Sometimes the best option when it comes to politics is to be ignorant of it. You don't care about stirring up the hornets nest if you don't know it's there, which means you can do things that are necessary but hated without fear of the repercussions.
 
Huh, so Tiberium treatment was one of the special character locked options. Before the latest given info I only thought of it as a way to alleviate common Tiberium exposure problems for better health care and quality of life, but now it makes me curious as to how much can be done with it if explored and invested further. Because the thought of humanity being able to actually physically coexist with Tiberium on a biological level and not just keep it away to stay safe is pretty amazing to me.

Although that still does sound like a crazy idea for most people, which is probably why it's not even considered an option for anyone else.
 
This is exactly what the Forgotten are, except they got it the hard way. (By most of the Tiberium-infected dying, and a very few surviving mostly by chance.)
I suppose that's somewhat true in the sense in that they can survive with it, but not entirely sure if it's a safe option in the long term with all the obvious mutations they have to live with.

Maybe the Treatment Facilities can study them to understand how they can survive as they do, and find a way to give the same benefits for normal people with minimal to no mutations. That and it sounds like what Nod already tried and succeeded in doing with the way they can make their troops immune to Tiberium, so perhaps it's more feasible than expected.

Still, if it does succeed, then that previous thing about 'Granger Lives!' would no longer be as much of a joke given how similar the approach would be to Nod.
 
Maybe the Treatment Facilities can study them to understand how they can survive as they do, and find a way to give the same benefits for normal people with minimal to no mutations. That and it sounds like what Nod already tried and succeeded in doing with the way they can make their troops immune to Tiberium, so perhaps it's more feasible than expected.
Nod gives out "tiberium infusions" to its expendable squads of militants and fanatics which makes them tougher, faster, and turns them seemingly immune to the effects of tiberium. It also causes the person to emit tiberium vapor. However, it is telling that Nod only gives the tiberium infusions to its expendable forces. The infusion probably has negative long term effects. GDI has probably captured some Nod militants who have taken tiberium infusions who could be studied.
 
So, since you are looking like you are on course to fix a bunch of stuff in the next few turns, going by the plans discussed both here and on discord, I am going to bring up the other side of insufficiencies. Surpluses.

Surpluses are good. Now, that should not be particularly surprising to anybody. Having a large surplus in pretty much any area will see you getting projects to either
A. Turn that surplus to something else. (For example, a large logistics surplus might well allow you to turn it into tourism with things like civil travel aviation or cruise liners as you move resources from transporting goods to mass people transport)
B. Turn that surplus into another shiny (Like a large energy surplus will get you things like particle accelerators, supercomputers, or similar.)
C. Generate a stockpile of that resource for future use (like you have already seen with the farms)
Basically all of these take substantial penalties to that form of supply, but give you some other major shiny in return, or proof against negatives in the future.
 
One way of thinking of it is that we currently have two massive surpluses and one small surplus: a surplus of resources that we are leveraging to fund everything, a surplus of bureaucratic capacity that we are leveraging to make sure everything gets done, and a 'surplus' of political support that we use to convince politicians to get things done rather than tying our projects up in red tape.
 
We also have a super surplus of labor that lets us just throw loads of bodies at a problem to solve it.

Its been one of our greatest strengths so far.
 
How many points of Tiberium mitigation do we need to complete our target?
95 points. We'll have 78 after this turn.

Blue Zone Perimeter Redoubts will be an easy 1-die project for 4 more points. Plus any mitigation we might get from the Forgotten-enabled projects. At worst, going just off the projects we have access to from last turn we can gain the needed points from Perimeter Fencing Phase 2 (+4), Yellow Zone Harvesting Phase 4 (+4), Enclosure Campaigns (+4), and a fifth phase of Red Zone Harvesting (+1). But any alternative easier/cheaper projects will jump to the head of the line if they show up.
 
-[] Blue Zone Perimeter Fencing (Phase 2) 36/400 4 dice 60R 28%, 5 dice 75R 75%, 6 dice 90R 96%
-[] Blue Zone Perimeter Redoubts (Phase 3) 174/200 1 die 20R 100%
-[] Yellow Zone Tiberium Harvesting (Phase 4) 0/300 3 dice 60R 17%, 4 dice 80R 69%, 5 dice 100R 95%
-[] Red Zone Tiberium Harvesting (Phase 5) 22/150? 1 die 25R 16%, 2 dice 50R 85%, 3 dice 75R 99%
-[] Red Zone Enclosure Campaigns 0/200 2 dice 40R 26%, 3 dice 60R 84%, 4 dice 99%
Are the 5 projects to get there 11 dice at minimum 15 if we want 50% odds of making it(we have 18 tiberium dice left in this plan)

If the new options are income only ones, i would go with 1 dice on Redoubts, 2 on Red Zone Enclosure Campaigns to see if it completes with 2 dice as it has no additional phases and 3 on Yellow Zone Tiberium Harvesting as it gives income.
 
