I have a question. SADN is kind of moot here no? Like it's defense sure but 1) Most of the fighting has been, for the most part, happening in the Green Zones and 2) the dice for SADNs can be better used in other areas like more Wingmans or Frigates.
 
I have a question. SADN is kind of moot here no? Like it's defense sure but 1) Most of the fighting has been, for the most part, happening in the Green Zones and 2) the dice for SADNs can be better used in other areas like more Wingmans or Frigates.

The first stage of SADN covers Chicago, Mecca, and the ASAT ground base in Greenland. The first two are in Yellow/Green Zones, and the third is valuable enough to be worth protecting.
 
I have a question. SADN is kind of moot here no? Like it's defense sure but 1) Most of the fighting has been, for the most part, happening in the Green Zones and 2) the dice for SADNs can be better used in other areas like more Wingmans or Frigates.
SADN is valuable for if NOD takes a swing at Chicago, the Mecca/Medina/Jeddah refinery complex, or the ASAT ground facility at Halstead, using cruise missiles or low-level ballistics. Or, probably, aircraft. Otherwise, it is unlikely to come into play.
They're vital assets, but whether they will be attacked in that fashion is unknown.
 
The first stage of SADN covers Chicago, Mecca, and the ASAT ground base in Greenland. The first two are in Yellow/Green Zones, and the third is valuable enough to be worth protecting.
SADN is valuable for if NOD takes a swing at Chicago, the Mecca/Medina/Jeddah refinery complex, or the ASAT ground facility at Halstead, using cruise missiles or low-level ballistics. Or, probably, aircraft. Otherwise, it is unlikely to come into play.
They're vital assets, but whether they will be attacked in that fashion is unknown.
I see. Yeah I can see the logic. I personally think that it's unlikely that the areas listed would come under attack. Chicago is currently behind a solid line of Green Zones and soon Forts, Mecca is a city that has it's surroundings explode into civil war so the other warlords have bigger fish(Caravanserei) to fry and that last one is a concern but the ASAT has orbital backups so it's not really a massive concern for me.
 
[X] Plan: Release the Krakens!
-[X] Infra 7/6 130R
--[X] Yellow Zone Fortress Towns (Phase 4) 232/250 4 die 80R 100% (72% for phase 5)
--[X] Rail Network Construction Campaigns (Phase 3) (Upated) 159/300 2 dice 30R 84%
--[X] Tick Rapid Digger System Development (New) 0/40 1 die 20R 100%
-[X] HI 6/5 110R
--[X] Continuous Cycle Fusion Plants (Phase 5) (Updated) 232/300 3 dice 60R 100%
--[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/640 2 dice 40R 0%
--[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
-[X] LCI 5/5 110R
--[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 4 dice 80R 97%
--[X] Bergen Superconductor Foundry (Phase 1) 0/95 1 die 30R 45%
-[X] Agri 4/4 60R
--[X] Blue Zone Aquaponics Bays (Phase 2) 3/140 2 dice 20R 74%
--[X] Freeze Dried Food Plants 73/200 2 dice 40R 80%
-[X] Tiberium 8/7 140R
--[X] Yellow Zone Tiberium Harvesting (Phase 7) 181/300 4 dice 80R 99% 23% for phase 8
--[X] Intensification of Green Zone Harvesting (Stage 5&6) 63/200 2 dice 30R 91%
--[X] Railgun Harvester Factory (Bissau) 0/70 1 die 10R 85%
--[X] Railgun Harvester Factory (Dandong) 45/70 1 AA 10R 90%
--[X] Railgun Harvester Factory (Porto) 0/70 1 die 10R 85%
-[X] Orbital 6/6 110R
--[X] GDSS Enterprise (Phase 4) 456/765 5 dice 100R 96%
--[X] Orbital Cleanup (Stage 9) 41/85 1 die 10R 98%
-[X] Services 2/5 40R
--[X] Neural Interfaced Operating Theaters (New) 0/160 2 dice 40R 60%
-[X] Military 12/8 245R
--[X] Apollo Wingmen Drones (New) 0/210 3 dice 60R 75%
--[X] Escort Carrier Shipyards (New York) 0/240 3 dice 60R 54%
--[X] Escort Carrier Shipyards (Nagoya) 0/240 3 dice 60R 54%
--[X] Mastodon Heavy Assault Walker Development 0/30 1 die 10R 100%
--[X] Medium Tactical Plasma Weapon Deployment (New) 0/80 1 die 30R 72%
--[X] Neural Interface System Refits (Talons) 83/105 1 die 25R 100%
-[X] Bureau 4/4
--[X] Administrative Assistance 2 die auto
--[X] Security Reviews: Bureaucracy: DC50 1 die 90% -1 extra die

