Specifically for this part, Scrin wormholes technology is both something quite powerful and has limitations which can be observed in the Campaign and battles. One infrastructure based wormholes are far cheaper and easier energy wise as we see them use it extensively to transport manufactured drones with the transmitted tiberium from the bases with those wormholes at net energy such them transporting buzzers, seekers and other vehicles, or to especially make a point create thresholds as it far easier to create a wormhole network across interstellar distances than it is for ship based ftl .

Two free standing wormholes are far more energy intensive in both consumption and maintenance, in which we see them creating those wormholes to reduce distance of ground forces continuously instead of using air transports both on a tactical scale on the battles, a strategic scale if Global Conquest depiction of Scrin wormholes is accurate, or possibly smaller scale if teleportation is not used to for the Summon Buzzers ability on the field, which is somewhat doubtful as we see shocktroopers use blink packs before.

Lastly we have seen freestanding wormholes being created to connect Earth and deep space, the Rift Generator of the Scrin which if looking at it from a mining perspective is basically a device specialized in creating freestanding wormholes in the solar system, possibly to transport things in space. The rift Generator as we saw consumes much energy for the Creation of a short wormhole in deep space and likely has the limitation of taking much more energy the further away the wormhole is away from the generator, meaning attempting to as you say shunt stellar plasma would be extremely difficult for the Scrin and nearly impossible for GDI to do with Wormhole tech being far more primitives' than Scrin.

Even if we needed to build infrastructure to basically call in a distant enough wormhole right on top of it, the Scrin could easily still find the idea threatening.
Which is why I gave it a hundred years to mature and the fact it could involve a far larger platform than a building a local commander can assemble on the spot. We have to assume the Rift Generator wasn't too hard for the Scrin to build considering it was ultimately a local tactical weapon.

Likewise, there's probably more to it than just creating a wormhole to deep space because the difference in pressure wouldn't actually be that destructive in its own right. Certainly not equivalent to nuclear weapons.
I get the logic.

The countervailing point is mostly about the scale of megaproject required to make Venusian tiberium accessible to GDI's industry when Earth has prodigious amounts of tiberium, arguably more than we could imagine using even in a very very hungry 'om nom nom' green rock eating economy. And Earthly tiberium is both easier to access even ignoring transportation issues (because "at the bottom of the Venusian atmosphere" makes even tiberium nastier to work with), and right there in that it's directly plugged into the economy of Earth where we keep most of our stuff.

It's going to be hard for GDI to justify large scale deployment of tiberium harvesting hardware on Venus when for the same expense outlay we could probably harvest ??? times more tons of tiberium from the Red Zones of the Earth itself. Sure, we could probably do shit like plunk down growth accelerators on Venus, but here on Earth we don't need that, not yet and not soon. There's still more tiberium than we know what to do with (literally), and in the notional scenario under discussion, Nod will have mostly gotten out of the way.

...

This is why I think GDI is only likely to invest in large scale harvesting of Venusian tiberium after:

1) Earth is largely evacuated and we're a spacefaring civilization dealing with the reality that Earth and Venus are about equally habitable ("Plan B" scenarios, c. 2100 or later).

2) Earthly tiberium is firmly under control and still around in the wake of a successful TCN construction, with Kane gone and one of GDI's main concerns being to stabilize the tiberium situation on Venus.

3) Earthly tiberium has outright vanished and we're forced to mine Venus for more tiberium by default.

Until at least one of those conditions is fulfilled, I just can't think of any situation where GDI would invest, say, 30 dice and 600-900 R into building up infrastructure to mine tiberium on Venus when it could do the same on Earth for higher probable return on investment.
I think the presence of NOD is the biggest wrinkle in that train of thought. Especially if as we become more dependent on STUs we become more vulnerable to catalyst weaponry or NOD's Catalyst weaponry becomes more advanced in general. There's also the possibility that if we can refine Tib into STUs and then process those into hardware without touching down on Earth it'll probably be fairly harder for NOD to infiltrate that supply chain than a terrestrial one. The military situation might very well make secure access to strategic resources more important than maximizing the amount of strategic resources. Think about how much that's a potential bargaining chip if it ever comes down to negotiating with Kane for a TCN. If getting people off world is threatening, securing access to Tib off world is pretty damning. So our differences really come to, is how out of the way in NOD in this scenario? Because you're probably right in that if GDI has a hegemony over Earth Venus is less attractive, but I think there's a window between winning the Regency War and getting Kane to the negotiating table where it's a potential possibility.

