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I've been watching the QM's statements on that a bit and have cooled somewhat on that front-it does unlock *more* robotics facilities, but it's probably unlikely to subtract like 25 progress from a wide variety of projects.Getting the new moscow robotics plant up next time would be pretty nice, it sounds like it'll speed everything else up
Electric motors (and the factories that make them) are gonna be a pivotal capital good item in their own right, though. Robotics? Gonna need electric motors. Vehicles? Gonna need electric motors. Power armor? Gonna need electric motors. Ever since we transitioned away from a fossil fuel economy, every damn thing needs electric motors.Its on the list once I take care of cap goods (narrative description is what is causing me to value robotics highly)
We re-exterminated tiberium algae, didn't we, but obviously that's not the be-all and end-all of the problem...The short version is fucked. The longer version is very fucked.
Mother nature has had a rough century and a half. Anthropocene extinction, Tiberium, five world wars, the high point of industrial human society. One of the long term problems is total biosphere collapse. The thing is that it is a problem where you have a lot of more immediate issues to deal with, and to make matters worse, one of the things that is getting in the way of people being able to live on the rock is Tiberium.
If you want this to be counted, you need to but in Xs for all of the boxes below the first.
On the plus side we can get plenty of experience with creating vast domed habitats with self-sufficient artificial ecosystems. Should we need to expand off planet at any point that will prove priceless.We re-exterminated tiberium algae, didn't we, but obviously that's not the be-all and end-all of the problem...
Are you intending to use free dice in HI as well because we also need more power and our two options are under HI. That is another reason to do some additional cap goods this turn, it means we only need 1 or 2 dice next turn to finish off Robotic Works and can use the other 1 or 2 HI dice on power generation. Otherwise between mil factories including the shell plant and various projects we have a lot of energy demands.It's not even that capital goods need to wait a turn, all 3 HI dice are active on a major capital goods project and I plan to keep them that way for the remainder of the Plan. It's just that I think the situation is under control enough that it doesn't need even more attention than dedicating the entire Heavy Industry sector to it and we can do schools/QoL instead now that people have been in crisis mode for half a decade and are getting just a little tired of it.
Are you intending to use free dice in HI as well because we also need more power and our two options are under HI. That is another reason to do some additional cap goods this turn, it means we only need 1 or 2 dice next turn to finish off Robotic Works and can use the other 1 or 2 HI dice on power generation. Otherwise between mil factories including the shell plant and various projects we have a lot of energy demands.
We dont, we have +12, Boston, Saarland and Zone Suit are -4 each, shell is another -2 placing us at -2. That ignores any other factories (like the 2nd apollo, more zone suit, other mil factories and a bunch of consumer goods)Boston, Saarland, a Zone Suit factory and the first stage of shell plants.