Getting back into discussing plans for next turn, now that we have confirmation that there are going to be major benefits to RZ Border Offensives, I'd like to propose the following plan:
[] Draft Plan: Erewhon On The Moon
Infrastructure 6/6 Dice 105 R
-[] Yellow Zone Fortress Towns (Phase 6): 112/300 (3 Dice, 60 R) (95% chance)
-[] Rail Network Construction Campaigns (Phase 5): 39/325 (3 Dice, 45R) (37% chance)
Heavy Industry 5/5 Dice + 2 Free Dice 130 R
-[] Continuous Cycle Fusion Plant (Phase 7): 153/300 (3 Dice, 60 R) (99% chance)
-[] Nuuk Heavy Robotics Foundry (Phase 4): 143/1200 (3 Dice, 60 R) (3/13 median)
-[] Crystal Beam Industrial Laser Development: 0/80 (1 Die, 10 R) (70% chance)
Light and Chemical Industry 5/5 Dice 120 R
-[] Chemical Fertilizer Plants (Phase 2): 94/300 (2 Dice, 30 R) (17% chance)
-[] Bergen Superconductor Foundry (Phase 1-2): 71/285 (3 Dice, 90 R) (68% chance of both)
Agriculture 4/4 Dice 50 R
-[] Blue Zone Aquaponics Bays (Phase 3-4): 30/280 (3 Dice, 30 R) (86% chance of both)
-[] Freeze Dried Food Plants: 126/200 (1 Die, 20 R) (56% chance)
Tiberium 7/7 Dice + 1 Free Die 165 R
-[] Yellow Zone Tiberium Harvesting (Phase 10): 174/350 (3 Dice, 60 R) (99% chance)
-[] Intensification of Green Zone Harvesting (Stage 6): 46/100 (2 Dice, 30 R) (100% chance, 82% chance of Stage 7, 8% chance of Stage 8)
-[] Red Zone Border Offensives (Stage 1): 0/200 (3 Dice, 75 R) (95% chance)
Orbital 6/6 Dice + Erewhon 140 R
-[] Lunar Rare Metals Harvesting (Phase 1): 0/150 (2 Dice, 40 R) (67% chance)
-[] Lunar Regolith Harvesting (Phase 2): 50/330 (3 Dice, 60 R) (32% chance)
-[] Lunar Heavy Metals Mines (Phase 3): 217/375 (1 Die + E, 40 R) (36% chance)
Services 3/5 Dice 60 R
-[] Automatic Medical Assistants: 101/300 (2 Dice, 40 R) (26% chance)
-[] Mind Shield Deployment?: 0/? (1 Die, 20? R) (?% chance)
Military 8/8 Dice + 4 Free Dice 215 R
-[] Firehawk Wingmen Drones: 215/450 (3 Dice, 60R) (57% chance)
-[] Ablat Plating Deployment (Stage 5): 54/200 (2 Dice, 20 R) (70% chance)
-[] Escort Carrier Shipyards (Nagoya): 0/120 (3 Dice, 60 R) (54% chance)
-[] Shark Class Frigate Shipyard (Melbourne): 172/300 (2 Dice, 40 R) (82% chance)
-[] Mastodon Heavy Assault Walker Development: 0/30 (1 Die, 10 R) (100% chance)
-[] Light Combat Laser Development: 0/40 (1 Die, 25R) (100% chance)
Bureaucracy 4/4 Dice
-[] Security Review (Bureaucracy): (3 Dice, two rolled) (100% chance)
-[] Interdepartmental Favors: (1 Die, Auto)
985/985 (975+10)
7/7 Free Dice
1/1 Erewhon Die
Energy Budget (Worst Case): 15 Current + 16 Fusion + 1 Bergen - 1 Fertilizer - 1 Freeze Dried - 2 AMA - 6 Firehawk - 5 Battleship Yards - 6 Melbourne = 11
Potential Income Gain: 7.5 * 99% YZ Harvesting + (7.5 * 100% + 7.5 * 82% + 7.5 * 8%) GZ Intensification + 22.5 * 95% RZ Border Offensives + 5 * 67% Rare Metals + 15 * 32% Regolith + 20 * 36% Heavy Metal = 57.2 RpT
Estimate Q1 2061 Budget = 1032.2 Average
Infrastructure: keeps what has been working in securing Steel Vanguard, though the expectations are switched up from last turn's. Goal is to finish a phase of Fortresses and if not finish a phase of Rail, get very far along it.
Heavy Industry: Knock out the next phase of Fusion, work on Nuuk, and develop Industrial Lasers. The last to see if that provides any efficiency bonii to Nuuk and to the other HI items we'd like to do this plan like the isolinear chip foundry and hover plant.
LCI: Focus on Bergen with the remaining dice going into Fertilizer plants Goal being to not over complete the latter and slow walk it. No current need to rush Food, especially with the agricultural dice allocations. Speaking of.
Agriculture: One die on Freeze Drier Plants to give it a coin flip. It is a good source of Food, and we are likely to want it anyway depending on the scale of the commitment renegotiation. BZ aquaponics takes the rest of the dice with the goal being to shore up our Food surplus. It was this or mechanization, and I'd prefer a larger initial boost to Food just cause our situation could change rapidly.
Tiberium: Next phase of YZ Harvesting along with catching up on the GZ Harvesting to add some income along with securing our backline now that the war is sort of winding down. Similar logic for the RZ Border Offensives, where the goal is to generate income and unlock the super glacier mines.
Orbital: This is a shameless copy of Simon's strategy to complete the remaining Lunar Mines plan goal. It's not getting Erewhon on exploration, but we are short in Orbital and I'd prefer to concentrate on what we need to do for the Plan.
Services: I don't know if there is going to be a deployment project for Mind Shields. If there is, it seems prudent to rush for it as we need a solid counter to the Order's haxx. If not AMA and Hallucinogens should help continue to fortify our Health situation.
Military: Continuing the rollout of the shipyards and Firehawks, along with improving our consumables situation via the Ablat. As of last, we knew that things would need to slow down if our stockpiles were not reinforced, but we only had a hardish timeline for the shells, which will have improved with the completion of the last phase of shell plants. We know that the shells were in the worst state so we can assume that Ablat and URLS have a bit more wiggle room. Additionally, getting the Mastodon to more accurately plan out the last year of the plan, and to improve the Steel Talon's situation. They are the ones primarily going up against the Order thanks to their task of defending key sites, and I'd really like to reduce the Order's ability to run wild. If Mind Shield refits are an option, I'd happily switch out the Light Combat laser, or the free die in Tiberium for them.