- Location
- Wall Gazing
Can I interest you in the 'A Silicon Eyed Missile Machine' Plan on the previous page, which I think addresses come of your concerns.
If we keep the current Food Reserve Plan Goal, we can afford roughly 6 dice into food production (not counting Chemical Fertilizers and Shala if we go for that). Those six dice can get us four Phases of BZ Aquaponics, which will produce 24 Food. We need an extra 4 Food on top of our current supply and Freeze Dried Food Plants to complete the 18 points of Food reserve, as we currently understand it. That leaves 20 Food for the Refugees. I'm uncertain exactly how much Food we need for the refugees, but they have thus far consumed 8 to 10 Food by my estimate over the last two turns. The Q3 2060 results post will help clarify the situation.What's Q4 2060-Q4 2061 look like for Food production / Stored Food budget needs? Are we going to be needing free dice spent over there to ensure we can stay food positive and add 18 Stored Food? I don't really do Plans, so I'm honestly not sure around what's needed over the next 4-5 turns to handle this requirement.
However, that will only clarify what rate of Food the Refugees need, not how long they'll be coming. If that estimate is accurate, and if the waves continue to the end of the plan, we will need 24 to 30 Food for them. That is 4 to 10 Food above the estimate of what we'll have extra from the BZ Aquaponics. If we finish Chemical Fertilizer, which will provide 4 Food, and Shala Phase 1-3 (assuming we take that instead of Columbia), which will provide 3, we will need an additional 3 Food to break even in the worst case. If the Refugee waves stop with the end of Steel Vanguard, in say Q2 of next year, we will not need Free Dice. If it continues at the current rate to the end of the Plan, we might need 2 to 3 Free dice for Agriculture Mechanization, depending on how much Food they consume. We could do it the other way around with Agriculture Mechanization first and BZ Aquaponics in reserve, but BZ aquaponics has a slightly higher ceiling then Agriculture Mechanization (24 vs 20 Food), even though it on average requires an extra die or so.
-Food: 18 additional points in reserve:
--Strategic Food Stockpile Construction Phase 2-6: 38/1000 Progress ~13 dice median
---Requires 20 Food
---Provides 10 Food in reserve
---Note: Assumes Phase 5 and 6 continue the progress increasing pattern of Phase 2-4 and are 225 and 250 Progress respectively.
--Extra Large Food Stockpiles: 1 die 100%
---Requires 16 Food
---Provides 8 Food in reserve
---This is a single die, autocomplete project and as such we should use an Administrative Assistance or Erewhon die when we have the spare Food available.
Semi Required Projects:
-Freeze Dried Food Plants: 126/200 ~1 die median (Increases efficiency of Strategic Food Stockpile Construction and Extra Large Food Stockpiles)
--Requires 1 Energy
--Currently Provides 5 Food
--Note: Currently we have 18 Food, if we committed to producing an additional 18 Food we would not require Freeze Dried Food Plants. However, if we completed Freeze Dried Food Plants we would receive an additional 5 Food for a total of 23 Food, and we would require less Food for the stockpiles. If the Food provided by Freeze Dried Food Plants is the Food freed up by more efficient stockpiling, then it follows that the required Food per Food Reserve changes from 2 Food per Food Reserved to 1.5 Food per Food Reserved. This means we would require 27 Food for the remaining 18 Food Reserve. IE requiring us to produce 4 Food.
At this point we have used 14 dice, along with an AA or Erewhon die. Agriculture has 20 dice for the rest of the Plan, therefore we have 6 dice for Food production.
--Strategic Food Stockpile Construction Phase 2-6: 38/1000 Progress ~13 dice median
---Requires 20 Food
---Provides 10 Food in reserve
---Note: Assumes Phase 5 and 6 continue the progress increasing pattern of Phase 2-4 and are 225 and 250 Progress respectively.
--Extra Large Food Stockpiles: 1 die 100%
---Requires 16 Food
---Provides 8 Food in reserve
---This is a single die, autocomplete project and as such we should use an Administrative Assistance or Erewhon die when we have the spare Food available.
Semi Required Projects:
-Freeze Dried Food Plants: 126/200 ~1 die median (Increases efficiency of Strategic Food Stockpile Construction and Extra Large Food Stockpiles)
--Requires 1 Energy
--Currently Provides 5 Food
--Note: Currently we have 18 Food, if we committed to producing an additional 18 Food we would not require Freeze Dried Food Plants. However, if we completed Freeze Dried Food Plants we would receive an additional 5 Food for a total of 23 Food, and we would require less Food for the stockpiles. If the Food provided by Freeze Dried Food Plants is the Food freed up by more efficient stockpiling, then it follows that the required Food per Food Reserve changes from 2 Food per Food Reserved to 1.5 Food per Food Reserved. This means we would require 27 Food for the remaining 18 Food Reserve. IE requiring us to produce 4 Food.
At this point we have used 14 dice, along with an AA or Erewhon die. Agriculture has 20 dice for the rest of the Plan, therefore we have 6 dice for Food production.
Q1 2060 Start: 14 Food
Q1 2060 End: 14 Food, completed BZ Aquaponics Phase 1 (+6 Food)
Q2 2060 Start: 14 Food
Q2 2060 End: 22 Food, completed BZ Aquaponics Phase 2 (+6 Food) (Extra two from Perennials I think)
Q3 2060 Start: 18 Food
Next Food change from Q1 2060 Start to Q3 2060 Start: 18 - 14 = Increase of 4 Food
Total Food Produced: 12 to 14 Food (Unknown on Perennials)
Net Food Consumed by Refugees: 14 to 12 - 4 = 10 to 8 Food
Total Food Consumed by Refugees per turn: 10 to 8 / 2 = 5 to 4 Food per Turn
If estimate is accurate and continues:
Net Food Consumed by end of Q4 2060 = 2 * 5 to 4 = 10 to 8 Food
Net Food Consumed by end of Q2 2061 = 4 * 5 to 4 = 20 to 16 Food
Net Food Consumed by end of Q4 2061 = 6 * 5 to 4 = 30 to 24 Food
Q1 2060 End: 14 Food, completed BZ Aquaponics Phase 1 (+6 Food)
Q2 2060 Start: 14 Food
Q2 2060 End: 22 Food, completed BZ Aquaponics Phase 2 (+6 Food) (Extra two from Perennials I think)
Q3 2060 Start: 18 Food
Next Food change from Q1 2060 Start to Q3 2060 Start: 18 - 14 = Increase of 4 Food
Total Food Produced: 12 to 14 Food (Unknown on Perennials)
Net Food Consumed by Refugees: 14 to 12 - 4 = 10 to 8 Food
Total Food Consumed by Refugees per turn: 10 to 8 / 2 = 5 to 4 Food per Turn
If estimate is accurate and continues:
Net Food Consumed by end of Q4 2060 = 2 * 5 to 4 = 10 to 8 Food
Net Food Consumed by end of Q2 2061 = 4 * 5 to 4 = 20 to 16 Food
Net Food Consumed by end of Q4 2061 = 6 * 5 to 4 = 30 to 24 Food