Moreover, I think even in the scenario you describe we wouldn't be investing all that much in Lunar or Martian mining for the same reasons. It's probably even less lucrative than Venusian mining from some perspectives while still failing to create a secure supply chain of STUs.
 
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New Founding
Omake

In December 1778 a battle occurred between elements of the Royal Navy and French navy at a place called St Lucia. On board the British ships were members of the 5th​ Regiment of Foot, later known as the Northumberland Fusiliers. After a shore engagement the victorious Fusiliers took white feathers known as hackles from the French dead. Regimental folklore was that the tips of the feathers were dyed red with French blood. The 5th​ Regiment of Foot, later the Northumberland Fusiliers, later the Royal Regiment of Fusiliers until they were disbanded and folded into GDI along with the other portions of the British armed forces, kept these distinctive red and white hackles and told the story to new recruits as part of their joining the regiment. This regimental legend, along with the uniform adjustment to go with it were used to promote a sense of 'esprit de corps' (if the use of French is not too ironic), along with pride in the regiment they were joining.

The OSRCT is a new founding. While we may be spiritual descendants of the various different paratrooper regiments from many nations around the world we do not have their stories. There is no history of great victories, of struggles against a terrible foe. There are no traditions, passed down from veteran to new recruit, something to bind us together.

At least, there weren't.

With the battle at Murmansk our new regiment has been blooded, has won a great victory worthy of stories. And, as the Fusiliers have given precedent for, sometimes a victory comes with new additions to the uniform. I have requested that when the Bogatyr is taken apart for research, some elements cut from the hull be provided for the use of the regiment. Taken up to the Enterprise these will be fabricated into collar pins in the form of a skull and crossbones, to be added to the regimental formal dress uniform. These are a new tradition, to go with our first real regimental story. Our first victory.

Private writings, Captain Bartholomew Digby, OSRCT
 
With the battle at Murmansk our new regiment has been blooded, has won a great victory worthy of stories. And, as the Fusiliers have given precedent for, sometimes a victory comes with new additions to the uniform. I have requested that when the Bogatyr is taken apart for research, some elements cut from the hull be provided for the use of the regiment. Taken up to the Enterprise these will be fabricated into collar pins in the form of a skull and crossbones, to be added to the regimental formal dress uniform. These are a new tradition, to go with our first real regimental story. Our first victory.
I wonder if orbital hijacking will become part of our OSRCT doctrine, or fall under the purvey of specialized units.
 
Dude, what are you talking about? This is a great result, there is now an option between "GDI" "NOD" and "Insignificant," and they're popping up as an aggressively neutral state that's fucking up NOD but not bothering us. This is awesome and we should encourage it.

I'm really late to be throwing my hat into the ring on this subject, but GDI is a world government specifically. It is meant to be the Global Defense Initiative, it is basically tailor made to be conglomerate of member nations like NATO. Even were NOD not a thing, it would be better for us to not have to micromanage the entire world, and instead support legitimate governments and allow them to become a part of us as a greater organization with all the input that deserves.

Decentralization doesn't necessarily always make a people weaker, sometimes it does the opposite due to scale.
 
@Ithillid said that Red Alert didn't happen in this universe. No Chronosphere. End of story. The GM doesn't want to deal with the mind breaking insanity that is effect preceding cause, aka time travel.

I know it doesn't happen, and that time travell won't be a thing we as player will ever deal with. But in terms of actual backstory for Kane, that is something that isn't entierly impossible.