Free 7/7
945/935R (+30 reserve)
Energy 9 +16 CCF +2 Reykjavik -1 Freeze Dried Food -2x3 Railgun Harvesters -4 Wingman -5x2 Escort Carriers = 6, but I wouldn't expect all the Military projects to complete.

And by 'Krakens', I mean Railgun Harvesters, Carriers and the Steel Talons with portable ion cannons.

Edit to revise votes:
[X] Plan One Step Forward
[X] Plan Shipyards, Tech and Industry
[X]Plan Second Vanguard, delaying Karachi, vein edition
[X] Plan: Factories, Refugees, Even More Vanguard-ees
[X] Plan You Must Construct Additional Pylons Fusion Plants
 
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[X]Plan: Where's My Supersuit 2.0

Infrastructure (6 dice) 100R
[X] Yellow Zone Fortress Towns (Phase 4) (Updated) (Progress 232/250: 20 resources per die) (+4 Housing) 1D
[X] Rail Network Construction Campaigns (Phase 3) (Updated) (Progress 159/300: 15 resources per die) (+4 Logistics) 4D
[X] Tick Rapid Digger System Development (New) (Progress 0/40: 20 resources per die) 1D

Heavy Industry (5+2FD dice) 130R
[X] Continuous Cycle Fusion Plants (Phase 5) (Updated) (Progress 232/300: 20 resources per Die) (+16 Energy) 4D+2FD
[X] Isolinear Chip Development (New) (Progress 0/80: 10 resources per die) 1D

Light and Chemical Industry (5 dice) 120R
[X] Medical Supplies Factories (Progress 0/225: 20 resources per die) (+4 Health) (-1 Energy) 3D
[X] Bergen Superconductor Foundry (Phase 1) (Progress 0/95: 30 resources per die) (+1 Energy) 2D

Agriculture (4 dice) 80R
[X] Tarberry Development (Progress 0/40: 20 resources per die) 1D
[X] Freeze Dried Food Plants (Progress 73/200: 20 resources per die) (+5 Food, increases efficiency of stockpile actions, -1 Energy) 2D
[X] Poulticeplant Development (Progress 0/50: 20 resources per die) 1D

Tiberium (7 dice) 130R
[X] Yellow Zone Tiberium Harvesting (Phase 7+8) (Updated) (Progress 183/600: 20 resources per die) (small additional income trickle [5-10 Resources]) (3 points of Yellow Zone Mitigation) 5D
[X] Intensification of Green Zone Harvesting (Stage 5) (Progress 63/100: 15 resources per die) (small additional income trickle [5-10 Resources]) (1 point of yellow zone mitigation) (1 Stage available) (Supports Steel Vanguard) 1D
[X] Railgun Harvester Factories
-[X] Dandong (Progress 45/70 : 10 resources per die) (+5 Resources Per Turn) (-2 Energy)

Orbital (6 dice) 110R
[X] GDSS Enterprise (Phase 4) (Progress 456/765: 20 resources per die) (+2 Capital Goods, +2 Consumer Goods) (1 available Bay) 5D
[X] Orbital Cleanup (Stage 9) (Progress 41/85: 10 resources per die) (15-20 resources) (Unlocks Low Orbit Support Satellites) 1D

