[X] Plan Cheap Price.

From my previous mathpost:
1 HI die, North Boston Chip Fabrication (Phase 3) 561/600 1 die 15R 85%
3 dice (2 HI, 1 Free), New Moscow Robotics Works 0/200 2 dice 40R 5%, 3 dice 60R 43%, 4 dice 80R 79%, 5 dice 100R 95%
3 LCI dice, Experimental Carbon Nanotube Plant 0/200 2 dice 30R 5%, 3 dice 45R 43%, 4 dice 60R 79%, 5 dice 75R 95%

That would cost 1 free die and 120R, for probably ~8-12 Capital Goods (if one or both of the smaller projects completes)

Tiberium:
1 die: Blue Zone Perimeter Redoubts (Phase 3) 174/200 1 die 20R 100%
4 dice: Yellow Zone Tiberium Harvesting (Phase 4) 0/300 3 dice 60R 17%, 4 dice 80R 69%, 5 dice 100R 95%
2 dice: Red Zone Enclosure Campaigns 0/200 2 dice 40R 26%, 3 dice 60R 84%, 4 dice 99%

140R and 1 free die. Each of these is 4 points of mitigation, Enclosure is not phased so we can afford to take that a little slower. Q3 would probably punch BZ Perimeter Fencing and another run of Red Zone Harvesting, for the last 5 mitigation we need.

And this will leave us with 165R and 3 free dice to work on other projects.

The space obligation means we should put 2 dice into Enterprise per turn, so that's 50R.
1 free die and 10R into Personal Water Purification Units 0/150 (Because all 3 LCI dice are going to the nanotube factory)
LCI again, so wait until next turn for Prefabricated Shelter Deployments 0/50 1 die 5R 74%
Military: we'll be doing the Orbital Drop Regiment deployment, but should be able to squeeze in one of the developments this turn, and then the other the next.

So, we won't have much to put anywhere but our obligations, but quite doable.
 
That's interesting. I would have thought that would be tied to if they like what we are doing.
Think about it as a bit of a sticky liking. So if you started throwing every die you could into military say next turn. The Developmentalists would keep giving you good deals for quite a while, because they like you. On the other hand, if you freeze out a party entirely, they will not give you good deals for a while until you earn their trust. It is a way of simulating electoral coalitions.
 
I feel bad that the winning plan is both IMO shortcharging for the assistance we're getting, and is also named "cheap price". The least I could have done was give it a more decent name, but in the moment I kinda rushed it through. :(
 
I feel bad that the winning plan is both IMO shortcharging for the assistance we're getting, and is also named "cheap price". The least I could have done was give it a more decent name, but in the moment I kinda rushed it through. :(
We can give them more goodies at the next conference more so since that should not be at the end of a 4 year plan which is part of the problem given that we only have a few turns to get stuff done which means anything ambitious needs to be put off. And next time our industrial foundations should be fully online making it easier to do aid projects (and bigger ones at that)
 
nd next time our industrial foundations should be fully online making it easier to do aid projects (and bigger ones at that)
In 2-3 years your aid projects are going to be much larger in all likelihood. Things like connectivity commitments using C variant Hammerheads and V-35s, substantial food commitments, large scale habitation, communications equipment, etc. It all depends on where you have surpluses.
 
[X] Plan Generosity
-[X] Tiberium Research (4)
-[X] Tiberium Work Crews (2)
-[X] Salvage Purchasing Agreement (2)
-[X] Military Support (3)
-[X] Human Terrain Initiatives (2)
-[X] Liquid Assets (-2)
-[X] Life Support Assistance (-2)
-[X] Captured NOD Equipment (-2)
-[X] Deploy New Habitats (-2)
-[X] Hawks
--[X] The treaty must include Military Support (+3)
--[X] GDI must complete at least two Naval Development Projects before end of plan. (+7)
-[X] United Yellow List
--[X] No Demands (+7)
-[X] Independents
--[X] Finish at least one phase of space stations by the end of plan. (+4)
--[X] Finish at least two phases of space stations by end of plan. (+2)
-[X] Development
--[X] No Demands (+32)
--[X] The Treaty must include Tiberium Work Crews (+18)




On futher thought I do feel bad about taking so much while giving so little, it's not the best long-term foundation for a productive and happy relationship. So here's a plan that adds an additional -4 leverage worth of concessions. We can't handle the communications still imo, but -10 Resources is an entirely survivable price to buy a warm relationship with the Forgotten, and the water purifiers aren't going to happen next turn but we can squeeze them in by the end of the year I'm sure. This is giving more than we need to, which yeah isn't maximally efficient for minmaxing this specific conference but if we're going to keep coming back to the table in the future I think it might be worth it to start off on the right foot and giving them more than we have to because we're nice is a better first impression than screwing them for the bare minimum possible.
 
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[X] Plan Generosity

So basically [] Plan Cheap Price + [] Liquid Assets (-2) and [] Life Support Assistance (-2), which leaves -3 Leverage instead of gouging them to the limit of +1? I think it's a good idea if this wasn't meant to be the only deal made with them in the future.

But would the -10 to resources per turn still apply after the resource reallocation?
 
It's almost definitely a permanent -10 but we're getting two new cheap income generators in the bargain so they should pay for themselves quick, and yeah I figure if we want to have an actual sustained relationship with more deals made later we should try to make this first impression better than "they chiselled us down to the absolute hard no deal line in exchange for some old garbage weapons and 5 Resources worth of prefabbed housing"
 
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[X] Plan Generosity

Yeah, I'd rather we had a plan that erred on being generous towards the Forgotten rather than trying to squeeze them for as cheap a price as possible.

Even from a pragmatic standpoint, generosity is more likely to make the Forgotten receptive to further deals in the future and willing to offer more in exchange.
 
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Even with the extra concessions we're still getting a great deal, GDI is by far coming out ahead on this one. A cheap LCI project (that we get to keep most of the fruits of even, like we're not going to transfer every water purifier to the Forgotten we can use the rest to improve the refugee camps or bribe YZ warlords or whatever), a single cheap Infra die we weren't going to activate otherwise, and a -10 income drain (that will be quickly offset by Forgotten labor in the Tib mines) in exchange for scientific aid, captured Nod and Scrin technology, a Tiberium-proof labor pool, and local Red Zone guides for the military is an absolute steal.
 
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Even with the extra concessions we're still getting a great deal, GDI is by far coming out ahead on this one. A cheap LCI project (that we get to keep most of the fruits of even, like we're not going to transfer every water purifier to the Forgotten we can use the rest to improve the refugee camps or bribe YZ warlords or whatever), a single cheap Infra die we weren't going to activate otherwise, and a -10 income drain (that will be quickly offset by Forgotten labor in the Tib mines) in exchange for scientific aid, captured Nod and Scrin technology, a Tiberium-proof labor pool, and local Red Zone guides for the military is an absolute steal.

Honestly when I put it this way I feel bad about not wanting to put in the communications concession too. We're staring down a big scary "CAPITAL GOODS COLLAPSE" timer so not giving away a full project's worth of capital goods is the responsible thing to do for our hundreds of millions of citizens, they definitely take priority over a few tens of thousands of Forgotten getting the squarest possible deal, but we're really screwing them even with the generous plan.
 
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