I don't believe in that myself, but i don't think it's illogical either, given the source and games which Westwood have done
 
Space Piracy, from A - Z
From A Space Marine's Uplifting Primer (the Unofficial Space Force Manual):

Space Piracy, from A - Z

Absconding with Airships
Bogarting the Bogatyr
Commandeering Cruisers
Diverting Destroyers
Evicting Engineers
Freebooting Fliers
Gravity-assisted Ganking
Heist from the Heights
Intercepting by Impulse
Jumping and 'Jacking
Killing the Krew(kov)
Launching from Low-Orbit
Marauding and Minemineminemine
Nope, Not NOD's
Onboarding from Orbit
Privateering for Prodigies
Quickly Questioning Q-Ships
Repossessing with Rockets
Stealing Sloops by Surprise
Taking with Tanks
Unscheduled Underway Un-owning
Vanquishing Varyag
We Won
Xceptional Xperience
Yoinking Yachts... Yarrr!
...Zebra? Zip it.
 
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I think the presence of NOD is the biggest wrinkle in that train of thought. Especially if as we become more dependent on STUs we become more vulnerable to catalyst weaponry or NOD's Catalyst weaponry becomes more advanced in general...
Wait, have you heard something about STUs being susceptible to catalyst weapons? Just because they're derived from tiberium doesn't mean catalyst missiles affect them.

After all, we can turn tiberium into iron and make a tank out of it, and the catalyst missile does nothing to the tank.

There's also the possibility that if we can refine Tib into STUs and then process those into hardware without touching down on Earth it'll probably be fairly harder for NOD to infiltrate that supply chain than a terrestrial one.
The thing is, if Kane's given us the TCN blueprints (and again, that's the scenario we're discussing), it's fair to assume that Nod isn't uniformly attacking us. We may be dealing with Nod bitter-ender factions (as in Command and Conquer 4), but we're not going to be getting hit with more Nod attacks than we are now... and right now our entire STU supply chain comes from Earth and is theoretically susceptible to Nod infiltration.

For that matter, why would Nod even bother infiltrating our STU supply chain? They have plenty of the stuff already. There's no incentive for them to go after it, except as sabotage, which loops back to what I talk about in the previous paragraph.

"Set up huge tiberium mines on Venus instead of on Earth so we can get all our STUs from Venus, despite being able to extract more tiberium from Earth more easily" is a solution in search of a problem. I don't see the value in it, as long as there's plenty of tiberium on Earth and we haven't got it fully under control. Not unless we're specifically building giant megaprojects ON Venus to be supported by local industry.

Moreover, I think even in the scenario you describe we wouldn't be investing all that much in Lunar or Martian mining for the same reasons. It's probably even less lucrative than Venusian mining from some perspectives while still failing to create a secure supply chain of STUs.
The big argument for space mining (non-tiberium) is to create a self-sustaining industrial base for the network of stations and moon colonies we need to build, so that we can afford to continue building them up and colonizing space without drawing so heavily on groundside.
 
Wait, have you heard something about STUs being susceptible to catalyst weapons? Just because they're derived from tiberium doesn't mean catalyst missiles affect them.

After all, we can turn tiberium into iron and make a tank out of it, and the catalyst missile does nothing to the tank.
It's supposition based off the fact that Scrin tech is so vulnerable to it. Obviously pretty much all Scrin tech is keyed off Tiberium in some way, same to NOD to a lesser degree.

It's entirely possible Catalyst weaponry has no special impact on STUs… but I'm unwilling to take that entirely as a given. Best to be a little concerned about that possibility than blindsided.

The thing is, if Kane's given us the TCN blueprints (and again, that's the scenario we're discussing), it's fair to assume that Nod isn't uniformly attacking us. We may be dealing with Nod bitter-ender factions (as in Command and Conquer 4), but we're not going to be getting hit with more Nod attacks than we are now... and right now our entire STU supply chain comes from Earth and is theoretically susceptible to Nod infiltration.

For that matter, why would Nod even bother infiltrating our STU supply chain? They have plenty of the stuff already. There's no incentive for them to go after it, except as sabotage, which loops back to what I talk about in the previous paragraph.

"Set up huge tiberium mines on Venus instead of on Earth so we can get all our STUs from Venus, despite being able to extract more tiberium from Earth more easily" is a solution in search of a problem. I don't see the value in it, as long as there's plenty of tiberium on Earth and we haven't got it fully under control. Not unless we're specifically building giant megaprojects ON Venus to be supported by local industry.
I'm actually not considering the idea of exploiting Venus after the TCN as a given, in some of the parts you didn't quote, I think the window where Venusian extraction is most attractive is the breathing room between the Regency War and when/if Kane tries to cut a deal with us. In which case we do have a window where we don't have complete control of Tiberium on Earth but have a glut of resources.