Services (5 dice) 100R
[X] Automatic Medical Assistants (Progress 0/300: 20 resources per die) (+2 Health, +4 Labor, -4 Capital Goods, -2 Energy) 3D
[X] Neural-Interfaced Operating Theaters (Progress 0/160: 20 resources per die) (+6 Health, -2 Capital Goods) 2D

Military (8 Dice/1FD) 195R
[X] Wingman Drone Deployment (High Priority) (New)
-[X] Firehawk Wingmen (Progress 0/450: 20 resources per die) (-1 Labor, -6 Energy, -2 Capital Goods) 4D
[X] Neural Interface System Refits (Talons) (Progress 83/105: 25 resources per die) 1FD
[X] Shark Class Frigate Shipyards (High Priority) (New)
-[X] Quonset Point (Progress 0/300: 20 resources per die) (-6 Energy, -2 Capital Goods) 4D

Bureaucracy
[X] Conduct Economic Census (DC 100/150/200/250) 4D

+4 LQ Housing
+4 Logistics
-1 Energy
+5 Food
-8 Capital Goods
+3 Labor
+8 Health

965/965
 
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@Void Stalker

I just noticed that your plan
[] Plan Shipyards, Tech and Industry
does not finish up Steel Talons neural interface refit, leaving them with unfinished project.
Is this an oversight?
Ran out of dice and not enough resources to use an admin action on it. Hopefully next turn with another 15-30 income and the reserves from an orbital cleanup stage (and having done isolinear).

Edit- I consider the other mil actions higher priority (two shipyards have lead time, air improvements have benefits on all our operations and SADN can reduce the damage we take to critical areas) and still need to progress HI to keep up with cap good and energy demands.
 
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[X] Plan One Step Forward

Most of the leading plans seem to neglect Medical Supplies Factories, which might be vital.
 
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Ran out of dice and not enough resources to use an admin action on it. Hopefully next turn with another 15-30 income and the reserves from an orbital cleanup stage (and having done isolinear).

Edit- I consider the other mil actions higher priority (two shipyards have lead time, air improvements have benefits on all our operations and SADN can reduce the damage we take to critical areas) and still need to progress HI to keep up with cap good and energy demands.
I disagree, I must admit.
Leaving the units that in the updates were shown to be in the thick of the fighting at all times in the middle of an upgrade in wartime, basically leaving an unknown number of their tech disassembled in the garage, strikes me as a singular terrible idea.

Edit:
Especially since you are researching isolinear chips, which is something we won't be able to afford for a while anyway.

[X] Plan Shipyards, Air Force and Tech
[X] Plan One Step Forward
 
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I disagree, I must admit.
Leaving the units that in the updates were shown to be in the thick of the fighting at all times in the middle of an upgrade in wartime, basically leaving an unknown number of their tech disassembled in the garage, strikes me as a singular terrible idea.

Edit:
Especially since you are researching isolinear chips, which is something we won't be able to afford for a while anyway.
Isolinear unlocks a whole host of upgrades so getting that going ASAP is key, not to mention future AI updates. And really all of our units are fighting we just have to prioritize what gets upgraded first and also plan for the fact that even once this round ends, Kane is still out there plotting and Tiberium is not stopping so we can't slow down.

Plus industry upgrades don't look fancy but ensure that we are able to take care of all the other demands so keeping our industry up to date is crucial. Unless I drop Kudzu? Though that leaves the bureau die with 2 idle

Edit- Dropped Kudzu and swapped review to agri (it has free dice now) to put Neural refits in under admin assistance since that is a 94% to finish
 
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[] Plan One Step Forward
[] Plan A Broader Step Forwards

If there is not enough support for the Carrier refits that seem necessary for Karachi in 2061 if the war is still on, then the only reasonable course of action is to end the war quickly enough to allow Karachi to be done outside of wartime.
 
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[X] Plan You Must Construct Additional Pylons Fusion Plants

[X] Plan Shipyards, Tech and Industry

[X] Plan One Step Forward
 
Isolinear unlocks a whole host of upgrades so getting that going ASAP is key, not to mention future AI updates. And really all of our units are fighting we just have to prioritize what gets upgraded first and also plan for the fact that even once this round ends, Kane is still out there plotting and Tiberium is not stopping so we can't slow down.

