to leave orders to that effect among the warlords. Frankly, that was a major "oops" on his part.
This is quite Ironic as we saw on the previous omakes and posts that FMP is second only to IF in backwardsness but now that more and more of it is favoring Yellow Zoners instead
Turns out that a political party can radically change course when tens of millions of entirely new voters flock into a system that's been recharacterized and restructured by over a decade of anti-corporate policy!
I guess basic competence doesn't get you much in Nod, at least not from Kane.
To be fair, Kane is, in many ways, as much a man of science as he is a head of state. He's
geeking out over the stuff the Bannerjees have done.
Also, in a way, his basic "good job, keep it up" to Stahl is a message in its own right.
Every other Nod warlord except the Bannerjees got a gonad-busting from Kane over one shortcoming or another.
The message to all the other warlords who actively participated in the Regency War is "
unlike the rest of you dumbasses, I cannot fault Stahl's actual performance and he has made no mistakes." Even compare him to Bintang, who has a similar track record of doing well against us in battle and actually did MORE damage (fixing Tokyo would be a 360-point Infra project, whereas Stahl only did stuff that would take like 60 points of Heavy Industry project to fix). Bintang still got yelled at for risky gambits and being lucky she didn't lose more ships against us.
Stahl is the only guy who, while not achieving anything Kane finds personally beautiful and delightful, has
made no mistakes and whose work Kane describes as "good," apart from the Bannerjees whose work is mostly technological in nature anyway.
That's a
strong message to the rest of the warlords, and in a way to Stahl, even if Kane never cracked a smile.
So now that Kane actually decided to scold his warlords and tell them how disappointed he is will that mean the war is at an end? Well, at least on NOD's end.
If we push it any harder Nod will probably consider going nuclear, unless Kane orders them not to (and he didn't say that before blowing up our camera, at any rate). It's over, for now.
...also yeah I suspect we have sabotage in the Agri department so best to clean it up this turn.
Can you explain your reasoning here? At every step of the way regarding the freeze-drying plants, we've had plausible explanations that don't involve Nod infiltration of Treasury. In character, we know reasons for each problem we've had- the factories receiving low priority for materials during the war, Nod stay-behind and sabotage teams targeting them, and general fuckery. Most of it on a scale too large to be easily explained by a handful of individual infiltrators, and if Nod had
big infiltration of Agriculture, they wouldn't be using it specifically to fuck with the freeze-drying plants in particular.
Out of character, we've had just plain bad rolls.
I don't think this is something we should prioritize when every Agriculture die is precious and we're trying to hurry up and hit our Plan goals.
edit- probably going to need to cut off the desire for meat at the knees like we have done in the past for problems which means mil dice are going to need to be plan focused as agri and orbital plus whatever items the director drops are going to take all of our free dice.
I think we'll be able to get acceptably good results without throwing all Free dice at new Director projects.
Agri 4/4 +3 Free+1 AA 100R +24
-[] Security Review (Via Admin Assistance)
-[] Blue Zone Aquaponics Bays (Phase 4) 75/140 1 die 10R 75%
-[] Ranching Domes 0/250 3 dice 60R 42%
-[] Strategic Food Stockpile Construction (Phase 3+4) 85/375 3 die 30R 16% (100% for 3)
@Ithillid ,
can we use an AA die to directly make up the lost Agriculture die here? It seems kind of cheaty. I would think we'd be forced to put the AA die on one of the other projects while the Agriculture die is eaten by the security review.
If you want two phases of fusion, build two phases of fusion and don't mess around with two dice when you need five. If and I emphasize the if we do not need two phases of fusion, right the heck now, one die is good enough..
OK. Take a chill pill. Lightwhispers never said "two phases of fusion."
What he said was "we will need more [Energy] next turn."
That is to say, we can't just say we're
done building fusion. Phase 8 has to be completed; an 88% chance of doing so is
good but not satisfactory unless we deliberately delay all the Energy-hungry projects and take some gambles with things completing in Q3/Q4. Which we can, it'll be okay, but doing it for the sake of "not one more fusion die than necessary dammit" seems counterproductive.
I say, just make sure we finish the plants. They're important. It's worth doing.
These two got a pat on the back. If I had to guess, the point here was that these two didn't lose ground and didn't pick a fight...
Also, Kane is geeking out over the cool stuff they did
instead.
As I see it, either we should do two dice on Fusion, with the intention of spending another three next turn.
Or we should put one die on fusion, and one on DAE to guarantee that we have a decent buffer.
DAE is basically locking in a free die per turn for the rest of the plan (or AA for the first one), in exchange for 9 energy. It's a good way to reserve some resources for the next plan, too.
-3 Heavy Industry dice for +9 Energy over the next three turns (as a trickle at +3/turn) is not a great investment right now. We have too much else (including research projects).
My own view is, again, that we should just finish the Phase 8 fusion plants and then say "done." But that we should
make sure we finish the Phase 8 plants in 2061Q2, because they're very important to our overall "make sure we really do have enough Energy" needs.