So fundamental disagreement there, I think orienting this future hypothetical entirely around the TCN is putting something the cart a bit before the horse. Yeah, this whole argument arose out of the idea of Tib on earth completely vanishing and thus forcing a dependence on conventional mines on Mars and Luna- but I don't think either of those will get serious development before Venus would.

Especially because if you have the tech to resist the corrosion- Venus is one of the most habitable bodies in the solar system. With 1 bar of pressure and temperatures of a cool 0 to a balmy 50 degrees Celsius at 50km up, its practically paradisiacal. Combine with the fact an earth like nitrogen-oxygen atmosphere is lighter than Venus' and the habitat's internal volume will generate buoyancy. You say mega project, I say it's probably not that harder than the Martian exploitation I was refuting once super materials and force fields enter the equation. If we don't have time for meaningful exploitation of Venus, we probably don't for anywhere in the Solar system.

The thing is, if Kane's given us the TCN blueprints (and again, that's the scenario we're discussing), it's fair to assume that Nod isn't uniformly attacking us. We may be dealing with Nod bitter-ender factions (as in Command and Conquer 4), but we're not going to be getting hit with more Nod attacks than we are now... and right now our entire STU supply chain comes from Earth and is theoretically susceptible to Nod infiltration.

For that matter, why would Nod even bother infiltrating our STU supply chain? They have plenty of the stuff already. There's no incentive for them to go after it, except as sabotage, which loops back to what I talk about in the previous paragraph.

"Set up huge tiberium mines on Venus instead of on Earth so we can get all our STUs from Venus, despite being able to extract more tiberium from Earth more easily" is a solution in search of a problem. I don't see the value in it, as long as there's plenty of tiberium on Earth and we haven't got it fully under control. Not unless we're specifically building giant megaprojects ON Venus to be supported by local industry.
Why would they infiltrate the supply of vital strategic matierals? It's not like we haven't seen NOD literally siphoning off some of our material in the past in this very quest. You might ask why NOD would target Chicago right? I don't understand your argument. Why would the terrorists relying on rare super materials try to prevent us getting super materials or steal more for themselves with Terrorism?

The big argument for space mining (non-tiberium) is to create a self-sustaining industrial base for the network of stations and moon colonies we need to build, so that we can afford to continue building them up and colonizing space without drawing so heavily on groundside
And I'm saying we can't have a self sustaining industrial base without Tiberium, and that Venus offers better prospects for that regardless. What, do you expect us to use less reactionless drives and FTL comms as we spread out throughout the solar systems? Or cutting edge isolinear computers that probably require some STUs or Tiberium derived materials given they're Scrin-tech. I imagine myomers and super conductors are harder to make without Tiberium too.

I think it's way too easy to forget just how useful Tiberium is for us space exploitation. You want to get populations into Space? It's probably going to be using super STU intensive reactionless drives…. So either any space exploitation is ultimately a divergence from our real goals or we may have to stop pretending that Venus is irrelevant.
 
It's supposition based off the fact that Scrin tech is so vulnerable to it. Obviously pretty much all Scrin tech is keyed off Tiberium in some way, same to NOD to a lesser degree.
That doesn't mean STUs are the problem. It's fairly likely that the Scrin have explicitly tiberium-based physiology or use modified tiberium crystals as mechanical parts, for instance. Certainly the stuff is harmless to them.

If STUs are the problem then we're fucked, because we're in the process of integrating them into everything from windshields to rifles to truck chassis. The problem will have nothing to do with us wanting tiberium from Venus and everything to do with ease of blowing up our stuff.

I'm actually not considering the idea of exploiting Venus after the TCN as a given, in some of the parts you didn't quote, I think the window where Venusian extraction is most attractive is the breathing room between the Regency War and when/if Kane tries to cut a deal with us. In which case we do have a window where we don't have complete control of Tiberium on Earth but have a glut of resources.
And why would we plow those resources into mining Venus when we've got a massive amount of work to do controlling tiberium on Earth? Especially if, since the TCN isn't even on the horizon for us in this scenario, we need to aggressively mine and mitigate Earth's tiberium with everything we have just to ensure that the planet lives a little bit longer?

