[X] Plan Cheap Price.
From my previous mathpost:
1 HI die, North Boston Chip Fabrication (Phase 3) 561/600 1 die 15R 85%
3 dice (2 HI, 1 Free), New Moscow Robotics Works 0/200 2 dice 40R 5%, 3 dice 60R 43%, 4 dice 80R 79%, 5 dice 100R 95%
3 LCI dice, Experimental Carbon Nanotube Plant 0/200 2 dice 30R 5%, 3 dice 45R 43%, 4 dice 60R 79%, 5 dice 75R 95%
That would cost 1 free die and 120R, for probably ~8-12 Capital Goods (if one or both of the smaller projects completes)
Tiberium:
1 die: Blue Zone Perimeter Redoubts (Phase 3) 174/200 1 die 20R 100%
4 dice: Yellow Zone Tiberium Harvesting (Phase 4) 0/300 3 dice 60R 17%, 4 dice 80R 69%, 5 dice 100R 95%
2 dice: Red Zone Enclosure Campaigns 0/200 2 dice 40R 26%, 3 dice 60R 84%, 4 dice 99%
140R and 1 free die. Each of these is 4 points of mitigation, Enclosure is not phased so we can afford to take that a little slower. Q3 would probably punch BZ Perimeter Fencing and another run of Red Zone Harvesting, for the last 5 mitigation we need.
And this will leave us with 165R and 3 free dice to work on other projects.
The space obligation means we should put 2 dice into Enterprise per turn, so that's 50R.
1 free die and 10R into Personal Water Purification Units 0/150 (Because all 3 LCI dice are going to the nanotube factory)
LCI again, so wait until next turn for Prefabricated Shelter Deployments 0/50 1 die 5R 74%
Military: we'll be doing the Orbital Drop Regiment deployment, but should be able to squeeze in one of the developments this turn, and then the other the next.
So, we won't have much to put anywhere but our obligations, but quite doable.
From my previous mathpost:
1 HI die, North Boston Chip Fabrication (Phase 3) 561/600 1 die 15R 85%
3 dice (2 HI, 1 Free), New Moscow Robotics Works 0/200 2 dice 40R 5%, 3 dice 60R 43%, 4 dice 80R 79%, 5 dice 100R 95%
3 LCI dice, Experimental Carbon Nanotube Plant 0/200 2 dice 30R 5%, 3 dice 45R 43%, 4 dice 60R 79%, 5 dice 75R 95%
That would cost 1 free die and 120R, for probably ~8-12 Capital Goods (if one or both of the smaller projects completes)
Tiberium:
1 die: Blue Zone Perimeter Redoubts (Phase 3) 174/200 1 die 20R 100%
4 dice: Yellow Zone Tiberium Harvesting (Phase 4) 0/300 3 dice 60R 17%, 4 dice 80R 69%, 5 dice 100R 95%
2 dice: Red Zone Enclosure Campaigns 0/200 2 dice 40R 26%, 3 dice 60R 84%, 4 dice 99%
140R and 1 free die. Each of these is 4 points of mitigation, Enclosure is not phased so we can afford to take that a little slower. Q3 would probably punch BZ Perimeter Fencing and another run of Red Zone Harvesting, for the last 5 mitigation we need.
And this will leave us with 165R and 3 free dice to work on other projects.
The space obligation means we should put 2 dice into Enterprise per turn, so that's 50R.
1 free die and 10R into Personal Water Purification Units 0/150 (Because all 3 LCI dice are going to the nanotube factory)
LCI again, so wait until next turn for Prefabricated Shelter Deployments 0/50 1 die 5R 74%
Military: we'll be doing the Orbital Drop Regiment deployment, but should be able to squeeze in one of the developments this turn, and then the other the next.
So, we won't have much to put anywhere but our obligations, but quite doable.