I think we're going to have to prioritize for the next few turns, we have several >20 RpD expensive projects that we might really want to invest in, some of which we have to invest in. This list is clearly not compete as things could change with the new update, but we do need to prioritize:
Note that this list is only the things we currently know to be available, there are several projects that may unlock in the coming turns that are more expensive then the 20 RpD median.
-Suborbital Shuttle Service (Phase 1): 92/200 30 RpD (1 die median)
--Starts Suborbital Shuttles
--Supply line to BZ-18
-Isolinear Chip Foundry Anadyr: 85/320 50 RpD (3 dice median)
--Required for Plan Goals
-Bergen Superconductor Foundry (Phase 3): 0/380 30 RpD (5 dice median)
--Advances V2.0 Fusion development
-Red Zone Tiberium Harvesting (Stage 12): 29/130 25 RpD (1 die median)
--Income/Abatement
--Unlocks Glacier Mines
-Red Zone Border Offensives (Stage 1): 0/200 25 RpD (2 dice median)
--Income/Abatement
--Unlocks Super Glacier Mines
-Red Zone Containment Lines (Stage 6): 54/200 25 RpD (2 dice median)
--Income/Abatement
-Tiberium Glacier Mining (Stage 13): 38/130 30 RpD (2 dice median)
--Income/Abatement
--Would be better to unlock several with Red Zone Tiberium Harvesting and then complete the Glacier Mines in the new Plan
-Tiberium Processing Plants (Stage 2): 20/200 30 RpD (2 dice median)
--most die efficient option for Plan Goals
--Increases economic resiliency
-Tiberium Inhibitor Deployment BZ, YZ-11 and RZ-7: 30 RpD (2 dice median each)
--Abatement
--Cost Energy in BZ
-Harvesting Tendril Deployment (Phase 1): 0/600 30 RpD (7 dice median)
--Income
-Conestoga Class Development: 0/60 30 RpD (1 die median)
--Unlocks mass G-drive ships
--No current shipyard for those ships
-Human Genetic Engineering Programs: 0/120 (2 dice median)
--Health potential
--Costs PS
-Pinhole Portal Early Primitive Prototype Construction: 56/180 100 RpD (2 dice median)
--Very Expensive
--Thinking with Portals
-Infernium Laser Refits: 0/450 30 RpD (6 dice median)
--Point Defense
-Medium Tactical Plasma Weapon Deployment: 0/80 30 RpD (1 die median)
--Beating Nod at their own game
-Light Combat Laser Development: 0/40 25 RpD (1 die median)
--Point Defense
Of these there is only one we must complete for the Plan and that is Anadyr, all the others are optional, it is not. For the various Red Zone projects I would prefer to focus on Red Zone Border Offensives to unlock a bunch of Super Glacier Mines to then be completed in the new Plan. The Conestoga Class Development should be delayed for how tight our Orbital dice are. Human Genetic Engineering should be put off to stockpile PS for Reallocation. Medium Tactical Plasma is hopefully unneeded with the rollout of Railgun munitions.
For Tiberium Processing Plants. It is not strictly required for the Plan as we can complete Chicago Phase 4 instead to meet the goal, however in that scenario we might want to think about completing it anyway to get ahead of the income we plan to generate early next plan. Of course it is also possible and likely that part of the next Plan will be a Processing Goal and so it might be wise to save this project for that.
That leaves:
-Suborbital Shuttle Service (Phase 1): 92/200 30 RpD (1 die median)
-Isolinear Chip Foundry Anadyr: 85/320 50 RpD (3 dice median)
-Bergen Superconductor Foundry (Phase 3): 0/380 30 RpD (5 dice median)
-Red Zone Border Offensives (Stage 1-3): 0/600 25 RpD (7 dice median)
-Tiberium Inhibitor Deployment BZ, YZ-11 and RZ-7: 30 RpD (2 dice median each)
-Harvesting Tendril Deployment (Phase 1): 0/600 30 RpD (7 dice median)
-Pinhole Portal Early Primitive Prototype Construction: 56/180 100 RpD (2 dice median)
-Infernium Laser Refits: 0/450 30 RpD (6 dice median)
-Light Combat Laser Development: 0/40 25 RpD (1 die median)
Of these we'd want to first invest in the required project Anadyr to prevent any last minute scramble, then we'd want to invest in the Income generators.
Comparing the income generators of Red Zone Border Offensives Phase 1-3 and Harvesting Tendril Deployment Phase 1:
Project | Progress Target | Current Progress | Median Dice | RpD | Total Cost | Income | Income per Die | Income per R | Net R by End of Plan |
Harvesting Tendril Deployment Phase 1 | 600 | 0 | 7 | 30 | 210 | 90 | 12.8571 | 0.4286 | 60 |
Red Zone Border Offensives Phase 1 | 200 | 0 | 2 | 25 | 50 | 22.5 | 11.25 | 0.45 | 17.5 |
Red Zone Border Offensives Phase 1-2 | 400 | 0 | 5 | 25 | 125 | 45 | 9 | 0.36 | 10 |
Red Zone Border Offensives Phase 1-3 | 600 | 0 | 7 | 25 | 175 | 67.5 | 9.6429 | 0.3857 | 27.5 |
As the comparison shows, Harvesting Tendril Deployment will give us more R per die invested and more R by the end of the plan over the Border Offensives even when scaled up to the first 3 Phase of the latter which gives a comparable die requirement. Therefore it is more advantageous to invest in Harvesting Tendrils before Border Offensives. A choice we will have to make as they are both in Tiberium.
The Tiberium Inhibitors will likely be constructed in the final two turns of the Plan as while they aren't required they are very good to have and help pad our mitigation efforts. Infernium laser refits along with Light Combat Lasers will need to wait until the other required Naval and Steel Talon projects are completed which likely also puts them in the last two turns of the Plan.
For Shuttles, I don't particularly care when we invest in them, other then how we'll want to trickle dice in as the RpD price goes down for Phase 2. For Bergen, it has unfortunately moved solidly to nice to have rather then an opportunity cost to not get with the advent of Anadyr and Pinholes. Its still and opportunity cost, but with how expensive Anadyr and Pinholes are, Bergen can be put off.
For the Pinholes we do not want to only put dice on them in the last turn of the plan, as that would be insanely expensive. We want to trickle dice in. However due to Pinhole's excessive RpD cost, I don't think we can afford it simultaneously with Anadyr and Harvesting Tendrils. Which as previously discussed we want to finish early, to prevent a last minute scramble and get the most net income respectively.
Therefore I would support a plan in Q1 that focuses on Anadyr and Harvesting Tendrils as its RpD expensive projects over one that puts a die on Pinholes. With maybe a die in Shuttles or some other new RpD expensive project, like the research gatchas.