Mining tiberium on Venus, when tiberium is perfectly available in prodigious and indeed obscenely excessive quantities on Earth, is a solution in search of a problem.

Why would they infiltrate the supply of vital strategic matierals? It's not like we haven't seen NOD literally siphoning off some of our material in the past in this very quest. You might ask why NOD would target Chicago right? I don't understand your argument. Why would the terrorists relying on rare super materials try to prevent us getting super materials or steal more for themselves with Terrorism?
Because they have more of the stuff, and can make it more easily than we do. It's not as valuable to them as to us in the first place, because it's less scarce.

Now, that's not to say they won't ever target our STU production, because they'll happily kick us in the balls any way they can, given an opportunity. But it's not a unique vulnerability, it's not an especially attractive vulnerability for Nod compared to others (say, a giant megafactory or single point industrial target).

Furthermore, again, "do massive amounts of tiberium mining on Venus" is not a viable solution to this problem, because there is no realistic way that we can get as much tiberium income out of Venus as we can out of Earth for the same investment.
 
I will admit, Reynaldo apparently walking his way through a Red Zone to Threshold 19 to meet Kane. Unexpected, and absolutely badass. Though hopefully we can roll up his forces in Spain/Western Europe enough while he's away that there's less immediate danger should he return to them.

I know it doesn't happen, and that time travel won't be a thing we as player will ever deal with. But in terms of actual backstory for Kane, that is something that isn't entirely impossible.

I don't believe in that myself, but i don't think it's illogical either, given the source and games which Westwood have done
So you're saying that Kane didn't start as a normal person that somehow became functionally immortal due to chronosphere exposure in a Red Alert > tiberium time line, travelled back in time in an attempt to avert the tiberium apocalypse, only to discover his attempts to change history to give a better chance of success leads to more bizarre events prior to tiberium's discovery (RA2), his next attempt back in time leads to RA3 happening as well, resulting in him drunkenly deciding "fuck it, if I want to save humanity from tiberium, I'm going to have to do it myself and chronosphere tech just makes it all worse" and using his memories of chronosphere tech to make himself one so he can get out of that time line well before tiberium has a chance to appear, only to discover that he made a few errors and went far far further back than intended and ended up somewhere other than Earth. Eventually he ended up on Earth, where he set into motion his ideas and created the Brotherhood of Nod.

Too bad. That would've been a wild storyline.
 
And why would we plow those resources into mining Venus when we've got a massive amount of work to do controlling tiberium on Earth? Especially if, since the TCN isn't even on the horizon for us in this scenario, we need to aggressively mine and mitigate Earth's tiberium with everything we have just to ensure that the planet lives a little bit longer?

Mining tiberium on Venus, when tiberium is perfectly available in prodigious and indeed obscenely excessive quantities on Earth, is a solution in search of a problem.
The two possible reasons I can think of to put enough resources into a Venus mining/refinery/factory complex would be the absence of NOD, which would allow for building a complex for high-security research and development. Or, if there is some special property about Venusian Tiberium, but that seems less likely.
 
If Venus ever gets to the point of a Liquid Tiberium explosion, it will alert the Visitors, who, unbeknownst to us, already have their sights set on Earth. Remember, the force we fought and defeated was the equivalent of a mining security detail. Reason enough in my opinion.
 
If Venus ever gets to the point of a Liquid Tiberium explosion, it will alert the Visitors, who, unbeknownst to us, already have their sights set on Earth. Remember, the force we fought and defeated was the equivalent of a mining security detail. Reason enough in my opinion.
Thing is, they were waiting out in the Oort Cloud, IIRC. Which... may mean that the Skywatch project is a good idea, but also means that if they aren't here already, they won't be coming immediately.
Also, Venus has a slower spread than Earth, because of the lack of humans spreading it.
 
If Venus ever gets to the point of a Liquid Tiberium explosion, it will alert the Visitors, who, unbeknownst to us, already have their sights set on Earth. Remember, the force we fought and defeated was the equivalent of a mining security detail. Reason enough in my opinion.
Yes, but that is not a reason to preferentially try to quell tiberium on Venus at the expense of quelling it on Earth. After all, Earth has more surface area covered by tiberium (or seems to).
 