Plus industry upgrades don't look fancy but ensure that we are able to take care of all the other demands so keeping our industry up to date is crucial. Unless I drop Kudzu? Though that leaves the bureau die with 2 idle

Oh, I am all for isolinear and industry upgrades!
After all I am voting for a plan that researches them.

But I am against stopping a military upgrading project in the middle of the war!
In this case you could have, for example, research heavy industry lasers instead of isolinear chips this turn, something we do need as well, this would have left enough resources to not leave Steel Talons out to dry.
 
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[X] Plan: Factories, Refugees, Vanguard-ees
-[X] Yellow Zone Fortress Towns (Phase 4+5) 232/550 3 dice 60R 17%
-[X] Rail Network Construction Campaigns (Phase 3) 159/300 3 dice 45R 99%
-[X] Continuous Cycle Fusion Plants (Phase 5) (Updated) 232/300 3 dice 60R 100%
-[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/600 2 dice 40R
-[X] Isolinear Chip Development (New) 0/60 40R 90%
-[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 3 dice 60R 74%
-[X] Medical Supplies Factories 0/225 4 dice 80R 94%
-[X] Blue Zone Aquaponics Bays (Phase 2) 3/140 1 die 10R 3%
-[X] Poulticeplant Development 0/50 1 die 20R 95%
-[X] Freeze Dried Food Plants 73/200 1 die 20R 13%
-[X] Yellow Zone Tiberium Harvesting (Phase 7) 183/300 3 dice 60R 100%
-[X] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100%
-[X] Railgun Harvester Factory (Dandong) 45/70 1 die 10R 100%
-[X] Railgun Harvester Factory (Porto) 0/70 1 die 10R 85%
-[X] Harvesting Tendril Development 0/40 1 die 30R 100%
-[X] Orbital Cleanup (Stage 9) 41/85 2 dice 20R 82%
-[X] GDSS Enterprise (Phase 4) 456/765 4 dice 80R 71%
-[X] Neural Interfaced Operating Theaters (New) 0/160 3 dice 60R 96%
-[X] Hallucinogen Development 0/60 1 die 15R 88%
-[X] Professional Sports Programs 0/250 1 die 10R
-[X] Neural Interface System Refits (Talons) 83/105 1 die 25R 100%
-[X] Shark Class Frigate Shipyard (Quonset Point) 0/300 4 dice 80R 64%
-[X] Apollo Wingmen 0/210 3 dice 60R 99%
-[X] Orbital Nuclear Caches 0/175 2 dice 40R 53%
-[X] Plasma Warhead Factory (Phase 1+2) (New) 0/180 2 die 20R 39%
-[X] Request Reduction in Plan Commitments 4 dice

[X] Plan: Factories, Refugees, Even More Vanguard-ees
-[X] Yellow Zone Fortress Towns (Phase 4+5) 232/550 3 dice 60R 17%
-[X] Rail Network Construction Campaigns (Phase 3) 159/300 3 dice 45R 99%
-[X] Continuous Cycle Fusion Plants (Phase 5) (Updated) 232/300 3 dice 60R 100%
-[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/600 2 dice 40R
-[X] Isolinear Chip Development (New) 0/60 40R 90%
-[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 3 dice 60R 74%
-[X] Medical Supplies Factories 0/225 4 dice 80R 94%
-[X] Blue Zone Aquaponics Bays (Phase 2) 3/140 1 die 10R 3%
-[X] Poulticeplant Development 0/50 1 die 20R 95%
-[X] Freeze Dried Food Plants 73/200 1 die 20R 13%
-[X] Yellow Zone Tiberium Harvesting (Phase 7) 183/300 3 dice 60R 100%
-[X] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100%
-[X] Railgun Harvester Factory (Dandong) 45/70 1 die 10R 100%
-[X] Railgun Harvester Factory (Porto) 0/70 1 die 10R 85%
-[X] Railgun Harvester Factory (Bissau) 0/70 1 die 10R 85%
-[X] Orbital Cleanup (Stage 9) 41/85 2 dice 20R 82%
-[X] GDSS Enterprise (Phase 4) 456/765 4 dice 80R 71%
-[X] Neural Interfaced Operating Theaters (New) 0/160 3 dice 60R 96%
-[X] Hallucinogen Development 0/60 1 die 15R 88%
-[X] Neural Interface System Refits (Talons) 83/105 1 die 25R 100%
-[X] Quonset Point 0/300 5 dice 100R 93%
-[X] Apollo Wingmen 0/210 3 dice 60R 99%
-[X] Orbital Nuclear Caches 0/175 2 dice 40R 53%
-[X] Plasma Warhead Factory (Phase 1) (New) 0/90 1 die 10R 52%
-[X] Request Reduction in Plan Commitments 4 dice