-[] Blue Zone Perimeter Fencing (Phase 2) 36/400 4 dice 60R 28%, 5 dice 75R 75%, 6 dice 90R 96%
-[] Blue Zone Perimeter Redoubts (Phase 3) 174/200 1 die 20R 100%
-[] Yellow Zone Tiberium Harvesting (Phase 4) 0/300 3 dice 60R 17%, 4 dice 80R 69%, 5 dice 100R 95%
-[] Red Zone Tiberium Harvesting (Phase 5) 22/150? 1 die 25R 16%, 2 dice 50R 85%, 3 dice 75R 99%
-[] Red Zone Enclosure Campaigns 0/200 2 dice 40R 26%, 3 dice 60R 84%, 4 dice 99%
Are the 5 projects to get there 11 dice at minimum 15 if we want 50% odds of making it(we have 18 tiberium dice left in this plan)

If the new options are income only ones, i would go with 1 dice on Redoubts, 2 on Red Zone Enclosure Campaigns to see if it completes with 2 dice as it has no additional phases and 3 on Yellow Zone Tiberium Harvesting as it gives income.
It all depends on what mitigation they provide, for example we have some options that provide 1 mitigation which is not that great for hitting the goal compared to the 4s and 5s. But yeah Tib dice are going to have to be all in on mitigation projects and even 50% is pushing it since if we get some low rolls (just look at boston this turn) we could fail the goal. So that is about 120R-150R a turn for the last 3 turns.

Redoubts is basically an auto include in the next plane, 4 mitigation to slow blue zone shrinkage and +5R for 3 turns is solid. Hmm I can see for Q2 spreading dice hoping good rolls will finish to free up dice in Q3 and Q4. Might be able to do so Q3 as well.

So 1 Redoubts, 2 RZ Enclousre, 3 YZ Harvesting. All of them are 4 mit, and Redoubts and YZ Harvesting is a bit more resource income. Only redoubts is likely to finish but if the dice are kind we can get one or both of the other projects done so we have a bit less to worry about Q3 and Q4. If not we follow up to finish Q3 as well as start some new ones.
 
At least we finally have an excuse to build those personal water purifier plants. Yeah we had a lot of important stuff to do, but those water purifiers could do a lot of good in the Yellow Zone for people that live away from ready access to non-Tiberium laced water.
 
So, since you are looking like you are on course to fix a bunch of stuff in the next few turns, going by the plans discussed both here and on discord, I am going to bring up the other side of insufficiencies. Surpluses.

Surpluses are good. Now, that should not be particularly surprising to anybody. Having a large surplus in pretty much any area will see you getting projects to either
A. Turn that surplus to something else. (For example, a large logistics surplus might well allow you to turn it into tourism with things like civil travel aviation or cruise liners as you move resources from transporting goods to mass people transport)
B. Turn that surplus into another shiny (Like a large energy surplus will get you things like particle accelerators, supercomputers, or similar.)
C. Generate a stockpile of that resource for future use (like you have already seen with the farms)
Basically all of these take substantial penalties to that form of supply, but give you some other major shiny in return, or proof against negatives in the future.
I'd imagine that a surplus being too high for too long can result in political complications as accusations of wasteful management are made, expect for Labor. Very high labor surpluses is basically saying lots of people have no job. And as such, I imagine is directly bad for us because it means less consumers and tax payers.
 
Well it depends. A high excess of housing that leads to ghost cities or a high excess of logistics that leads to a bunch of empty warehouses and ships might get that reaction, but I somehow doubt that anyone is going to complain about an excess of food for example.

Excess of logistics more likely will result in abundant supply, things arriving quickly and other benefits of this sort. Housing surplus will result in people having large houses, multiple apartments, young people being able to get away from parents easier, couples having space for children - all good things.
 
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A massive housing surplus probably does something like getting us a new project to tear down all the old commieblocks and communal barracks and replace them with arcologies or whatever, trade off maximally cheap capacity we no longer need for more spacious and modern accommodations. We've already seen something similar with the refugee camps, they used to be just a +housing option but now that the situation isn't quite as desperate we get a tracker telling us how many people are in the shitty camps and want real houses. If we just sat on a massive housing surplus for years while not doing anything with it Parliament would probably start to yell at us for inefficiency though.
 
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