This is all very eyeballed but I think Venus has roughly the same amount of surface area covered in Tib as Earth has covered in Red Zone? 16% of Venus' total surface area is ~73.5M square kilometers, while 55% of Earth's land area is ~80M square kilometers. I forget exactly how big the field on Venus is and I know we're closer to 54% RZ these days than 55% but close enough to illustrate the point.

Earth is a lot more contaminated on the whole still, more Red Zone plus plenty of subterranean and oceanic and Blue/Yellow Zone contamination outside the Red Zones. But there's a significant amount of Tib on Venus, especially if it grows slower than the strain on Earth.
 
We absolutely shouldn't prioritize Venus at the expense of Earth. We don't even know if it was deliberately seeded. I was mistaken and thought we were talking about post-TCN.

Also, I wonder if we'll ever be able to use the APK Tiberium process. Probably only if we need STUs and have no other way of making them, and there would definitely be a large PS cost.
 
We absolutely shouldn't prioritize Venus at the expense of Earth. We don't even know if it was deliberately seeded. I was mistaken and thought we were talking about post-TCN.

Also, I wonder if we'll ever be able to use the APK Tiberium process. Probably only if we need STUs and have no other way of making them, and there would definitely be a large PS cost.
I don't think anyone is saying to prioritise Venus over Earth. It just seems to be spitballing over when the best point to harvest it would be and whether or not we want to have aerostat colonies there.

Also, we can use the APK process. It's where the modern HG process comes from. We just don't because it's too dirty in terms of output and we could probably never get it past parliament.
 
There is also that GDI doesn't need STUs to the extent we want to use STUs. I mean, yes, STU using materials are measurably more powerful, but for most purposes, GDI does not actually need a bunch of STUs to get the tools it needs, at the effectiveness GDI needs, because GDI has the means to get good enough tools in large numbers without STUs.
 
So this got a little out of hand, but I was curious in running an estimate on how much Venusian Tib would cost. So here it is.

Mining Tiberium on Venus is a very long term project that will require several steps.

We need interplanetary transportation infrastructure to deliver the industrial quantities of machines and equipment for the operation. We need tib harvesting equipment and tib refineries (I'm assuming no one is considering shipping industrial amounts of tib back to Earth). Local transportation infrastructure from the mines to the processors to orbit. The living quarters for those working on site to prevent light lag from causing accidents. The starport to receive and deliver goods and manufacturing facilities for local goods. Hydroponics sections to feed those present, and enough power to run everything. Lets take each of these piece by piece and see what is needed for them to be accomplished.

Interplanetary Transportation. This means either industrial large, long term portals, which we have not developed even the prototype of a proof of concept for, or it means lots of space ships, ie the Conestoga Class. In order to build the Conestoga Class we need to develop it, which is 1 die and 30 R, then we will need the shipyards to mass produce it. I don't know if those will be a Bay on the Enterprise or if it will be a different station. In either case that is more than 2000 progress >23 dice 460 R. This of course assumes the Conestoga can function as a transport, which is not guaranteed as its description says its a revised Pathfinder. In fact it is highly likely that we will have a further space ship development as the Conestoga is certainly not designed to transport large numbers of people.

Interplanetary Transportation Total: 24 dice and 490 R minimum. Likely far more.

Tiberium Harvesting. The Venusian Tib is described as one massive Red Zone glacier if I recall correctly. So I will operate on the assumption that the combinator Red Zone Harvesting/Tiberium Glacier Mines projects are applicable here. Each paired project provides 2 mitigation on Earth and costs 310 Progress total, at 30 R per die. I am taking the higher number and writing the 5 R difference from RZ Harvesting as costs of doing stuff on Hell Venus. I will be operating under the assumption of 310 progress at 30 RpD providing 2 mitigation and 65 RpT on average. Also operating on the assumption that we want a minimum of 50 mitigation to ensure the Venusian patch does not continue to grow. Those assumptions combine to a total of 7750 progress, 87 dice and 2610 R. It would provide on average 1625 RpT, which as operations spool up would defray some costs. Additionally the Harvesting would cost 125 Logistics.

Harvesting Total: 87 dice and 2610 R.

