Draft that includes certain assumptions about renegotiation:
No renegotiation of Stored Food because renegotiation is likely to be disadvantageous. This increases the urgency of the freeze-drying plants.
Shala grudgingly chosen over Columbia because food supplies are an issue and we are likely to be expected to hit another Stored Food target in the Fourth Four Year Plan, making having access to large Food surpluses early on even more important. Plus, we'll probably do Karachi in 2063-64 and trigger yet another refugee wave.
...
Renegotiations chosen:
-[] Replace "11 Capital Goods by end of Plan" with "Complete Anadyr and Industrial Lasers Before end of Plan"
-[] Replace "Complete GDSS Enterprise" with "Complete Three Phases of Shala"
-[] Replace "Four more phases of moon mines" with "Complete at least three phases and -5 Political Support"
-[] Replace "Karachi Phase 4 by 2061Q4" with "Commit to completing five [Karachi] phases by end of next plan."
...
AHEM AHEM
975/985 R
7/7 Free dice
TENTATIVE ENERGY BUDGET
+15 (Projected Existing Surplus) +16 (Fusion Phase 7) +1 (Bergen Phase 1)
-1 (Fertilizers) -1 (Freeze Drying) -6 (Firehawk Drones) -6 (Shark Yard) -5 (Carrier Yard) -4 (Railgun Harvesters)
End Result: +9 Energy surplus, but with enough rollover to readily take the next fusion phase.
NEXT QUARTER BUDGET:
985+10 R baseline
+7.5 RpT (Green Zone Intensification Phase 6)
+5 RpT (Railgun Harvesters Porto)
99% chance of +7.5 RpT (Yellow Zone Harvesting)
82% chance of +7.5 RpT (Green Zone Intensification Phase 7)
85% chance of +5 RpT (Railgun Harvesters Bissau)
36% chance of +20 RpT (Lunar Heavy Metals Mines Phase 3)
Very pessimistic outcome 1015 R
Median-ish outcome: ~1030 R
Very optimistic outcome 1050 R
[] Plan Renegotiated Rally
Infrastructure (+34) 6/6 Dice 90 R
-[] Yellow Zone Fortress Towns (Phase 6) 112/300 (3 Dice, 60 R) (94.5% chance)
-[] Blue Zone Apartment Complexes (Phase 2+3) 28/320 (3 Dice, 30 R) (100% chance of Phase 2, 33% chance of Phase 3)
Heavy Industry (+29) 5/5 Dice + 2 Free Dice 190 R
-[] Continuous Cycle Fusion Plant (Phase 7) 153/300 (3 Dice, 60 R) (98.7% chance, median result 107/300 on Phase 8)
-[] Crystal Beam Industrial Laser Development 0/80 (1 Die, 10 R) (70% chance)
-[] Isolinear Chip Foundry Anadyr 0/320 (2 Dice, 100 R) (2/4 median)
-[] Suzuka Prototype Hover Chassis Factory 0/175 (1 Die, 20 R) (1/2 median)
Light and Chemical Industry (+24) 5/5 Dice 100 R
-[] Bergen Superconductor Foundry (Phase 1+2) 71/285 (2 Dice, 60 R) (Phase 1, 13% chance of Phase 2)
-[] Civilian Drone Factories 0/380 (1 Die, 10 R) (1/5 median)
-[] Chemical Fertilizer Plants 94/300 (2 Dice, 30 R) (17% chance)
Agriculture (+24) 4/4 Dice 50 R
-[] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (56% chance)
-[] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 (3 Dice, 30 R) (Phase 3, 42% chance of Phase 4)
Tiberium (+39) 7/7 Dice 110 R
-[] Yellow Zone Tiberium Harvesting (Phase 10) 174/350 (3 Dice, 60 R) (98.8% chance)
-[] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 (2 Dice, 30 R) (82% chance)
-[] Railgun Harvester Factory (Bissau) 0/70 (1 Die, 10 R) (85% chance)
-[] Railgun Harvester Factory (Porto) 44/70 (1 Die, 10 R) (100% chance)
Orbital (+26) 6/6 Dice + EREWHON!!! 140 R
-[] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance)
-[] Station Bay 0/400 (5 Dice, 100 R) (49% chance)
Services (+27) 5/5 Dice 60 R
-[] Professional Sports Programs 0/250 (3 Dice, 30 R) (49% chance)
-[] Hardlight Interface Development 0/40 (1 Die, 15 R) (100% chance)
-[] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
Military (+26) 8/8 Dice + 5 Free Dice 235 R
-[] Railgun Munitions Development 0/60 (1 Die, 10 R) (87% chance)
-[] Ablat Plating Deployment (Stage 5) 54/200 (2 Dice, 20 R) (70% chance)
-[] Light Combat Laser Development 0/40 (1 Die, 25 R) (100% chance)
-[] Firehawk Wingmen Drones 215/450 (4 Dice, 80 R) (94% chance)
-[] Shark Class Frigate Shipyard (Melbourne) 172/300 (2 Dice, 40 R) (82% chance)
-[] Escort Carrier Shipyards (Nagoya) 0/240 (3 Dice, 60 R) (54% chance)
Bureaucracy 4/4 Dice
-[] Interdepartmental Favors
-[] Security Review: Bureaucracy (2 Dice, also -1 Bureaucracy die)
Changes:
Infrastructure, Tiberium, Light Industry, unaffected. In each area, our needs haven't changed and we're still acting to support the tail-off of Steel Vanguard.
Heavy Industry slightly changed- three dice on Anadyr become two, to free up resources. Depending on how those first two dice go, we may want to commit either two dice (if we're unlucky) or one die (if we're lucky), to slow-walk the project to completion. The extra die can go to the Suzuka plant.
Agriculture, we get the freeze-drying plants back because we need them to hit the "+18 Stored Food" target in five quarters. The rest of the Agriculture dice are still on aquaponics.
Orbital is radically realigned. We try to finish off the Phase 3 lunar heavy metals mines because they're close and lucrative, but the bulk of our resources go to work on the station bay for Enterprise, which we'll need in order to get efficient construction of the first three phases of Shala (or Columbia). Doing this and the Leopard II yard in preparation will really help us get that station rolling.
Services gets filled out. I know some may question the sports programs, but the -1 Health tradeoff for +10 Political Support strikes me as being worth it, because I do NOT think we're suddenly going to get hit with yet another -7 Health or whatever out of the blue. Automated Medical Assistants is being postponed because without Nuuk Phase 4 coming down the pipeline immediately, we need to be a bit more careful about how we spend our Capital Goods. -4 Capital Goods for +2 Health is not necessarily a good trade; -1 Health for +10 Political Support almost certainly IS a good trade under present conditions.
In Military, I decided to go for a Talons project (light lasers) that I think would be desirable, because while we may not be able to afford it for all our vehicles, having modern STU-based infernium point defense lasers for shooting down antitank rockets and whatnot on Talons vehicles, Mastodons, and MARVs could be really helpful. It's an upgrade I'd like to see the Talons have before the Mastodon rollout, and doing more than the absolute minimum for the Talons will probably help mend bridges with them.