[X] Plan: Factories, Refugees, MORE Vanguard-ees
-[X] Yellow Zone Fortress Towns (Phase 4+5) 232/550 4 dice 80R 74%
-[X] Rail Network Construction Campaigns (Phase 3) 159/300 3 dice 45R 99%
-[X] Continuous Cycle Fusion Plants (Phase 5) (Updated) 232/300 3 dice 60R 100%
-[X] Nuuk Heavy Robotics Foundry (Phase 3) 118/600 2 dice 40R
-[X] Isolinear Chip Development (New) 0/60 40R 90%
-[X] Reykjavik Myomer Macrospinner (Phase 4) 378/640 3 dice 60R 74%
-[X] Medical Supplies Factories 0/225 4 dice 80R 94%
-[X] Blue Zone Aquaponics Bays (Phase 2) 3/140 1 die 10R 3%
-[X] Poulticeplant Development 0/50 1 die 20R 95%
-[X] Freeze Dried Food Plants 73/200 1 die 20R 13%
-[X] Yellow Zone Tiberium Harvesting (Phase 7) 183/300 3 dice 60R 100%
-[X] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100%
-[X] Railgun Harvester Factory (Dandong) 45/70 1 die 10R 100%
-[X] Railgun Harvester Factory (Porto) 0/70 1 die 10R 85%
-[X] Railgun Harvester Factory (Bissau) 0/70 1 die 10R 85%
-[X] Orbital Cleanup (Stage 9) 41/85 2 dice 20R 82%
-[X] GDSS Enterprise (Phase 4) 456/765 4 dice 80R 71%
-[X] Neural Interfaced Operating Theaters (New) 0/160 3 dice 60R 96%
-[X] Hallucinogen Development 0/60 1 die 15R 88%
-[X] Apollo Wingmen Drones 0/210 2 dice 40R 17%
-[X] Shark Class Frigate Shipyard (Quonset Point) 0/300 4 dice 80R 64%
-[X] Shark Class Frigate Shipyard (Seattle) 0/300 4 dice 80R 64%
-[X] Neural Interface System Refits (Talons) 83/105 1 die 25R 100%
-[X] Request Reduction in Plan Commitments 4 dice

[X] Plan Second Vanguard, delaying Karachi, vein edition
[X] Plan Second Vanguard, delaying Karachi, kudzu edition
[X] Plan No think, Just do
 
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Oh, I am all for isolinear and industry upgrades!
After all I am voting for a plan that researches them.

But I am against stopping a military upgrading project in the middle of the war!
In this case you could have, for example, research heavy industry lasers instead of isolinear chips this turn, something we do need as well, this would have left enough resources to not leave Steel Talons out to dry.
I have heavy lasers in already as well since that implies some improvement for some of our current manufacturing in addition to future dev. And I cut the 2 dice on Kudzu to cover the Neural Refit admin assistance so that is in there now ( I had 5R left over before)
 
[X]Plan Second Vanguard, delaying Karachi, vein edition
[X] Plan Shipyards, Air Force and Tech
[X] Plan One Step Forward
[X]Plan Second Vanguard, delaying Karachi, kudzu edition
 
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