Tiberium Processing. Since our estimate for our harvesting gives an output of 1625 RpT we need enough processing to handle that. Each tib processing plant would cost 200 progress at 30 RpD and give 600 Processing. This means we would need a minimum of 3 processing plants. Or 600 Progress, 7 dice, and 210 R. It also takes power and logistics to run these to the order of 12 Energy and 9 Logistics.

Processing Total: 7 dice and 210 R.

Local Transportation. Due to the size of the Venusian tib patch, the likelihood of using aerostatic or orbital habitats for the colonists, the need for transportation to Venusian orbit, I'm going to use suborbital shuttles phase 3 as a model for producing logistics on Venus. 200 Progress, 25 RpD for 8 Logistics, with the required 134 Logistics yields: 3400 Progress, 41 dice, and 1025 R.

Local Transportation Total: 41 dice and 1025 R.

Colony. First in order to prove the viability of a Venusian Colony and gain experience in keeping large number of people continuously in isolated facilities. That means completing Columbia, 2160 Progress, 33 dice and 660 R. Our choices for where the colonists are going to live are either in aerostats or in orbit, living on the surface of Hell Venus is non viable even before the tib started spreading on the surface. For the aerostats they may be tethered to orbit, to the surface, both, or free floating. The first would almost certainly require an orbital ring as aphroditostationary orbit is 117 times the radius of Venus (geostationary is 6.6 times Earths Orbit for reference), this is due to how slow Venus rotates. Free floating is not desired as we would want Taibai* Station to be roughly stationary over the tib patch for logistics easing if it was in the atmosphere. Being tethered to the ground is possible, but it would have to be tethered well outside of the Tib patch to prevent tib contamination on the tethers. In orbit Taibai essentially would be a duplicate Columbia. It is also possible that a combination of areostats and orbital habitats would be used. For simplicities sake, I am going to operate on the assumption that Taibai is orbital and is a duplicate of the cost of Columbia.

Colony Total: 66 dice and 1320 R.

Starport/Manufacturing. I am going to assume this is a duplicate of Enterprise (~3000 Progress) in orbit of Venus with an interplanetary transport bay. This means it would double as a manufacturing hub for local use and a storage depot in between shipments.

Starport/Manufacturing Total: 37 dice and 740 R.

Hydroponics. This would first need Shala complete (2160 Progress, 33 dice, and 660 R) followed by a smaller facility either as an add-on to Taibai or a stand alone station in Venusian orbit. Either way I will assume that an equivalent to Phase 1-3 of Shala would be built (580, 7 dice, and 140 R)

Hydroponics Total: 40 dice and 880 R.

Power. We currently do not know the progress cost and power output of Orbital Power Stations, which will be unlocked when we complete Orbital Clean Up Stage 11. However that or Fusion will be what will power Taibai. The power needs should be manageable to one set of Fusion Plants or the equivalent, 300 Progress at 20 RpD for 16 Energy.

Power Total: 4 dice and 80 R.

Total: 306 dice, 7355 R. R wise that is about one year of output by the entire GDI. Dice wise assuming Orbital and Tib dice were applicable and we used all our free dice that is just under 4 years of dice.

*If you will excuse the indulgence of picking a name so I'm not constantly saying the Venusian Colony. Taibai Jinxing is the name for Venus in Chinese Astronomy.
 
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This isn't about Venus, but if we can't grow food in space before we work on Shala, I think it might make sense to start it before Columbia.
 
Re: Venusian tiberium mines.

Yeah, that's the kind of thing I was thinking of. I can't imagine GDI making that kind of investment outlay while tiberium is still rampaging and at best semi-controlled on Earth, readily available for harvesting. Or while there's a TCN to be built.

This isn't about Venus, but if we can't grow food in space before we work on Shala, I think it might make sense to start it before Columbia.
I strongly disagree. We can totally ship food up to the station Columbia, specifically, and our next Four Year Plan is almost certainly going to include "finish Columbia and expand space populations as a core requirement." It's a higher priority, and more popular among the masses.

(Note that at the reallocation when we set the Plan promises, Development and Starbound were willing to give us twice as much credit for finishing Columbia as for any of the other stations.)

Columbia isn't that big and we can feed lots of people easily enough. It's worth doing first.
 
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